xref: /aosp_15_r20/external/skia/gm/gammatext.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2011 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFont.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFontStyle.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTileMode.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypeface.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkGradientShader.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "tools/fonts/FontToolUtils.h"
26*c8dee2aaSAndroid Build Coastguard Worker 
make_heatGradient(const SkPoint pts[2])27*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkShader> make_heatGradient(const SkPoint pts[2]) {
28*c8dee2aaSAndroid Build Coastguard Worker     const SkColor bw[] = { SK_ColorBLACK, SK_ColorWHITE };
29*c8dee2aaSAndroid Build Coastguard Worker 
30*c8dee2aaSAndroid Build Coastguard Worker     return SkGradientShader::MakeLinear(pts, bw, nullptr, std::size(bw), SkTileMode::kClamp);
31*c8dee2aaSAndroid Build Coastguard Worker }
32*c8dee2aaSAndroid Build Coastguard Worker 
33*c8dee2aaSAndroid Build Coastguard Worker /**
34*c8dee2aaSAndroid Build Coastguard Worker    Test a set of clipping problems discovered while writing blitAntiRect,
35*c8dee2aaSAndroid Build Coastguard Worker    and test all the code paths through the clipping blitters.
36*c8dee2aaSAndroid Build Coastguard Worker    Each region should show as a blue center surrounded by a 2px green
37*c8dee2aaSAndroid Build Coastguard Worker    border, with no red.
38*c8dee2aaSAndroid Build Coastguard Worker */
39*c8dee2aaSAndroid Build Coastguard Worker 
40*c8dee2aaSAndroid Build Coastguard Worker #define HEIGHT 480
41*c8dee2aaSAndroid Build Coastguard Worker 
42*c8dee2aaSAndroid Build Coastguard Worker class GammaTextGM : public skiagm::GM {
43*c8dee2aaSAndroid Build Coastguard Worker protected:
getName() const44*c8dee2aaSAndroid Build Coastguard Worker     SkString getName() const override { return SkString("gammatext"); }
45*c8dee2aaSAndroid Build Coastguard Worker 
getISize()46*c8dee2aaSAndroid Build Coastguard Worker     SkISize getISize() override { return SkISize::Make(1024, HEIGHT); }
47*c8dee2aaSAndroid Build Coastguard Worker 
drawGrad(SkCanvas * canvas)48*c8dee2aaSAndroid Build Coastguard Worker     static void drawGrad(SkCanvas* canvas) {
49*c8dee2aaSAndroid Build Coastguard Worker         const SkPoint pts[] = { { 0, 0 }, { 0, SkIntToScalar(HEIGHT) } };
50*c8dee2aaSAndroid Build Coastguard Worker 
51*c8dee2aaSAndroid Build Coastguard Worker         canvas->clear(SK_ColorRED);
52*c8dee2aaSAndroid Build Coastguard Worker         SkPaint paint;
53*c8dee2aaSAndroid Build Coastguard Worker         paint.setShader(make_heatGradient(pts));
54*c8dee2aaSAndroid Build Coastguard Worker         SkRect r = { 0, 0, SkIntToScalar(1024), SkIntToScalar(HEIGHT) };
55*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawRect(r, paint);
56*c8dee2aaSAndroid Build Coastguard Worker     }
57*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(SkCanvas * canvas)58*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(SkCanvas* canvas) override {
59*c8dee2aaSAndroid Build Coastguard Worker         drawGrad(canvas);
60*c8dee2aaSAndroid Build Coastguard Worker 
61*c8dee2aaSAndroid Build Coastguard Worker         const SkColor fg[] = {
62*c8dee2aaSAndroid Build Coastguard Worker             0xFFFFFFFF,
63*c8dee2aaSAndroid Build Coastguard Worker             0xFFFFFF00, 0xFFFF00FF, 0xFF00FFFF,
64*c8dee2aaSAndroid Build Coastguard Worker             0xFFFF0000, 0xFF00FF00, 0xFF0000FF,
65*c8dee2aaSAndroid Build Coastguard Worker             0xFF000000,
66*c8dee2aaSAndroid Build Coastguard Worker         };
67*c8dee2aaSAndroid Build Coastguard Worker 
68*c8dee2aaSAndroid Build Coastguard Worker         const char* text = "Hamburgefons";
69*c8dee2aaSAndroid Build Coastguard Worker 
70*c8dee2aaSAndroid Build Coastguard Worker         SkPaint paint;
71*c8dee2aaSAndroid Build Coastguard Worker         SkFont font = ToolUtils::DefaultPortableFont();
72*c8dee2aaSAndroid Build Coastguard Worker         font.setSize(16);
73*c8dee2aaSAndroid Build Coastguard Worker         font.setEdging(SkFont::Edging::kSubpixelAntiAlias);
