xref: /aosp_15_r20/external/skia/gm/hardstop_gradients_many.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2021 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker /*
9*c8dee2aaSAndroid Build Coastguard Worker  * This GM presents different gradients with an increasing number of
10*c8dee2aaSAndroid Build Coastguard Worker  * hardstops, from 1 to 100.
11*c8dee2aaSAndroid Build Coastguard Worker  */
12*c8dee2aaSAndroid Build Coastguard Worker 
13*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTileMode.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkGradientShader.h"
26*c8dee2aaSAndroid Build Coastguard Worker 
27*c8dee2aaSAndroid Build Coastguard Worker #include <vector>
28*c8dee2aaSAndroid Build Coastguard Worker 
29*c8dee2aaSAndroid Build Coastguard Worker const int kWidth  = 1000;
30*c8dee2aaSAndroid Build Coastguard Worker const int kHeight = 2000;
31*c8dee2aaSAndroid Build Coastguard Worker const int kNumRows = 100;
32*c8dee2aaSAndroid Build Coastguard Worker const int kCellHeight = kHeight / kNumRows;
33*c8dee2aaSAndroid Build Coastguard Worker const int kPadHeight = 1;
34*c8dee2aaSAndroid Build Coastguard Worker const int kRectHeight = kCellHeight - (2 * kPadHeight);
35*c8dee2aaSAndroid Build Coastguard Worker 
36*c8dee2aaSAndroid Build Coastguard Worker class HardstopGradientsManyGM : public skiagm::GM {
37*c8dee2aaSAndroid Build Coastguard Worker public:
HardstopGradientsManyGM()38*c8dee2aaSAndroid Build Coastguard Worker     HardstopGradientsManyGM() {}
39*c8dee2aaSAndroid Build Coastguard Worker 
40*c8dee2aaSAndroid Build Coastguard Worker protected:
getName() const41*c8dee2aaSAndroid Build Coastguard Worker     SkString getName() const override { return SkString("hardstop_gradients_many"); }
42*c8dee2aaSAndroid Build Coastguard Worker 
getISize()43*c8dee2aaSAndroid Build Coastguard Worker     SkISize getISize() override { return SkISize::Make(kWidth, kHeight); }
44*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(SkCanvas * canvas)45*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(SkCanvas* canvas) override {
46*c8dee2aaSAndroid Build Coastguard Worker         static constexpr SkPoint points[] = {
47*c8dee2aaSAndroid Build Coastguard Worker             SkPoint::Make(0,      kRectHeight / 2),
48*c8dee2aaSAndroid Build Coastguard Worker             SkPoint::Make(kWidth, kRectHeight / 2),
49*c8dee2aaSAndroid Build Coastguard Worker         };
50*c8dee2aaSAndroid Build Coastguard Worker 
51*c8dee2aaSAndroid Build Coastguard Worker         std::vector<SkColor> colors;
52*c8dee2aaSAndroid Build Coastguard Worker         std::vector<SkScalar> positions;
53*c8dee2aaSAndroid Build Coastguard Worker 
54*c8dee2aaSAndroid Build Coastguard Worker         for (int row = 1; row <= kNumRows; ++row) {
55*c8dee2aaSAndroid Build Coastguard Worker             // Assemble a gradient containing a blue-to-white blend, repeated N times per row.
56*c8dee2aaSAndroid Build Coastguard Worker             colors.push_back(SK_ColorBLUE);
57*c8dee2aaSAndroid Build Coastguard Worker             colors.push_back(SK_ColorWHITE);
58*c8dee2aaSAndroid Build Coastguard Worker 
59*c8dee2aaSAndroid Build Coastguard Worker             positions = {0.0f};
60*c8dee2aaSAndroid Build Coastguard Worker             for (int pos = 1; pos < row; ++pos) {
61*c8dee2aaSAndroid Build Coastguard Worker                 float place = SkScalar(pos) / SkScalar(row);
62*c8dee2aaSAndroid Build Coastguard Worker                 positions.push_back(place);
63*c8dee2aaSAndroid Build Coastguard Worker                 positions.push_back(place);
64*c8dee2aaSAndroid Build Coastguard Worker             }
65*c8dee2aaSAndroid Build Coastguard Worker             positions.push_back(1.0f);
66*c8dee2aaSAndroid Build Coastguard Worker             SkASSERT(positions.size() == colors.size());
67*c8dee2aaSAndroid Build Coastguard Worker 
68*c8dee2aaSAndroid Build Coastguard Worker             // Draw it.
69*c8dee2aaSAndroid Build Coastguard Worker             auto shader = SkGradientShader::MakeLinear(points,
70*c8dee2aaSAndroid Build Coastguard Worker                                                        colors.data(),
71*c8dee2aaSAndroid Build Coastguard Worker                                                        positions.data(),
72*c8dee2aaSAndroid Build Coastguard Worker                                                        colors.size(),
73*c8dee2aaSAndroid Build Coastguard Worker                                                        SkTileMode::kClamp,
74*c8dee2aaSAndroid Build Coastguard Worker                                                        /*flags=*/0,
75*c8dee2aaSAndroid Build Coastguard Worker                                                        /*localMatrix=*/nullptr);
76*c8dee2aaSAndroid Build Coastguard Worker             SkPaint paint;
77*c8dee2aaSAndroid Build Coastguard Worker             paint.setShader(shader);
78*c8dee2aaSAndroid Build Coastguard Worker             canvas->drawRect(SkRect::MakeXYWH(0, kPadHeight, kWidth, kRectHeight), paint);
79*c8dee2aaSAndroid Build Coastguard Worker 
80*c8dee2aaSAndroid Build Coastguard Worker             canvas->translate(0, kCellHeight);
81*c8dee2aaSAndroid Build Coastguard Worker         }
82*c8dee2aaSAndroid Build Coastguard Worker     }
83*c8dee2aaSAndroid Build Coastguard Worker 
84*c8dee2aaSAndroid Build Coastguard Worker private:
85*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = skiagm::GM;
86*c8dee2aaSAndroid Build Coastguard Worker };
87*c8dee2aaSAndroid Build Coastguard Worker 
88*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new HardstopGradientsManyGM;)
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