xref: /aosp_15_r20/external/skia/gm/gradients_no_texture.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2013 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTileMode.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkGradientShader.h"
22*c8dee2aaSAndroid Build Coastguard Worker 
23*c8dee2aaSAndroid Build Coastguard Worker #include <string.h>
24*c8dee2aaSAndroid Build Coastguard Worker 
25*c8dee2aaSAndroid Build Coastguard Worker using namespace skiagm;
26*c8dee2aaSAndroid Build Coastguard Worker 
27*c8dee2aaSAndroid Build Coastguard Worker struct GradData {
28*c8dee2aaSAndroid Build Coastguard Worker     int             fCount;
29*c8dee2aaSAndroid Build Coastguard Worker     const SkColor*  fColors;
30*c8dee2aaSAndroid Build Coastguard Worker     const SkScalar* fPos;
31*c8dee2aaSAndroid Build Coastguard Worker };
32*c8dee2aaSAndroid Build Coastguard Worker 
33*c8dee2aaSAndroid Build Coastguard Worker constexpr SkColor gColors[] = {
34*c8dee2aaSAndroid Build Coastguard Worker     SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorWHITE,
35*c8dee2aaSAndroid Build Coastguard Worker };
36*c8dee2aaSAndroid Build Coastguard Worker 
37*c8dee2aaSAndroid Build Coastguard Worker constexpr GradData gGradData[] = {
38*c8dee2aaSAndroid Build Coastguard Worker     { 1, gColors, nullptr },
39*c8dee2aaSAndroid Build Coastguard Worker     { 2, gColors, nullptr },
40*c8dee2aaSAndroid Build Coastguard Worker     { 3, gColors, nullptr },
41*c8dee2aaSAndroid Build Coastguard Worker     { 4, gColors, nullptr },
42*c8dee2aaSAndroid Build Coastguard Worker };
43*c8dee2aaSAndroid Build Coastguard Worker 
MakeLinear(const SkPoint pts[2],const GradData & data,SkTileMode tm)44*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkShader> MakeLinear(const SkPoint pts[2], const GradData& data, SkTileMode tm) {
45*c8dee2aaSAndroid Build Coastguard Worker     return SkGradientShader::MakeLinear(pts, data.fColors, data.fPos, data.fCount, tm);
46*c8dee2aaSAndroid Build Coastguard Worker }
47*c8dee2aaSAndroid Build Coastguard Worker 
MakeRadial(const SkPoint pts[2],const GradData & data,SkTileMode tm)48*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkShader> MakeRadial(const SkPoint pts[2], const GradData& data, SkTileMode tm) {
49*c8dee2aaSAndroid Build Coastguard Worker     SkPoint center;
50*c8dee2aaSAndroid Build Coastguard Worker     center.set(SkScalarAve(pts[0].fX, pts[1].fX),
51*c8dee2aaSAndroid Build Coastguard Worker                SkScalarAve(pts[0].fY, pts[1].fY));
52*c8dee2aaSAndroid Build Coastguard Worker     return SkGradientShader::MakeRadial(center, center.fX, data.fColors, data.fPos, data.fCount, tm);
53*c8dee2aaSAndroid Build Coastguard Worker }
54*c8dee2aaSAndroid Build Coastguard Worker 
MakeSweep(const SkPoint pts[2],const GradData & data,SkTileMode)55*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkShader> MakeSweep(const SkPoint pts[2], const GradData& data, SkTileMode) {
56*c8dee2aaSAndroid Build Coastguard Worker     SkPoint center;
57*c8dee2aaSAndroid Build Coastguard Worker     center.set(SkScalarAve(pts[0].fX, pts[1].fX),
58*c8dee2aaSAndroid Build Coastguard Worker                SkScalarAve(pts[0].fY, pts[1].fY));
59*c8dee2aaSAndroid Build Coastguard Worker     return SkGradientShader::MakeSweep(center.fX, center.fY, data.fColors, data.fPos, data.fCount);
