1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2012 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFont.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFontTypes.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPath.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTextBlob.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypeface.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTemplates.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkRandom.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkFontPriv.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "tools/ToolUtils.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "tools/fonts/FontToolUtils.h"
24*c8dee2aaSAndroid Build Coastguard Worker
25*c8dee2aaSAndroid Build Coastguard Worker #include <string.h>
26*c8dee2aaSAndroid Build Coastguard Worker
27*c8dee2aaSAndroid Build Coastguard Worker using namespace skia_private;
28*c8dee2aaSAndroid Build Coastguard Worker
strokePath(SkCanvas * canvas,const SkPath & path)29*c8dee2aaSAndroid Build Coastguard Worker static void strokePath(SkCanvas* canvas, const SkPath& path) {
30*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
31*c8dee2aaSAndroid Build Coastguard Worker paint.setAntiAlias(true);
32*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(SK_ColorRED);
33*c8dee2aaSAndroid Build Coastguard Worker paint.setStyle(SkPaint::kStroke_Style);
34*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPath(path, paint);
35*c8dee2aaSAndroid Build Coastguard Worker }
36*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(getpostextpath, canvas, 480, 780) {
37*c8dee2aaSAndroid Build Coastguard Worker // explicitly add spaces, to test a prev. bug
38*c8dee2aaSAndroid Build Coastguard Worker const char* text = "Ham bur ge fons";
39*c8dee2aaSAndroid Build Coastguard Worker size_t len = strlen(text);
40*c8dee2aaSAndroid Build Coastguard Worker SkPath path;
41*c8dee2aaSAndroid Build Coastguard Worker
42*c8dee2aaSAndroid Build Coastguard Worker SkFont font = ToolUtils::DefaultPortableFont();
43*c8dee2aaSAndroid Build Coastguard Worker font.setSize(48);
44*c8dee2aaSAndroid Build Coastguard Worker
45*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
46*c8dee2aaSAndroid Build Coastguard Worker paint.setAntiAlias(true);
47*c8dee2aaSAndroid Build Coastguard Worker
48*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(SkIntToScalar(10), SkIntToScalar(64));
49*c8dee2aaSAndroid Build Coastguard Worker
50*c8dee2aaSAndroid Build Coastguard Worker canvas->drawSimpleText(text, len, SkTextEncoding::kUTF8, 0, 0, font, paint);
51*c8dee2aaSAndroid Build Coastguard Worker ToolUtils::get_text_path(font, text, len, SkTextEncoding::kUTF8, &path, nullptr);
52*c8dee2aaSAndroid Build Coastguard Worker strokePath(canvas, path);
53*c8dee2aaSAndroid Build Coastguard Worker path.reset();
54*c8dee2aaSAndroid Build Coastguard Worker
55*c8dee2aaSAndroid Build Coastguard Worker SkAutoToGlyphs atg(font, text, len, SkTextEncoding::kUTF8);
56*c8dee2aaSAndroid Build Coastguard Worker const int count = atg.count();
57*c8dee2aaSAndroid Build Coastguard Worker AutoTArray<SkPoint> pos(count);
58*c8dee2aaSAndroid Build Coastguard Worker AutoTArray<SkScalar> widths(count);
59*c8dee2aaSAndroid Build Coastguard Worker font.getWidths(atg.glyphs(), count, &widths[0]);
60*c8dee2aaSAndroid Build Coastguard Worker
61*c8dee2aaSAndroid Build Coastguard Worker SkRandom rand;
62*c8dee2aaSAndroid Build Coastguard Worker SkScalar x = SkIntToScalar(20);
63*c8dee2aaSAndroid Build Coastguard Worker SkScalar y = SkIntToScalar(100);
64*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < count; ++i) {
65*c8dee2aaSAndroid Build Coastguard Worker pos[i].set(x, y + rand.nextSScalar1() * 24);
66*c8dee2aaSAndroid Build Coastguard Worker x += widths[i];
67*c8dee2aaSAndroid Build Coastguard Worker }
68*c8dee2aaSAndroid Build Coastguard Worker
69*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0, SkIntToScalar(64));
70*c8dee2aaSAndroid Build Coastguard Worker
71*c8dee2aaSAndroid Build Coastguard Worker canvas->drawTextBlob(SkTextBlob::MakeFromPosText(text, len, &pos[0], font), 0, 0, paint);
72*c8dee2aaSAndroid Build Coastguard Worker ToolUtils::get_text_path(font, text, len, SkTextEncoding::kUTF8, &path, &pos[0]);
73*c8dee2aaSAndroid Build Coastguard Worker strokePath(canvas, path);
74*c8dee2aaSAndroid Build Coastguard Worker }
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