1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2016 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImage.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPath.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "tools/GpuToolUtils.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "tools/ToolUtils.h"
23*c8dee2aaSAndroid Build Coastguard Worker
24*c8dee2aaSAndroid Build Coastguard Worker namespace skiagm {
25*c8dee2aaSAndroid Build Coastguard Worker
26*c8dee2aaSAndroid Build Coastguard Worker constexpr SkRect kSrcImageClip{75, 75, 275, 275};
27*c8dee2aaSAndroid Build Coastguard Worker
create_image(SkCanvas * destCanvas)28*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkImage> create_image(SkCanvas* destCanvas) {
29*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkSurface> srcSurface = SkSurfaces::Raster(SkImageInfo::MakeN32Premul(500, 500));
30*c8dee2aaSAndroid Build Coastguard Worker SkCanvas* srcCanvas = srcSurface->getCanvas();
31*c8dee2aaSAndroid Build Coastguard Worker
32*c8dee2aaSAndroid Build Coastguard Worker srcCanvas->clear(SK_ColorRED);
33*c8dee2aaSAndroid Build Coastguard Worker
34*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
35*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(0xff00ff00);
36*c8dee2aaSAndroid Build Coastguard Worker srcCanvas->drawRect(kSrcImageClip, paint);
37*c8dee2aaSAndroid Build Coastguard Worker
38*c8dee2aaSAndroid Build Coastguard Worker constexpr SkScalar kStrokeWidth = 10;
39*c8dee2aaSAndroid Build Coastguard Worker SkPaint stroke;
40*c8dee2aaSAndroid Build Coastguard Worker stroke.setStyle(SkPaint::kStroke_Style);
41*c8dee2aaSAndroid Build Coastguard Worker stroke.setStrokeWidth(kStrokeWidth);
42*c8dee2aaSAndroid Build Coastguard Worker stroke.setColor(0xff008800);
43*c8dee2aaSAndroid Build Coastguard Worker srcCanvas->drawRect(kSrcImageClip.makeInset(kStrokeWidth / 2, kStrokeWidth / 2), stroke);
44*c8dee2aaSAndroid Build Coastguard Worker
45*c8dee2aaSAndroid Build Coastguard Worker return ToolUtils::MakeTextureImage(destCanvas, srcSurface->makeImageSnapshot());
46*c8dee2aaSAndroid Build Coastguard Worker }
47*c8dee2aaSAndroid Build Coastguard Worker
48*c8dee2aaSAndroid Build Coastguard Worker /*
49*c8dee2aaSAndroid Build Coastguard Worker * The purpose of this test is to exercise all three codepaths in skgpu::ganesh::SurfaceDrawContext
50*c8dee2aaSAndroid Build Coastguard Worker * (drawFilledRect, fillRectToRect, fillRectWithLocalMatrix) that pre-crop filled rects based on the
51*c8dee2aaSAndroid Build Coastguard Worker * clip.
52*c8dee2aaSAndroid Build Coastguard Worker *
53*c8dee2aaSAndroid Build Coastguard Worker * The test creates an image of a green square surrounded by red background, then draws this image
54*c8dee2aaSAndroid Build Coastguard Worker * in various ways with the red clipped out. The test is successful if there is no visible red
55*c8dee2aaSAndroid Build Coastguard Worker * background, scissor is never used, and ideally, all the rectangles draw in one GrDrawOp.
56*c8dee2aaSAndroid Build Coastguard Worker */
57*c8dee2aaSAndroid Build Coastguard Worker class CroppedRectsGM : public GM {
58*c8dee2aaSAndroid Build Coastguard Worker private:
getName() const59*c8dee2aaSAndroid Build Coastguard Worker SkString getName() const override { return SkString("croppedrects"); }
getISize()60*c8dee2aaSAndroid Build Coastguard Worker SkISize getISize() override { return SkISize::Make(500, 500); }
61*c8dee2aaSAndroid Build Coastguard Worker
onDraw(SkCanvas * canvas)62*c8dee2aaSAndroid Build Coastguard Worker void onDraw(SkCanvas* canvas) override {
63*c8dee2aaSAndroid Build Coastguard Worker if (!fSrcImage) {
64*c8dee2aaSAndroid Build Coastguard Worker fSrcImage = create_image(canvas);
65*c8dee2aaSAndroid Build Coastguard Worker if (fSrcImage) {
66*c8dee2aaSAndroid Build Coastguard Worker fSrcImageShader = fSrcImage->makeShader(SkSamplingOptions());
67*c8dee2aaSAndroid Build Coastguard Worker }
68*c8dee2aaSAndroid Build Coastguard Worker }
69*c8dee2aaSAndroid Build Coastguard Worker
70*c8dee2aaSAndroid Build Coastguard Worker canvas->clear(SK_ColorWHITE);
71*c8dee2aaSAndroid Build Coastguard Worker
72*c8dee2aaSAndroid Build Coastguard Worker {
73*c8dee2aaSAndroid Build Coastguard Worker // skgpu::ganesh::SurfaceDrawContext::drawFilledRect.
