xref: /aosp_15_r20/external/skia/gm/fillrect_gradient.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2021 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker /*
9*c8dee2aaSAndroid Build Coastguard Worker  * This GM creates the same gradients as the Chromium test fillrect_gradient:
10*c8dee2aaSAndroid Build Coastguard Worker  * http://osscs/chromium/chromium/src/+/main:third_party/blink/web_tests/fast/canvas/fillrect_gradient.html
11*c8dee2aaSAndroid Build Coastguard Worker  */
12*c8dee2aaSAndroid Build Coastguard Worker 
13*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTileMode.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkGradientShader.h"
26*c8dee2aaSAndroid Build Coastguard Worker 
27*c8dee2aaSAndroid Build Coastguard Worker #include <vector>
28*c8dee2aaSAndroid Build Coastguard Worker 
29*c8dee2aaSAndroid Build Coastguard Worker const int kCellSize = 50;
30*c8dee2aaSAndroid Build Coastguard Worker const int kNumColumns = 2;
31*c8dee2aaSAndroid Build Coastguard Worker const int kNumRows = 9;
32*c8dee2aaSAndroid Build Coastguard Worker const int kPadSize = 10;
33*c8dee2aaSAndroid Build Coastguard Worker 
34*c8dee2aaSAndroid Build Coastguard Worker class FillrectGradientGM : public skiagm::GM {
35*c8dee2aaSAndroid Build Coastguard Worker public:
FillrectGradientGM()36*c8dee2aaSAndroid Build Coastguard Worker     FillrectGradientGM() {}
37*c8dee2aaSAndroid Build Coastguard Worker 
38*c8dee2aaSAndroid Build Coastguard Worker protected:
39*c8dee2aaSAndroid Build Coastguard Worker     struct GradientStop {
40*c8dee2aaSAndroid Build Coastguard Worker         float pos;
41*c8dee2aaSAndroid Build Coastguard Worker         SkColor color;
42*c8dee2aaSAndroid Build Coastguard Worker     };
43*c8dee2aaSAndroid Build Coastguard Worker 
getName() const44*c8dee2aaSAndroid Build Coastguard Worker     SkString getName() const override { return SkString("fillrect_gradient"); }
45*c8dee2aaSAndroid Build Coastguard Worker 
getISize()46*c8dee2aaSAndroid Build Coastguard Worker     SkISize getISize() override {
47*c8dee2aaSAndroid Build Coastguard Worker         return SkISize::Make(kNumColumns * (kCellSize + kPadSize),
48*c8dee2aaSAndroid Build Coastguard Worker                              kNumRows * (kCellSize + kPadSize));
49*c8dee2aaSAndroid Build Coastguard Worker     }
50*c8dee2aaSAndroid Build Coastguard Worker 
drawGradient(SkCanvas * canvas,std::initializer_list<GradientStop> stops)51*c8dee2aaSAndroid Build Coastguard Worker     void drawGradient(SkCanvas* canvas, std::initializer_list<GradientStop> stops) {
52*c8dee2aaSAndroid Build Coastguard Worker         std::vector<SkColor> colors;
53*c8dee2aaSAndroid Build Coastguard Worker         std::vector<SkScalar> positions;
54*c8dee2aaSAndroid Build Coastguard Worker         colors.reserve(stops.size());
55*c8dee2aaSAndroid Build Coastguard Worker         positions.reserve(stops.size());
56*c8dee2aaSAndroid Build Coastguard Worker 
57*c8dee2aaSAndroid Build Coastguard Worker         for (const GradientStop& stop : stops) {
58*c8dee2aaSAndroid Build Coastguard Worker             colors.push_back(stop.color);
59*c8dee2aaSAndroid Build Coastguard Worker             positions.push_back(stop.pos);
60*c8dee2aaSAndroid Build Coastguard Worker         }
61*c8dee2aaSAndroid Build Coastguard Worker 
62*c8dee2aaSAndroid Build Coastguard Worker         static constexpr SkPoint points[] = {
63*c8dee2aaSAndroid Build Coastguard Worker             SkPoint::Make(kCellSize, 0),
64*c8dee2aaSAndroid Build Coastguard Worker             SkPoint::Make(kCellSize, kCellSize),
65*c8dee2aaSAndroid Build Coastguard Worker         };
66*c8dee2aaSAndroid Build Coastguard Worker 
67*c8dee2aaSAndroid Build Coastguard Worker         // Draw the gradient linearly.
