xref: /aosp_15_r20/external/skia/gm/gradient_dirty_laundry.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2013 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTileMode.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkGradientShader.h"
22*c8dee2aaSAndroid Build Coastguard Worker 
23*c8dee2aaSAndroid Build Coastguard Worker using namespace skiagm;
24*c8dee2aaSAndroid Build Coastguard Worker 
25*c8dee2aaSAndroid Build Coastguard Worker struct GradData {
26*c8dee2aaSAndroid Build Coastguard Worker     int             fCount;
27*c8dee2aaSAndroid Build Coastguard Worker     const SkColor*  fColors;
28*c8dee2aaSAndroid Build Coastguard Worker     const SkScalar* fPos;
29*c8dee2aaSAndroid Build Coastguard Worker };
30*c8dee2aaSAndroid Build Coastguard Worker 
31*c8dee2aaSAndroid Build Coastguard Worker constexpr SkColor gColors[] = {
32*c8dee2aaSAndroid Build Coastguard Worker     SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorWHITE, SK_ColorBLACK,
33*c8dee2aaSAndroid Build Coastguard Worker     SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorWHITE, SK_ColorBLACK,
34*c8dee2aaSAndroid Build Coastguard Worker     SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorWHITE, SK_ColorBLACK,
35*c8dee2aaSAndroid Build Coastguard Worker     SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorWHITE, SK_ColorBLACK,
36*c8dee2aaSAndroid Build Coastguard Worker     SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorWHITE, SK_ColorBLACK,
37*c8dee2aaSAndroid Build Coastguard Worker     SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorWHITE, SK_ColorBLACK,
38*c8dee2aaSAndroid Build Coastguard Worker     SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorWHITE, SK_ColorBLACK,
39*c8dee2aaSAndroid Build Coastguard Worker     SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorWHITE, SK_ColorBLACK,
40*c8dee2aaSAndroid Build Coastguard Worker };
41*c8dee2aaSAndroid Build Coastguard Worker 
42*c8dee2aaSAndroid Build Coastguard Worker //constexpr SkScalar gPos[] = { SK_Scalar1*999/2000, SK_Scalar1*1001/2000 };
43*c8dee2aaSAndroid Build Coastguard Worker 
44*c8dee2aaSAndroid Build Coastguard Worker constexpr GradData gGradData[] = {
45*c8dee2aaSAndroid Build Coastguard Worker     { 40, gColors, nullptr },
46*c8dee2aaSAndroid Build Coastguard Worker     //  { 2, gColors, gPos },
47*c8dee2aaSAndroid Build Coastguard Worker     //  { 2, gCol2, nullptr },
48*c8dee2aaSAndroid Build Coastguard Worker };
49*c8dee2aaSAndroid Build Coastguard Worker 
MakeLinear(const SkPoint pts[2],const GradData & data,SkTileMode tm)50*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkShader> MakeLinear(const SkPoint pts[2], const GradData& data, SkTileMode tm) {
51*c8dee2aaSAndroid Build Coastguard Worker     return SkGradientShader::MakeLinear(pts, data.fColors, data.fPos, data.fCount, tm);
52*c8dee2aaSAndroid Build Coastguard Worker }
53*c8dee2aaSAndroid Build Coastguard Worker 
MakeRadial(const SkPoint pts[2],const GradData & data,SkTileMode tm)54*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkShader> MakeRadial(const SkPoint pts[2], const GradData& data, SkTileMode tm) {
55*c8dee2aaSAndroid Build Coastguard Worker     const SkPoint pt{ SkScalarAve(pts[0].fX, pts[1].fX), SkScalarAve(pts[0].fY, pts[1].fY) };
56*c8dee2aaSAndroid Build Coastguard Worker     return SkGradientShader::MakeRadial(pt, pt.fX, data.fColors, data.fPos, data.fCount, tm);
57*c8dee2aaSAndroid Build Coastguard Worker }
58*c8dee2aaSAndroid Build Coastguard Worker 
MakeSweep(const SkPoint pts[2],const GradData & data,SkTileMode)59*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkShader> MakeSweep(const SkPoint pts[2], const GradData& data, SkTileMode) {
60*c8dee2aaSAndroid Build Coastguard Worker     const SkPoint pt{ SkScalarAve(pts[0].fX, pts[1].fX), SkScalarAve(pts[0].fY, pts[1].fY) };