74*c8dee2aaSAndroid Build Coastguard Worker 
75*c8dee2aaSAndroid Build Coastguard Worker         SkScalar x = SkIntToScalar(10);
76*c8dee2aaSAndroid Build Coastguard Worker         for (size_t i = 0; i < std::size(fg); ++i) {
77*c8dee2aaSAndroid Build Coastguard Worker             paint.setColor(fg[i]);
78*c8dee2aaSAndroid Build Coastguard Worker 
79*c8dee2aaSAndroid Build Coastguard Worker             SkScalar y = SkIntToScalar(40);
80*c8dee2aaSAndroid Build Coastguard Worker             SkScalar stopy = SkIntToScalar(HEIGHT);
81*c8dee2aaSAndroid Build Coastguard Worker             while (y < stopy) {
82*c8dee2aaSAndroid Build Coastguard Worker                 canvas->drawString(text, x, y, font, paint);
83*c8dee2aaSAndroid Build Coastguard Worker                 y += font.getSize() * 2;
84*c8dee2aaSAndroid Build Coastguard Worker             }
85*c8dee2aaSAndroid Build Coastguard Worker             x += SkIntToScalar(1024) / std::size(fg);
86*c8dee2aaSAndroid Build Coastguard Worker         }
87*c8dee2aaSAndroid Build Coastguard Worker     }
88*c8dee2aaSAndroid Build Coastguard Worker 
89*c8dee2aaSAndroid Build Coastguard Worker private:
90*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = skiagm::GM;
91*c8dee2aaSAndroid Build Coastguard Worker };
92*c8dee2aaSAndroid Build Coastguard Worker 
DEF_GM(return new GammaTextGM;)93*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new GammaTextGM; )
94*c8dee2aaSAndroid Build Coastguard Worker 
95*c8dee2aaSAndroid Build Coastguard Worker //////////////////////////////////////////////////////////////////////////////
96*c8dee2aaSAndroid Build Coastguard Worker 
97*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkShader> make_gradient(SkColor c) {
98*c8dee2aaSAndroid Build Coastguard Worker     const SkPoint pts[] = { { 0, 0 }, { 240, 0 } };
99*c8dee2aaSAndroid Build Coastguard Worker     SkColor colors[2];
100*c8dee2aaSAndroid Build Coastguard Worker     colors[0] = c;
101*c8dee2aaSAndroid Build Coastguard Worker     colors[1] = SkColorSetA(c, 0);
102*c8dee2aaSAndroid Build Coastguard Worker     return SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkTileMode::kClamp);
103*c8dee2aaSAndroid Build Coastguard Worker }
104*c8dee2aaSAndroid Build Coastguard Worker 
draw_pair(SkCanvas * canvas,const SkFont & font,SkColor color,const sk_sp<SkShader> & shader)105*c8dee2aaSAndroid Build Coastguard Worker static void draw_pair(SkCanvas* canvas, const SkFont& font, SkColor color,
106*c8dee2aaSAndroid Build Coastguard Worker                       const sk_sp<SkShader>& shader) {
107*c8dee2aaSAndroid Build Coastguard Worker     static const char text[] = "Now is the time for all good";
108*c8dee2aaSAndroid Build Coastguard Worker     SkPaint paint;
109*c8dee2aaSAndroid Build Coastguard Worker     paint.setColor(color);
110*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawString(text, 10, 20, font, paint);
111*c8dee2aaSAndroid Build Coastguard Worker     paint.setShader(SkShaders::Color(paint.getColor()));
112*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawString(text, 10, 40, font, paint);
113*c8dee2aaSAndroid Build Coastguard Worker     paint.setShader(shader);
114*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawString(text, 10, 60, font, paint);
115*c8dee2aaSAndroid Build Coastguard Worker }
116*c8dee2aaSAndroid Build Coastguard Worker 
117*c8dee2aaSAndroid Build Coastguard Worker class GammaShaderTextGM : public skiagm::GM {
118*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkShader> fShaders[3];
119*c8dee2aaSAndroid Build Coastguard Worker     SkColor fColors[3];
120*c8dee2aaSAndroid Build Coastguard Worker 
121*c8dee2aaSAndroid Build Coastguard Worker public:
GammaShaderTextGM()122*c8dee2aaSAndroid Build Coastguard Worker     GammaShaderTextGM() {
123*c8dee2aaSAndroid Build Coastguard Worker         const SkColor colors[] = { SK_ColorBLACK, SK_ColorRED, SK_ColorBLUE };
124*c8dee2aaSAndroid Build Coastguard Worker         for (size_t i = 0; i < std::size(fShaders); ++i) {
125*c8dee2aaSAndroid Build Coastguard Worker             fColors[i] = colors[i];
126*c8dee2aaSAndroid Build Coastguard Worker         }
