1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2021 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker /* 9*c8dee2aaSAndroid Build Coastguard Worker * This GM creates the same gradients as the Chromium test fillrect_gradient: 10*c8dee2aaSAndroid Build Coastguard Worker * http://osscs/chromium/chromium/src/+/main:third_party/blink/web_tests/fast/canvas/fillrect_gradient.html 11*c8dee2aaSAndroid Build Coastguard Worker */ 12*c8dee2aaSAndroid Build Coastguard Worker 13*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h" 16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h" 17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h" 18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h" 19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h" 20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h" 21*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h" 22*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h" 23*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h" 24*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTileMode.h" 25*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkGradientShader.h" 26*c8dee2aaSAndroid Build Coastguard Worker 27*c8dee2aaSAndroid Build Coastguard Worker #include <vector> 28*c8dee2aaSAndroid Build Coastguard Worker 29*c8dee2aaSAndroid Build Coastguard Worker const int kCellSize = 50; 30*c8dee2aaSAndroid Build Coastguard Worker const int kNumColumns = 2; 31*c8dee2aaSAndroid Build Coastguard Worker const int kNumRows = 9; 32*c8dee2aaSAndroid Build Coastguard Worker const int kPadSize = 10; 33*c8dee2aaSAndroid Build Coastguard Worker 34*c8dee2aaSAndroid Build Coastguard Worker class FillrectGradientGM : public skiagm::GM { 35*c8dee2aaSAndroid Build Coastguard Worker public: FillrectGradientGM()36*c8dee2aaSAndroid Build Coastguard Worker FillrectGradientGM() {} 37*c8dee2aaSAndroid Build Coastguard Worker 38*c8dee2aaSAndroid Build Coastguard Worker protected: 39*c8dee2aaSAndroid Build Coastguard Worker struct GradientStop { 40*c8dee2aaSAndroid Build Coastguard Worker float pos; 41*c8dee2aaSAndroid Build Coastguard Worker SkColor color; 42*c8dee2aaSAndroid Build Coastguard Worker }; 43*c8dee2aaSAndroid Build Coastguard Worker getName() const44*c8dee2aaSAndroid Build Coastguard Worker SkString getName() const override { return SkString("fillrect_gradient"); } 45*c8dee2aaSAndroid Build Coastguard Worker getISize()46*c8dee2aaSAndroid Build Coastguard Worker SkISize getISize() override { 47*c8dee2aaSAndroid Build Coastguard Worker return SkISize::Make(kNumColumns * (kCellSize + kPadSize), 48*c8dee2aaSAndroid Build Coastguard Worker kNumRows * (kCellSize + kPadSize)); 49*c8dee2aaSAndroid Build Coastguard Worker } 50*c8dee2aaSAndroid Build Coastguard Worker drawGradient(SkCanvas * canvas,std::initializer_list<GradientStop> stops)51*c8dee2aaSAndroid Build Coastguard Worker void drawGradient(SkCanvas* canvas, std::initializer_list<GradientStop> stops) { 52*c8dee2aaSAndroid Build Coastguard Worker std::vector<SkColor> colors; 53*c8dee2aaSAndroid Build Coastguard Worker std::vector<SkScalar> positions; 54*c8dee2aaSAndroid Build Coastguard Worker colors.reserve(stops.size()); 55*c8dee2aaSAndroid Build Coastguard Worker positions.reserve(stops.size()); 56*c8dee2aaSAndroid Build