61*c8dee2aaSAndroid Build Coastguard Worker     return SkGradientShader::MakeSweep(pt.fX, pt.fY, data.fColors, data.fPos, data.fCount);
62*c8dee2aaSAndroid Build Coastguard Worker }
63*c8dee2aaSAndroid Build Coastguard Worker 
64*c8dee2aaSAndroid Build Coastguard Worker 
65*c8dee2aaSAndroid Build Coastguard Worker typedef sk_sp<SkShader> (*GradMaker)(const SkPoint pts[2], const GradData&, SkTileMode);
66*c8dee2aaSAndroid Build Coastguard Worker 
67*c8dee2aaSAndroid Build Coastguard Worker constexpr GradMaker gGradMakers[] = {
68*c8dee2aaSAndroid Build Coastguard Worker     MakeLinear, MakeRadial, MakeSweep,
69*c8dee2aaSAndroid Build Coastguard Worker };
70*c8dee2aaSAndroid Build Coastguard Worker 
71*c8dee2aaSAndroid Build Coastguard Worker ///////////////////////////////////////////////////////////////////////////////
72*c8dee2aaSAndroid Build Coastguard Worker 
73*c8dee2aaSAndroid Build Coastguard Worker class GradientsGM : public GM {
74*c8dee2aaSAndroid Build Coastguard Worker public:
GradientsGM()75*c8dee2aaSAndroid Build Coastguard Worker     GradientsGM() {
76*c8dee2aaSAndroid Build Coastguard Worker         this->setBGColor(0xFFDDDDDD);
77*c8dee2aaSAndroid Build Coastguard Worker     }
78*c8dee2aaSAndroid Build Coastguard Worker 
79*c8dee2aaSAndroid Build Coastguard Worker protected:
getName() const80*c8dee2aaSAndroid Build Coastguard Worker     SkString getName() const override { return SkString("gradient_dirty_laundry"); }
getISize()81*c8dee2aaSAndroid Build Coastguard Worker     SkISize getISize() override { return SkISize::Make(640, 615); }
82*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(SkCanvas * canvas)83*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(SkCanvas* canvas) override {
84*c8dee2aaSAndroid Build Coastguard Worker         SkPoint pts[2] = { { 0, 0 },
85*c8dee2aaSAndroid Build Coastguard Worker                            { SkIntToScalar(100), SkIntToScalar(100) }
86*c8dee2aaSAndroid Build Coastguard Worker         };
87*c8dee2aaSAndroid Build Coastguard Worker         SkTileMode tm = SkTileMode::kClamp;
88*c8dee2aaSAndroid Build Coastguard Worker         SkRect r = { 0, 0, SkIntToScalar(100), SkIntToScalar(100) };
89*c8dee2aaSAndroid Build Coastguard Worker         SkPaint paint;
90*c8dee2aaSAndroid Build Coastguard Worker         paint.setAntiAlias(true);
91*c8dee2aaSAndroid Build Coastguard Worker 
92*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(SkIntToScalar(20), SkIntToScalar(20));
93*c8dee2aaSAndroid Build Coastguard Worker         for (size_t i = 0; i < std::size(gGradData); i++) {
94*c8dee2aaSAndroid Build Coastguard Worker             canvas->save();
95*c8dee2aaSAndroid Build Coastguard Worker             for (size_t j = 0; j < std::size(gGradMakers); j++) {
96*c8dee2aaSAndroid Build Coastguard Worker                 paint.setShader(gGradMakers[j](pts, gGradData[i], tm));
97*c8dee2aaSAndroid Build Coastguard Worker                 canvas->drawRect(r, paint);
98*c8dee2aaSAndroid Build Coastguard Worker                 canvas->translate(0, SkIntToScalar(120));
99*c8dee2aaSAndroid Build Coastguard Worker             }
100*c8dee2aaSAndroid Build Coastguard Worker             canvas->restore();
101*c8dee2aaSAndroid Build Coastguard Worker             canvas->translate(SkIntToScalar(120), 0);
102*c8dee2aaSAndroid Build Coastguard Worker         }
103*c8dee2aaSAndroid Build Coastguard Worker     }
104*c8dee2aaSAndroid Build Coastguard Worker 
105*c8dee2aaSAndroid Build Coastguard Worker private:
106*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = GM;
107*c8dee2aaSAndroid Build Coastguard Worker };
108*c8dee2aaSAndroid Build Coastguard Worker 
109*c8dee2aaSAndroid Build Coastguard Worker ///////////////////////////////////////////////////////////////////////////////
110*c8dee2aaSAndroid Build Coastguard Worker 
111*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new GradientsGM; )
112