68*c8dee2aaSAndroid Build Coastguard Worker         sk_sp<SkShader> shader = SkGradientShader::MakeLinear(points,
69*c8dee2aaSAndroid Build Coastguard Worker                                                               colors.data(),
70*c8dee2aaSAndroid Build Coastguard Worker                                                               positions.data(),
71*c8dee2aaSAndroid Build Coastguard Worker                                                               colors.size(),
72*c8dee2aaSAndroid Build Coastguard Worker                                                               SkTileMode::kClamp);
73*c8dee2aaSAndroid Build Coastguard Worker         SkPaint paint;
74*c8dee2aaSAndroid Build Coastguard Worker         paint.setShader(shader);
75*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawRect(SkRect::MakeXYWH(0, 0, kCellSize, kCellSize), paint);
76*c8dee2aaSAndroid Build Coastguard Worker 
77*c8dee2aaSAndroid Build Coastguard Worker         canvas->save();
78*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(kCellSize + kPadSize, 0);
79*c8dee2aaSAndroid Build Coastguard Worker 
80*c8dee2aaSAndroid Build Coastguard Worker         // Draw the gradient radially.
81*c8dee2aaSAndroid Build Coastguard Worker         shader = SkGradientShader::MakeRadial(SkPoint::Make(kCellSize / 2, kCellSize / 2),
82*c8dee2aaSAndroid Build Coastguard Worker                                               kCellSize / 2,
83*c8dee2aaSAndroid Build Coastguard Worker                                               colors.data(),
84*c8dee2aaSAndroid Build Coastguard Worker                                               positions.data(),
85*c8dee2aaSAndroid Build Coastguard Worker                                               colors.size(),
86*c8dee2aaSAndroid Build Coastguard Worker                                               SkTileMode::kClamp);
87*c8dee2aaSAndroid Build Coastguard Worker         paint.setShader(shader);
88*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawRect(SkRect::MakeXYWH(0, 0, kCellSize, kCellSize), paint);
89*c8dee2aaSAndroid Build Coastguard Worker 
90*c8dee2aaSAndroid Build Coastguard Worker         canvas->restore();
91*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(0, kCellSize + kPadSize);
92*c8dee2aaSAndroid Build Coastguard Worker     }
93*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(SkCanvas * canvas)94*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(SkCanvas* canvas) override {
95*c8dee2aaSAndroid Build Coastguard Worker         // Simple gradient: Green to white
96*c8dee2aaSAndroid Build Coastguard Worker         this->drawGradient(canvas, {{0.0f, SK_ColorGREEN}, {1.0f, SK_ColorWHITE}});
97*c8dee2aaSAndroid Build Coastguard Worker 
98*c8dee2aaSAndroid Build Coastguard Worker         // Multiple sections: Green to white to red
99*c8dee2aaSAndroid Build Coastguard Worker         this->drawGradient(canvas,
100*c8dee2aaSAndroid Build Coastguard Worker                            {{0.0f, SK_ColorGREEN}, {0.5f, SK_ColorWHITE}, {1.0f, SK_ColorRED}});
101*c8dee2aaSAndroid Build Coastguard Worker 
102*c8dee2aaSAndroid Build Coastguard Worker         // No stops at 0.0 or 1.0: Larger green to white to larger red
103*c8dee2aaSAndroid Build Coastguard Worker         this->drawGradient(canvas,
104*c8dee2aaSAndroid Build Coastguard Worker                            {{0.4f, SK_ColorGREEN}, {0.5f, SK_ColorWHITE}, {0.6f, SK_ColorRED}});
105*c8dee2aaSAndroid Build Coastguard Worker 
106*c8dee2aaSAndroid Build Coastguard Worker         // Only one stop, at zero: Solid red