60*c8dee2aaSAndroid Build Coastguard Worker }
61*c8dee2aaSAndroid Build Coastguard Worker 
Make2Radial(const SkPoint pts[2],const GradData & data,SkTileMode tm)62*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkShader> Make2Radial(const SkPoint pts[2], const GradData& data, SkTileMode tm) {
63*c8dee2aaSAndroid Build Coastguard Worker     SkPoint center0, center1;
64*c8dee2aaSAndroid Build Coastguard Worker     center0.set(SkScalarAve(pts[0].fX, pts[1].fX),
65*c8dee2aaSAndroid Build Coastguard Worker                 SkScalarAve(pts[0].fY, pts[1].fY));
66*c8dee2aaSAndroid Build Coastguard Worker     center1.set(SkScalarInterp(pts[0].fX, pts[1].fX, SkIntToScalar(3)/5),
67*c8dee2aaSAndroid Build Coastguard Worker                 SkScalarInterp(pts[0].fY, pts[1].fY, SkIntToScalar(1)/4));
68*c8dee2aaSAndroid Build Coastguard Worker     return SkGradientShader::MakeTwoPointConical(
69*c8dee2aaSAndroid Build Coastguard Worker         center1, (pts[1].fX - pts[0].fX) / 7,
70*c8dee2aaSAndroid Build Coastguard Worker         center0, (pts[1].fX - pts[0].fX) / 2,
71*c8dee2aaSAndroid Build Coastguard Worker         data.fColors, data.fPos, data.fCount, tm);
72*c8dee2aaSAndroid Build Coastguard Worker }
73*c8dee2aaSAndroid Build Coastguard Worker 
Make2Conical(const SkPoint pts[2],const GradData & data,SkTileMode tm)74*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkShader> Make2Conical(const SkPoint pts[2], const GradData& data, SkTileMode tm) {
75*c8dee2aaSAndroid Build Coastguard Worker     SkPoint center0, center1;
76*c8dee2aaSAndroid Build Coastguard Worker     SkScalar radius0 = (pts[1].fX - pts[0].fX) / 10;
77*c8dee2aaSAndroid Build Coastguard Worker     SkScalar radius1 = (pts[1].fX - pts[0].fX) / 3;
78*c8dee2aaSAndroid Build Coastguard Worker     center0.set(pts[0].fX + radius0, pts[0].fY + radius0);
79*c8dee2aaSAndroid Build Coastguard Worker     center1.set(pts[1].fX - radius1, pts[1].fY - radius1);
80*c8dee2aaSAndroid Build Coastguard Worker     return SkGradientShader::MakeTwoPointConical(center1, radius1,
81*c8dee2aaSAndroid Build Coastguard Worker                                                    center0, radius0,
82*c8dee2aaSAndroid Build Coastguard Worker                                                    data.fColors, data.fPos,
83*c8dee2aaSAndroid Build Coastguard Worker                                                    data.fCount, tm);
84*c8dee2aaSAndroid Build Coastguard Worker }
85*c8dee2aaSAndroid Build Coastguard Worker 
86*c8dee2aaSAndroid Build Coastguard Worker 
87*c8dee2aaSAndroid Build Coastguard Worker typedef sk_sp<SkShader> (*GradMaker)(const SkPoint pts[2], const GradData& data, SkTileMode tm);
88*c8dee2aaSAndroid Build Coastguard Worker 
89*c8dee2aaSAndroid Build Coastguard Worker constexpr GradMaker gGradMakers[] = {
90*c8dee2aaSAndroid Build Coastguard Worker     MakeLinear, MakeRadial, MakeSweep, Make2Radial, Make2Conical,
91*c8dee2aaSAndroid Build Coastguard Worker };
92*c8dee2aaSAndroid Build Coastguard Worker 
93*c8dee2aaSAndroid Build Coastguard Worker ///////////////////////////////////////////////////////////////////////////////
94*c8dee2aaSAndroid Build Coastguard Worker 
95*c8dee2aaSAndroid Build Coastguard Worker class GradientsNoTextureGM : public GM {
