1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2018 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFont.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTileMode.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkGradientShader.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "tools/ToolUtils.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "tools/fonts/FontToolUtils.h"
25*c8dee2aaSAndroid Build Coastguard Worker
26*c8dee2aaSAndroid Build Coastguard Worker // NOTE: The positions define hardstops for the red and green borders. For the repeating degenerate
27*c8dee2aaSAndroid Build Coastguard Worker // gradients, that means the red and green are never visible, so the average color used should only
28*c8dee2aaSAndroid Build Coastguard Worker // be based off of the white, blue, black blend.
29*c8dee2aaSAndroid Build Coastguard Worker static const SkColor COLORS[] = { SK_ColorRED, SK_ColorWHITE, SK_ColorBLUE,
30*c8dee2aaSAndroid Build Coastguard Worker SK_ColorBLACK, SK_ColorGREEN };
31*c8dee2aaSAndroid Build Coastguard Worker static const SkScalar POS[] = { 0.0, 0.0, 0.5, 1.0, 1.0 };
32*c8dee2aaSAndroid Build Coastguard Worker static const int COLOR_CT = std::size(COLORS);
33*c8dee2aaSAndroid Build Coastguard Worker
34*c8dee2aaSAndroid Build Coastguard Worker static const SkTileMode TILE_MODES[] = { SkTileMode::kDecal,
35*c8dee2aaSAndroid Build Coastguard Worker SkTileMode::kRepeat,
36*c8dee2aaSAndroid Build Coastguard Worker SkTileMode::kMirror,
37*c8dee2aaSAndroid Build Coastguard Worker SkTileMode::kClamp };
38*c8dee2aaSAndroid Build Coastguard Worker static const char* TILE_NAMES[] = { "decal", "repeat", "mirror", "clamp" };
39*c8dee2aaSAndroid Build Coastguard Worker static const int TILE_MODE_CT = std::size(TILE_MODES);
40*c8dee2aaSAndroid Build Coastguard Worker
41*c8dee2aaSAndroid Build Coastguard Worker static constexpr int TILE_SIZE = 100;
42*c8dee2aaSAndroid Build Coastguard Worker static constexpr int TILE_GAP = 10;
43*c8dee2aaSAndroid Build Coastguard Worker
44*c8dee2aaSAndroid Build Coastguard Worker static const SkPoint CENTER = SkPoint::Make(TILE_SIZE / 2, TILE_SIZE / 2);
45*c8dee2aaSAndroid Build Coastguard Worker
46*c8dee2aaSAndroid Build Coastguard Worker typedef sk_sp<SkShader> (*GradientFactory)(SkTileMode tm);
47*c8dee2aaSAndroid Build Coastguard Worker
draw_tile_header(SkCanvas * canvas)48*c8dee2aaSAndroid Build Coastguard Worker static void draw_tile_header(SkCanvas* canvas) {
49*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
50*c8dee2aaSAndroid Build Coastguard Worker
51*c8dee2aaSAndroid Build Coastguard Worker SkFont font(ToolUtils::DefaultPortableTypeface(), 12);
52*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < TILE_MODE_CT; ++i) {
53*c8dee2aaSAndroid Build Coastguard Worker canvas->drawString(TILE_NAMES[i], 0, 0, font, SkPaint());
54*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(TILE_SIZE + TILE_GAP, 0);
55*c8dee2aaSAndroid Build Coastguard Worker }
56*c8dee2aaSAndroid Build Coastguard Worker
57*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
58*c8dee2aaSAndroid Build Coastguard Worker
59*c8dee2aaSAndroid Build Coastguard Worker // Now adjust to start at rows below the header
60*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0, 2 * TILE_GAP);
61*c8dee2aaSAndroid Build Coastguard Worker }
62*c8dee2aaSAndroid Build Coastguard Worker
draw_row(SkCanvas * canvas,const char * desc,GradientFactory factory)63*c8dee2aaSAndroid Build Coastguard Worker static void draw_row(SkCanvas* canvas, const char* desc, GradientFactory factory) {
