1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2014 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFont.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFontTypes.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypeface.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "tools/ToolUtils.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "tools/fonts/FontToolUtils.h"
21*c8dee2aaSAndroid Build Coastguard Worker
22*c8dee2aaSAndroid Build Coastguard Worker /* This test tries to define the effect of using hairline strokes on text.
23*c8dee2aaSAndroid Build Coastguard Worker * Provides non-hairline images for reference and consistency checks.
24*c8dee2aaSAndroid Build Coastguard Worker * glyph_pos_(h/n)_(s/f/b)
25*c8dee2aaSAndroid Build Coastguard Worker * -> test hairline/non-hairline stroke/fill/stroke+fill.
26*c8dee2aaSAndroid Build Coastguard Worker */
27*c8dee2aaSAndroid Build Coastguard Worker constexpr SkScalar kTextHeight = 14.0f;
28*c8dee2aaSAndroid Build Coastguard Worker constexpr char kText[] = "Proportional Hamburgefons #% fi";
29*c8dee2aaSAndroid Build Coastguard Worker
30*c8dee2aaSAndroid Build Coastguard Worker static void drawTestCase(SkCanvas* canvas,
31*c8dee2aaSAndroid Build Coastguard Worker SkScalar textScale,
32*c8dee2aaSAndroid Build Coastguard Worker SkScalar strokeWidth,
33*c8dee2aaSAndroid Build Coastguard Worker SkPaint::Style strokeStyle);
34*c8dee2aaSAndroid Build Coastguard Worker
draw_gm(SkCanvas * canvas,SkScalar strokeWidth,SkPaint::Style strokeStyle)35*c8dee2aaSAndroid Build Coastguard Worker static void draw_gm(SkCanvas* canvas,
36*c8dee2aaSAndroid Build Coastguard Worker SkScalar strokeWidth,
37*c8dee2aaSAndroid Build Coastguard Worker SkPaint::Style strokeStyle) {
38*c8dee2aaSAndroid Build Coastguard Worker // There's a black pixel at 40, 40 for reference.
39*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPoint(40, 40, SkPaint());
40*c8dee2aaSAndroid Build Coastguard Worker
41*c8dee2aaSAndroid Build Coastguard Worker // Two reference images.
42*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(50.0f, 50.0f);
43*c8dee2aaSAndroid Build Coastguard Worker drawTestCase(canvas, 1.0f, strokeWidth, strokeStyle);
44*c8dee2aaSAndroid Build Coastguard Worker
45*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0.0f, 50.0f);
46*c8dee2aaSAndroid Build Coastguard Worker drawTestCase(canvas, 3.0f, strokeWidth, strokeStyle);
47*c8dee2aaSAndroid Build Coastguard Worker
48*c8dee2aaSAndroid Build Coastguard Worker // Uniform scaling test.
49*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0.0f, 100.0f);
50*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
51*c8dee2aaSAndroid Build Coastguard Worker canvas->scale(3.0f, 3.0f);
52*c8dee2aaSAndroid Build Coastguard Worker drawTestCase(canvas, 1.0f, strokeWidth, strokeStyle);
53*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
54*c8dee2aaSAndroid Build Coastguard Worker
55*c8dee2aaSAndroid Build Coastguard Worker // Non-uniform scaling test.
56*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0.0f, 100.0f);
57*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
58*c8dee2aaSAndroid Build Coastguard Worker canvas->scale(3.0f, 6.0f);
59*c8dee2aaSAndroid Build Coastguard Worker drawTestCase(canvas, 1.0f, strokeWidth, strokeStyle);
60*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
61*c8dee2aaSAndroid Build Coastguard Worker
62*c8dee2aaSAndroid Build Coastguard Worker // Skew test.
63*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0.0f, 80.0f);
64*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
65*c8dee2aaSAndroid Build Coastguard Worker canvas->scale(3.0f, 3.0f);
66*c8dee2aaSAndroid Build Coastguard Worker SkMatrix skew;
67*c8dee2aaSAndroid Build Coastguard Worker skew.setIdentity();
68*c8dee2aaSAndroid Build Coastguard Worker skew.setSkewX(8.0f / 25.0f);
69*c8dee2aaSAndroid Build Coastguard Worker skew.setSkewY(2.0f / 25.0f);
70*c8dee2aaSAndroid Build Coastguard Worker canvas->concat(skew);
71*c8dee2aaSAndroid Build Coastguard Worker drawTestCase(canvas, 1.0f, strokeWidth, strokeStyle);
72*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
73*c8dee2aaSAndroid Build Coastguard Worker
74*c8dee2aaSAndroid Build Coastguard Worker // Perspective test.