74*c8dee2aaSAndroid Build Coastguard Worker SkAutoCanvasRestore acr(canvas, true);
75*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
76*c8dee2aaSAndroid Build Coastguard Worker paint.setShader(fSrcImageShader);
77*c8dee2aaSAndroid Build Coastguard Worker canvas->clipRect(kSrcImageClip);
78*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPaint(paint);
79*c8dee2aaSAndroid Build Coastguard Worker }
80*c8dee2aaSAndroid Build Coastguard Worker
81*c8dee2aaSAndroid Build Coastguard Worker {
82*c8dee2aaSAndroid Build Coastguard Worker // skgpu::ganesh::SurfaceDrawContext::fillRectToRect.
83*c8dee2aaSAndroid Build Coastguard Worker SkAutoCanvasRestore acr(canvas, true);
84*c8dee2aaSAndroid Build Coastguard Worker SkRect drawRect = SkRect::MakeXYWH(350, 100, 100, 300);
85*c8dee2aaSAndroid Build Coastguard Worker canvas->clipRect(drawRect);
86*c8dee2aaSAndroid Build Coastguard Worker canvas->drawImageRect(fSrcImage.get(),
87*c8dee2aaSAndroid Build Coastguard Worker kSrcImageClip.makeOutset(0.5f * kSrcImageClip.width(),
88*c8dee2aaSAndroid Build Coastguard Worker kSrcImageClip.height()),
89*c8dee2aaSAndroid Build Coastguard Worker drawRect.makeOutset(0.5f * drawRect.width(), drawRect.height()),
90*c8dee2aaSAndroid Build Coastguard Worker SkSamplingOptions(), nullptr,
91*c8dee2aaSAndroid Build Coastguard Worker SkCanvas::kStrict_SrcRectConstraint);
92*c8dee2aaSAndroid Build Coastguard Worker }
93*c8dee2aaSAndroid Build Coastguard Worker
94*c8dee2aaSAndroid Build Coastguard Worker {
95*c8dee2aaSAndroid Build Coastguard Worker // skgpu::ganesh::SurfaceDrawContext::fillRectWithLocalMatrix.
96*c8dee2aaSAndroid Build Coastguard Worker SkAutoCanvasRestore acr(canvas, true);
97*c8dee2aaSAndroid Build Coastguard Worker SkPath path = SkPath::Line(
98*c8dee2aaSAndroid Build Coastguard Worker {kSrcImageClip.fLeft - kSrcImageClip.width(), kSrcImageClip.centerY()},
99*c8dee2aaSAndroid Build Coastguard Worker {kSrcImageClip.fRight + 3 * kSrcImageClip.width(), kSrcImageClip.centerY()});
100*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
101*c8dee2aaSAndroid Build Coastguard Worker paint.setStyle(SkPaint::kStroke_Style);
102*c8dee2aaSAndroid Build Coastguard Worker paint.setStrokeWidth(2 * kSrcImageClip.height());
103*c8dee2aaSAndroid Build Coastguard Worker paint.setShader(fSrcImageShader);
104*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(23, 301);
105*c8dee2aaSAndroid Build Coastguard Worker canvas->scale(300 / kSrcImageClip.width(), 100 / kSrcImageClip.height());
106*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(-kSrcImageClip.left(), -kSrcImageClip.top());
107*c8dee2aaSAndroid Build Coastguard Worker canvas->clipRect(kSrcImageClip);
108*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPath(path, paint);
109*c8dee2aaSAndroid Build Coastguard Worker }
110*c8dee2aaSAndroid Build Coastguard Worker
111*c8dee2aaSAndroid Build Coastguard Worker // TODO: assert the draw target only has one op in the post-MDB world.
112*c8dee2aaSAndroid Build Coastguard Worker }
113*c8dee2aaSAndroid Build Coastguard Worker
114*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImage> fSrcImage;
115*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkShader> fSrcImageShader;
116*c8dee2aaSAndroid Build Coastguard Worker
117*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = GM;
118*c8dee2aaSAndroid Build Coastguard Worker };
119*c8dee2aaSAndroid Build Coastguard Worker
120*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new CroppedRectsGM(); )
121*c8dee2aaSAndroid Build Coastguard Worker
122*c8dee2aaSAndroid Build Coastguard Worker } // namespace skiagm
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