96*c8dee2aaSAndroid Build Coastguard Worker public:
GradientsNoTextureGM(bool dither)97*c8dee2aaSAndroid Build Coastguard Worker     GradientsNoTextureGM(bool dither) : fDither(dither) {
98*c8dee2aaSAndroid Build Coastguard Worker         this->setBGColor(0xFFDDDDDD);
99*c8dee2aaSAndroid Build Coastguard Worker     }
100*c8dee2aaSAndroid Build Coastguard Worker 
101*c8dee2aaSAndroid Build Coastguard Worker protected:
getName() const102*c8dee2aaSAndroid Build Coastguard Worker     SkString getName() const override {
103*c8dee2aaSAndroid Build Coastguard Worker         return SkString(fDither ? "gradients_no_texture" : "gradients_no_texture_nodither");
104*c8dee2aaSAndroid Build Coastguard Worker     }
105*c8dee2aaSAndroid Build Coastguard Worker 
getISize()106*c8dee2aaSAndroid Build Coastguard Worker     SkISize getISize() override { return SkISize::Make(640, 615); }
107*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(SkCanvas * canvas)108*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(SkCanvas* canvas) override {
109*c8dee2aaSAndroid Build Coastguard Worker         constexpr SkPoint kPts[2] = { { 0, 0 },
110*c8dee2aaSAndroid Build Coastguard Worker                                          { SkIntToScalar(50), SkIntToScalar(50) } };
111*c8dee2aaSAndroid Build Coastguard Worker         constexpr SkTileMode kTM = SkTileMode::kClamp;
112*c8dee2aaSAndroid Build Coastguard Worker         SkRect kRect = { 0, 0, SkIntToScalar(50), SkIntToScalar(50) };
113*c8dee2aaSAndroid Build Coastguard Worker         SkPaint paint;
114*c8dee2aaSAndroid Build Coastguard Worker         paint.setAntiAlias(true);
115*c8dee2aaSAndroid Build Coastguard Worker         paint.setDither(fDither);
116*c8dee2aaSAndroid Build Coastguard Worker 
117*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(SkIntToScalar(20), SkIntToScalar(20));
118*c8dee2aaSAndroid Build Coastguard Worker         constexpr uint8_t kAlphas[] = { 0xff, 0x40 };
119*c8dee2aaSAndroid Build Coastguard Worker         for (size_t a = 0; a < std::size(kAlphas); ++a) {
120*c8dee2aaSAndroid Build Coastguard Worker             for (size_t i = 0; i < std::size(gGradData); ++i) {
121*c8dee2aaSAndroid Build Coastguard Worker                 canvas->save();
122*c8dee2aaSAndroid Build Coastguard Worker                 for (size_t j = 0; j < std::size(gGradMakers); ++j) {
123*c8dee2aaSAndroid Build Coastguard Worker                     paint.setShader(gGradMakers[j](kPts, gGradData[i], kTM));
124*c8dee2aaSAndroid Build Coastguard Worker                     paint.setAlpha(kAlphas[a]);
125*c8dee2aaSAndroid Build Coastguard Worker                     canvas->drawRect(kRect, paint);
126*c8dee2aaSAndroid Build Coastguard Worker                     canvas->translate(0, SkIntToScalar(kRect.height() + 20));
127*c8dee2aaSAndroid Build Coastguard Worker                 }
128*c8dee2aaSAndroid Build Coastguard Worker                 canvas->restore();
129*c8dee2aaSAndroid Build Coastguard Worker                 canvas->translate(SkIntToScalar(kRect.width() + 20), 0);
130*c8dee2aaSAndroid Build Coastguard Worker             }
131*c8dee2aaSAndroid Build Coastguard Worker         }
132*c8dee2aaSAndroid Build Coastguard Worker     }
133*c8dee2aaSAndroid Build Coastguard Worker 
