xref: /aosp_15_r20/external/skia/gm/crbug_224618.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2020 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImage.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkM44.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkGradientShader.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "tools/timer/TimeUtils.h"
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker // Adapted from https://codepen.io/adamdupuis/pen/qLYzqB
18*c8dee2aaSAndroid Build Coastguard Worker class CrBug224618GM : public skiagm::GM {
19*c8dee2aaSAndroid Build Coastguard Worker public:
CrBug224618GM()20*c8dee2aaSAndroid Build Coastguard Worker     CrBug224618GM() : fTime(0.f) {}
21*c8dee2aaSAndroid Build Coastguard Worker 
22*c8dee2aaSAndroid Build Coastguard Worker protected:
getName() const23*c8dee2aaSAndroid Build Coastguard Worker     SkString getName() const override { return SkString("crbug_224618"); }
24*c8dee2aaSAndroid Build Coastguard Worker 
getISize()25*c8dee2aaSAndroid Build Coastguard Worker     SkISize getISize() override { return SkISize::Make(kMaxVW, kMaxVW); }
26*c8dee2aaSAndroid Build Coastguard Worker 
27*c8dee2aaSAndroid Build Coastguard Worker     // This animates the FOV in viewer, to ensure the panorama covering rects are stable across
28*c8dee2aaSAndroid Build Coastguard Worker     // a variety of perspective matrices
onAnimate(double nanos)29*c8dee2aaSAndroid Build Coastguard Worker     bool onAnimate(double nanos) override {
30*c8dee2aaSAndroid Build Coastguard Worker         fTime = TimeUtils::Scaled(1e-9f * nanos, 0.5f);
31*c8dee2aaSAndroid Build Coastguard Worker         return true;
32*c8dee2aaSAndroid Build Coastguard Worker     }
33*c8dee2aaSAndroid Build Coastguard Worker 
onOnceBeforeDraw()34*c8dee2aaSAndroid Build Coastguard Worker     void onOnceBeforeDraw() override {
35*c8dee2aaSAndroid Build Coastguard Worker         static const SkColor kColors[2] = {SK_ColorTRANSPARENT, SkColorSetARGB(128, 255, 255, 255)};
36*c8dee2aaSAndroid Build Coastguard Worker         sk_sp<SkShader> gradient = SkGradientShader::MakeRadial(
37*c8dee2aaSAndroid Build Coastguard Worker                 {200.f, 200.f}, 25.f, kColors, nullptr, 2, SkTileMode::kMirror,
38*c8dee2aaSAndroid Build Coastguard Worker                 SkGradientShader::kInterpolateColorsInPremul_Flag, nullptr);
39*c8dee2aaSAndroid Build Coastguard Worker 
40*c8dee2aaSAndroid Build Coastguard Worker         sk_sp<SkSurface> surface = SkSurfaces::Raster(SkImageInfo::MakeN32Premul(400, 400));
41*c8dee2aaSAndroid Build Coastguard Worker 
42*c8dee2aaSAndroid Build Coastguard Worker         SkPaint bgPaint;
43*c8dee2aaSAndroid Build Coastguard Worker         bgPaint.setShader(gradient);
44*c8dee2aaSAndroid Build Coastguard Worker         surface->getCanvas()->drawPaint(bgPaint);
45*c8dee2aaSAndroid Build Coastguard Worker 
46*c8dee2aaSAndroid Build Coastguard Worker         fCubeImage = surface->makeImageSnapshot();
47*c8dee2aaSAndroid Build Coastguard Worker     }
48*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(SkCanvas * canvas)49*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(SkCanvas* canvas) override {
50*c8dee2aaSAndroid Build Coastguard Worker         SkScalar viewportWidth = SkScalarMod(fTime, 10.f) / 10.f * (kMaxVW - kMinVW) + kMinVW;
51*c8dee2aaSAndroid Build Coastguard Worker         SkScalar radius = viewportWidth / 2.f; // round?
