1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2015 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBlendMode.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorFilter.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFont.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFontMgr.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFontTypes.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImage.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPath.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPathMeasure.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRSXform.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
28*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkStream.h"
29*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
30*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h"
31*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTextBlob.h"
32*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTileMode.h"
33*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypeface.h"
34*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
35*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkVertices.h"
36*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkGradientShader.h"
37*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTemplates.h"
38*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkAutoMalloc.h"
39*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkFontPriv.h"
40*c8dee2aaSAndroid Build Coastguard Worker #include "tools/DecodeUtils.h"
41*c8dee2aaSAndroid Build Coastguard Worker #include "tools/Resources.h"
42*c8dee2aaSAndroid Build Coastguard Worker #include "tools/ToolUtils.h"
43*c8dee2aaSAndroid Build Coastguard Worker #include "tools/fonts/FontToolUtils.h"
44*c8dee2aaSAndroid Build Coastguard Worker
45*c8dee2aaSAndroid Build Coastguard Worker #include <initializer_list>
46*c8dee2aaSAndroid Build Coastguard Worker
47*c8dee2aaSAndroid Build Coastguard Worker using namespace skia_private;
48*c8dee2aaSAndroid Build Coastguard Worker
49*c8dee2aaSAndroid Build Coastguard Worker class DrawAtlasGM : public skiagm::GM {
MakeAtlas(SkCanvas * caller,const SkRect & target)50*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkImage> MakeAtlas(SkCanvas* caller, const SkRect& target) {
51*c8dee2aaSAndroid Build Coastguard Worker SkImageInfo info = SkImageInfo::MakeN32Premul(100, 100);
52*c8dee2aaSAndroid Build Coastguard Worker auto surface(ToolUtils::makeSurface(caller, info));
53*c8dee2aaSAndroid Build Coastguard Worker SkCanvas* canvas = surface->getCanvas();
54*c8dee2aaSAndroid Build Coastguard Worker // draw red everywhere, but we don't expect to see it in the draw, testing the notion
55*c8dee2aaSAndroid Build Coastguard Worker // that drawAtlas draws a subset-region of the atlas.
56*c8dee2aaSAndroid Build Coastguard Worker canvas->clear(SK_ColorRED);
57*c8dee2aaSAndroid Build Coastguard Worker
58*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
59*c8dee2aaSAndroid Build Coastguard Worker paint.setBlendMode(SkBlendMode::kClear);
60*c8dee2aaSAndroid Build Coastguard Worker SkRect r(target);
61*c8dee2aaSAndroid Build Coastguard Worker r.inset(-1, -1);
62*c8dee2aaSAndroid Build Coastguard Worker // zero out a place (with a 1-pixel border) to land our drawing.
63*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(r, paint);
64*c8dee2aaSAndroid Build Coastguard Worker paint.setBlendMode(SkBlendMode::kSrcOver);
65*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(SK_ColorBLUE);
66*c8dee2aaSAndroid Build Coastguard Worker paint.setAntiAlias(true);
67*c8dee2aaSAndroid Build Coastguard Worker canvas->drawOval(target, paint);
68*c8dee2aaSAndroid Build Coastguard Worker return surface->makeImageSnapshot();