107*c8dee2aaSAndroid Build Coastguard Worker         this->drawGradient(canvas, {{0.0f, SK_ColorRED}});
108*c8dee2aaSAndroid Build Coastguard Worker 
109*c8dee2aaSAndroid Build Coastguard Worker         // Only one stop, at 1.0: Solid red
110*c8dee2aaSAndroid Build Coastguard Worker         this->drawGradient(canvas, {{1.0f, SK_ColorRED}});
111*c8dee2aaSAndroid Build Coastguard Worker 
112*c8dee2aaSAndroid Build Coastguard Worker         // Only one stop, in the middle: Solid red
113*c8dee2aaSAndroid Build Coastguard Worker         this->drawGradient(canvas, {{0.5f, SK_ColorRED}});
114*c8dee2aaSAndroid Build Coastguard Worker 
115*c8dee2aaSAndroid Build Coastguard Worker         // Disjoint gradients (multiple stops at the same offset)
116*c8dee2aaSAndroid Build Coastguard Worker         // Blue to white in the top (inner) half, red to yellow in the bottom (outer) half
117*c8dee2aaSAndroid Build Coastguard Worker         this->drawGradient(canvas,
118*c8dee2aaSAndroid Build Coastguard Worker                            {{0.0f, SK_ColorBLUE},
119*c8dee2aaSAndroid Build Coastguard Worker                             {0.5f, SK_ColorWHITE},
120*c8dee2aaSAndroid Build Coastguard Worker                             {0.5f, SK_ColorRED},
121*c8dee2aaSAndroid Build Coastguard Worker                             {1.0f, SK_ColorYELLOW}});
122*c8dee2aaSAndroid Build Coastguard Worker 
123*c8dee2aaSAndroid Build Coastguard Worker         // Ignored stops: Blue to white, red to yellow (same as previous)
124*c8dee2aaSAndroid Build Coastguard Worker         this->drawGradient(canvas,
125*c8dee2aaSAndroid Build Coastguard Worker                            {{0.0f, SK_ColorBLUE},
126*c8dee2aaSAndroid Build Coastguard Worker                             {0.5f, SK_ColorWHITE},
127*c8dee2aaSAndroid Build Coastguard Worker                             {0.5f, SK_ColorGRAY},
128*c8dee2aaSAndroid Build Coastguard Worker                             {0.5f, SK_ColorCYAN},
129*c8dee2aaSAndroid Build Coastguard Worker                             {0.5f, SK_ColorRED},
130*c8dee2aaSAndroid Build Coastguard Worker                             {1.0f, SK_ColorYELLOW}});
131*c8dee2aaSAndroid Build Coastguard Worker 
132*c8dee2aaSAndroid Build Coastguard Worker         // Unsorted stops: Blue to white, red to yellow
133*c8dee2aaSAndroid Build Coastguard Worker         // Unlike Chrome, we don't sort the stops, so this renders differently than the prior cell.
134*c8dee2aaSAndroid Build Coastguard Worker         this->drawGradient(canvas,
135*c8dee2aaSAndroid Build Coastguard Worker                            {{0.5f, SK_ColorWHITE},
136*c8dee2aaSAndroid Build Coastguard Worker                             {0.5f, SK_ColorGRAY},
137*c8dee2aaSAndroid Build Coastguard Worker                             {1.0f, SK_ColorYELLOW},
138*c8dee2aaSAndroid Build Coastguard Worker                             {0.5f, SK_ColorCYAN},
139*c8dee2aaSAndroid Build Coastguard Worker                             {0.5f, SK_ColorRED},
140*c8dee2aaSAndroid Build Coastguard Worker                             {0.0f, SK_ColorBLUE}});
141*c8dee2aaSAndroid Build Coastguard Worker     }
142*c8dee2aaSAndroid Build Coastguard Worker 
143*c8dee2aaSAndroid Build Coastguard Worker private:
144*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = skiagm::GM;
145*c8dee2aaSAndroid Build Coastguard Worker };
146*c8dee2aaSAndroid Build Coastguard Worker 
147*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new FillrectGradientGM;)
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