xref: /aosp_15_r20/external/skia/gm/crbug_1177833.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2021 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkFloatBits.h"
13*c8dee2aaSAndroid Build Coastguard Worker 
14*c8dee2aaSAndroid Build Coastguard Worker // Bad quads dumped from SkiaRenderer in crbug.com/1178833. These should all draw as really thin
15*c8dee2aaSAndroid Build Coastguard Worker // lines.
16*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(crbug_1177833, canvas, 400, 400) {
17*c8dee2aaSAndroid Build Coastguard Worker     canvas->clear(SK_ColorBLACK);
18*c8dee2aaSAndroid Build Coastguard Worker     canvas->translate(-700, -700);
19*c8dee2aaSAndroid Build Coastguard Worker     // This quad had two issues. The inset collapsed the inner 2D projected quad to a point but
20*c8dee2aaSAndroid Build Coastguard Worker     // didn't enable enough degrees of freedom to adjust the 4 3D points to project to that point.
21*c8dee2aaSAndroid Build Coastguard Worker     // Also, the outset produced a 2D projected point far away from the original quad but the
22*c8dee2aaSAndroid Build Coastguard Worker     // shader was not checking the geometric subset and so pixels far away from the projection of
23*c8dee2aaSAndroid Build Coastguard Worker     // the quad would have positive coverage.
24*c8dee2aaSAndroid Build Coastguard Worker     {
25*c8dee2aaSAndroid Build Coastguard Worker         canvas->save();
26*c8dee2aaSAndroid Build Coastguard Worker         canvas->concat(SkMatrix::MakeAll(SkBits2Float(0xbf79250e), SkBits2Float(0x3e9da860), SkBits2Float(0x44914c8a),
27*c8dee2aaSAndroid Build Coastguard Worker                                          SkBits2Float(0xbf982962), SkBits2Float(0xbf280002), SkBits2Float(0x44c3116e),
28*c8dee2aaSAndroid Build Coastguard Worker                                          SkBits2Float(0xba9bfe62), SkBits2Float(0x39d10455), SkBits2Float(0x3fc9b377)));
29*c8dee2aaSAndroid Build Coastguard Worker         SkRect rect = {SkBits2Float(0x00000000),
30*c8dee2aaSAndroid Build Coastguard Worker                        SkBits2Float(0x00000000),
31*c8dee2aaSAndroid Build Coastguard Worker                        SkBits2Float(0x40a00000),
32*c8dee2aaSAndroid Build Coastguard Worker                        SkBits2Float(0x43560000)};
33*c8dee2aaSAndroid Build Coastguard Worker         SkPoint clip[4] = {{SkBits2Float(0x409fff57), SkBits2Float(0x40c86a18)},
34*c8dee2aaSAndroid Build Coastguard Worker                            {SkBits2Float(0x409fff57), SkBits2Float(0x4314dc8c)},
35*c8dee2aaSAndroid Build Coastguard Worker                            {SkBits2Float(0x407f6b0d), SkBits2Float(0x43157fff)},
36*c8dee2aaSAndroid Build Coastguard Worker                            {SkBits2Float(0x4040859c), SkBits2Float(0x43140374)}};
37*c8dee2aaSAndroid Build Coastguard Worker         SkCanvas::QuadAAFlags aaFlags = static_cast<SkCanvas::QuadAAFlags>(0x00000002);
38*c8dee2aaSAndroid Build Coastguard Worker         SkColor4f color = {SkBits2Float(0x3f6eeef0),
39*c8dee2aaSAndroid Build Coastguard Worker                            SkBits2Float(0x3f6eeef0),
40*c8dee2aaSAndroid Build Coastguard Worker                            SkBits2Float(0x3f6eeef0),
41*c8dee2aaSAndroid Build Coastguard Worker                            SkBits2Float(0x3f800000)};
42*c8dee2aaSAndroid Build Coastguard Worker         SkBlendMode mode = static_cast<SkBlendMode>(0x00000003);
43*c8dee2aaSAndroid Build Coastguard Worker         canvas->experimental_DrawEdgeAAQuad(rect, clip, aaFlags, color, mode);
44*c8dee2aaSAndroid Build Coastguard Worker         canvas->restore();
45*c8dee2aaSAndroid Build Coastguard Worker     }
46*c8dee2aaSAndroid Build Coastguard Worker     // This quad also exposed the inset collapse to a point without enough degrees of freedom issue.
