1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2013 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h" 9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBlendMode.h" 10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h" 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorSpace.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFont.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h" 16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h" 17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPathBuilder.h" 18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h" 19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h" 20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h" 21*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h" 22*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h" 23*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h" 24*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h" 25*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypeface.h" 26*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h" 27*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkRandom.h" 28*c8dee2aaSAndroid Build Coastguard Worker #include "tools/ToolUtils.h" 29*c8dee2aaSAndroid Build Coastguard Worker #include "tools/fonts/FontToolUtils.h" 30*c8dee2aaSAndroid Build Coastguard Worker 31*c8dee2aaSAndroid Build Coastguard Worker namespace skiagm { 32*c8dee2aaSAndroid Build Coastguard Worker 33*c8dee2aaSAndroid Build Coastguard Worker /** 34*c8dee2aaSAndroid Build Coastguard Worker * Renders overlapping shapes with colorburn against a checkerboard. 35*c8dee2aaSAndroid Build Coastguard Worker */ 36*c8dee2aaSAndroid Build Coastguard Worker class DstReadShuffle : public GM { 37*c8dee2aaSAndroid Build Coastguard Worker public: DstReadShuffle()38*c8dee2aaSAndroid Build Coastguard Worker DstReadShuffle() { this->setBGColor(kBackground); } 39*c8dee2aaSAndroid Build Coastguard Worker 40*c8dee2aaSAndroid Build Coastguard Worker protected: 41*c8dee2aaSAndroid Build Coastguard Worker enum ShapeType { 42*c8dee2aaSAndroid Build Coastguard Worker kCircle_ShapeType, 43*c8dee2aaSAndroid Build Coastguard Worker kRoundRect_ShapeType, 44*c8dee2aaSAndroid Build Coastguard Worker kRect_ShapeType, 45*c8dee2aaSAndroid Build Coastguard Worker kConvexPath_ShapeType, 46*c8dee2aaSAndroid Build Coastguard Worker kConcavePath_ShapeType, 47*c8dee2aaSAndroid Build Coastguard Worker kText_ShapeType, 48*c8dee2aaSAndroid Build Coastguard Worker kNumShapeTypes 49*c8dee2aaSAndroid Build Coastguard Worker }; 50*c8dee2aaSAndroid Build Coastguard Worker getName() const51*c8dee2aaSAndroid Build Coastguard Worker SkString getName() const override { return SkString("dstreadshuffle"); } 52*c8dee2aaSAndroid Build Coastguard Worker getISize()53*c8dee2aaSAndroid Build Coastguard Worker SkISize getISize() override { return SkISize::Make(530, 680); } 54*c8dee2aaSAndroid Build Coastguard Worker drawShape(SkCanvas * canvas,SkPaint * paint,ShapeType type)55*c8dee2aaSAndroid Build Coastguard Worker void drawShape(SkCanvas* canvas, SkPaint* paint, ShapeType type) { 56*c8dee2aaSAndroid Build Coastguard Worker const SkRect kRect = SkRect::MakeXYWH(0, 0, 75.f, 85.f); 57*c8dee2aaSAndroid Build Coastguard Worker switch (type) { 58*c8dee2aaSAndroid Build Coastguard Worker case kCircle_ShapeType: 59*c8dee2aaSAndroid Build Coastguard Worker canvas->drawCircle(kRect.centerX(), kRect.centerY(), kRect.width() / 2.f, *paint); 60*c8dee2aaSAndroid