1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2018 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h" 9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBlendMode.h" 10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h" 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImage.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageFilter.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h" 16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h" 17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h" 18*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkImageFilters.h" 19*c8dee2aaSAndroid Build Coastguard Worker 20*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(crbug_905548, canvas, 100, 200) { 21*c8dee2aaSAndroid Build Coastguard Worker auto surface = canvas->makeSurface(SkImageInfo::MakeN32Premul(100, 100)); 22*c8dee2aaSAndroid Build Coastguard Worker if (!surface) { 23*c8dee2aaSAndroid Build Coastguard Worker surface = SkSurfaces::Raster(SkImageInfo::MakeN32Premul(100, 100)); 24*c8dee2aaSAndroid Build Coastguard Worker } 25*c8dee2aaSAndroid Build Coastguard Worker surface->getCanvas()->clear(0); 26*c8dee2aaSAndroid Build Coastguard Worker surface->getCanvas()->drawCircle(50, 50, 45, SkPaint()); 27*c8dee2aaSAndroid Build Coastguard Worker auto imageSource = SkImageFilters::Image(surface->makeImageSnapshot(), SkFilterMode::kNearest); 28*c8dee2aaSAndroid Build Coastguard Worker 29*c8dee2aaSAndroid Build Coastguard Worker auto blurred = SkImageFilters::Blur(15, 15, imageSource); 30*c8dee2aaSAndroid Build Coastguard Worker auto eroded = SkImageFilters::Erode(0, 0, blurred); 31*c8dee2aaSAndroid Build Coastguard Worker auto blended = SkImageFilters::Blend(SkBlendMode::kDstOut, eroded, imageSource, nullptr); 32*c8dee2aaSAndroid Build Coastguard Worker 33*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint; 34*c8dee2aaSAndroid Build Coastguard Worker paint.setImageFilter(blended); 35*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(SkRect::MakeWH(100, 100), paint); 36*c8dee2aaSAndroid Build Coastguard Worker 37*c8dee2aaSAndroid Build Coastguard Worker auto mult = SkImageFilters::Arithmetic(1, 0, 0, 0, false, eroded, imageSource, nullptr); 38*c8dee2aaSAndroid Build Coastguard Worker paint.setImageFilter(mult); 39*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0, 100); 40*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(SkRect::MakeWH(100, 100), paint); 41*c8dee2aaSAndroid Build Coastguard Worker } 42