1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2015 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImage.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTileMode.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkGradientShader.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkMathPriv.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkRandom.h"
28*c8dee2aaSAndroid Build Coastguard Worker #include "tools/GpuToolUtils.h"
29*c8dee2aaSAndroid Build Coastguard Worker #include "tools/ToolUtils.h"
30*c8dee2aaSAndroid Build Coastguard Worker
makebm(int w,int h)31*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkImage> makebm(int w, int h) {
32*c8dee2aaSAndroid Build Coastguard Worker SkImageInfo info = SkImageInfo::MakeN32Premul(w, h);
33*c8dee2aaSAndroid Build Coastguard Worker auto surface(SkSurfaces::Raster(info));
34*c8dee2aaSAndroid Build Coastguard Worker SkCanvas* canvas = surface->getCanvas();
35*c8dee2aaSAndroid Build Coastguard Worker
36*c8dee2aaSAndroid Build Coastguard Worker const SkScalar wScalar = SkIntToScalar(w);
37*c8dee2aaSAndroid Build Coastguard Worker const SkScalar hScalar = SkIntToScalar(h);
38*c8dee2aaSAndroid Build Coastguard Worker
39*c8dee2aaSAndroid Build Coastguard Worker const SkPoint pt = { wScalar / 2, hScalar / 2 };
40*c8dee2aaSAndroid Build Coastguard Worker
41*c8dee2aaSAndroid Build Coastguard Worker const SkScalar radius = 4 * std::max(wScalar, hScalar);
42*c8dee2aaSAndroid Build Coastguard Worker
43*c8dee2aaSAndroid Build Coastguard Worker constexpr SkColor colors[] = { SK_ColorRED, SK_ColorYELLOW,
44*c8dee2aaSAndroid Build Coastguard Worker SK_ColorGREEN, SK_ColorMAGENTA,
45*c8dee2aaSAndroid Build Coastguard Worker SK_ColorBLUE, SK_ColorCYAN,
46*c8dee2aaSAndroid Build Coastguard Worker SK_ColorRED};
47*c8dee2aaSAndroid Build Coastguard Worker
48*c8dee2aaSAndroid Build Coastguard Worker constexpr SkScalar pos[] = {0,
49*c8dee2aaSAndroid Build Coastguard Worker SK_Scalar1 / 6,
50*c8dee2aaSAndroid Build Coastguard Worker 2 * SK_Scalar1 / 6,
51*c8dee2aaSAndroid Build Coastguard Worker 3 * SK_Scalar1 / 6,
52*c8dee2aaSAndroid Build Coastguard Worker 4 * SK_Scalar1 / 6,
53*c8dee2aaSAndroid Build Coastguard Worker 5 * SK_Scalar1 / 6,
54*c8dee2aaSAndroid Build Coastguard Worker SK_Scalar1};
55*c8dee2aaSAndroid Build Coastguard Worker
56*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(std::size(colors) == std::size(pos));
57*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
58*c8dee2aaSAndroid Build Coastguard Worker SkRect rect = SkRect::MakeWH(wScalar, hScalar);
59*c8dee2aaSAndroid Build Coastguard Worker SkMatrix mat = SkMatrix::I();
60*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < 4; ++i) {
61*c8dee2aaSAndroid Build Coastguard Worker paint.setShader(SkGradientShader::MakeRadial(
62*c8dee2aaSAndroid Build Coastguard Worker pt, radius,
63*c8dee2aaSAndroid Build Coastguard Worker colors, pos,
64*c8dee2aaSAndroid Build Coastguard Worker std::size(colors),
65*c8dee2aaSAndroid Build Coastguard Worker SkTileMode::kRepeat,
66*c8dee2aaSAndroid Build Coastguard Worker 0, &mat));
67*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(rect, paint);
68*c8dee2aaSAndroid Build Coastguard Worker rect.inset(wScalar / 8, hScalar / 8);
69*c8dee2aaSAndroid Build Coastguard Worker mat.postScale(SK_Scalar1 / 4, SK_Scalar1 / 4);
70*c8dee2aaSAndroid Build Coastguard Worker }
71*c8dee2aaSAndroid Build Coastguard Worker return surface->makeImageSnapshot();
72*c8dee2aaSAndroid Build Coastguard Worker }
73*c8dee2aaSAndroid Build Coastguard Worker
74*c8dee2aaSAndroid Build Coastguard Worker constexpr int gSize = 1024;
75*c8dee2aaSAndroid Build Coastguard Worker constexpr int gSurfaceSize = 2048;
76*c8dee2aaSAndroid Build Coastguard Worker
77*c8dee2aaSAndroid Build Coastguard Worker // This GM calls drawImageRect several times using the same texture. This is intended to exercise
78*c8dee2aaSAndroid Build Coastguard Worker // combining GrDrawOps during these calls.