Build Coastguard Worker break; 61*c8dee2aaSAndroid Build Coastguard Worker case kRoundRect_ShapeType: 62*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRoundRect(kRect, 15.f, 15.f, *paint); 63*c8dee2aaSAndroid Build Coastguard Worker break; 64*c8dee2aaSAndroid Build Coastguard Worker case kRect_ShapeType: 65*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(kRect, *paint); 66*c8dee2aaSAndroid Build Coastguard Worker break; 67*c8dee2aaSAndroid Build Coastguard Worker case kConvexPath_ShapeType: 68*c8dee2aaSAndroid Build Coastguard Worker if (fConvexPath.isEmpty()) { 69*c8dee2aaSAndroid Build Coastguard Worker SkPoint points[4]; 70*c8dee2aaSAndroid Build Coastguard Worker kRect.toQuad(points); 71*c8dee2aaSAndroid Build Coastguard Worker fConvexPath = SkPathBuilder().moveTo(points[0]) 72*c8dee2aaSAndroid Build Coastguard Worker .quadTo(points[1], points[2]) 73*c8dee2aaSAndroid Build Coastguard Worker .quadTo(points[3], points[0]) 74*c8dee2aaSAndroid Build Coastguard Worker .detach(); 75*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(fConvexPath.isConvex()); 76*c8dee2aaSAndroid Build Coastguard Worker } 77*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPath(fConvexPath, *paint); 78*c8dee2aaSAndroid Build Coastguard Worker break; 79*c8dee2aaSAndroid Build Coastguard Worker case kConcavePath_ShapeType: 80*c8dee2aaSAndroid Build Coastguard Worker if (fConcavePath.isEmpty()) { 81*c8dee2aaSAndroid Build Coastguard Worker SkPathBuilder b; 82*c8dee2aaSAndroid Build Coastguard Worker SkPoint points[5] = {{50.f, 0.f}}; 83*c8dee2aaSAndroid Build Coastguard Worker SkMatrix rot; 84*c8dee2aaSAndroid Build Coastguard Worker rot.setRotate(360.f / 5, 50.f, 70.f); 85*c8dee2aaSAndroid Build Coastguard Worker for (int i = 1; i < 5; ++i) { 86*c8dee2aaSAndroid Build Coastguard Worker rot.mapPoints(points + i, points + i - 1, 1); 87*c8dee2aaSAndroid Build Coastguard Worker } 88*c8dee2aaSAndroid Build Coastguard Worker b.moveTo(points[0]); 89*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < 5; ++i) { 90*c8dee2aaSAndroid Build Coastguard Worker b.lineTo(points[(2 * i) % 5]); 91*c8dee2aaSAndroid Build Coastguard Worker } 92*c8dee2aaSAndroid Build Coastguard Worker fConcavePath = b.setFillType(SkPathFillType::kEvenOdd) 93*c8dee2aaSAndroid Build Coastguard Worker .detach(); 94*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!fConcavePath.isConvex()); 95*c8dee2aaSAndroid Build Coastguard Worker } 96*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPath(fConcavePath, *paint); 97*c8dee2aaSAndroid Build Coastguard Worker break; 98*c8dee2aaSAndroid Build Coastguard Worker case kText_ShapeType: { 99*c8dee2aaSAndroid Build Coastguard Worker const char* text = "N"; 100*c8dee2aaSAndroid Build Coastguard Worker SkFont font(ToolUtils::DefaultPortableTypeface(), 100); 101*c8dee2aaSAndroid Build Coastguard Worker font.setEmbolden(true); 102*c8dee2aaSAndroid Build Coastguard Worker canvas->drawString(text, 0.f, 100.f, font, *paint); 103*c8dee2aaSAndroid Build Coastguard Worker break; 104*c8dee2aaSAndroid Build Coastguard Worker } 105*c8dee2aaSAndroid Build Coastguard Worker default: 106*c8dee2aaSAndroid Build Coastguard Worker break; 107*c8dee2aaSAndroid Build Coastguard Worker } 108*c8dee2aaSAndroid Build Coastguard Worker } 109*c8dee2aaSAndroid Build Coastguard Worker GetColor(SkRandom * random)110*c8dee2aaSAndroid Build Coastguard Worker static SkColor GetColor(SkRandom* random) { 111*c8dee2aaSAndroid Build Coastguard