64*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
65*c8dee2aaSAndroid Build Coastguard Worker
66*c8dee2aaSAndroid Build Coastguard Worker SkPaint text;
67*c8dee2aaSAndroid Build Coastguard Worker text.setAntiAlias(true);
68*c8dee2aaSAndroid Build Coastguard Worker
69*c8dee2aaSAndroid Build Coastguard Worker SkFont font(ToolUtils::DefaultPortableTypeface(), 12);
70*c8dee2aaSAndroid Build Coastguard Worker
71*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0, TILE_GAP);
72*c8dee2aaSAndroid Build Coastguard Worker canvas->drawString(desc, 0, 0, font, text);
73*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0, TILE_GAP);
74*c8dee2aaSAndroid Build Coastguard Worker
75*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
76*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(SK_ColorBLACK);
77*c8dee2aaSAndroid Build Coastguard Worker paint.setStyle(SkPaint::kStrokeAndFill_Style);
78*c8dee2aaSAndroid Build Coastguard Worker paint.setStrokeWidth(2.0f);
79*c8dee2aaSAndroid Build Coastguard Worker
80*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < TILE_MODE_CT; ++i) {
81*c8dee2aaSAndroid Build Coastguard Worker paint.setShader(factory(TILE_MODES[i]));
82*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(SkRect::MakeWH(TILE_SIZE, TILE_SIZE), paint);
83*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(TILE_SIZE + TILE_GAP, 0);
84*c8dee2aaSAndroid Build Coastguard Worker }
85*c8dee2aaSAndroid Build Coastguard Worker
86*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
87*c8dee2aaSAndroid Build Coastguard Worker
88*c8dee2aaSAndroid Build Coastguard Worker // Now adjust to start the next row below this one (1 gap for text and 2 gap for margin)
89*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0, 3 * TILE_GAP + TILE_SIZE);
90*c8dee2aaSAndroid Build Coastguard Worker }
91*c8dee2aaSAndroid Build Coastguard Worker
make_linear(SkTileMode mode)92*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkShader> make_linear(SkTileMode mode) {
93*c8dee2aaSAndroid Build Coastguard Worker // Same position
94*c8dee2aaSAndroid Build Coastguard Worker SkPoint pts[2] = {CENTER, CENTER};
95*c8dee2aaSAndroid Build Coastguard Worker return SkGradientShader::MakeLinear(pts, COLORS, POS, COLOR_CT, mode);
96*c8dee2aaSAndroid Build Coastguard Worker }
97*c8dee2aaSAndroid Build Coastguard Worker
make_radial(SkTileMode mode)98*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkShader> make_radial(SkTileMode mode) {
99*c8dee2aaSAndroid Build Coastguard Worker // Radius = 0
100*c8dee2aaSAndroid Build Coastguard Worker return SkGradientShader::MakeRadial(CENTER, 0.0, COLORS, POS, COLOR_CT, mode);
101*c8dee2aaSAndroid Build Coastguard Worker }
102*c8dee2aaSAndroid Build Coastguard Worker
make_sweep(SkTileMode mode)103*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkShader> make_sweep(SkTileMode mode) {
104*c8dee2aaSAndroid Build Coastguard Worker // Start and end angles at 45
105*c8dee2aaSAndroid Build Coastguard Worker static constexpr SkScalar SWEEP_ANG = 45.0;
106*c8dee2aaSAndroid Build Coastguard Worker return SkGradientShader::MakeSweep(CENTER.fX, CENTER.fY, COLORS, POS, COLOR_CT, mode,
107*c8dee2aaSAndroid Build Coastguard Worker SWEEP_ANG, SWEEP_ANG, 0, nullptr);
108*c8dee2aaSAndroid Build Coastguard Worker }
109*c8dee2aaSAndroid Build Coastguard Worker
make_sweep_zero_ang(SkTileMode mode)110*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkShader> make_sweep_zero_ang(SkTileMode mode) {
111*c8dee2aaSAndroid Build Coastguard Worker // Start and end angles at 0
112*c8dee2aaSAndroid Build Coastguard Worker return SkGradientShader::MakeSweep(CENTER.fX, CENTER.fY, COLORS, POS, COLOR_CT, mode,
