1*c8dee2aaSAndroid Build Coastguard Worker 2*c8dee2aaSAndroid Build Coastguard Worker /* 3*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2012 Google Inc. 4*c8dee2aaSAndroid Build Coastguard Worker * 5*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 6*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 7*c8dee2aaSAndroid Build Coastguard Worker */ 8*c8dee2aaSAndroid Build Coastguard Worker 9*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h" 10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h" 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPath.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPicture.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPictureRecorder.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h" 16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h" 17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h" 18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h" 19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h" 20*c8dee2aaSAndroid Build Coastguard Worker 21*c8dee2aaSAndroid Build Coastguard Worker namespace skiagm { 22*c8dee2aaSAndroid Build Coastguard Worker 23*c8dee2aaSAndroid Build Coastguard Worker class DistantClipGM : public GM { getName() const24*c8dee2aaSAndroid Build Coastguard Worker SkString getName() const override { return SkString("distantclip"); } 25*c8dee2aaSAndroid Build Coastguard Worker getISize()26*c8dee2aaSAndroid Build Coastguard Worker SkISize getISize() override { return {100, 100}; } 27*c8dee2aaSAndroid Build Coastguard Worker onDraw(SkCanvas * canvas)28*c8dee2aaSAndroid Build Coastguard Worker void onDraw(SkCanvas* canvas) override { 29*c8dee2aaSAndroid Build Coastguard Worker constexpr SkScalar kOffset = 35000.0f; 30*c8dee2aaSAndroid Build Coastguard Worker constexpr SkScalar kExtents = 1000.0f; 31*c8dee2aaSAndroid Build Coastguard Worker 32*c8dee2aaSAndroid Build Coastguard Worker SkPictureRecorder recorder; 33*c8dee2aaSAndroid Build Coastguard Worker // We record a picture of huge vertical extents in which we clear the canvas to red, create 34*c8dee2aaSAndroid Build Coastguard Worker // a 'extents' by 'extents' round rect clip at a vertical offset of 'offset', then draw 35*c8dee2aaSAndroid Build Coastguard Worker // green into that. 36*c8dee2aaSAndroid Build Coastguard Worker SkCanvas* rec = recorder.beginRecording(kExtents, kOffset + kExtents); 37*c8dee2aaSAndroid Build Coastguard Worker rec->drawColor(SK_ColorRED); 38*c8dee2aaSAndroid Build Coastguard Worker rec->save(); 39*c8dee2aaSAndroid Build Coastguard Worker SkRect r = SkRect::MakeXYWH(-kExtents, kOffset - kExtents, 2 * kExtents, 2 * kExtents); 40*c8dee2aaSAndroid Build Coastguard Worker rec->clipPath(SkPath::RRect(r, 5, 5), true); 41*c8dee2aaSAndroid Build Coastguard Worker rec->drawColor(SK_ColorGREEN); 42*c8dee2aaSAndroid Build Coastguard Worker rec->restore(); 43*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkPicture> pict(recorder.finishRecordingAsPicture()); 44*c8dee2aaSAndroid Build Coastguard Worker 45*c8dee2aaSAndroid Build Coastguard Worker // Next we play that picture into another picture of the same size. 46*c8dee2aaSAndroid Build Coastguard Worker pict->playback(recorder.beginRecording(pict->cullRect().width(), 47*c8dee2aaSAndroid Build Coastguard Worker pict->cullRect().height())); 48*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkPicture> pict2(recorder.finishRecordingAsPicture()); 49*c8dee2aaSAndroid Build Coastguard Worker 50*c8dee2aaSAndroid Build Coastguard Worker // Finally we play the part of that second picture that should be green into the canvas. 51*c8dee2aaSAndroid Build Coastguard Worker canvas->save(); 52*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(kExtents / 2, -(kOffset - kExtents / 2)); 53*c8dee2aaSAndroid Build Coastguard Worker pict2->playback(canvas); 54*c8dee2aaSAndroid Build Coastguard Worker canvas->restore(); 55*c8dee2aaSAndroid Build Coastguard Worker 56*c8dee2aaSAndroid Build Coastguard Worker // If the image is red, we erroneously decided the clipPath was empty and didn't record 57*c8dee2aaSAndroid Build Coastguard Worker // the green drawColor, if it's green we're all good. 58*c8dee2aaSAndroid Build Coastguard Worker } 59*c8dee2aaSAndroid Build Coastguard Worker }; 60*c8dee2aaSAndroid Build Coastguard Worker 61*c8dee2aaSAndroid Build Coastguard Worker /////////////////////////////////////////////////////////////////////////////// 62*c8dee2aaSAndroid Build Coastguard Worker 63*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new DistantClipGM; ) 64*c8dee2aaSAndroid Build Coastguard Worker 65*c8dee2aaSAndroid Build Coastguard Worker } // namespace skiagm 66