xref: /aosp_15_r20/external/skia/gm/drawregion.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2016 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRegion.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
15*c8dee2aaSAndroid Build Coastguard Worker 
16*c8dee2aaSAndroid Build Coastguard Worker /**
17*c8dee2aaSAndroid Build Coastguard Worker  *  This is very similar to the RectGrid macrobench in Android.
18*c8dee2aaSAndroid Build Coastguard Worker  */
19*c8dee2aaSAndroid Build Coastguard Worker class DrawRegionGM : public skiagm::GM {
20*c8dee2aaSAndroid Build Coastguard Worker public:
DrawRegionGM()21*c8dee2aaSAndroid Build Coastguard Worker     DrawRegionGM() {}
22*c8dee2aaSAndroid Build Coastguard Worker 
23*c8dee2aaSAndroid Build Coastguard Worker protected:
getName() const24*c8dee2aaSAndroid Build Coastguard Worker     SkString getName() const override { return SkString("drawregion"); }
25*c8dee2aaSAndroid Build Coastguard Worker 
getISize()26*c8dee2aaSAndroid Build Coastguard Worker     SkISize getISize() override { return SkISize::Make(500, 500); }
27*c8dee2aaSAndroid Build Coastguard Worker 
runAsBench() const28*c8dee2aaSAndroid Build Coastguard Worker     bool runAsBench() const override {
29*c8dee2aaSAndroid Build Coastguard Worker         return true;
30*c8dee2aaSAndroid Build Coastguard Worker     }
31*c8dee2aaSAndroid Build Coastguard Worker 
onOnceBeforeDraw()32*c8dee2aaSAndroid Build Coastguard Worker     void onOnceBeforeDraw() override {
33*c8dee2aaSAndroid Build Coastguard Worker         for (int x = 50; x < 250; x+=2) {
34*c8dee2aaSAndroid Build Coastguard Worker             for (int y = 50; y < 250; y+=2) {
35*c8dee2aaSAndroid Build Coastguard Worker                 fRegion.op({x, y, x + 1, y + 1}, SkRegion::kUnion_Op);
36*c8dee2aaSAndroid Build Coastguard Worker             }
37*c8dee2aaSAndroid Build Coastguard Worker         }
38*c8dee2aaSAndroid Build Coastguard Worker     }
39*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(SkCanvas * canvas)40*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(SkCanvas* canvas) override {
41*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(10, 10);
42*c8dee2aaSAndroid Build Coastguard Worker 
43*c8dee2aaSAndroid Build Coastguard Worker         SkPaint paint;
44*c8dee2aaSAndroid Build Coastguard Worker         paint.setStyle(SkPaint::kFill_Style);
45*c8dee2aaSAndroid Build Coastguard Worker         paint.setColor(0xFFFF00FF);
46*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawRect(SkRect::MakeLTRB(50.0f, 50.0f, 250.0f, 250.0f), paint);
47*c8dee2aaSAndroid Build Coastguard Worker 
48*c8dee2aaSAndroid Build Coastguard Worker         paint.setColor(0xFF00FFFF);
49*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawRegion(fRegion, paint);
50*c8dee2aaSAndroid Build Coastguard Worker     }
51*c8dee2aaSAndroid Build Coastguard Worker 
52*c8dee2aaSAndroid Build Coastguard Worker     SkRegion fRegion;
53*c8dee2aaSAndroid Build Coastguard Worker 
54*c8dee2aaSAndroid Build Coastguard Worker private:
55*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = skiagm::GM;
56*c8dee2aaSAndroid Build Coastguard Worker };
57*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new DrawRegionGM; )
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