Worker SkColor color = ToolUtils::color_to_565(random->nextU() | 0xFF000000); 112*c8dee2aaSAndroid Build Coastguard Worker return SkColorSetA(color, 0x80); 113*c8dee2aaSAndroid Build Coastguard Worker } 114*c8dee2aaSAndroid Build Coastguard Worker DrawHairlines(SkCanvas * canvas)115*c8dee2aaSAndroid Build Coastguard Worker static void DrawHairlines(SkCanvas* canvas) { 116*c8dee2aaSAndroid Build Coastguard Worker if (canvas->imageInfo().alphaType() == kOpaque_SkAlphaType) { 117*c8dee2aaSAndroid Build Coastguard Worker canvas->clear(kBackground); 118*c8dee2aaSAndroid Build Coastguard Worker } else { 119*c8dee2aaSAndroid Build Coastguard Worker canvas->clear(SK_ColorTRANSPARENT); 120*c8dee2aaSAndroid Build Coastguard Worker } 121*c8dee2aaSAndroid Build Coastguard Worker SkPaint hairPaint; 122*c8dee2aaSAndroid Build Coastguard Worker hairPaint.setStyle(SkPaint::kStroke_Style); 123*c8dee2aaSAndroid Build Coastguard Worker hairPaint.setStrokeWidth(0); 124*c8dee2aaSAndroid Build Coastguard Worker hairPaint.setAntiAlias(true); 125*c8dee2aaSAndroid Build Coastguard Worker static constexpr int kNumHairlines = 12; 126*c8dee2aaSAndroid Build Coastguard Worker SkPoint pts[] = {{3.f, 7.f}, {29.f, 7.f}}; 127*c8dee2aaSAndroid Build Coastguard Worker SkRandom colorRandom; 128*c8dee2aaSAndroid Build Coastguard Worker SkMatrix rot; 129*c8dee2aaSAndroid Build Coastguard Worker rot.setRotate(360.f / kNumHairlines, 15.5f, 12.f); 130*c8dee2aaSAndroid Build Coastguard Worker rot.postTranslate(3.f, 0); 131*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < 12; ++i) { 132*c8dee2aaSAndroid Build Coastguard Worker hairPaint.setColor(GetColor(&colorRandom)); 133*c8dee2aaSAndroid Build Coastguard Worker canvas->drawLine(pts[0], pts[1], hairPaint); 134*c8dee2aaSAndroid Build Coastguard Worker rot.mapPoints(pts, 2); 135*c8dee2aaSAndroid Build Coastguard Worker } 136*c8dee2aaSAndroid Build Coastguard Worker } 137*c8dee2aaSAndroid Build Coastguard Worker onDraw(SkCanvas * canvas)138*c8dee2aaSAndroid Build Coastguard Worker void onDraw(SkCanvas* canvas) override { 139*c8dee2aaSAndroid Build Coastguard Worker SkScalar y = 5; 140*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < kNumShapeTypes; i++) { 141*c8dee2aaSAndroid Build Coastguard Worker SkRandom colorRandom; 142*c8dee2aaSAndroid Build Coastguard Worker ShapeType shapeType = static_cast<ShapeType>(i); 143*c8dee2aaSAndroid Build Coastguard Worker SkScalar x = 5; 144*c8dee2aaSAndroid Build Coastguard Worker for (int r = 0; r <= 15; r++) { 145*c8dee2aaSAndroid Build Coastguard Worker SkPaint p; 146*c8dee2aaSAndroid Build Coastguard Worker p.setAntiAlias(true); 147*c8dee2aaSAndroid Build Coastguard Worker p.setColor(GetColor(&colorRandom)); 148*c8dee2aaSAndroid Build Coastguard Worker // In order to get some op combining on the GPU backend we do 2 src over 149*c8dee2aaSAndroid Build Coastguard Worker // for each xfer mode which requires a dst read 150*c8dee2aaSAndroid Build Coastguard Worker p.setBlendMode(r % 3 == 0 ? SkBlendMode::kColorBurn : SkBlendMode::kSrcOver); 151*c8dee2aaSAndroid Build Coastguard Worker canvas->save(); 152*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(x, y); 153*c8dee2aaSAndroid Build Coastguard Worker this->drawShape(canvas, &p, shapeType); 154*c8dee2aaSAndroid Build Coastguard Worker canvas->restore(); 155*c8dee2aaSAndroid Build Coastguard Worker x += 15; 156*c8dee2aaSAndroid Build Coastguard Worker } 157*c8dee2aaSAndroid Build Coastguard Worker y += 110; 158*c8dee2aaSAndroid Build Coastguard Worker } 159*c8dee2aaSAndroid Build Coastguard Worker // Draw hairlines to a surface and then draw that to the main canvas with a zoom so that 160*c8dee2aaSAndroid Build Coastguard Worker // it is easier to see how they blend. 