79*c8dee2aaSAndroid Build Coastguard Worker class DrawMiniBitmapRectGM : public skiagm::GM {
80*c8dee2aaSAndroid Build Coastguard Worker public:
DrawMiniBitmapRectGM(bool antiAlias)81*c8dee2aaSAndroid Build Coastguard Worker DrawMiniBitmapRectGM(bool antiAlias) : fAA(antiAlias) {
82*c8dee2aaSAndroid Build Coastguard Worker fName.set("drawminibitmaprect");
83*c8dee2aaSAndroid Build Coastguard Worker if (fAA) {
84*c8dee2aaSAndroid Build Coastguard Worker fName.appendf("_aa");
85*c8dee2aaSAndroid Build Coastguard Worker }
86*c8dee2aaSAndroid Build Coastguard Worker }
87*c8dee2aaSAndroid Build Coastguard Worker
88*c8dee2aaSAndroid Build Coastguard Worker protected:
getName() const89*c8dee2aaSAndroid Build Coastguard Worker SkString getName() const override { return fName; }
90*c8dee2aaSAndroid Build Coastguard Worker
getISize()91*c8dee2aaSAndroid Build Coastguard Worker SkISize getISize() override { return SkISize::Make(gSize, gSize); }
92*c8dee2aaSAndroid Build Coastguard Worker
onDraw(SkCanvas * canvas)93*c8dee2aaSAndroid Build Coastguard Worker void onDraw(SkCanvas* canvas) override {
94*c8dee2aaSAndroid Build Coastguard Worker if (nullptr == fImage) {
95*c8dee2aaSAndroid Build Coastguard Worker fImage = ToolUtils::MakeTextureImage(canvas, makebm(gSurfaceSize, gSurfaceSize));
96*c8dee2aaSAndroid Build Coastguard Worker }
97*c8dee2aaSAndroid Build Coastguard Worker
98*c8dee2aaSAndroid Build Coastguard Worker const SkRect dstRect = { 0, 0, SkIntToScalar(64), SkIntToScalar(64)};
99*c8dee2aaSAndroid Build Coastguard Worker const int kMaxSrcRectSize = 1 << (SkNextLog2(gSurfaceSize) + 2);
100*c8dee2aaSAndroid Build Coastguard Worker
101*c8dee2aaSAndroid Build Coastguard Worker constexpr int kPadX = 30;
102*c8dee2aaSAndroid Build Coastguard Worker constexpr int kPadY = 40;
103*c8dee2aaSAndroid Build Coastguard Worker
104*c8dee2aaSAndroid Build Coastguard Worker int rowCount = 0;
105*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(SkIntToScalar(kPadX), SkIntToScalar(kPadY));
106*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
107*c8dee2aaSAndroid Build Coastguard Worker SkRandom random;
108*c8dee2aaSAndroid Build Coastguard Worker
109*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
110*c8dee2aaSAndroid Build Coastguard Worker paint.setAntiAlias(fAA);
111*c8dee2aaSAndroid Build Coastguard Worker for (int w = 1; w <= kMaxSrcRectSize; w *= 3) {
112*c8dee2aaSAndroid Build Coastguard Worker for (int h = 1; h <= kMaxSrcRectSize; h *= 3) {
113*c8dee2aaSAndroid Build Coastguard Worker
114*c8dee2aaSAndroid Build Coastguard Worker const SkIRect srcRect =
115*c8dee2aaSAndroid Build Coastguard Worker SkIRect::MakeXYWH((gSurfaceSize - w) / 2, (gSurfaceSize - h) / 2, w, h);
116*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
117*c8dee2aaSAndroid Build Coastguard Worker switch (random.nextU() % 3) {
118*c8dee2aaSAndroid Build Coastguard Worker case 0:
119*c8dee2aaSAndroid Build Coastguard Worker canvas->rotate(random.nextF() * 10.f);
120*c8dee2aaSAndroid Build Coastguard Worker break;
121*c8dee2aaSAndroid Build Coastguard Worker case 1:
122*c8dee2aaSAndroid Build Coastguard Worker canvas->rotate(-random.nextF() * 10.f);
123*c8dee2aaSAndroid Build Coastguard Worker break;
124*c8dee2aaSAndroid Build Coastguard Worker case 2:
125*c8dee2aaSAndroid Build Coastguard Worker // rect stays rect
126*c8dee2aaSAndroid Build Coastguard Worker break;
127*c8dee2aaSAndroid Build Coastguard Worker }
128*c8dee2aaSAndroid Build Coastguard Worker canvas->drawImageRect(fImage.get(), SkRect::Make(srcRect), dstRect,
129*c8dee2aaSAndroid Build Coastguard Worker SkSamplingOptions(), &paint,
130*c8dee2aaSAndroid Build Coastguard Worker SkCanvas::kFast_SrcRectConstraint);
131*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
132*c8dee2aaSAndroid Build Coastguard Worker
133*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(dstRect.width() + SK_Scalar1 * kPadX, 0);
134*c8dee2aaSAndroid Build Coastguard Worker ++rowCount;
135*c8dee2aaSAndroid Build Coastguard Worker if ((dstRect.width() + 2 * kPadX) * rowCount > gSize) {
136*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
137*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0, dstRect.height() + SK_Scalar1 * kPadY);
138*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
139*c8dee2aaSAndroid Build Coastguard Worker rowCount = 0;
140*c8dee2aaSAndroid Build Coastguard Worker }
141*c8dee2aaSAndroid Build Coastguard Worker }
142*c8dee2aaSAndroid Build Coastguard Worker }
143*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
144*c8dee2aaSAndroid Build Coastguard Worker }
145*c8dee2aaSAndroid Build Coastguard Worker
146*c8dee2aaSAndroid Build Coastguard Worker private:
147*c8dee2aaSAndroid Build Coastguard Worker bool fAA;
148*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImage> fImage;
149*c8dee2aaSAndroid Build Coastguard Worker SkString fName;
150*c8dee2aaSAndroid Build Coastguard Worker
151*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = skiagm::GM;
152*c8dee2aaSAndroid Build Coastguard Worker };
153*c8dee2aaSAndroid Build Coastguard Worker
154*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new DrawMiniBitmapRectGM(true); )
155*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new DrawMiniBitmapRectGM(false); )
156