69*c8dee2aaSAndroid Build Coastguard Worker }
70*c8dee2aaSAndroid Build Coastguard Worker
71*c8dee2aaSAndroid Build Coastguard Worker public:
DrawAtlasGM()72*c8dee2aaSAndroid Build Coastguard Worker DrawAtlasGM() {}
73*c8dee2aaSAndroid Build Coastguard Worker
74*c8dee2aaSAndroid Build Coastguard Worker protected:
getName() const75*c8dee2aaSAndroid Build Coastguard Worker SkString getName() const override { return SkString("draw-atlas"); }
76*c8dee2aaSAndroid Build Coastguard Worker
getISize()77*c8dee2aaSAndroid Build Coastguard Worker SkISize getISize() override { return SkISize::Make(640, 480); }
78*c8dee2aaSAndroid Build Coastguard Worker
onDraw(SkCanvas * canvas)79*c8dee2aaSAndroid Build Coastguard Worker void onDraw(SkCanvas* canvas) override {
80*c8dee2aaSAndroid Build Coastguard Worker const SkRect target = { 50, 50, 80, 90 };
81*c8dee2aaSAndroid Build Coastguard Worker auto atlas = MakeAtlas(canvas, target);
82*c8dee2aaSAndroid Build Coastguard Worker
83*c8dee2aaSAndroid Build Coastguard Worker const struct {
84*c8dee2aaSAndroid Build Coastguard Worker SkScalar fScale;
85*c8dee2aaSAndroid Build Coastguard Worker SkScalar fDegrees;
86*c8dee2aaSAndroid Build Coastguard Worker SkScalar fTx;
87*c8dee2aaSAndroid Build Coastguard Worker SkScalar fTy;
88*c8dee2aaSAndroid Build Coastguard Worker
89*c8dee2aaSAndroid Build Coastguard Worker void apply(SkRSXform* xform) const {
90*c8dee2aaSAndroid Build Coastguard Worker const SkScalar rad = SkDegreesToRadians(fDegrees);
91*c8dee2aaSAndroid Build Coastguard Worker xform->fSCos = fScale * SkScalarCos(rad);
92*c8dee2aaSAndroid Build Coastguard Worker xform->fSSin = fScale * SkScalarSin(rad);
93*c8dee2aaSAndroid Build Coastguard Worker xform->fTx = fTx;
94*c8dee2aaSAndroid Build Coastguard Worker xform->fTy = fTy;
95*c8dee2aaSAndroid Build Coastguard Worker }
96*c8dee2aaSAndroid Build Coastguard Worker } rec[] = {
97*c8dee2aaSAndroid Build Coastguard Worker { 1, 0, 10, 10 }, // just translate
98*c8dee2aaSAndroid Build Coastguard Worker { 2, 0, 110, 10 }, // scale + translate
99*c8dee2aaSAndroid Build Coastguard Worker { 1, 30, 210, 10 }, // rotate + translate
100*c8dee2aaSAndroid Build Coastguard Worker { 2, -30, 310, 30 }, // scale + rotate + translate
101*c8dee2aaSAndroid Build Coastguard Worker };
102*c8dee2aaSAndroid Build Coastguard Worker
103*c8dee2aaSAndroid Build Coastguard Worker const int N = std::size(rec);
104*c8dee2aaSAndroid Build Coastguard Worker SkRSXform xform[N];
105*c8dee2aaSAndroid Build Coastguard Worker SkRect tex[N];
106*c8dee2aaSAndroid Build Coastguard Worker SkColor colors[N];
107*c8dee2aaSAndroid Build Coastguard Worker
108*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < N; ++i) {
109*c8dee2aaSAndroid Build Coastguard Worker rec[i].apply(&xform[i]);
110*c8dee2aaSAndroid Build Coastguard Worker tex[i] = target;
111*c8dee2aaSAndroid Build Coastguard Worker colors[i] = 0x80FF0000 + (i * 40 * 256);
112*c8dee2aaSAndroid Build Coastguard Worker }
113*c8dee2aaSAndroid Build Coastguard Worker
114*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
115*c8dee2aaSAndroid Build Coastguard Worker paint.setAntiAlias(true);
116*c8dee2aaSAndroid Build Coastguard Worker SkSamplingOptions sampling(SkFilterMode::kLinear);
117*c8dee2aaSAndroid Build Coastguard Worker
118*c8dee2aaSAndroid Build Coastguard Worker canvas->drawAtlas(atlas.get(), xform, tex, nullptr, N, SkBlendMode::kDst,
119*c8dee2aaSAndroid Build Coastguard Worker sampling, nullptr, &paint);
120*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0, 100);
121*c8dee2aaSAndroid Build Coastguard Worker canvas->drawAtlas(atlas.get(), xform, tex, colors, N, SkBlendMode::kSrcIn,
122*c8dee2aaSAndroid Build Coastguard Worker sampling, nullptr, &paint);
