xref: /aosp_15_r20/external/skia/gm/ducky_yuv_blend.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2019 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrRecordingContext.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkCachedData.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/image/SkImage_Base.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "tools/DecodeUtils.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "tools/Resources.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "tools/ToolUtils.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "tools/gpu/YUVUtils.h"
18*c8dee2aaSAndroid Build Coastguard Worker 
19*c8dee2aaSAndroid Build Coastguard Worker // Modeled on the layout test css3/blending/background-blend-mode-image-image.html to reproduce
20*c8dee2aaSAndroid Build Coastguard Worker // skbug.com/9619
21*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM_CAN_FAIL(ducky_yuv_blend, canvas, errorMsg, 560, 1130) {
22*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkImage> duckyBG = ToolUtils::GetResourceAsImage("images/ducky.png");
23*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkImage> duckyFG[2] = {ToolUtils::GetResourceAsImage("images/ducky.jpg"), nullptr};
24*c8dee2aaSAndroid Build Coastguard Worker     if (!duckyFG[0] || !duckyBG) {
25*c8dee2aaSAndroid Build Coastguard Worker         *errorMsg = "Image(s) failed to load.";
26*c8dee2aaSAndroid Build Coastguard Worker         return skiagm::DrawResult::kFail;
27*c8dee2aaSAndroid Build Coastguard Worker     }
28*c8dee2aaSAndroid Build Coastguard Worker 
29*c8dee2aaSAndroid Build Coastguard Worker     // If we're on the GPU we do a second round of draws where the source image is YUV planes.
30*c8dee2aaSAndroid Build Coastguard Worker     // Otherwise we just draw the original again,
31*c8dee2aaSAndroid Build Coastguard Worker     if (auto* rContext = canvas->recordingContext(); rContext && !rContext->abandoned()) {
32*c8dee2aaSAndroid Build Coastguard Worker         auto lazyYUV = sk_gpu_test::LazyYUVImage::Make(GetResourceAsData("images/ducky.jpg"),
33*c8dee2aaSAndroid Build Coastguard Worker                                                        skgpu::Mipmapped::kYes);
34*c8dee2aaSAndroid Build Coastguard Worker         if (lazyYUV) {
35*c8dee2aaSAndroid Build Coastguard Worker             duckyFG[1] = lazyYUV->refImage(rContext, sk_gpu_test::LazyYUVImage::Type::kFromPixmaps);
36*c8dee2aaSAndroid Build Coastguard Worker         }
37*c8dee2aaSAndroid Build Coastguard Worker         if (!duckyFG[1]) {
38*c8dee2aaSAndroid Build Coastguard Worker             return skiagm::DrawResult::kFail;
39*c8dee2aaSAndroid Build Coastguard Worker         }
40*c8dee2aaSAndroid Build Coastguard Worker     } else {
41*c8dee2aaSAndroid Build Coastguard Worker         duckyFG[1] = duckyFG[0];
42*c8dee2aaSAndroid Build Coastguard Worker     }
43*c8dee2aaSAndroid Build Coastguard Worker 
44*c8dee2aaSAndroid Build Coastguard Worker     static constexpr int kNumPerRow = 4;
45*c8dee2aaSAndroid Build Coastguard Worker     static constexpr int kPad = 10;
46*c8dee2aaSAndroid Build Coastguard Worker     static constexpr auto kDstRect = SkRect::MakeWH(130, 130);
47*c8dee2aaSAndroid Build Coastguard Worker     int rowCnt = 0;
48*c8dee2aaSAndroid Build Coastguard Worker     canvas->translate(kPad, kPad);
49*c8dee2aaSAndroid Build Coastguard Worker     canvas->save();
__anon6bb07ed90102null50*c8dee2aaSAndroid Build Coastguard Worker     auto newRow = [&] {
51*c8dee2aaSAndroid Build Coastguard Worker         canvas->restore();
52*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(0, kDstRect.height() + kPad);
53*c8dee2aaSAndroid Build Coastguard Worker         canvas->save();
54*c8dee2aaSAndroid Build Coastguard Worker         rowCnt = 0;
55*c8dee2aaSAndroid Build Coastguard Worker     };
56*c8dee2aaSAndroid Build Coastguard Worker     SkSamplingOptions sampling(SkFilterMode::kLinear,
57*c8dee2aaSAndroid Build Coastguard Worker                                SkMipmapMode::kNearest);
58*c8dee2aaSAndroid Build Coastguard Worker     ToolUtils::draw_checkerboard(
59*c8dee2aaSAndroid Build Coastguard Worker             canvas, SK_ColorDKGRAY, SK_ColorLTGRAY, (kDstRect.height() + kPad)/5);
60*c8dee2aaSAndroid Build Coastguard Worker     for (auto& fg : duckyFG) {
61*c8dee2aaSAndroid Build Coastguard Worker         for (int bm = static_cast<int>(SkBlendMode::kLastCoeffMode) + 1;
62*c8dee2aaSAndroid Build Coastguard Worker              bm < static_cast<int>(SkBlendMode::kLastMode);
63*c8dee2aaSAndroid Build Coastguard Worker              ++bm) {
64*c8dee2aaSAndroid Build Coastguard Worker             canvas->drawImageRect(duckyBG, kDstRect, sampling, nullptr);
65*c8dee2aaSAndroid Build Coastguard Worker             SkPaint paint;
66*c8dee2aaSAndroid Build Coastguard Worker             paint.setBlendMode(static_cast<SkBlendMode>(bm));
67*c8dee2aaSAndroid Build Coastguard Worker             canvas->drawImageRect(fg, kDstRect, sampling, &paint);
68*c8dee2aaSAndroid Build Coastguard Worker             canvas->translate(kDstRect.width() + kPad, 0);
69*c8dee2aaSAndroid Build Coastguard Worker             if (++rowCnt == kNumPerRow) {
70*c8dee2aaSAndroid Build Coastguard Worker                 newRow();
71*c8dee2aaSAndroid Build Coastguard Worker             }
72*c8dee2aaSAndroid Build Coastguard Worker         }
73*c8dee2aaSAndroid Build Coastguard Worker         // Force a new row between the two foreground images
74*c8dee2aaSAndroid Build Coastguard Worker         newRow();
75*c8dee2aaSAndroid Build Coastguard Worker     }
76*c8dee2aaSAndroid Build Coastguard Worker     canvas->restore();
77*c8dee2aaSAndroid Build Coastguard Worker     return skiagm::DrawResult::kOk;
78*c8dee2aaSAndroid Build Coastguard Worker }
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