Coastguard Worker 57*c8dee2aaSAndroid Build Coastguard Worker for (const GradientStop& stop : stops) { 58*c8dee2aaSAndroid Build Coastguard Worker colors.push_back(stop.color); 59*c8dee2aaSAndroid Build Coastguard Worker positions.push_back(stop.pos); 60*c8dee2aaSAndroid Build Coastguard Worker } 61*c8dee2aaSAndroid Build Coastguard Worker 62*c8dee2aaSAndroid Build Coastguard Worker static constexpr SkPoint points[] = { 63*c8dee2aaSAndroid Build Coastguard Worker SkPoint::Make(kCellSize, 0), 64*c8dee2aaSAndroid Build Coastguard Worker SkPoint::Make(kCellSize, kCellSize), 65*c8dee2aaSAndroid Build Coastguard Worker }; 66*c8dee2aaSAndroid Build Coastguard Worker 67*c8dee2aaSAndroid Build Coastguard Worker // Draw the gradient linearly. 68*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkShader> shader = SkGradientShader::MakeLinear(points, 69*c8dee2aaSAndroid Build Coastguard Worker colors.data(), 70*c8dee2aaSAndroid Build Coastguard Worker positions.data(), 71*c8dee2aaSAndroid Build Coastguard Worker colors.size(), 72*c8dee2aaSAndroid Build Coastguard Worker SkTileMode::kClamp); 73*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint; 74*c8dee2aaSAndroid Build Coastguard Worker paint.setShader(shader); 75*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(SkRect::MakeXYWH(0, 0, kCellSize, kCellSize), paint); 76*c8dee2aaSAndroid Build Coastguard Worker 77*c8dee2aaSAndroid Build Coastguard Worker canvas->save(); 78*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(kCellSize + kPadSize, 0); 79*c8dee2aaSAndroid Build Coastguard Worker 80*c8dee2aaSAndroid Build Coastguard Worker // Draw the gradient radially. 81*c8dee2aaSAndroid Build Coastguard Worker shader = SkGradientShader::MakeRadial(SkPoint::Make(kCellSize / 2, kCellSize / 2), 82*c8dee2aaSAndroid Build Coastguard Worker kCellSize / 2, 83*c8dee2aaSAndroid Build Coastguard Worker colors.data(), 84*c8dee2aaSAndroid Build Coastguard Worker positions.data(), 85*c8dee2aaSAndroid Build Coastguard Worker colors.size(), 86*c8dee2aaSAndroid Build Coastguard Worker SkTileMode::kClamp); 87*c8dee2aaSAndroid Build Coastguard Worker paint.setShader(shader); 88*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(SkRect::MakeXYWH(0, 0, kCellSize, kCellSize), paint); 89*c8dee2aaSAndroid Build Coastguard Worker 90*c8dee2aaSAndroid Build Coastguard Worker canvas->restore(); 91*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0, kCellSize + kPadSize); 92*c8dee2aaSAndroid Build Coastguard Worker } 93*c8dee2aaSAndroid Build Coastguard Worker onDraw(SkCanvas * canvas)94*c8dee2aaSAndroid Build Coastguard Worker void onDraw(SkCanvas* canvas) override { 95*c8dee2aaSAndroid Build Coastguard Worker // Simple gradient: Green to white 96*c8dee2aaSAndroid Build Coastguard Worker this->drawGradient(canvas, {{0.0f, SK_ColorGREEN}, {1.0f, SK_ColorWHITE}}); 97*c8dee2aaSAndroid Build Coastguard Worker 98*c8dee2aaSAndroid Build Coastguard Worker // Multiple sections: Green to white to red 99*c8dee2aaSAndroid Build Coastguard Worker this->drawGradient(canvas, 100*c8dee2aaSAndroid Build Coastguard Worker {{0.0f, SK_ColorGREEN}, {0.5f, SK_ColorWHITE}, {1.0f, SK_ColorRED}}); 101*c8dee2aaSAndroid Build Coastguard Worker 102*c8dee2aaSAndroid Build Coastguard Worker // No stops at 0.0 or 1.0: Larger green