1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2019 Google LLC.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTileMode.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkCanvasPriv.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrCanvas.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrCaps.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDirectContextPriv.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrFragmentProcessor.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/SkGr.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/SurfaceFillContext.h"
28*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/effects/GrSkSLFP.h"
29*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/effects/GrTextureEffect.h"
30*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/glsl/GrGLSLFragmentShaderBuilder.h"
31*c8dee2aaSAndroid Build Coastguard Worker #include "tools/DecodeUtils.h"
32*c8dee2aaSAndroid Build Coastguard Worker #include "tools/Resources.h"
33*c8dee2aaSAndroid Build Coastguard Worker #include "tools/ToolUtils.h"
34*c8dee2aaSAndroid Build Coastguard Worker
35*c8dee2aaSAndroid Build Coastguard Worker class SampleCoordEffect : public GrFragmentProcessor {
36*c8dee2aaSAndroid Build Coastguard Worker public:
37*c8dee2aaSAndroid Build Coastguard Worker inline static constexpr GrProcessor::ClassID CLASS_ID = (GrProcessor::ClassID) 0;
38*c8dee2aaSAndroid Build Coastguard Worker
SampleCoordEffect(std::unique_ptr<GrFragmentProcessor> child)39*c8dee2aaSAndroid Build Coastguard Worker SampleCoordEffect(std::unique_ptr<GrFragmentProcessor> child)
40*c8dee2aaSAndroid Build Coastguard Worker : INHERITED(CLASS_ID, kNone_OptimizationFlags) {
41*c8dee2aaSAndroid Build Coastguard Worker this->registerChild(std::move(child), SkSL::SampleUsage::Explicit());
42*c8dee2aaSAndroid Build Coastguard Worker }
43*c8dee2aaSAndroid Build Coastguard Worker
name() const44*c8dee2aaSAndroid Build Coastguard Worker const char* name() const override { return "SampleCoordEffect"; }
45*c8dee2aaSAndroid Build Coastguard Worker
clone() const46*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<GrFragmentProcessor> clone() const override {
47*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(false);
48*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
49*c8dee2aaSAndroid Build Coastguard Worker }
50*c8dee2aaSAndroid Build Coastguard Worker
onAddToKey(const GrShaderCaps &,skgpu::KeyBuilder *) const51*c8dee2aaSAndroid Build Coastguard Worker void onAddToKey(const GrShaderCaps&, skgpu::KeyBuilder*) const override {}
52*c8dee2aaSAndroid Build Coastguard Worker
onIsEqual(const GrFragmentProcessor &) const53*c8dee2aaSAndroid Build Coastguard Worker bool onIsEqual(const GrFragmentProcessor&) const override {
54*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(false);
55*c8dee2aaSAndroid Build Coastguard Worker return true;
56*c8dee2aaSAndroid Build Coastguard Worker }
57*c8dee2aaSAndroid Build Coastguard Worker
58*c8dee2aaSAndroid Build Coastguard Worker private:
59*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<ProgramImpl> onMakeProgramImpl() const override;
60*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = GrFragmentProcessor;
61*c8dee2aaSAndroid Build Coastguard Worker };
62*c8dee2aaSAndroid Build Coastguard Worker
onMakeProgramImpl() const63*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<GrFragmentProcessor::ProgramImpl> SampleCoordEffect::onMakeProgramImpl() const {
64*c8dee2aaSAndroid Build Coastguard Worker class Impl : public ProgramImpl {
65*c8dee2aaSAndroid Build Coastguard Worker public:
66*c8dee2aaSAndroid Build Coastguard Worker void emitCode(EmitArgs& args) override {
67*c8dee2aaSAndroid Build Coastguard Worker GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
68*c8dee2aaSAndroid Build Coastguard Worker SkString s1 = this->invokeChild(0, args, "float2(sk_FragCoord.x, sk_FragCoord.y)");
69*c8dee2aaSAndroid Build Coastguard Worker SkString s2 = this->invokeChild(0, args, "float2(sk_FragCoord.x, 512-sk_FragCoord.y)");
70*c8dee2aaSAndroid Build Coastguard Worker fragBuilder->codeAppendf("return (%s + %s) / 2;\n", s1.c_str(), s2.c_str());
71*c8dee2aaSAndroid Build Coastguard Worker }
72*c8dee2aaSAndroid Build Coastguard Worker };
73*c8dee2aaSAndroid Build Coastguard Worker
74*c8dee2aaSAndroid Build Coastguard Worker return std::make_unique<Impl>();
75*c8dee2aaSAndroid Build Coastguard Worker }
76*c8dee2aaSAndroid Build Coastguard Worker
77*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GPU_GM_BG(fpcoordinateoverride, rContext, canvas, 512, 512,
78*c8dee2aaSAndroid Build Coastguard Worker ToolUtils::color_to_565(0xFF66AA99)) {
79*c8dee2aaSAndroid Build Coastguard Worker
80*c8dee2aaSAndroid Build Coastguard Worker auto sfc = skgpu::ganesh::TopDeviceSurfaceFillContext(canvas);
81*c8dee2aaSAndroid Build Coastguard Worker if (!sfc) {
82*c8dee2aaSAndroid Build Coastguard Worker return;
83*c8dee2aaSAndroid Build Coastguard Worker }
84*c8dee2aaSAndroid Build Coastguard Worker
85*c8dee2aaSAndroid Build Coastguard Worker SkBitmap bmp;
86*c8dee2aaSAndroid Build Coastguard Worker ToolUtils::GetResourceAsBitmap("images/mandrill_512_q075.jpg", &bmp);
87*c8dee2aaSAndroid Build Coastguard Worker auto view = std::get<0>(GrMakeCachedBitmapProxyView(
88*c8dee2aaSAndroid Build Coastguard Worker rContext, bmp, /*label=*/"FpCoordinateOverride", skgpu::Mipmapped::kNo));
89*c8dee2aaSAndroid Build Coastguard Worker if (!view) {
90*c8dee2aaSAndroid Build Coastguard Worker return;
91*c8dee2aaSAndroid Build Coastguard Worker }
92*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<GrFragmentProcessor> imgFP =
93*c8dee2aaSAndroid Build Coastguard Worker GrTextureEffect::Make(std::move(view), bmp.alphaType(), SkMatrix());
94*c8dee2aaSAndroid Build Coastguard Worker auto fp = std::unique_ptr<GrFragmentProcessor>(new SampleCoordEffect(std::move(imgFP)));
95*c8dee2aaSAndroid Build Coastguard Worker
96*c8dee2aaSAndroid Build Coastguard Worker sfc->fillWithFP(std::move(fp));
97*c8dee2aaSAndroid Build Coastguard Worker }
98