123*c8dee2aaSAndroid Build Coastguard Worker }
124*c8dee2aaSAndroid Build Coastguard Worker
125*c8dee2aaSAndroid Build Coastguard Worker private:
126*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = GM;
127*c8dee2aaSAndroid Build Coastguard Worker };
DEF_GM(return new DrawAtlasGM;)128*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new DrawAtlasGM; )
129*c8dee2aaSAndroid Build Coastguard Worker
130*c8dee2aaSAndroid Build Coastguard Worker ///////////////////////////////////////////////////////////////////////////////////////////////////
131*c8dee2aaSAndroid Build Coastguard Worker
132*c8dee2aaSAndroid Build Coastguard Worker static void draw_text_on_path(SkCanvas* canvas, const void* text, size_t length,
133*c8dee2aaSAndroid Build Coastguard Worker const SkPoint xy[], const SkPath& path, const SkFont& font, const SkPaint& paint,
134*c8dee2aaSAndroid Build Coastguard Worker float baseline_offset) {
135*c8dee2aaSAndroid Build Coastguard Worker SkPathMeasure meas(path, false);
136*c8dee2aaSAndroid Build Coastguard Worker
137*c8dee2aaSAndroid Build Coastguard Worker int count = font.countText(text, length, SkTextEncoding::kUTF8);
138*c8dee2aaSAndroid Build Coastguard Worker size_t size = count * (sizeof(SkRSXform) + sizeof(SkScalar));
139*c8dee2aaSAndroid Build Coastguard Worker SkAutoSMalloc<512> storage(size);
140*c8dee2aaSAndroid Build Coastguard Worker SkRSXform* xform = (SkRSXform*)storage.get();
141*c8dee2aaSAndroid Build Coastguard Worker SkScalar* widths = (SkScalar*)(xform + count);
142*c8dee2aaSAndroid Build Coastguard Worker
143*c8dee2aaSAndroid Build Coastguard Worker // Compute a conservative bounds so we can cull the draw
144*c8dee2aaSAndroid Build Coastguard Worker const SkRect fontb = SkFontPriv::GetFontBounds(font);
145*c8dee2aaSAndroid Build Coastguard Worker const SkScalar max = std::max(std::max(SkScalarAbs(fontb.fLeft), SkScalarAbs(fontb.fRight)),
146*c8dee2aaSAndroid Build Coastguard Worker std::max(SkScalarAbs(fontb.fTop), SkScalarAbs(fontb.fBottom)));
147*c8dee2aaSAndroid Build Coastguard Worker const SkRect bounds = path.getBounds().makeOutset(max, max);
148*c8dee2aaSAndroid Build Coastguard Worker
149*c8dee2aaSAndroid Build Coastguard Worker AutoTArray<SkGlyphID> glyphs(count);
150*c8dee2aaSAndroid Build Coastguard Worker font.textToGlyphs(text, length, SkTextEncoding::kUTF8, glyphs.get(), count);
151*c8dee2aaSAndroid Build Coastguard Worker font.getWidths(glyphs.get(), count, widths);
152*c8dee2aaSAndroid Build Coastguard Worker
153*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < count; ++i) {
154*c8dee2aaSAndroid Build Coastguard Worker // we want to position each character on the center of its advance
155*c8dee2aaSAndroid Build Coastguard Worker const SkScalar offset = SkScalarHalf(widths[i]);
156*c8dee2aaSAndroid Build Coastguard Worker SkPoint pos;
157*c8dee2aaSAndroid Build Coastguard Worker SkVector tan;
158*c8dee2aaSAndroid Build Coastguard Worker if (!meas.getPosTan(xy[i].x() + offset, &pos, &tan)) {
159*c8dee2aaSAndroid Build Coastguard Worker pos = xy[i];
160*c8dee2aaSAndroid Build Coastguard Worker tan.set(1, 0);
161*c8dee2aaSAndroid Build Coastguard Worker }
162*c8dee2aaSAndroid Build Coastguard Worker pos += SkVector::Make(-tan.fY, tan.fX) * baseline_offset;
163*c8dee2aaSAndroid Build Coastguard Worker
164*c8dee2aaSAndroid Build Coastguard Worker xform[i].fSCos = tan.x();
165*c8dee2aaSAndroid Build Coastguard Worker xform[i].fSSin = tan.y();
166*c8dee2aaSAndroid Build Coastguard Worker xform[i].fTx = pos.x() - tan.y() * xy[i].y() - tan.x() * offset;
167*c8dee2aaSAndroid Build Coastguard Worker xform[i].fTy = pos.y() + tan.x() * xy[i].y() - tan.y() * offset;
168*c8dee2aaSAndroid Build Coastguard Worker }
