xref: /aosp_15_r20/external/skia/gm/crbug_905548.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2018 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBlendMode.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImage.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageFilter.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkImageFilters.h"
19*c8dee2aaSAndroid Build Coastguard Worker 
20*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(crbug_905548, canvas, 100, 200) {
21*c8dee2aaSAndroid Build Coastguard Worker     auto surface = canvas->makeSurface(SkImageInfo::MakeN32Premul(100, 100));
22*c8dee2aaSAndroid Build Coastguard Worker     if (!surface) {
23*c8dee2aaSAndroid Build Coastguard Worker         surface = SkSurfaces::Raster(SkImageInfo::MakeN32Premul(100, 100));
24*c8dee2aaSAndroid Build Coastguard Worker     }
25*c8dee2aaSAndroid Build Coastguard Worker     surface->getCanvas()->clear(0);
26*c8dee2aaSAndroid Build Coastguard Worker     surface->getCanvas()->drawCircle(50, 50, 45, SkPaint());
27*c8dee2aaSAndroid Build Coastguard Worker     auto imageSource = SkImageFilters::Image(surface->makeImageSnapshot(), SkFilterMode::kNearest);
28*c8dee2aaSAndroid Build Coastguard Worker 
29*c8dee2aaSAndroid Build Coastguard Worker     auto blurred = SkImageFilters::Blur(15, 15, imageSource);
30*c8dee2aaSAndroid Build Coastguard Worker     auto eroded = SkImageFilters::Erode(0, 0, blurred);
31*c8dee2aaSAndroid Build Coastguard Worker     auto blended = SkImageFilters::Blend(SkBlendMode::kDstOut, eroded, imageSource, nullptr);
32*c8dee2aaSAndroid Build Coastguard Worker 
33*c8dee2aaSAndroid Build Coastguard Worker     SkPaint paint;
34*c8dee2aaSAndroid Build Coastguard Worker     paint.setImageFilter(blended);
35*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawRect(SkRect::MakeWH(100, 100), paint);
36*c8dee2aaSAndroid Build Coastguard Worker 
37*c8dee2aaSAndroid Build Coastguard Worker     auto mult = SkImageFilters::Arithmetic(1, 0, 0, 0, false, eroded, imageSource, nullptr);
38*c8dee2aaSAndroid Build Coastguard Worker     paint.setImageFilter(mult);
39*c8dee2aaSAndroid Build Coastguard Worker     canvas->translate(0, 100);
40*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawRect(SkRect::MakeWH(100, 100), paint);
41*c8dee2aaSAndroid Build Coastguard Worker }
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