134*c8dee2aaSAndroid Build Coastguard Worker private:
135*c8dee2aaSAndroid Build Coastguard Worker     bool fDither;
136*c8dee2aaSAndroid Build Coastguard Worker 
137*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = GM;
138*c8dee2aaSAndroid Build Coastguard Worker };
139*c8dee2aaSAndroid Build Coastguard Worker 
140*c8dee2aaSAndroid Build Coastguard Worker ///////////////////////////////////////////////////////////////////////////////
141*c8dee2aaSAndroid Build Coastguard Worker 
142*c8dee2aaSAndroid Build Coastguard Worker struct ColorPos {
143*c8dee2aaSAndroid Build Coastguard Worker     SkColor*    fColors;
144*c8dee2aaSAndroid Build Coastguard Worker     SkScalar*   fPos;
145*c8dee2aaSAndroid Build Coastguard Worker     int         fCount;
146*c8dee2aaSAndroid Build Coastguard Worker 
ColorPosColorPos147*c8dee2aaSAndroid Build Coastguard Worker     ColorPos() : fColors(nullptr), fPos(nullptr), fCount(0) {}
~ColorPosColorPos148*c8dee2aaSAndroid Build Coastguard Worker     ~ColorPos() {
149*c8dee2aaSAndroid Build Coastguard Worker         delete[] fColors;
150*c8dee2aaSAndroid Build Coastguard Worker         delete[] fPos;
151*c8dee2aaSAndroid Build Coastguard Worker     }
152*c8dee2aaSAndroid Build Coastguard Worker 
constructColorPos153*c8dee2aaSAndroid Build Coastguard Worker     void construct(const SkColor colors[], const SkScalar pos[], int count) {
154*c8dee2aaSAndroid Build Coastguard Worker         fColors = new SkColor[count];
155*c8dee2aaSAndroid Build Coastguard Worker         memcpy(fColors, colors, count * sizeof(SkColor));
156*c8dee2aaSAndroid Build Coastguard Worker         if (pos) {
157*c8dee2aaSAndroid Build Coastguard Worker             fPos = new SkScalar[count];
158*c8dee2aaSAndroid Build Coastguard Worker             memcpy(fPos, pos, count * sizeof(SkScalar));
159*c8dee2aaSAndroid Build Coastguard Worker             fPos[0] = 0;
160*c8dee2aaSAndroid Build Coastguard Worker             fPos[count - 1] = 1;
161*c8dee2aaSAndroid Build Coastguard Worker         }
162*c8dee2aaSAndroid Build Coastguard Worker         fCount = count;
163*c8dee2aaSAndroid Build Coastguard Worker     }
164*c8dee2aaSAndroid Build Coastguard Worker };
165*c8dee2aaSAndroid Build Coastguard Worker 
make0(ColorPos * rec)166*c8dee2aaSAndroid Build Coastguard Worker static void make0(ColorPos* rec) {
167*c8dee2aaSAndroid Build Coastguard Worker #if 0
168*c8dee2aaSAndroid Build Coastguard Worker     From http://jsfiddle.net/3fe2a/
169*c8dee2aaSAndroid Build Coastguard Worker 
170*c8dee2aaSAndroid Build Coastguard Worker background-image: -webkit-linear-gradient(left, #22d1cd 1%, #22d1cd 0.9510157507590116%, #df4b37 2.9510157507590113%, #df4b37 23.695886056604927%, #22d1cd 25.695886056604927%, #22d1cd 25.39321881940624%, #e6de36 27.39321881940624%, #e6de36 31.849399922570655%, #3267ff 33.849399922570655%, #3267ff 44.57735802921938%, #9d47d1 46.57735802921938%, #9d47d1 53.27185850805876%, #3267ff 55.27185850805876%, #3267ff 61.95718972227316%, #5cdd9d 63.95718972227316%, #5cdd9d 69.89166004442%, #3267ff 71.89166004442%, #3267ff 74.45795382765857%, #9d47d1 76.45795382765857%, #9d47d1 82.78364610713776%, #3267ff 84.78364610713776%, #3267ff 94.52743647737229%, #e3d082 96.52743647737229%, #e3d082 96.03934633331295%);
171*c8dee2aaSAndroid Build Coastguard Worker height: 30px;