to white to larger red 103*c8dee2aaSAndroid Build Coastguard Worker this->drawGradient(canvas, 104*c8dee2aaSAndroid Build Coastguard Worker {{0.4f, SK_ColorGREEN}, {0.5f, SK_ColorWHITE}, {0.6f, SK_ColorRED}}); 105*c8dee2aaSAndroid Build Coastguard Worker 106*c8dee2aaSAndroid Build Coastguard Worker // Only one stop, at zero: Solid red 107*c8dee2aaSAndroid Build Coastguard Worker this->drawGradient(canvas, {{0.0f, SK_ColorRED}}); 108*c8dee2aaSAndroid Build Coastguard Worker 109*c8dee2aaSAndroid Build Coastguard Worker // Only one stop, at 1.0: Solid red 110*c8dee2aaSAndroid Build Coastguard Worker this->drawGradient(canvas, {{1.0f, SK_ColorRED}}); 111*c8dee2aaSAndroid Build Coastguard Worker 112*c8dee2aaSAndroid Build Coastguard Worker // Only one stop, in the middle: Solid red 113*c8dee2aaSAndroid Build Coastguard Worker this->drawGradient(canvas, {{0.5f, SK_ColorRED}}); 114*c8dee2aaSAndroid Build Coastguard Worker 115*c8dee2aaSAndroid Build Coastguard Worker // Disjoint gradients (multiple stops at the same offset) 116*c8dee2aaSAndroid Build Coastguard Worker // Blue to white in the top (inner) half, red to yellow in the bottom (outer) half 117*c8dee2aaSAndroid Build Coastguard Worker this->drawGradient(canvas, 118*c8dee2aaSAndroid Build Coastguard Worker {{0.0f, SK_ColorBLUE}, 119*c8dee2aaSAndroid Build Coastguard Worker {0.5f, SK_ColorWHITE}, 120*c8dee2aaSAndroid Build Coastguard Worker {0.5f, SK_ColorRED}, 121*c8dee2aaSAndroid Build Coastguard Worker {1.0f, SK_ColorYELLOW}}); 122*c8dee2aaSAndroid Build Coastguard Worker 123*c8dee2aaSAndroid Build Coastguard Worker // Ignored stops: Blue to white, red to yellow (same as previous) 124*c8dee2aaSAndroid Build Coastguard Worker this->drawGradient(canvas, 125*c8dee2aaSAndroid Build Coastguard Worker {{0.0f, SK_ColorBLUE}, 126*c8dee2aaSAndroid Build Coastguard Worker {0.5f, SK_ColorWHITE}, 127*c8dee2aaSAndroid Build Coastguard Worker {0.5f, SK_ColorGRAY}, 128*c8dee2aaSAndroid Build Coastguard Worker {0.5f, SK_ColorCYAN}, 129*c8dee2aaSAndroid Build Coastguard Worker {0.5f, SK_ColorRED}, 130*c8dee2aaSAndroid Build Coastguard Worker {1.0f, SK_ColorYELLOW}}); 131*c8dee2aaSAndroid Build Coastguard Worker 132*c8dee2aaSAndroid Build Coastguard Worker // Unsorted stops: Blue to white, red to yellow 133*c8dee2aaSAndroid Build Coastguard Worker // Unlike Chrome, we don't sort the stops, so this renders differently than the prior cell. 134*c8dee2aaSAndroid Build Coastguard Worker this->drawGradient(canvas, 135*c8dee2aaSAndroid Build Coastguard Worker {{0.5f, SK_ColorWHITE}, 136*c8dee2aaSAndroid Build Coastguard Worker {0.5f, SK_ColorGRAY}, 137*c8dee2aaSAndroid Build Coastguard Worker {1.0f, SK_ColorYELLOW}, 138*c8dee2aaSAndroid Build Coastguard Worker {0.5f, SK_ColorCYAN}, 139*c8dee2aaSAndroid Build Coastguard Worker {0.5f, SK_ColorRED}, 140*c8dee2aaSAndroid Build Coastguard Worker {0.0f, SK_ColorBLUE}}); 141*c8dee2aaSAndroid Build Coastguard Worker } 142*c8dee2aaSAndroid Build Coastguard Worker 143*c8dee2aaSAndroid Build Coastguard Worker private: 144*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = skiagm::GM; 145*c8dee2aaSAndroid Build Coastguard Worker }; 146*c8dee2aaSAndroid Build Coastguard Worker 147*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new FillrectGradientGM;) 148