127*c8dee2aaSAndroid Build Coastguard Worker     }
128*c8dee2aaSAndroid Build Coastguard Worker 
129*c8dee2aaSAndroid Build Coastguard Worker protected:
getName() const130*c8dee2aaSAndroid Build Coastguard Worker     SkString getName() const override { return SkString("gammagradienttext"); }
131*c8dee2aaSAndroid Build Coastguard Worker 
getISize()132*c8dee2aaSAndroid Build Coastguard Worker     SkISize getISize() override { return SkISize::Make(300, 300); }
133*c8dee2aaSAndroid Build Coastguard Worker 
onOnceBeforeDraw()134*c8dee2aaSAndroid Build Coastguard Worker     void onOnceBeforeDraw() override {
135*c8dee2aaSAndroid Build Coastguard Worker         for (size_t i = 0; i < std::size(fShaders); ++i) {
136*c8dee2aaSAndroid Build Coastguard Worker             fShaders[i] = make_gradient(fColors[i]);
137*c8dee2aaSAndroid Build Coastguard Worker         }
138*c8dee2aaSAndroid Build Coastguard Worker     }
139*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(SkCanvas * canvas)140*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(SkCanvas* canvas) override {
141*c8dee2aaSAndroid Build Coastguard Worker         SkPaint paint;
142*c8dee2aaSAndroid Build Coastguard Worker         paint.setAntiAlias(true);
143*c8dee2aaSAndroid Build Coastguard Worker         sk_sp<SkTypeface> tf = ToolUtils::CreatePortableTypeface("serif", SkFontStyle::Italic());
144*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(tf);
145*c8dee2aaSAndroid Build Coastguard Worker         SkFont font(tf, 18);
146*c8dee2aaSAndroid Build Coastguard Worker         font.setEdging(SkFont::Edging::kSubpixelAntiAlias);
147*c8dee2aaSAndroid Build Coastguard Worker 
148*c8dee2aaSAndroid Build Coastguard Worker         for (size_t i = 0; i < std::size(fShaders); ++i) {
149*c8dee2aaSAndroid Build Coastguard Worker             draw_pair(canvas, font, fColors[i], fShaders[i]);
150*c8dee2aaSAndroid Build Coastguard Worker             canvas->translate(0, 80);
151*c8dee2aaSAndroid Build Coastguard Worker         }
152*c8dee2aaSAndroid Build Coastguard Worker     }
153*c8dee2aaSAndroid Build Coastguard Worker 
154*c8dee2aaSAndroid Build Coastguard Worker private:
155*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = skiagm::GM;
156*c8dee2aaSAndroid Build Coastguard Worker };
157*c8dee2aaSAndroid Build Coastguard Worker 
158*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new GammaShaderTextGM; )
159*c8dee2aaSAndroid Build Coastguard Worker 
160*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM_BG(gammatext_color_shader, canvas, 300, 275, SK_ColorGRAY) {
161*c8dee2aaSAndroid Build Coastguard Worker     const char* kText = "ABCDEFG";
162*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkTypeface> tf = ToolUtils::CreatePortableTypeface("serif", SkFontStyle());
163*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(tf);
164*c8dee2aaSAndroid Build Coastguard Worker     SkFont font(tf, 18);
165*c8dee2aaSAndroid Build Coastguard Worker     font.setEdging(SkFont::Edging::kSubpixelAntiAlias);
166*c8dee2aaSAndroid Build Coastguard Worker 
167*c8dee2aaSAndroid Build Coastguard Worker     canvas->translate(10, 30);
168*c8dee2aaSAndroid Build Coastguard Worker     for (int i = 0; i < 256; i += 20) {
169*c8dee2aaSAndroid Build Coastguard Worker         SkColor color = SkColorSetRGB(i, i, i);
170*c8dee2aaSAndroid Build Coastguard Worker         SkPaint paint;
171*c8dee2aaSAndroid Build Coastguard Worker         paint.setColor(color);
172*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawString(kText, 0, 0, font, paint);
173*c8dee2aaSAndroid Build Coastguard Worker         paint.setShader(SkShaders::Color(color));
174*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawString(kText, 100, 0, font, paint);
175*c8dee2aaSAndroid Build Coastguard Worker         paint.setShader(SkShaders::Color(SkColor4f::FromColor(color), SkColorSpace::MakeSRGB()));
176*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawString(kText, 200, 0, font, paint);
177*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(0, 20);
178*c8dee2aaSAndroid Build Coastguard Worker     }
179*c8dee2aaSAndroid Build Coastguard Worker }
180