1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2019 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h" 9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h" 10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h" 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTileMode.h" 16*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkGradientShader.h" 17*c8dee2aaSAndroid Build Coastguard Worker 18*c8dee2aaSAndroid Build Coastguard Worker // This draws a hard stop gradient applied to a rectangle. The hard stops fall at half pixel 19*c8dee2aaSAndroid Build Coastguard Worker // boundaries in y. On some GPUs we've found that the winding of the two triangles that make up the 20*c8dee2aaSAndroid Build Coastguard Worker // rectangle can affect whether the interpolants for local coords wind up agreeing across a row. 21*c8dee2aaSAndroid Build Coastguard Worker // When they disagree the hard stop gradient appears jagged. We draw the rectangle four times: 22*c8dee2aaSAndroid Build Coastguard Worker // no-mirroring, mirror in x, mirror in y, and mirror in x and y. 23*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(crbug_938592, canvas, 500, 300) { 24*c8dee2aaSAndroid Build Coastguard Worker static constexpr SkPoint pts[] = {{0, 0}, {0, 30}}; 25*c8dee2aaSAndroid Build Coastguard Worker static constexpr SkScalar pos[] = {0.f, 9.f / 20, 9.f / 20, 11.f / 20, 11.f / 20, 20.f / 20}; 26*c8dee2aaSAndroid Build Coastguard Worker static constexpr SkColor c0 = SK_ColorBLUE; 27*c8dee2aaSAndroid Build Coastguard Worker static constexpr SkColor c1 = SK_ColorRED; 28*c8dee2aaSAndroid Build Coastguard Worker static constexpr SkColor c2 = SK_ColorGREEN; 29*c8dee2aaSAndroid Build Coastguard Worker static constexpr SkColor colors[] = {c0, c0, c1, c1, c2, c2}; 30*c8dee2aaSAndroid Build Coastguard Worker auto grad = SkGradientShader::MakeLinear(pts, colors, pos, 6, SkTileMode::kClamp); 31*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint; 32*c8dee2aaSAndroid Build Coastguard Worker paint.setShader(grad); 33*c8dee2aaSAndroid Build Coastguard Worker static constexpr int kMirrorX = 400; 34*c8dee2aaSAndroid Build Coastguard Worker static constexpr int kMirrorY = 200; 35*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(50, 50); 36*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < 4; ++i) { 37*c8dee2aaSAndroid Build Coastguard Worker canvas->save(); 38*c8dee2aaSAndroid Build Coastguard Worker if (i & 0b01) { 39*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0, kMirrorY); 40*c8dee2aaSAndroid Build Coastguard Worker canvas->scale(1.f, -1.f); 41*c8dee2aaSAndroid Build Coastguard Worker } 42*c8dee2aaSAndroid Build Coastguard Worker if (i & 0b10) { 43*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(kMirrorX, 0); 44*c8dee2aaSAndroid Build Coastguard Worker canvas->scale(-1.f, 1.f); 45*c8dee2aaSAndroid Build Coastguard Worker } 46*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect({0, 0, 150, 30}, paint); 47*c8dee2aaSAndroid Build Coastguard Worker canvas->restore(); 48*c8dee2aaSAndroid Build Coastguard Worker } 49*c8dee2aaSAndroid Build Coastguard Worker } 50