169*c8dee2aaSAndroid Build Coastguard Worker
170*c8dee2aaSAndroid Build Coastguard Worker canvas->drawTextBlob(SkTextBlob::MakeFromRSXform(glyphs.get(), count * sizeof(SkGlyphID),
171*c8dee2aaSAndroid Build Coastguard Worker &xform[0], font, SkTextEncoding::kGlyphID),
172*c8dee2aaSAndroid Build Coastguard Worker 0, 0, paint);
173*c8dee2aaSAndroid Build Coastguard Worker
174*c8dee2aaSAndroid Build Coastguard Worker if (true) {
175*c8dee2aaSAndroid Build Coastguard Worker SkPaint p;
176*c8dee2aaSAndroid Build Coastguard Worker p.setStyle(SkPaint::kStroke_Style);
177*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(bounds, p);
178*c8dee2aaSAndroid Build Coastguard Worker }
179*c8dee2aaSAndroid Build Coastguard Worker }
180*c8dee2aaSAndroid Build Coastguard Worker
make_shader()181*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkShader> make_shader() {
182*c8dee2aaSAndroid Build Coastguard Worker SkPoint pts[2] = {{0, 0}, {220, 0}};
183*c8dee2aaSAndroid Build Coastguard Worker SkColor colors[2] = {SK_ColorRED, SK_ColorBLUE};
184*c8dee2aaSAndroid Build Coastguard Worker return SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkTileMode::kMirror);
185*c8dee2aaSAndroid Build Coastguard Worker }
186*c8dee2aaSAndroid Build Coastguard Worker
drawTextPath(SkCanvas * canvas,bool doStroke)187*c8dee2aaSAndroid Build Coastguard Worker static void drawTextPath(SkCanvas* canvas, bool doStroke) {
188*c8dee2aaSAndroid Build Coastguard Worker const char text0[] = "ABCDFGHJKLMNOPQRSTUVWXYZ";
189*c8dee2aaSAndroid Build Coastguard Worker const int N = sizeof(text0) - 1;
190*c8dee2aaSAndroid Build Coastguard Worker SkPoint pos[N];
191*c8dee2aaSAndroid Build Coastguard Worker
192*c8dee2aaSAndroid Build Coastguard Worker SkFont font = ToolUtils::DefaultPortableFont();
193*c8dee2aaSAndroid Build Coastguard Worker font.setSize(100);
194*c8dee2aaSAndroid Build Coastguard Worker
195*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
196*c8dee2aaSAndroid Build Coastguard Worker paint.setShader(make_shader());
197*c8dee2aaSAndroid Build Coastguard Worker paint.setAntiAlias(true);
198*c8dee2aaSAndroid Build Coastguard Worker if (doStroke) {
199*c8dee2aaSAndroid Build Coastguard Worker paint.setStyle(SkPaint::kStroke_Style);
200*c8dee2aaSAndroid Build Coastguard Worker paint.setStrokeWidth(2.25f);
201*c8dee2aaSAndroid Build Coastguard Worker paint.setStrokeJoin(SkPaint::kRound_Join);
202*c8dee2aaSAndroid Build Coastguard Worker }
203*c8dee2aaSAndroid Build Coastguard Worker
204*c8dee2aaSAndroid Build Coastguard Worker SkScalar x = 0;
205*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < N; ++i) {
206*c8dee2aaSAndroid Build Coastguard Worker pos[i].set(x, 0);
207*c8dee2aaSAndroid Build Coastguard Worker x += font.measureText(&text0[i], 1, SkTextEncoding::kUTF8, nullptr, &paint);
208*c8dee2aaSAndroid Build Coastguard Worker }
209*c8dee2aaSAndroid Build Coastguard Worker
210*c8dee2aaSAndroid Build Coastguard Worker SkPath path;
211*c8dee2aaSAndroid Build Coastguard Worker const float baseline_offset = -5;
212*c8dee2aaSAndroid Build Coastguard Worker
213*c8dee2aaSAndroid Build Coastguard Worker const SkPathDirection dirs[] = {
214*c8dee2aaSAndroid Build Coastguard Worker SkPathDirection::kCW, SkPathDirection::kCCW,
215*c8dee2aaSAndroid Build Coastguard Worker };
216*c8dee2aaSAndroid Build Coastguard Worker for (auto d : dirs) {
217*c8dee2aaSAndroid Build Coastguard Worker path.reset();
218*c8dee2aaSAndroid Build Coastguard Worker path.addOval(SkRect::MakeXYWH(160, 160, 540, 540), d);
219*c8dee2aaSAndroid Build Coastguard Worker draw_text_on_path(canvas, text0, N, pos, path, font, paint, baseline_offset);
220*c8dee2aaSAndroid Build Coastguard Worker }