113*c8dee2aaSAndroid Build Coastguard Worker 0.0, 0.0, 0, nullptr);
114*c8dee2aaSAndroid Build Coastguard Worker }
115*c8dee2aaSAndroid Build Coastguard Worker
make_2pt_conic(SkTileMode mode)116*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkShader> make_2pt_conic(SkTileMode mode) {
117*c8dee2aaSAndroid Build Coastguard Worker // Start and end radius = TILE_SIZE, same position
118*c8dee2aaSAndroid Build Coastguard Worker return SkGradientShader::MakeTwoPointConical(CENTER, TILE_SIZE / 2, CENTER, TILE_SIZE / 2,
119*c8dee2aaSAndroid Build Coastguard Worker COLORS, POS, COLOR_CT, mode);
120*c8dee2aaSAndroid Build Coastguard Worker }
121*c8dee2aaSAndroid Build Coastguard Worker
make_2pt_conic_zero_rad(SkTileMode mode)122*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkShader> make_2pt_conic_zero_rad(SkTileMode mode) {
123*c8dee2aaSAndroid Build Coastguard Worker // Start and end radius = 0, same position
124*c8dee2aaSAndroid Build Coastguard Worker return SkGradientShader::MakeTwoPointConical(CENTER, 0.0, CENTER, 0.0, COLORS, POS,
125*c8dee2aaSAndroid Build Coastguard Worker COLOR_CT, mode);
126*c8dee2aaSAndroid Build Coastguard Worker }
127*c8dee2aaSAndroid Build Coastguard Worker
128*c8dee2aaSAndroid Build Coastguard Worker class DegenerateGradientGM : public skiagm::GM {
129*c8dee2aaSAndroid Build Coastguard Worker public:
DegenerateGradientGM()130*c8dee2aaSAndroid Build Coastguard Worker DegenerateGradientGM() {
131*c8dee2aaSAndroid Build Coastguard Worker
132*c8dee2aaSAndroid Build Coastguard Worker }
133*c8dee2aaSAndroid Build Coastguard Worker
134*c8dee2aaSAndroid Build Coastguard Worker protected:
getName() const135*c8dee2aaSAndroid Build Coastguard Worker SkString getName() const override { return SkString("degenerate_gradients"); }
136*c8dee2aaSAndroid Build Coastguard Worker
getISize()137*c8dee2aaSAndroid Build Coastguard Worker SkISize getISize() override { return SkISize::Make(800, 800); }
138*c8dee2aaSAndroid Build Coastguard Worker
onDraw(SkCanvas * canvas)139*c8dee2aaSAndroid Build Coastguard Worker void onDraw(SkCanvas* canvas) override {
140*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(3 * TILE_GAP, 3 * TILE_GAP);
141*c8dee2aaSAndroid Build Coastguard Worker draw_tile_header(canvas);
142*c8dee2aaSAndroid Build Coastguard Worker
143*c8dee2aaSAndroid Build Coastguard Worker draw_row(canvas, "linear: empty, blue, blue, green", make_linear);
144*c8dee2aaSAndroid Build Coastguard Worker draw_row(canvas, "radial: empty, blue, blue, green", make_radial);
145*c8dee2aaSAndroid Build Coastguard Worker draw_row(canvas, "sweep-0: empty, blue, blue, green", make_sweep_zero_ang);
146*c8dee2aaSAndroid Build Coastguard Worker draw_row(canvas, "sweep-45: empty, blue, blue, red 45 degree sector then green",
147*c8dee2aaSAndroid Build Coastguard Worker make_sweep);
148*c8dee2aaSAndroid Build Coastguard Worker draw_row(canvas, "2pt-conic-0: empty, blue, blue, green", make_2pt_conic_zero_rad);
149*c8dee2aaSAndroid Build Coastguard Worker draw_row(canvas, "2pt-conic-1: empty, blue, blue, full red circle on green",
150*c8dee2aaSAndroid Build Coastguard Worker make_2pt_conic);
151*c8dee2aaSAndroid Build Coastguard Worker }
152*c8dee2aaSAndroid Build Coastguard Worker
153*c8dee2aaSAndroid Build Coastguard Worker private:
154*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = skiagm::GM;
155*c8dee2aaSAndroid Build Coastguard Worker };
156*c8dee2aaSAndroid Build Coastguard Worker
157*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new DegenerateGradientGM;)
158