172*c8dee2aaSAndroid Build Coastguard Worker #endif
173*c8dee2aaSAndroid Build Coastguard Worker 
174*c8dee2aaSAndroid Build Coastguard Worker     const SkColor colors[] = {
175*c8dee2aaSAndroid Build Coastguard Worker         0xFF22d1cd, 0xFF22d1cd, 0xFFdf4b37, 0xFFdf4b37, 0xFF22d1cd, 0xFF22d1cd, 0xFFe6de36, 0xFFe6de36,
176*c8dee2aaSAndroid Build Coastguard Worker         0xFF3267ff, 0xFF3267ff, 0xFF9d47d1, 0xFF9d47d1, 0xFF3267ff, 0xFF3267ff, 0xFF5cdd9d, 0xFF5cdd9d,
177*c8dee2aaSAndroid Build Coastguard Worker         0xFF3267ff, 0xFF3267ff, 0xFF9d47d1, 0xFF9d47d1, 0xFF3267ff, 0xFF3267ff, 0xFFe3d082, 0xFFe3d082
178*c8dee2aaSAndroid Build Coastguard Worker     };
179*c8dee2aaSAndroid Build Coastguard Worker     const double percent[] = {
180*c8dee2aaSAndroid Build Coastguard Worker         1, 0.9510157507590116, 2.9510157507590113, 23.695886056604927,
181*c8dee2aaSAndroid Build Coastguard Worker         25.695886056604927, 25.39321881940624, 27.39321881940624, 31.849399922570655,
182*c8dee2aaSAndroid Build Coastguard Worker         33.849399922570655, 44.57735802921938, 46.57735802921938, 53.27185850805876,
183*c8dee2aaSAndroid Build Coastguard Worker         55.27185850805876, 61.95718972227316, 63.95718972227316, 69.89166004442,
184*c8dee2aaSAndroid Build Coastguard Worker         71.89166004442, 74.45795382765857, 76.45795382765857, 82.78364610713776,
185*c8dee2aaSAndroid Build Coastguard Worker         84.78364610713776, 94.52743647737229, 96.52743647737229, 96.03934633331295,
186*c8dee2aaSAndroid Build Coastguard Worker     };
187*c8dee2aaSAndroid Build Coastguard Worker     const int N = std::size(percent);
188*c8dee2aaSAndroid Build Coastguard Worker     SkScalar pos[N];
189*c8dee2aaSAndroid Build Coastguard Worker     for (int i = 0; i < N; ++i) {
190*c8dee2aaSAndroid Build Coastguard Worker         pos[i] = SkDoubleToScalar(percent[i] / 100);
191*c8dee2aaSAndroid Build Coastguard Worker     }
192*c8dee2aaSAndroid Build Coastguard Worker     rec->construct(colors, pos, N);
193*c8dee2aaSAndroid Build Coastguard Worker }
194*c8dee2aaSAndroid Build Coastguard Worker 
make1(ColorPos * rec)195*c8dee2aaSAndroid Build Coastguard Worker static void make1(ColorPos* rec) {
196*c8dee2aaSAndroid Build Coastguard Worker     const SkColor colors[] = {
197*c8dee2aaSAndroid Build Coastguard Worker         SK_ColorBLACK, SK_ColorWHITE, SK_ColorBLACK, SK_ColorWHITE,
198*c8dee2aaSAndroid Build Coastguard Worker         SK_ColorBLACK, SK_ColorWHITE, SK_ColorBLACK, SK_ColorWHITE,
199*c8dee2aaSAndroid Build Coastguard Worker         SK_ColorBLACK,
200*c8dee2aaSAndroid Build Coastguard Worker     };
201*c8dee2aaSAndroid Build Coastguard Worker     rec->construct(colors, nullptr, std::size(colors));
202*c8dee2aaSAndroid Build Coastguard Worker }
203*c8dee2aaSAndroid Build Coastguard Worker 
make2(ColorPos * rec)204*c8dee2aaSAndroid Build Coastguard Worker static void make2(ColorPos* rec) {
205*c8dee2aaSAndroid Build Coastguard Worker     const SkColor colors[] = {
206*c8dee2aaSAndroid Build Coastguard Worker         SK_ColorBLACK, SK_ColorWHITE, SK_ColorBLACK, SK_ColorWHITE,
207*c8dee2aaSAndroid Build Coastguard Worker         SK_ColorBLACK, SK_ColorWHITE, SK_ColorBLACK, SK_ColorWHITE,
208*c8dee2aaSAndroid Build Coastguard Worker         SK_ColorBLACK,