75*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0.0f, 80.0f);
76*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
77*c8dee2aaSAndroid Build Coastguard Worker SkMatrix perspective;
78*c8dee2aaSAndroid Build Coastguard Worker perspective.setIdentity();
79*c8dee2aaSAndroid Build Coastguard Worker perspective.setPerspX(-SkScalarInvert(340));
80*c8dee2aaSAndroid Build Coastguard Worker perspective.setSkewX(8.0f / 25.0f);
81*c8dee2aaSAndroid Build Coastguard Worker perspective.setSkewY(2.0f / 25.0f);
82*c8dee2aaSAndroid Build Coastguard Worker
83*c8dee2aaSAndroid Build Coastguard Worker canvas->concat(perspective);
84*c8dee2aaSAndroid Build Coastguard Worker drawTestCase(canvas, 1.0f, strokeWidth, strokeStyle);
85*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
86*c8dee2aaSAndroid Build Coastguard Worker }
87*c8dee2aaSAndroid Build Coastguard Worker
drawTestCase(SkCanvas * canvas,SkScalar textScale,SkScalar strokeWidth,SkPaint::Style strokeStyle)88*c8dee2aaSAndroid Build Coastguard Worker static void drawTestCase(SkCanvas* canvas,
89*c8dee2aaSAndroid Build Coastguard Worker SkScalar textScale,
90*c8dee2aaSAndroid Build Coastguard Worker SkScalar strokeWidth,
91*c8dee2aaSAndroid Build Coastguard Worker SkPaint::Style strokeStyle) {
92*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
93*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(SK_ColorBLACK);
94*c8dee2aaSAndroid Build Coastguard Worker paint.setAntiAlias(true);
95*c8dee2aaSAndroid Build Coastguard Worker paint.setStrokeWidth(strokeWidth);
96*c8dee2aaSAndroid Build Coastguard Worker paint.setStyle(strokeStyle);
97*c8dee2aaSAndroid Build Coastguard Worker
98*c8dee2aaSAndroid Build Coastguard Worker SkFont font(ToolUtils::DefaultPortableTypeface(), kTextHeight * textScale);
99*c8dee2aaSAndroid Build Coastguard Worker
100*c8dee2aaSAndroid Build Coastguard Worker // This demonstrates that we can not measure the text if
101*c8dee2aaSAndroid Build Coastguard Worker // there's a device transform. The canvas total matrix will
102*c8dee2aaSAndroid Build Coastguard Worker // end up being a device transform.
103*c8dee2aaSAndroid Build Coastguard Worker bool drawRef = !(canvas->getLocalToDeviceAs3x3().getType() &
104*c8dee2aaSAndroid Build Coastguard Worker ~(SkMatrix::kIdentity_Mask | SkMatrix::kTranslate_Mask));
105*c8dee2aaSAndroid Build Coastguard Worker
106*c8dee2aaSAndroid Build Coastguard Worker SkRect bounds;
107*c8dee2aaSAndroid Build Coastguard Worker if (drawRef) {
108*c8dee2aaSAndroid Build Coastguard Worker SkScalar advance = font.measureText(kText, sizeof(kText) - 1, SkTextEncoding::kUTF8,
109*c8dee2aaSAndroid Build Coastguard Worker &bounds, &paint);
110*c8dee2aaSAndroid Build Coastguard Worker
111*c8dee2aaSAndroid Build Coastguard Worker paint.setStrokeWidth(0.0f);
112*c8dee2aaSAndroid Build Coastguard Worker paint.setStyle(SkPaint::kStroke_Style);
113*c8dee2aaSAndroid Build Coastguard Worker
114*c8dee2aaSAndroid Build Coastguard Worker // Green box is the measured text bounds.
115*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(SK_ColorGREEN);
116*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(bounds, paint);
117*c8dee2aaSAndroid Build Coastguard Worker
118*c8dee2aaSAndroid Build Coastguard Worker // Red line is the measured advance from the 0,0 of the text position.