221*c8dee2aaSAndroid Build Coastguard Worker
222*c8dee2aaSAndroid Build Coastguard Worker paint.reset();
223*c8dee2aaSAndroid Build Coastguard Worker paint.setStyle(SkPaint::kStroke_Style);
224*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPath(path, paint);
225*c8dee2aaSAndroid Build Coastguard Worker }
226*c8dee2aaSAndroid Build Coastguard Worker
227*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(drawTextRSXform, canvas, 430, 860) {
228*c8dee2aaSAndroid Build Coastguard Worker canvas->scale(0.5f, 0.5f);
229*c8dee2aaSAndroid Build Coastguard Worker const bool doStroke[] = { false, true };
230*c8dee2aaSAndroid Build Coastguard Worker for (auto st : doStroke) {
231*c8dee2aaSAndroid Build Coastguard Worker drawTextPath(canvas, st);
232*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0, 860);
233*c8dee2aaSAndroid Build Coastguard Worker }
234*c8dee2aaSAndroid Build Coastguard Worker }
235*c8dee2aaSAndroid Build Coastguard Worker
236*c8dee2aaSAndroid Build Coastguard Worker // Exercise xform blob and its bounds
237*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(blob_rsxform, canvas, 500, 100) {
238*c8dee2aaSAndroid Build Coastguard Worker SkFont font = ToolUtils::DefaultPortableFont();
239*c8dee2aaSAndroid Build Coastguard Worker font.setSize(50);
240*c8dee2aaSAndroid Build Coastguard Worker
241*c8dee2aaSAndroid Build Coastguard Worker const char text[] = "CrazyXform";
242*c8dee2aaSAndroid Build Coastguard Worker constexpr size_t len = sizeof(text) - 1;
243*c8dee2aaSAndroid Build Coastguard Worker
244*c8dee2aaSAndroid Build Coastguard Worker SkRSXform xforms[len];
245*c8dee2aaSAndroid Build Coastguard Worker SkScalar scale = 1;
246*c8dee2aaSAndroid Build Coastguard Worker SkScalar x = 0, y = 0;
247*c8dee2aaSAndroid Build Coastguard Worker for (size_t i = 0; i < len; ++i) {
248*c8dee2aaSAndroid Build Coastguard Worker scale = SkScalarSin(i * SK_ScalarPI / (len-1)) * 0.75f + 0.5f;
249*c8dee2aaSAndroid Build Coastguard Worker xforms[i] = SkRSXform::Make(scale, 0, x, y);
250*c8dee2aaSAndroid Build Coastguard Worker x += 50 * scale;
251*c8dee2aaSAndroid Build Coastguard Worker }
252*c8dee2aaSAndroid Build Coastguard Worker
253*c8dee2aaSAndroid Build Coastguard Worker auto blob = SkTextBlob::MakeFromRSXform(text, len, xforms, font);
254*c8dee2aaSAndroid Build Coastguard Worker
255*c8dee2aaSAndroid Build Coastguard Worker SkPoint offset = { 20, 70 };
256*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
257*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(0xFFCCCCCC);
258*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(blob->bounds().makeOffset(offset.fX, offset.fY), paint);
259*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(SK_ColorBLACK);
260*c8dee2aaSAndroid Build Coastguard Worker canvas->drawTextBlob(blob, offset.fX, offset.fY, paint);
261*c8dee2aaSAndroid Build Coastguard Worker }
262*c8dee2aaSAndroid Build Coastguard Worker
263*c8dee2aaSAndroid Build Coastguard Worker // Exercise xform blob and its tight bounds
264*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(blob_rsxform_distortable, canvas, 500, 100) {
265*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkTypeface> typeface;
266*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<SkStreamAsset> distortable(GetResourceAsStream("fonts/Distortable.ttf"));
267*c8dee2aaSAndroid Build Coastguard Worker if (distortable) {
268*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkFontMgr> fm = ToolUtils::TestFontMgr();
269*c8dee2aaSAndroid Build Coastguard Worker const SkFontArguments::VariationPosition::Coordinate position[] = {
270*c8dee2aaSAndroid Build Coastguard Worker { SkSetFourByteTag('w','g','h','t'), 1.618033988749895f }
271*c8dee2aaSAndroid Build Coastguard Worker };
