xref: /aosp_15_r20/external/skia/gm/distantclip.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker 
2*c8dee2aaSAndroid Build Coastguard Worker /*
3*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2012 Google Inc.
4*c8dee2aaSAndroid Build Coastguard Worker  *
5*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
6*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
7*c8dee2aaSAndroid Build Coastguard Worker  */
8*c8dee2aaSAndroid Build Coastguard Worker 
9*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPath.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPicture.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPictureRecorder.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
20*c8dee2aaSAndroid Build Coastguard Worker 
21*c8dee2aaSAndroid Build Coastguard Worker namespace skiagm {
22*c8dee2aaSAndroid Build Coastguard Worker 
23*c8dee2aaSAndroid Build Coastguard Worker class DistantClipGM : public GM {
getName() const24*c8dee2aaSAndroid Build Coastguard Worker     SkString getName() const override { return SkString("distantclip"); }
25*c8dee2aaSAndroid Build Coastguard Worker 
getISize()26*c8dee2aaSAndroid Build Coastguard Worker     SkISize getISize() override { return {100, 100}; }
27*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(SkCanvas * canvas)28*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(SkCanvas* canvas) override {
29*c8dee2aaSAndroid Build Coastguard Worker         constexpr SkScalar kOffset = 35000.0f;
30*c8dee2aaSAndroid Build Coastguard Worker         constexpr SkScalar kExtents = 1000.0f;
31*c8dee2aaSAndroid Build Coastguard Worker 
32*c8dee2aaSAndroid Build Coastguard Worker         SkPictureRecorder recorder;
33*c8dee2aaSAndroid Build Coastguard Worker         // We record a picture of huge vertical extents in which we clear the canvas to red, create
34*c8dee2aaSAndroid Build Coastguard Worker         // a 'extents' by 'extents' round rect clip at a vertical offset of 'offset', then draw
35*c8dee2aaSAndroid Build Coastguard Worker         // green into that.
36*c8dee2aaSAndroid Build Coastguard Worker         SkCanvas* rec = recorder.beginRecording(kExtents, kOffset + kExtents);
37*c8dee2aaSAndroid Build Coastguard Worker         rec->drawColor(SK_ColorRED);
38*c8dee2aaSAndroid Build Coastguard Worker         rec->save();
39*c8dee2aaSAndroid Build Coastguard Worker         SkRect r = SkRect::MakeXYWH(-kExtents, kOffset - kExtents, 2 * kExtents, 2 * kExtents);
40*c8dee2aaSAndroid Build Coastguard Worker         rec->clipPath(SkPath::RRect(r, 5, 5), true);
41*c8dee2aaSAndroid Build Coastguard Worker         rec->drawColor(SK_ColorGREEN);
42*c8dee2aaSAndroid Build Coastguard Worker         rec->restore();
43*c8dee2aaSAndroid Build Coastguard Worker         sk_sp<SkPicture> pict(recorder.finishRecordingAsPicture());
44*c8dee2aaSAndroid Build Coastguard Worker 
45*c8dee2aaSAndroid Build Coastguard Worker         // Next we play that picture into another picture of the same size.
46*c8dee2aaSAndroid Build Coastguard Worker         pict->playback(recorder.beginRecording(pict->cullRect().width(),
47*c8dee2aaSAndroid Build Coastguard Worker                                                pict->cullRect().height()));
48*c8dee2aaSAndroid Build Coastguard Worker         sk_sp<SkPicture> pict2(recorder.finishRecordingAsPicture());
49*c8dee2aaSAndroid Build Coastguard Worker 
50*c8dee2aaSAndroid Build Coastguard Worker         // Finally we play the part of that second picture that should be green into the canvas.
51*c8dee2aaSAndroid Build Coastguard Worker         canvas->save();
52*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(kExtents / 2, -(kOffset - kExtents / 2));
53*c8dee2aaSAndroid Build Coastguard Worker         pict2->playback(canvas);
54*c8dee2aaSAndroid Build Coastguard Worker         canvas->restore();
55*c8dee2aaSAndroid Build Coastguard Worker 
56*c8dee2aaSAndroid Build Coastguard Worker         // If the image is red, we erroneously decided the clipPath was empty and didn't record
57*c8dee2aaSAndroid Build Coastguard Worker         // the green drawColor, if it's green we're all good.
58*c8dee2aaSAndroid Build Coastguard Worker     }
59*c8dee2aaSAndroid Build Coastguard Worker };
60*c8dee2aaSAndroid Build Coastguard Worker 
61*c8dee2aaSAndroid Build Coastguard Worker ///////////////////////////////////////////////////////////////////////////////
62*c8dee2aaSAndroid Build Coastguard Worker 
63*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new DistantClipGM; )
64*c8dee2aaSAndroid Build Coastguard Worker 
65*c8dee2aaSAndroid Build Coastguard Worker }  // namespace skiagm
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