1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2011 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBlendMode.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorPriv.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTileMode.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
24*c8dee2aaSAndroid Build Coastguard Worker
25*c8dee2aaSAndroid Build Coastguard Worker constexpr SkBlendMode gModes[] = {
26*c8dee2aaSAndroid Build Coastguard Worker SkBlendMode::kClear,
27*c8dee2aaSAndroid Build Coastguard Worker SkBlendMode::kSrc,
28*c8dee2aaSAndroid Build Coastguard Worker SkBlendMode::kDst,
29*c8dee2aaSAndroid Build Coastguard Worker SkBlendMode::kSrcOver,
30*c8dee2aaSAndroid Build Coastguard Worker SkBlendMode::kDstOver,
31*c8dee2aaSAndroid Build Coastguard Worker SkBlendMode::kSrcIn,
32*c8dee2aaSAndroid Build Coastguard Worker SkBlendMode::kDstIn,
33*c8dee2aaSAndroid Build Coastguard Worker SkBlendMode::kSrcOut,
34*c8dee2aaSAndroid Build Coastguard Worker SkBlendMode::kDstOut,
35*c8dee2aaSAndroid Build Coastguard Worker SkBlendMode::kSrcATop,
36*c8dee2aaSAndroid Build Coastguard Worker SkBlendMode::kDstATop,
37*c8dee2aaSAndroid Build Coastguard Worker SkBlendMode::kXor,
38*c8dee2aaSAndroid Build Coastguard Worker };
39*c8dee2aaSAndroid Build Coastguard Worker
40*c8dee2aaSAndroid Build Coastguard Worker const int gWidth = 64;
41*c8dee2aaSAndroid Build Coastguard Worker const int gHeight = 64;
42*c8dee2aaSAndroid Build Coastguard Worker const SkScalar W = SkIntToScalar(gWidth);
43*c8dee2aaSAndroid Build Coastguard Worker const SkScalar H = SkIntToScalar(gHeight);
44*c8dee2aaSAndroid Build Coastguard Worker
drawCell(SkCanvas * canvas,SkBlendMode mode,SkAlpha a0,SkAlpha a1)45*c8dee2aaSAndroid Build Coastguard Worker static SkScalar drawCell(SkCanvas* canvas, SkBlendMode mode, SkAlpha a0, SkAlpha a1) {
46*c8dee2aaSAndroid Build Coastguard Worker
47*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
48*c8dee2aaSAndroid Build Coastguard Worker paint.setAntiAlias(true);
49*c8dee2aaSAndroid Build Coastguard Worker
50*c8dee2aaSAndroid Build Coastguard Worker SkRect r = SkRect::MakeWH(W, H);
51*c8dee2aaSAndroid Build Coastguard Worker r.inset(W/10, H/10);
52*c8dee2aaSAndroid Build Coastguard Worker
53*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(SK_ColorBLUE);
54*c8dee2aaSAndroid Build Coastguard Worker paint.setAlpha(a0);
55*c8dee2aaSAndroid Build Coastguard Worker canvas->drawOval(r, paint);
56*c8dee2aaSAndroid Build Coastguard Worker
57*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(SK_ColorRED);
58*c8dee2aaSAndroid Build Coastguard Worker paint.setAlpha(a1);
59*c8dee2aaSAndroid Build Coastguard Worker paint.setBlendMode(mode);
60*c8dee2aaSAndroid Build Coastguard Worker for (int angle = 0; angle < 24; ++angle) {
61*c8dee2aaSAndroid Build Coastguard Worker SkScalar x = SkScalarCos(SkIntToScalar(angle) * (SK_ScalarPI * 2) / 24) * gWidth;
62*c8dee2aaSAndroid Build Coastguard Worker SkScalar y = SkScalarSin(SkIntToScalar(angle) * (SK_ScalarPI * 2) / 24) * gHeight;
63*c8dee2aaSAndroid Build Coastguard Worker paint.setStrokeWidth(SK_Scalar1 * angle * 2 / 24);
64*c8dee2aaSAndroid Build Coastguard Worker canvas->drawLine(W/2, H/2, W/2 + x, H/2 + y, paint);
65*c8dee2aaSAndroid Build Coastguard Worker }
66*c8dee2aaSAndroid Build Coastguard Worker
67*c8dee2aaSAndroid Build Coastguard Worker return H;
68*c8dee2aaSAndroid Build Coastguard Worker }
69*c8dee2aaSAndroid Build Coastguard Worker
make_bg_shader()70*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkShader> make_bg_shader() {
71*c8dee2aaSAndroid Build Coastguard Worker SkBitmap bm;
72*c8dee2aaSAndroid Build Coastguard Worker bm.allocN32Pixels(2, 2);
73*c8dee2aaSAndroid Build Coastguard Worker *bm.getAddr32(0, 0) = *bm.getAddr32(1, 1) = 0xFFFFFFFF;
74*c8dee2aaSAndroid Build Coastguard Worker *bm.getAddr32(1, 0) = *bm.getAddr32(0, 1) = SkPackARGB32(0xFF, 0xCE, 0xCF, 0xCE);
75*c8dee2aaSAndroid Build Coastguard Worker