209*c8dee2aaSAndroid Build Coastguard Worker     };
210*c8dee2aaSAndroid Build Coastguard Worker     const int N = std::size(colors);
211*c8dee2aaSAndroid Build Coastguard Worker     SkScalar pos[N];
212*c8dee2aaSAndroid Build Coastguard Worker     for (int i = 0; i < N; ++i) {
213*c8dee2aaSAndroid Build Coastguard Worker         pos[i] = SK_Scalar1 * i / (N - 1);
214*c8dee2aaSAndroid Build Coastguard Worker     }
215*c8dee2aaSAndroid Build Coastguard Worker     rec->construct(colors, pos, N);
216*c8dee2aaSAndroid Build Coastguard Worker }
217*c8dee2aaSAndroid Build Coastguard Worker 
make3(ColorPos * rec)218*c8dee2aaSAndroid Build Coastguard Worker static void make3(ColorPos* rec) {
219*c8dee2aaSAndroid Build Coastguard Worker     const SkColor colors[] = {
220*c8dee2aaSAndroid Build Coastguard Worker         SK_ColorRED, SK_ColorBLUE, SK_ColorBLUE, SK_ColorGREEN, SK_ColorGREEN, SK_ColorBLACK,
221*c8dee2aaSAndroid Build Coastguard Worker     };
222*c8dee2aaSAndroid Build Coastguard Worker     const SkScalar pos[] = {
223*c8dee2aaSAndroid Build Coastguard Worker         0, 0, 0.5f, 0.5, 1, 1,
224*c8dee2aaSAndroid Build Coastguard Worker     };
225*c8dee2aaSAndroid Build Coastguard Worker     rec->construct(colors, pos, std::size(colors));
226*c8dee2aaSAndroid Build Coastguard Worker }
227*c8dee2aaSAndroid Build Coastguard Worker 
228*c8dee2aaSAndroid Build Coastguard Worker class GradientsManyColorsGM : public GM {
229*c8dee2aaSAndroid Build Coastguard Worker     enum {
230*c8dee2aaSAndroid Build Coastguard Worker         W = 800,
231*c8dee2aaSAndroid Build Coastguard Worker     };
232*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkShader> fShader;
233*c8dee2aaSAndroid Build Coastguard Worker 
234*c8dee2aaSAndroid Build Coastguard Worker     typedef void (*Proc)(ColorPos*);
235*c8dee2aaSAndroid Build Coastguard Worker public:
GradientsManyColorsGM(bool dither)236*c8dee2aaSAndroid Build Coastguard Worker     GradientsManyColorsGM(bool dither) : fDither(dither) {}
237*c8dee2aaSAndroid Build Coastguard Worker 
238*c8dee2aaSAndroid Build Coastguard Worker protected:
getName() const239*c8dee2aaSAndroid Build Coastguard Worker     SkString getName() const override {
240*c8dee2aaSAndroid Build Coastguard Worker         return SkString(fDither ? "gradients_many" : "gradients_many_nodither");
241*c8dee2aaSAndroid Build Coastguard Worker     }
242*c8dee2aaSAndroid Build Coastguard Worker 
getISize()243*c8dee2aaSAndroid Build Coastguard Worker     SkISize getISize() override { return SkISize::Make(880, 400); }
244*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(SkCanvas * canvas)245*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(SkCanvas* canvas) override {
246*c8dee2aaSAndroid Build Coastguard Worker         const Proc procs[] = {
247*c8dee2aaSAndroid Build Coastguard Worker             make0, make1, make2, make3,
248*c8dee2aaSAndroid Build Coastguard Worker         };
249*c8dee2aaSAndroid Build Coastguard Worker         const SkPoint pts[] = {
250*c8dee2aaSAndroid Build Coastguard Worker             { 0, 0 },
251*c8dee2aaSAndroid Build Coastguard Worker             { SkIntToScalar(W), 0 },
252*c8dee2aaSAndroid Build Coastguard Worker         };
253*c8dee2aaSAndroid Build Coastguard Worker         const SkRect r = SkRect::MakeWH(SkIntToScalar(W), 30);
