xref: /aosp_15_r20/external/skia/gm/emboss.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2014 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBlendMode.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorFilter.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFont.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMaskFilter.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypeface.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkBlurMask.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "src/effects/SkEmbossMaskFilter.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "tools/fonts/FontToolUtils.h"
26*c8dee2aaSAndroid Build Coastguard Worker 
make_bm()27*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkImage> make_bm() {
28*c8dee2aaSAndroid Build Coastguard Worker     auto surf = SkSurfaces::Raster(SkImageInfo::MakeN32Premul(100, 100));
29*c8dee2aaSAndroid Build Coastguard Worker 
30*c8dee2aaSAndroid Build Coastguard Worker     SkPaint paint;
31*c8dee2aaSAndroid Build Coastguard Worker     paint.setAntiAlias(true);
32*c8dee2aaSAndroid Build Coastguard Worker     surf->getCanvas()->drawCircle(50, 50, 50, paint);
33*c8dee2aaSAndroid Build Coastguard Worker     return surf->makeImageSnapshot();
34*c8dee2aaSAndroid Build Coastguard Worker }
35*c8dee2aaSAndroid Build Coastguard Worker 
36*c8dee2aaSAndroid Build Coastguard Worker class EmbossGM : public skiagm::GM {
37*c8dee2aaSAndroid Build Coastguard Worker public:
EmbossGM()38*c8dee2aaSAndroid Build Coastguard Worker     EmbossGM() {
39*c8dee2aaSAndroid Build Coastguard Worker     }
40*c8dee2aaSAndroid Build Coastguard Worker 
41*c8dee2aaSAndroid Build Coastguard Worker protected:
getName() const42*c8dee2aaSAndroid Build Coastguard Worker     SkString getName() const override { return SkString("emboss"); }
43*c8dee2aaSAndroid Build Coastguard Worker 
getISize()44*c8dee2aaSAndroid Build Coastguard Worker     SkISize getISize() override { return SkISize::Make(600, 120); }
45*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(SkCanvas * canvas)46*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(SkCanvas* canvas) override {
47*c8dee2aaSAndroid Build Coastguard Worker         SkPaint paint;
48*c8dee2aaSAndroid Build Coastguard Worker         auto img = make_bm();
49*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawImage(img, 10, 10);
50*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(img->width() + SkIntToScalar(10), 0);
51*c8dee2aaSAndroid Build Coastguard Worker 
52*c8dee2aaSAndroid Build Coastguard Worker         paint.setMaskFilter(SkEmbossMaskFilter::Make(
53*c8dee2aaSAndroid Build Coastguard Worker             SkBlurMask::ConvertRadiusToSigma(3),
54*c8dee2aaSAndroid Build Coastguard Worker             { { SK_Scalar1, SK_Scalar1, SK_Scalar1 }, 0, 128, 16*2 }));
55*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawImage(img, 10, 10, SkSamplingOptions(), &paint);
56*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(img->width() + SkIntToScalar(10), 0);
57*c8dee2aaSAndroid Build Coastguard Worker 
58*c8dee2aaSAndroid Build Coastguard Worker         // this combination of emboss+colorfilter used to crash -- so we exercise it to
59*c8dee2aaSAndroid Build Coastguard Worker         // confirm that we have a fix.
60*c8dee2aaSAndroid Build Coastguard Worker         paint.setColorFilter(SkColorFilters::Blend(0xFFFF0000, SkBlendMode::kSrcATop));
61*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawImage(img, 10, 10, SkSamplingOptions(), &paint);
62*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(img->width() + SkIntToScalar(10), 0);
63*c8dee2aaSAndroid Build Coastguard Worker 
64*c8dee2aaSAndroid Build Coastguard Worker         paint.setAntiAlias(true);
65*c8dee2aaSAndroid Build Coastguard Worker         paint.setStyle(SkPaint::kStroke_Style);
66*c8dee2aaSAndroid Build Coastguard Worker         paint.setStrokeWidth(SkIntToScalar(10));
67*c8dee2aaSAndroid Build Coastguard Worker         paint.setMaskFilter(SkEmbossMaskFilter::Make(
68*c8dee2aaSAndroid Build Coastguard Worker             SkBlurMask::ConvertRadiusToSigma(4),
69*c8dee2aaSAndroid Build Coastguard Worker             { { SK_Scalar1, SK_Scalar1, SK_Scalar1 }, 0, 128, 16*2 }));
70*c8dee2aaSAndroid Build Coastguard Worker         paint.setColorFilter(nullptr);
71*c8dee2aaSAndroid Build Coastguard Worker         paint.setShader(SkShaders::Color(SK_ColorBLUE));
72*c8dee2aaSAndroid Build Coastguard Worker         paint.setDither(true);
73*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawCircle(SkIntToScalar(50), SkIntToScalar(50),
74*c8dee2aaSAndroid Build Coastguard Worker                            SkIntToScalar(30), paint);
75*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(SkIntToScalar(100), 0);
76*c8dee2aaSAndroid Build Coastguard Worker 
77*c8dee2aaSAndroid Build Coastguard Worker         SkFont font = SkFont(ToolUtils::DefaultPortableTypeface(), 50);
78*c8dee2aaSAndroid Build Coastguard Worker         paint.setStyle(SkPaint::kFill_Style);
79*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawString("Hello", 0, 50, font, paint);
80*c8dee2aaSAndroid Build Coastguard Worker 
81*c8dee2aaSAndroid Build Coastguard Worker         paint.setShader(nullptr);
82*c8dee2aaSAndroid Build Coastguard Worker         paint.setColor(SK_ColorGREEN);
83*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawString("World", 0, 100, font, paint);
84*c8dee2aaSAndroid Build Coastguard Worker     }
85*c8dee2aaSAndroid Build Coastguard Worker 
86*c8dee2aaSAndroid Build Coastguard Worker private:
87*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = skiagm::GM;
88*c8dee2aaSAndroid Build Coastguard Worker };
89*c8dee2aaSAndroid Build Coastguard Worker 
90*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new EmbossGM;)
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