1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2017 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h" 9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h" 10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h" 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkData.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImage.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPixmap.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h" 16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h" 17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h" 18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h" 19*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrDirectContext.h" 20*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrRecordingContext.h" 21*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/SkImageGanesh.h" 22*c8dee2aaSAndroid Build Coastguard Worker #include "tools/Resources.h" 23*c8dee2aaSAndroid Build Coastguard Worker 24*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GPU_GM_CAN_FAIL(cross_context_image, rContext, canvas, errorMsg, 25*c8dee2aaSAndroid Build Coastguard Worker 3 * 256 + 40, 256 + 128 + 30) { 26*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkData> encodedData = GetResourceAsData("images/mandrill_256.png"); 27*c8dee2aaSAndroid Build Coastguard Worker if (!encodedData) { 28*c8dee2aaSAndroid Build Coastguard Worker *errorMsg = "Could not load mandrill_256.png. Did you forget to set the resourcePath?"; 29*c8dee2aaSAndroid Build Coastguard Worker return skiagm::DrawResult::kFail; 30*c8dee2aaSAndroid Build Coastguard Worker } 31*c8dee2aaSAndroid Build Coastguard Worker 32*c8dee2aaSAndroid Build Coastguard Worker auto dContext = rContext->asDirectContext(); 33*c8dee2aaSAndroid Build Coastguard Worker if (!dContext) { 34*c8dee2aaSAndroid Build Coastguard Worker *errorMsg = "CrossContext image creation requires a direct context."; 35*c8dee2aaSAndroid Build Coastguard Worker return skiagm::DrawResult::kSkip; 36*c8dee2aaSAndroid Build Coastguard Worker } 37*c8dee2aaSAndroid Build Coastguard Worker 38*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImage> images[3]; 39*c8dee2aaSAndroid Build Coastguard Worker images[0] = SkImages::DeferredFromEncodedData(encodedData); 40*c8dee2aaSAndroid Build Coastguard Worker 41*c8dee2aaSAndroid Build Coastguard Worker SkBitmap bmp; 42*c8dee2aaSAndroid Build Coastguard Worker SkPixmap pixmap; 43*c8dee2aaSAndroid Build Coastguard Worker SkAssertResult(images[0]->asLegacyBitmap(&bmp) && 44*c8dee2aaSAndroid Build Coastguard Worker bmp.peekPixels(&pixmap)); 45*c8dee2aaSAndroid Build Coastguard Worker 46*c8dee2aaSAndroid Build Coastguard Worker images[1] = SkImages::CrossContextTextureFromPixmap(dContext, pixmap, false); 47*c8dee2aaSAndroid Build Coastguard Worker images[2] = SkImages::CrossContextTextureFromPixmap(dContext, pixmap, true); 48*c8dee2aaSAndroid Build Coastguard Worker 49*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(10, 10); 50*c8dee2aaSAndroid Build Coastguard Worker 51*c8dee2aaSAndroid Build Coastguard Worker for (size_t i = 0; i < std::size(images); ++i) { 52*c8dee2aaSAndroid Build Coastguard Worker canvas->save(); 53*c8dee2aaSAndroid Build Coastguard Worker 54*c8dee2aaSAndroid Build Coastguard Worker canvas->drawImage(images[i], 0, 0); 55*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0, 256 + 10); 56*c8dee2aaSAndroid Build Coastguard Worker 57*c8dee2aaSAndroid Build Coastguard Worker auto subset = images[i]->makeSubset(dContext, SkIRect::MakeXYWH(64, 64, 128, 128)); 58*c8dee2aaSAndroid Build Coastguard Worker SkASSERTF(subset, "subset was null"); 59*c8dee2aaSAndroid Build Coastguard Worker canvas->drawImage(subset, 0, 0); 60*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(128, 0); 61*c8dee2aaSAndroid Build Coastguard Worker 62*c8dee2aaSAndroid Build Coastguard Worker canvas->drawImageRect(images[i], SkRect::MakeWH(128, 128), 63*c8dee2aaSAndroid Build Coastguard Worker SkSamplingOptions(SkFilterMode::kLinear, 64*c8dee2aaSAndroid Build Coastguard Worker SkMipmapMode::kLinear)); 65*c8dee2aaSAndroid Build Coastguard Worker 66*c8dee2aaSAndroid Build Coastguard Worker canvas->restore(); 67*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(256 + 10, 0); 68*c8dee2aaSAndroid Build Coastguard Worker } 69*c8dee2aaSAndroid Build Coastguard Worker return skiagm::DrawResult::kOk; 70*c8dee2aaSAndroid Build Coastguard Worker } 71