52*c8dee2aaSAndroid Build Coastguard Worker         // See https://developer.mozilla.org/en-US/docs/Web/CSS/transform-function/perspective
53*c8dee2aaSAndroid Build Coastguard Worker         SkM44 proj{1.f, 0.f, 0.f, 0.f,
54*c8dee2aaSAndroid Build Coastguard Worker                    0.f, 1.f, 0.f, 0.f,
55*c8dee2aaSAndroid Build Coastguard Worker                    0.f, 0.f, 1.f, 0.f,
56*c8dee2aaSAndroid Build Coastguard Worker                    0.f, 0.f, -1.f / radius, 1.f};
57*c8dee2aaSAndroid Build Coastguard Worker         SkM44 zoom             = SkM44::Translate(0.f, 0.f, radius);
58*c8dee2aaSAndroid Build Coastguard Worker         SkM44 postZoom         = SkM44::Translate(0.f, 0.f, -radius - 1.f);
59*c8dee2aaSAndroid Build Coastguard Worker         SkM44 rotateHorizontal = SkM44::Rotate({0, 1, 0}, 2.356194490192345f);
60*c8dee2aaSAndroid Build Coastguard Worker 
61*c8dee2aaSAndroid Build Coastguard Worker         // w in degrees will need to be converted to radians
62*c8dee2aaSAndroid Build Coastguard Worker         SkV4 axisAngles[6] = {
63*c8dee2aaSAndroid Build Coastguard Worker             {0.f, 1.f, 0.f, -90.f}, // rotateY(-90deg)
64*c8dee2aaSAndroid Build Coastguard Worker             {1.f, 0.f, 0.f, 0.f},   // <none>
65*c8dee2aaSAndroid Build Coastguard Worker             {0.f, 1.f, 0.f, 90.f},  // rotateY(90deg)
66*c8dee2aaSAndroid Build Coastguard Worker             {0.f, 1.f, 0.f, 180.f}, // rotateY(180deg)
67*c8dee2aaSAndroid Build Coastguard Worker             {1.f, 0.f, 0.f, -90.f}, // rotateX(-90deg)
68*c8dee2aaSAndroid Build Coastguard Worker             {1.f, 0.f, 0.f, 90.f},  // rotateX(90deg)
69*c8dee2aaSAndroid Build Coastguard Worker         };
70*c8dee2aaSAndroid Build Coastguard Worker         SkColor faceColors[6] = {
71*c8dee2aaSAndroid Build Coastguard Worker             SK_ColorRED,
72*c8dee2aaSAndroid Build Coastguard Worker             SK_ColorGREEN,
73*c8dee2aaSAndroid Build Coastguard Worker             SK_ColorBLUE,
74*c8dee2aaSAndroid Build Coastguard Worker             SK_ColorYELLOW,
75*c8dee2aaSAndroid Build Coastguard Worker             SkColorSetARGB(0xFF, 0xFF, 0xA5, 0x00), // orange css
76*c8dee2aaSAndroid Build Coastguard Worker             SkColorSetARGB(0xFF, 0x80, 0x00, 0x80)  // purple css
77*c8dee2aaSAndroid Build Coastguard Worker         };
78*c8dee2aaSAndroid Build Coastguard Worker 
79*c8dee2aaSAndroid Build Coastguard Worker         for (int i = 0; i < 6; ++i) {
80*c8dee2aaSAndroid Build Coastguard Worker             SkM44 model = SkM44::Rotate({axisAngles[i].x, axisAngles[i].y, axisAngles[i].z},
81*c8dee2aaSAndroid Build Coastguard Worker                                             SkDegreesToRadians(axisAngles[i].w));
82*c8dee2aaSAndroid Build Coastguard Worker             model = SkM44::Translate(radius, radius) * proj *    // project and place content
83*c8dee2aaSAndroid Build Coastguard Worker                     zoom * rotateHorizontal * model * postZoom * // main model matrix
84*c8dee2aaSAndroid Build Coastguard Worker                     SkM44::Translate(-radius, -radius);          // center content
85*c8dee2aaSAndroid Build Coastguard Worker 
86*c8dee2aaSAndroid Build Coastguard Worker             canvas->save();
87*c8dee2aaSAndroid Build Coastguard Worker             canvas->concat(model);
88*c8dee2aaSAndroid Build Coastguard Worker 
89*c8dee2aaSAndroid Build Coastguard Worker             SkPaint fillPaint;
90*c8dee2aaSAndroid Build Coastguard Worker             fillPaint.setAntiAlias(true);
91*c8dee2aaSAndroid Build Coastguard Worker             fillPaint.setColor(faceColors[i]);
92*c8dee2aaSAndroid Build Coastguard Worker 
93*c8dee2aaSAndroid Build Coastguard Worker             // Leverages FillRectOp on GPU backend
94*c8dee2aaSAndroid Build Coastguard Worker             canvas->drawRect(SkRect::MakeWH(viewportWidth, viewportWidth), fillPaint);
95*c8dee2aaSAndroid Build Coastguard Worker 
96*c8dee2aaSAndroid Build Coastguard Worker             // Leverages TextureOp on GPU backend, to ensure sure both quad paths handle clipping
97*c8dee2aaSAndroid Build Coastguard Worker             canvas->drawImageRect(fCubeImage.get(),
98*c8dee2aaSAndroid Build Coastguard Worker                                   SkRect::MakeWH(fCubeImage->width(), fCubeImage->height()),
99*c8dee2aaSAndroid Build Coastguard Worker                                   SkRect::MakeWH(viewportWidth, viewportWidth),
100*c8dee2aaSAndroid Build Coastguard Worker                                   SkSamplingOptions(SkFilterMode::kLinear), &fillPaint,
101*c8dee2aaSAndroid Build Coastguard Worker                                   SkCanvas::kFast_SrcRectConstraint);
102*c8dee2aaSAndroid Build Coastguard Worker 
103*c8dee2aaSAndroid Build Coastguard Worker             canvas->restore();
104*c8dee2aaSAndroid Build Coastguard Worker         }
105*c8dee2aaSAndroid Build Coastguard Worker     }
106*c8dee2aaSAndroid Build Coastguard Worker private:
107*c8dee2aaSAndroid Build Coastguard Worker     static const int kMaxVW = 800;
108*c8dee2aaSAndroid Build Coastguard Worker     static const int kMinVW = 300;
109*c8dee2aaSAndroid Build Coastguard Worker 
110*c8dee2aaSAndroid Build Coastguard Worker     SkScalar fTime;
111*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkImage> fCubeImage;
112*c8dee2aaSAndroid Build Coastguard Worker };
113*c8dee2aaSAndroid Build Coastguard Worker 
114*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new CrBug224618GM();)
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