272*c8dee2aaSAndroid Build Coastguard Worker SkFontArguments params;
273*c8dee2aaSAndroid Build Coastguard Worker params.setVariationDesignPosition({position, std::size(position)});
274*c8dee2aaSAndroid Build Coastguard Worker typeface = fm->makeFromStream(std::move(distortable), params);
275*c8dee2aaSAndroid Build Coastguard Worker }
276*c8dee2aaSAndroid Build Coastguard Worker if (!typeface) {
277*c8dee2aaSAndroid Build Coastguard Worker typeface = ToolUtils::DefaultPortableTypeface();
278*c8dee2aaSAndroid Build Coastguard Worker }
279*c8dee2aaSAndroid Build Coastguard Worker
280*c8dee2aaSAndroid Build Coastguard Worker SkFont font(typeface, 50);
281*c8dee2aaSAndroid Build Coastguard Worker
282*c8dee2aaSAndroid Build Coastguard Worker const char text[] = "abcabcabc";
283*c8dee2aaSAndroid Build Coastguard Worker constexpr size_t len = sizeof(text) - 1;
284*c8dee2aaSAndroid Build Coastguard Worker
285*c8dee2aaSAndroid Build Coastguard Worker SkRSXform xforms[len];
286*c8dee2aaSAndroid Build Coastguard Worker SkScalar scale = 1;
287*c8dee2aaSAndroid Build Coastguard Worker SkScalar x = 0, y = 0;
288*c8dee2aaSAndroid Build Coastguard Worker for (size_t i = 0; i < len; ++i) {
289*c8dee2aaSAndroid Build Coastguard Worker scale = SkScalarSin(i * SK_ScalarPI / (len-1)) * 0.75f + 0.5f;
290*c8dee2aaSAndroid Build Coastguard Worker xforms[i] = SkRSXform::Make(scale, 0, x, y);
291*c8dee2aaSAndroid Build Coastguard Worker x += 50 * scale;
292*c8dee2aaSAndroid Build Coastguard Worker }
293*c8dee2aaSAndroid Build Coastguard Worker
294*c8dee2aaSAndroid Build Coastguard Worker auto blob = SkTextBlob::MakeFromRSXform(text, len, xforms, font);
295*c8dee2aaSAndroid Build Coastguard Worker
296*c8dee2aaSAndroid Build Coastguard Worker SkPoint offset = { 20, 70 };
297*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
298*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(0xFFCCCCCC);
299*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(blob->bounds().makeOffset(offset.fX, offset.fY), paint);
300*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(SK_ColorBLACK);
301*c8dee2aaSAndroid Build Coastguard Worker canvas->drawTextBlob(blob, offset.fX, offset.fY, paint);
302*c8dee2aaSAndroid Build Coastguard Worker }
303*c8dee2aaSAndroid Build Coastguard Worker
make_vertices(sk_sp<SkImage> image,const SkRect & r,SkColor color)304*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkVertices> make_vertices(sk_sp<SkImage> image, const SkRect& r,
305*c8dee2aaSAndroid Build Coastguard Worker SkColor color) {
306*c8dee2aaSAndroid Build Coastguard Worker SkPoint pos[4];
307*c8dee2aaSAndroid Build Coastguard Worker r.toQuad(pos);
308*c8dee2aaSAndroid Build Coastguard Worker SkColor colors[4] = { color, color, color, color };
309*c8dee2aaSAndroid Build Coastguard Worker return SkVertices::MakeCopy(SkVertices::kTriangleFan_VertexMode, 4,
310*c8dee2aaSAndroid Build Coastguard Worker pos, pos, colors);
311*c8dee2aaSAndroid Build Coastguard Worker }
312*c8dee2aaSAndroid Build Coastguard Worker
313*c8dee2aaSAndroid Build Coastguard Worker /*
314*c8dee2aaSAndroid Build Coastguard Worker * drawAtlas and drawVertices have several things in common:
315*c8dee2aaSAndroid Build Coastguard Worker * - can create compound "shaders", combining texture and colors
316*c8dee2aaSAndroid Build Coastguard Worker * - these are combined via an explicit blendmode
317*c8dee2aaSAndroid Build Coastguard Worker * - like drawImage, they only respect parts of the paint
318*c8dee2aaSAndroid Build Coastguard Worker * - colorfilter, imagefilter, blendmode, alpha
319*c8dee2aaSAndroid Build Coastguard Worker *
320*c8dee2aaSAndroid Build Coastguard Worker * This GM produces a series of pairs of images (atlas | vertices).