47*c8dee2aaSAndroid Build Coastguard Worker     canvas->save();
48*c8dee2aaSAndroid Build Coastguard Worker     canvas->translate(-300, 0);
49*c8dee2aaSAndroid Build Coastguard Worker     {
50*c8dee2aaSAndroid Build Coastguard Worker         canvas->save();
51*c8dee2aaSAndroid Build Coastguard Worker         canvas->concat(SkMatrix::MakeAll(SkBits2Float(0x3f54dd8a), SkBits2Float(0xbf9096a4), SkBits2Float(0x447eae34),
52*c8dee2aaSAndroid Build Coastguard Worker                                          SkBits2Float(0x3f3f6905), SkBits2Float(0xbe5208ba), SkBits2Float(0x4418118b),
53*c8dee2aaSAndroid Build Coastguard Worker                                          SkBits2Float(0x3aa134a1), SkBits2Float(0xb93ef249), SkBits2Float(0x3f580bd4)));
54*c8dee2aaSAndroid Build Coastguard Worker         SkRect rect = {SkBits2Float(0x00000000),
55*c8dee2aaSAndroid Build Coastguard Worker                        SkBits2Float(0x00000000),
56*c8dee2aaSAndroid Build Coastguard Worker                        SkBits2Float(0x40a00000),
57*c8dee2aaSAndroid Build Coastguard Worker                        SkBits2Float(0x43560000)};
58*c8dee2aaSAndroid Build Coastguard Worker         SkPoint clip[4] = {{SkBits2Float(0x40a0000e), SkBits2Float(0x40c86b5a)},
59*c8dee2aaSAndroid Build Coastguard Worker                            {SkBits2Float(0x40a0001e), SkBits2Float(0x4314dd5f)},
60*c8dee2aaSAndroid Build Coastguard Worker                            {SkBits2Float(0x407f76eb), SkBits2Float(0x431580c2)},
61*c8dee2aaSAndroid Build Coastguard Worker                            {SkBits2Float(0x404092e7), SkBits2Float(0x43140445)}};
62*c8dee2aaSAndroid Build Coastguard Worker         SkCanvas::QuadAAFlags aaFlags = static_cast<SkCanvas::QuadAAFlags>(0x00000002);
63*c8dee2aaSAndroid Build Coastguard Worker         SkColor4f color = {SkBits2Float(0x3f6eeef0),
64*c8dee2aaSAndroid Build Coastguard Worker                            SkBits2Float(0x3f6eeef0),
65*c8dee2aaSAndroid Build Coastguard Worker                            SkBits2Float(0x3f6eeef0),
66*c8dee2aaSAndroid Build Coastguard Worker                            SkBits2Float(0x3f800000)};
67*c8dee2aaSAndroid Build Coastguard Worker         SkBlendMode mode = static_cast<SkBlendMode>(0x00000003);
68*c8dee2aaSAndroid Build Coastguard Worker         canvas->experimental_DrawEdgeAAQuad(rect, clip, aaFlags, color, mode);
69*c8dee2aaSAndroid Build Coastguard Worker         canvas->restore();
70*c8dee2aaSAndroid Build Coastguard Worker     }
71*c8dee2aaSAndroid Build Coastguard Worker     canvas->restore();
72*c8dee2aaSAndroid Build Coastguard Worker     // This quad exposed a similar issue to the point issue above, but when collapsing to a
73*c8dee2aaSAndroid Build Coastguard Worker     // triangle. When a 2D quad edge collapsed from insetting we'd replace it with a point off of
74*c8dee2aaSAndroid Build Coastguard Worker     // its adjacent edges. We need to ensure the code that moves the 3D point that projects to
75*c8dee2aaSAndroid Build Coastguard Worker     // the 2D point has 2 degrees of freedom so it can find the correct 3D point.
76*c8dee2aaSAndroid Build Coastguard Worker     {
77*c8dee2aaSAndroid Build Coastguard Worker         canvas->save();
78*c8dee2aaSAndroid Build Coastguard Worker         canvas->concat(SkMatrix::MakeAll(SkBits2Float(0x3f54b255), SkBits2Float(0x3eb5a94d), SkBits2Float(0x443d7419),
79*c8dee2aaSAndroid Build Coastguard Worker                                          SkBits2Float(0x3f885d66), SkBits2Float(0x3f5a6b9c), SkBits2Float(0x443c7334),
80*c8dee2aaSAndroid Build Coastguard Worker                                          SkBits2Float(0x3aa95ea5), SkBits2Float(0xb8a1391e), SkBits2Float(0x3f84dde5)));
81*c8dee2aaSAndroid Build Coastguard Worker         SkRect rect = {SkBits2Float(0x00000000),
82*c8dee2aaSAndroid Build Coastguard Worker                        SkBits2Float(0x00000000),
83*c8dee2aaSAndroid Build Coastguard Worker                        SkBits2Float(0x40a00000),
84*c8dee2aaSAndroid Build Coastguard Worker                        SkBits2Float(0x43100000)};
85*c8dee2aaSAndroid Build Coastguard Worker         SkPoint clip[4] = {{SkBits2Float(0x405a654c), SkBits2Float(0x42e8c790)},
86*c8dee2aaSAndroid Build Coastguard Worker                            {SkBits2Float(0x3728c61b), SkBits2Float(0x42e7df31)},
87*c8dee2aaSAndroid Build Coastguard Worker                            {SkBits2Float(0xb678ecc5), SkBits2Float(0x412db4e0)},
88*c8dee2aaSAndroid Build Coastguard Worker                            {SkBits2Float(0x4024b2ad), SkBits2Float(0x413ab3ed)}};
89*c8dee2aaSAndroid Build Coastguard Worker         SkCanvas::QuadAAFlags aaFlags = static_cast<SkCanvas::QuadAAFlags>(0x00000004);
90*c8dee2aaSAndroid Build Coastguard Worker         SkColor4f color = {SkBits2Float(0x3f800000),
91*c8dee2aaSAndroid Build Coastguard Worker                            SkBits2Float(0x3f800000),
92*c8dee2aaSAndroid Build Coastguard Worker                            SkBits2Float(0x3f800000),
93*c8dee2aaSAndroid Build Coastguard Worker                            SkBits2Float(0x3f800000)};
94*c8dee2aaSAndroid Build Coastguard Worker         SkBlendMode mode = static_cast<SkBlendMode>(0x00000003);
95*c8dee2aaSAndroid Build Coastguard Worker         canvas->experimental_DrawEdgeAAQuad(rect, clip, aaFlags, color, mode);
96*c8dee2aaSAndroid Build Coastguard Worker         canvas->restore();
97*c8dee2aaSAndroid Build Coastguard Worker     }
98*c8dee2aaSAndroid Build Coastguard Worker }
99*c8dee2aaSAndroid Build Coastguard Worker 
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