119*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(SK_ColorRED);
120*c8dee2aaSAndroid Build Coastguard Worker canvas->drawLine(0.0f, 0.0f, advance, 0.0f, paint);
121*c8dee2aaSAndroid Build Coastguard Worker }
122*c8dee2aaSAndroid Build Coastguard Worker
123*c8dee2aaSAndroid Build Coastguard Worker // Black text is the testcase, eg. the text.
124*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(SK_ColorBLACK);
125*c8dee2aaSAndroid Build Coastguard Worker paint.setStrokeWidth(strokeWidth);
126*c8dee2aaSAndroid Build Coastguard Worker paint.setStyle(strokeStyle);
127*c8dee2aaSAndroid Build Coastguard Worker canvas->drawSimpleText(kText, sizeof(kText) - 1, SkTextEncoding::kUTF8,
128*c8dee2aaSAndroid Build Coastguard Worker 0.0f, 0.0f, font, paint);
129*c8dee2aaSAndroid Build Coastguard Worker
130*c8dee2aaSAndroid Build Coastguard Worker if (drawRef) {
131*c8dee2aaSAndroid Build Coastguard Worker const size_t len = sizeof(kText) - 1;
132*c8dee2aaSAndroid Build Coastguard Worker SkGlyphID glyphs[len];
133*c8dee2aaSAndroid Build Coastguard Worker const int count = font.textToGlyphs(kText, len, SkTextEncoding::kUTF8, glyphs, len);
134*c8dee2aaSAndroid Build Coastguard Worker SkScalar widths[len]; // len is conservative. we really only need 'count'
135*c8dee2aaSAndroid Build Coastguard Worker font.getWidthsBounds(glyphs, count, widths, nullptr, &paint);
136*c8dee2aaSAndroid Build Coastguard Worker
137*c8dee2aaSAndroid Build Coastguard Worker paint.setStrokeWidth(0.0f);
138*c8dee2aaSAndroid Build Coastguard Worker paint.setStyle(SkPaint::kStroke_Style);
139*c8dee2aaSAndroid Build Coastguard Worker
140*c8dee2aaSAndroid Build Coastguard Worker // Magenta lines are the positions for the characters.
141*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(SK_ColorMAGENTA);
142*c8dee2aaSAndroid Build Coastguard Worker SkScalar w = 0;
143*c8dee2aaSAndroid Build Coastguard Worker for (size_t i = 0; i < sizeof(kText) - 1; ++i) {
144*c8dee2aaSAndroid Build Coastguard Worker canvas->drawLine(w, 0.0f, w, 5.0f, paint);
145*c8dee2aaSAndroid Build Coastguard Worker w += widths[i];
146*c8dee2aaSAndroid Build Coastguard Worker }
147*c8dee2aaSAndroid Build Coastguard Worker }
148*c8dee2aaSAndroid Build Coastguard Worker }
149*c8dee2aaSAndroid Build Coastguard Worker
150*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(glyph_pos_h_b, c, 800, 600) {
151*c8dee2aaSAndroid Build Coastguard Worker draw_gm(c, 0.0f, SkPaint::kStrokeAndFill_Style);
152*c8dee2aaSAndroid Build Coastguard Worker }
153*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(glyph_pos_n_b, c, 800, 600) {
154*c8dee2aaSAndroid Build Coastguard Worker draw_gm(c, 1.2f, SkPaint::kStrokeAndFill_Style);
155*c8dee2aaSAndroid Build Coastguard Worker }
156*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(glyph_pos_h_s, c, 800, 600) {
157*c8dee2aaSAndroid Build Coastguard Worker draw_gm(c, 0.0f, SkPaint::kStroke_Style);
158*c8dee2aaSAndroid Build Coastguard Worker }
159*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(glyph_pos_n_s, c, 800, 600) {
160*c8dee2aaSAndroid Build Coastguard Worker draw_gm(c, 1.2f, SkPaint::kStroke_Style);
161*c8dee2aaSAndroid Build Coastguard Worker }
162*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(glyph_pos_h_f, c, 800, 600) {
163*c8dee2aaSAndroid Build Coastguard Worker draw_gm(c, 0.0f, SkPaint::kFill_Style);
164*c8dee2aaSAndroid Build Coastguard Worker }
165*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(glyph_pos_n_f, c, 800, 600) {
166*c8dee2aaSAndroid Build Coastguard Worker draw_gm(c, 1.2f, SkPaint::kFill_Style);
167*c8dee2aaSAndroid Build Coastguard Worker }
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