76*c8dee2aaSAndroid Build Coastguard Worker SkMatrix m;
77*c8dee2aaSAndroid Build Coastguard Worker m.setScale(SkIntToScalar(6), SkIntToScalar(6));
78*c8dee2aaSAndroid Build Coastguard Worker return bm.makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat, SkSamplingOptions(), m);
79*c8dee2aaSAndroid Build Coastguard Worker }
80*c8dee2aaSAndroid Build Coastguard Worker
81*c8dee2aaSAndroid Build Coastguard Worker namespace skiagm {
82*c8dee2aaSAndroid Build Coastguard Worker
83*c8dee2aaSAndroid Build Coastguard Worker class HairModesGM : public GM {
84*c8dee2aaSAndroid Build Coastguard Worker SkPaint fBGPaint;
85*c8dee2aaSAndroid Build Coastguard Worker
86*c8dee2aaSAndroid Build Coastguard Worker protected:
getName() const87*c8dee2aaSAndroid Build Coastguard Worker SkString getName() const override { return SkString("hairmodes"); }
88*c8dee2aaSAndroid Build Coastguard Worker
getISize()89*c8dee2aaSAndroid Build Coastguard Worker SkISize getISize() override { return SkISize::Make(640, 480); }
90*c8dee2aaSAndroid Build Coastguard Worker
onOnceBeforeDraw()91*c8dee2aaSAndroid Build Coastguard Worker void onOnceBeforeDraw() override {
92*c8dee2aaSAndroid Build Coastguard Worker fBGPaint.setShader(make_bg_shader());
93*c8dee2aaSAndroid Build Coastguard Worker }
94*c8dee2aaSAndroid Build Coastguard Worker
onDraw(SkCanvas * canvas)95*c8dee2aaSAndroid Build Coastguard Worker void onDraw(SkCanvas* canvas) override {
96*c8dee2aaSAndroid Build Coastguard Worker const SkRect bounds = SkRect::MakeWH(W, H);
97*c8dee2aaSAndroid Build Coastguard Worker constexpr SkAlpha gAlphaValue[] = { 0xFF, 0x88, 0x88 };
98*c8dee2aaSAndroid Build Coastguard Worker
99*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(SkIntToScalar(4), SkIntToScalar(4));
100*c8dee2aaSAndroid Build Coastguard Worker
101*c8dee2aaSAndroid Build Coastguard Worker for (int alpha = 0; alpha < 4; ++alpha) {
102*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
103*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
104*c8dee2aaSAndroid Build Coastguard Worker for (size_t i = 0; i < std::size(gModes); ++i) {
105*c8dee2aaSAndroid Build Coastguard Worker if (6 == i) {
106*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
107*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(W * 5, 0);
108*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
109*c8dee2aaSAndroid Build Coastguard Worker }
110*c8dee2aaSAndroid Build Coastguard Worker
111*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(bounds, fBGPaint);
112*c8dee2aaSAndroid Build Coastguard Worker canvas->saveLayer(&bounds, nullptr);
113*c8dee2aaSAndroid Build Coastguard Worker SkScalar dy = drawCell(canvas, gModes[i],
114*c8dee2aaSAndroid Build Coastguard Worker gAlphaValue[alpha & 1],
115*c8dee2aaSAndroid Build Coastguard Worker gAlphaValue[alpha & 2]);
116*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
117*c8dee2aaSAndroid Build Coastguard Worker
118*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0, dy * 5 / 4);
119*c8dee2aaSAndroid Build Coastguard Worker }
120*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
121*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
122*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(W * 5 / 4, 0);
123*c8dee2aaSAndroid Build Coastguard Worker }
124*c8dee2aaSAndroid Build Coastguard Worker }
125*c8dee2aaSAndroid Build Coastguard Worker
126*c8dee2aaSAndroid Build Coastguard Worker private:
127*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = GM;
128*c8dee2aaSAndroid Build Coastguard Worker };
129*c8dee2aaSAndroid Build Coastguard Worker
130*c8dee2aaSAndroid Build Coastguard Worker //////////////////////////////////////////////////////////////////////////////
131*c8dee2aaSAndroid Build Coastguard Worker
132*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new HairModesGM; )
133*c8dee2aaSAndroid Build Coastguard Worker } // namespace skiagm
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