321*c8dee2aaSAndroid Build Coastguard Worker * Each pair should look the same, and each set shows a different combination
322*c8dee2aaSAndroid Build Coastguard Worker * of alpha | colorFilter | mode
323*c8dee2aaSAndroid Build Coastguard Worker */
324*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(compare_atlas_vertices, canvas, 560, 585) {
325*c8dee2aaSAndroid Build Coastguard Worker const SkRect tex = SkRect::MakeWH(128, 128);
326*c8dee2aaSAndroid Build Coastguard Worker const SkRSXform xform = SkRSXform::Make(1, 0, 0, 0);
327*c8dee2aaSAndroid Build Coastguard Worker const SkColor color = 0x884488CC;
328*c8dee2aaSAndroid Build Coastguard Worker
329*c8dee2aaSAndroid Build Coastguard Worker auto image = ToolUtils::GetResourceAsImage("images/mandrill_128.png");
330*c8dee2aaSAndroid Build Coastguard Worker auto verts = make_vertices(image, tex, color);
331*c8dee2aaSAndroid Build Coastguard Worker const sk_sp<SkColorFilter> filters[] = {
332*c8dee2aaSAndroid Build Coastguard Worker nullptr,
333*c8dee2aaSAndroid Build Coastguard Worker SkColorFilters::Blend(0xFF00FF88, SkBlendMode::kModulate),
334*c8dee2aaSAndroid Build Coastguard Worker };
335*c8dee2aaSAndroid Build Coastguard Worker const SkBlendMode modes[] = {
336*c8dee2aaSAndroid Build Coastguard Worker SkBlendMode::kSrcOver,
337*c8dee2aaSAndroid Build Coastguard Worker SkBlendMode::kPlus,
338*c8dee2aaSAndroid Build Coastguard Worker };
339*c8dee2aaSAndroid Build Coastguard Worker
340*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(10, 10);
341*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
342*c8dee2aaSAndroid Build Coastguard Worker for (SkBlendMode mode : modes) {
343*c8dee2aaSAndroid Build Coastguard Worker for (float alpha : { 1.0f, 0.5f }) {
344*c8dee2aaSAndroid Build Coastguard Worker paint.setAlphaf(alpha);
345*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
346*c8dee2aaSAndroid Build Coastguard Worker for (const sk_sp<SkColorFilter>& cf : filters) {
347*c8dee2aaSAndroid Build Coastguard Worker paint.setColorFilter(cf);
348*c8dee2aaSAndroid Build Coastguard Worker canvas->drawAtlas(image.get(), &xform, &tex, &color, 1, mode,
349*c8dee2aaSAndroid Build Coastguard Worker SkSamplingOptions(), &tex, &paint);
350*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(128, 0);
351*c8dee2aaSAndroid Build Coastguard Worker paint.setShader(image->makeShader(SkSamplingOptions()));
352*c8dee2aaSAndroid Build Coastguard Worker canvas->drawVertices(verts, mode, paint);
353*c8dee2aaSAndroid Build Coastguard Worker paint.setShader(nullptr);
354*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(145, 0);
355*c8dee2aaSAndroid Build Coastguard Worker }
356*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
357*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0, 145);
358*c8dee2aaSAndroid Build Coastguard Worker }
359*c8dee2aaSAndroid Build Coastguard Worker }
360*c8dee2aaSAndroid Build Coastguard Worker }
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