xref: /aosp_15_r20/external/skia/gm/drawregionmodes.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2016 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBlurTypes.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageFilter.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMaskFilter.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPathEffect.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRegion.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTileMode.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkDashPathEffect.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkGradientShader.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkImageFilters.h"
25*c8dee2aaSAndroid Build Coastguard Worker 
26*c8dee2aaSAndroid Build Coastguard Worker class DrawRegionModesGM : public skiagm::GM {
27*c8dee2aaSAndroid Build Coastguard Worker public:
DrawRegionModesGM()28*c8dee2aaSAndroid Build Coastguard Worker     DrawRegionModesGM() {}
29*c8dee2aaSAndroid Build Coastguard Worker 
30*c8dee2aaSAndroid Build Coastguard Worker protected:
getName() const31*c8dee2aaSAndroid Build Coastguard Worker     SkString getName() const override { return SkString("drawregionmodes"); }
32*c8dee2aaSAndroid Build Coastguard Worker 
getISize()33*c8dee2aaSAndroid Build Coastguard Worker     SkISize getISize() override { return SkISize::Make(375, 500); }
34*c8dee2aaSAndroid Build Coastguard Worker 
onOnceBeforeDraw()35*c8dee2aaSAndroid Build Coastguard Worker     void onOnceBeforeDraw() override {
36*c8dee2aaSAndroid Build Coastguard Worker         fRegion.op({50,  50, 100, 100}, SkRegion::kUnion_Op);
37*c8dee2aaSAndroid Build Coastguard Worker         fRegion.op({50, 100, 150, 150}, SkRegion::kUnion_Op);
38*c8dee2aaSAndroid Build Coastguard Worker     }
39*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(SkCanvas * canvas)40*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(SkCanvas* canvas) override {
41*c8dee2aaSAndroid Build Coastguard Worker         canvas->clear(SK_ColorGREEN);
42*c8dee2aaSAndroid Build Coastguard Worker 
43*c8dee2aaSAndroid Build Coastguard Worker         SkPaint paint;
44*c8dee2aaSAndroid Build Coastguard Worker         paint.setStyle(SkPaint::kFill_Style);
45*c8dee2aaSAndroid Build Coastguard Worker         paint.setColor(SK_ColorRED);
46*c8dee2aaSAndroid Build Coastguard Worker         paint.setAntiAlias(true);
47*c8dee2aaSAndroid Build Coastguard Worker 
48*c8dee2aaSAndroid Build Coastguard Worker         canvas->save();
49*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(-50.0f, 75.0f);
50*c8dee2aaSAndroid Build Coastguard Worker         canvas->rotate(-45.0f);
51*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawRegion(fRegion, paint);
52*c8dee2aaSAndroid Build Coastguard Worker 
53*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(125.0f, 125.0f);
54*c8dee2aaSAndroid Build Coastguard Worker         paint.setImageFilter(SkImageFilters::Blur(5.0f, 5.0f, nullptr, nullptr));
55*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawRegion(fRegion, paint);
56*c8dee2aaSAndroid Build Coastguard Worker 
57*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(-125.0f, 125.0f);
58*c8dee2aaSAndroid Build Coastguard Worker         paint.setImageFilter(nullptr);
59*c8dee2aaSAndroid Build Coastguard Worker         paint.setMaskFilter(SkMaskFilter::MakeBlur(kNormal_SkBlurStyle, 5.0f));
60*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawRegion(fRegion, paint);
61*c8dee2aaSAndroid Build Coastguard Worker 
62*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(-125.0f, -125.0f);
63*c8dee2aaSAndroid Build Coastguard Worker         paint.setMaskFilter(nullptr);
64*c8dee2aaSAndroid Build Coastguard Worker         paint.setStyle(SkPaint::kStroke_Style);
65*c8dee2aaSAndroid Build Coastguard Worker         float intervals[] = { 5.0f, 5.0f };
66*c8dee2aaSAndroid Build Coastguard Worker         paint.setPathEffect(SkDashPathEffect::Make(intervals, 2, 2.5f));
67*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawRegion(fRegion, paint);
68*c8dee2aaSAndroid Build Coastguard Worker 
69*c8dee2aaSAndroid Build Coastguard Worker         canvas->restore();
70*c8dee2aaSAndroid Build Coastguard Worker 
71*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(100, 325);
72*c8dee2aaSAndroid Build Coastguard Worker         paint.setPathEffect(nullptr);
73*c8dee2aaSAndroid Build Coastguard Worker         paint.setStyle(SkPaint::kFill_Style);
74*c8dee2aaSAndroid Build Coastguard Worker         SkPoint points[] = { SkPoint::Make(50.0f, 50.0f), SkPoint::Make(150.0f, 150.0f) };
75*c8dee2aaSAndroid Build Coastguard Worker         SkColor colors[] = { SK_ColorBLUE, SK_ColorYELLOW };
76*c8dee2aaSAndroid Build Coastguard Worker         paint.setShader(SkGradientShader::MakeLinear(points, colors, nullptr, 2,
77*c8dee2aaSAndroid Build Coastguard Worker                                                      SkTileMode::kClamp));
78*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawRegion(fRegion, paint);
79*c8dee2aaSAndroid Build Coastguard Worker     }
80*c8dee2aaSAndroid Build Coastguard Worker 
81*c8dee2aaSAndroid Build Coastguard Worker private:
82*c8dee2aaSAndroid Build Coastguard Worker     SkRegion fRegion;
83*c8dee2aaSAndroid Build Coastguard Worker 
84*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = skiagm::GM;
85*c8dee2aaSAndroid Build Coastguard Worker };
86*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new DrawRegionModesGM; )
87