254*c8dee2aaSAndroid Build Coastguard Worker 
255*c8dee2aaSAndroid Build Coastguard Worker         SkPaint paint;
256*c8dee2aaSAndroid Build Coastguard Worker         paint.setDither(fDither);
257*c8dee2aaSAndroid Build Coastguard Worker 
258*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(40, 20);
259*c8dee2aaSAndroid Build Coastguard Worker 
260*c8dee2aaSAndroid Build Coastguard Worker         for (int i = 0; i <= 8; ++i) {
261*c8dee2aaSAndroid Build Coastguard Worker             SkScalar x = r.width() * i / 8;
262*c8dee2aaSAndroid Build Coastguard Worker             canvas->drawLine(x, 0, x, 10000, paint);
263*c8dee2aaSAndroid Build Coastguard Worker         }
264*c8dee2aaSAndroid Build Coastguard Worker 
265*c8dee2aaSAndroid Build Coastguard Worker         // expand the drawing rect so we exercise clampping in the gradients
266*c8dee2aaSAndroid Build Coastguard Worker         const SkRect drawR = r.makeOutset(20, 0);
267*c8dee2aaSAndroid Build Coastguard Worker         for (size_t i = 0; i < std::size(procs); ++i) {
268*c8dee2aaSAndroid Build Coastguard Worker             ColorPos rec;
269*c8dee2aaSAndroid Build Coastguard Worker             procs[i](&rec);
270*c8dee2aaSAndroid Build Coastguard Worker             paint.setShader(SkGradientShader::MakeLinear(pts, rec.fColors, rec.fPos, rec.fCount,
271*c8dee2aaSAndroid Build Coastguard Worker                                                          SkTileMode::kClamp));
272*c8dee2aaSAndroid Build Coastguard Worker             canvas->drawRect(drawR, paint);
273*c8dee2aaSAndroid Build Coastguard Worker 
274*c8dee2aaSAndroid Build Coastguard Worker             canvas->save();
275*c8dee2aaSAndroid Build Coastguard Worker             canvas->translate(r.centerX(), r.height() + 4);
276*c8dee2aaSAndroid Build Coastguard Worker             canvas->scale(-1, 1);
277*c8dee2aaSAndroid Build Coastguard Worker             canvas->translate(-r.centerX(), 0);
278*c8dee2aaSAndroid Build Coastguard Worker             canvas->drawRect(drawR, paint);
279*c8dee2aaSAndroid Build Coastguard Worker             canvas->restore();
280*c8dee2aaSAndroid Build Coastguard Worker 
281*c8dee2aaSAndroid Build Coastguard Worker             canvas->translate(0, r.height() + 2*r.height() + 8);
282*c8dee2aaSAndroid Build Coastguard Worker         }
283*c8dee2aaSAndroid Build Coastguard Worker     }
284*c8dee2aaSAndroid Build Coastguard Worker 
285*c8dee2aaSAndroid Build Coastguard Worker private:
286*c8dee2aaSAndroid Build Coastguard Worker     bool fDither;
287*c8dee2aaSAndroid Build Coastguard Worker 
288*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = GM;
289*c8dee2aaSAndroid Build Coastguard Worker };
290*c8dee2aaSAndroid Build Coastguard Worker 
291*c8dee2aaSAndroid Build Coastguard Worker ///////////////////////////////////////////////////////////////////////////////
292*c8dee2aaSAndroid Build Coastguard Worker 
293*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new GradientsNoTextureGM(true);)
294*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new GradientsNoTextureGM(false);)
295*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new GradientsManyColorsGM(true);)
296*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new GradientsManyColorsGM(false);)
297