161*c8dee2aaSAndroid Build Coastguard Worker SkImageInfo info; 162*c8dee2aaSAndroid Build Coastguard Worker // Recording canvases don't have a color type. 163*c8dee2aaSAndroid Build Coastguard Worker if (SkColorType::kUnknown_SkColorType == canvas->imageInfo().colorType()) { 164*c8dee2aaSAndroid Build Coastguard Worker info = SkImageInfo::MakeN32Premul(35, 35); 165*c8dee2aaSAndroid Build Coastguard Worker } else { 166*c8dee2aaSAndroid Build Coastguard Worker info = SkImageInfo::Make(35, 35, 167*c8dee2aaSAndroid Build Coastguard Worker canvas->imageInfo().colorType(), 168*c8dee2aaSAndroid Build Coastguard Worker canvas->imageInfo().alphaType(), 169*c8dee2aaSAndroid Build Coastguard Worker canvas->imageInfo().refColorSpace()); 170*c8dee2aaSAndroid Build Coastguard Worker } 171*c8dee2aaSAndroid Build Coastguard Worker auto surf = canvas->makeSurface(info); 172*c8dee2aaSAndroid Build Coastguard Worker if (!surf) { 173*c8dee2aaSAndroid Build Coastguard Worker // Fall back to raster. Raster supports only one of the 8 bit per-channel RGBA or BGRA 174*c8dee2aaSAndroid Build Coastguard Worker // formats. This fall back happens when running with --preAbandonGpuContext. 175*c8dee2aaSAndroid Build Coastguard Worker if ((info.colorType() == kRGBA_8888_SkColorType || 176*c8dee2aaSAndroid Build Coastguard Worker info.colorType() == kBGRA_8888_SkColorType) && 177*c8dee2aaSAndroid Build Coastguard Worker info.colorType() != kN32_SkColorType) { 178*c8dee2aaSAndroid Build Coastguard Worker info = SkImageInfo::Make(35, 35, 179*c8dee2aaSAndroid Build Coastguard Worker kN32_SkColorType, 180*c8dee2aaSAndroid Build Coastguard Worker canvas->imageInfo().alphaType(), 181*c8dee2aaSAndroid Build Coastguard Worker canvas->imageInfo().refColorSpace()); 182*c8dee2aaSAndroid Build Coastguard Worker } 183*c8dee2aaSAndroid Build Coastguard Worker surf = SkSurfaces::Raster(info); 184*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(surf); 185*c8dee2aaSAndroid Build Coastguard Worker } 186*c8dee2aaSAndroid Build Coastguard Worker canvas->scale(5.f, 5.f); 187*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(67.f, 10.f); 188*c8dee2aaSAndroid Build Coastguard Worker DrawHairlines(surf->getCanvas()); 189*c8dee2aaSAndroid Build Coastguard Worker canvas->drawImage(surf->makeImageSnapshot(), 0.f, 0.f); 190*c8dee2aaSAndroid Build Coastguard Worker } 191*c8dee2aaSAndroid Build Coastguard Worker 192*c8dee2aaSAndroid Build Coastguard Worker private: 193*c8dee2aaSAndroid Build Coastguard Worker static constexpr SkColor kBackground = SK_ColorLTGRAY; 194*c8dee2aaSAndroid Build Coastguard Worker SkPath fConcavePath; 195*c8dee2aaSAndroid Build Coastguard Worker SkPath fConvexPath; 196*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = GM; 197*c8dee2aaSAndroid Build Coastguard Worker }; 198*c8dee2aaSAndroid Build Coastguard Worker 199*c8dee2aaSAndroid Build Coastguard Worker ////////////////////////////////////////////////////////////////////////////// 200*c8dee2aaSAndroid Build Coastguard Worker 201*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new DstReadShuffle; ) 202*c8dee2aaSAndroid Build Coastguard Worker 203*c8dee2aaSAndroid Build Coastguard Worker } // namespace skiagm 204