1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2021 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h" 9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h" 10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h" 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkFloatBits.h" 13*c8dee2aaSAndroid Build Coastguard Worker 14*c8dee2aaSAndroid Build Coastguard Worker // Bad quads dumped from SkiaRenderer in crbug.com/1178833. These should all draw as really thin 15*c8dee2aaSAndroid Build Coastguard Worker // lines. 16*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(crbug_1177833, canvas, 400, 400) { 17*c8dee2aaSAndroid Build Coastguard Worker canvas->clear(SK_ColorBLACK); 18*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(-700, -700); 19*c8dee2aaSAndroid Build Coastguard Worker // This quad had two issues. The inset collapsed the inner 2D projected quad to a point but 20*c8dee2aaSAndroid Build Coastguard Worker // didn't enable enough degrees of freedom to adjust the 4 3D points to project to that point. 21*c8dee2aaSAndroid Build Coastguard Worker // Also, the outset produced a 2D projected point far away from the original quad but the 22*c8dee2aaSAndroid Build Coastguard Worker // shader was not checking the geometric subset and so pixels far away from the projection of 23*c8dee2aaSAndroid Build Coastguard Worker // the quad would have positive coverage. 24*c8dee2aaSAndroid Build Coastguard Worker { 25*c8dee2aaSAndroid Build Coastguard Worker canvas->save(); 26*c8dee2aaSAndroid Build Coastguard Worker canvas->concat(SkMatrix::MakeAll(SkBits2Float(0xbf79250e), SkBits2Float(0x3e9da860), SkBits2Float(0x44914c8a), 27*c8dee2aaSAndroid Build Coastguard Worker SkBits2Float(0xbf982962), SkBits2Float(0xbf280002), SkBits2Float(0x44c3116e), 28*c8dee2aaSAndroid Build Coastguard Worker SkBits2Float(0xba9bfe62), SkBits2Float(0x39d10455), SkBits2Float(0x3fc9b377))); 29*c8dee2aaSAndroid Build Coastguard Worker SkRect rect = {SkBits2Float(0x00000000), 30*c8dee2aaSAndroid Build Coastguard Worker SkBits2Float(0x00000000), 31*c8dee2aaSAndroid Build Coastguard Worker SkBits2Float(0x40a00000), 32*c8dee2aaSAndroid Build Coastguard Worker SkBits2Float(0x43560000)}; 33*c8dee2aaSAndroid Build Coastguard Worker SkPoint clip[4] = {{SkBits2Float(0x409fff57), SkBits2Float(0x40c86a18)}, 34*c8dee2aaSAndroid Build Coastguard Worker {SkBits2Float(0x409fff57), SkBits2Float(0x4314dc8c)}, 35*c8dee2aaSAndroid Build Coastguard Worker {SkBits2Float(0x407f6b0d), SkBits2Float(0x43157fff)}, 36*c8dee2aaSAndroid Build Coastguard Worker {SkBits2Float(0x4040859c), SkBits2Float(0x43140374)}}; 37*c8dee2aaSAndroid Build Coastguard Worker SkCanvas::QuadAAFlags aaFlags = static_cast<SkCanvas::QuadAAFlags>(0x00000002); 38*c8dee2aaSAndroid Build Coastguard Worker SkColor4f color = {SkBits2Float(0x3f6eeef0), 39*c8dee2aaSAndroid Build Coastguard Worker SkBits2Float(0x3f6eeef0), 40*c8dee2aaSAndroid Build Coastguard Worker SkBits2Float(0x3f6eeef0), 41*c8dee2aaSAndroid Build Coastguard Worker SkBits2Float(0x3f800000)}; 42*c8dee2aaSAndroid Build Coastguard Worker SkBlendMode mode = static_cast<SkBlendMode>(0x00000003); 43*c8dee2aaSAndroid Build Coastguard Worker canvas->experimental_DrawEdgeAAQuad(rect, clip, aaFlags, color, mode); 44*c8dee2aaSAndroid Build Coastguard Worker canvas->restore(); 45*c8dee2aaSAndroid Build Coastguard Worker } 46*c8dee2aaSAndroid Build Coastguard Worker // This quad also exposed the inset collapse to a point without enough degrees of freedom issue. 47*c8dee2aaSAndroid Build Coastguard Worker canvas->save(); 48*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(-300, 0); 49*c8dee2aaSAndroid Build Coastguard Worker { 50*c8dee2aaSAndroid Build Coastguard Worker canvas->save(); 51*c8dee2aaSAndroid Build Coastguard Worker canvas->concat(SkMatrix::MakeAll(SkBits2Float(0x3f54dd8a), SkBits2Float(0xbf9096a4), SkBits2Float(0x447eae34), 52*c8dee2aaSAndroid Build Coastguard Worker SkBits2Float(0x3f3f6905), SkBits2Float(0xbe5208ba), SkBits2Float(0x4418118b), 53*c8dee2aaSAndroid Build Coastguard Worker SkBits2Float(0x3aa134a1), SkBits2Float(0xb93ef249), SkBits2Float(0x3f580bd4))); 54*c8dee2aaSAndroid Build Coastguard Worker SkRect rect = {SkBits2Float(0x00000000), 55*c8dee2aaSAndroid Build Coastguard Worker SkBits2Float(0x00000000), 56*c8dee2aaSAndroid Build Coastguard Worker SkBits2Float(0x40a00000), 57*c8dee2aaSAndroid Build Coastguard Worker SkBits2Float(0x43560000)}; 58*c8dee2aaSAndroid Build Coastguard Worker SkPoint clip[4] = {{SkBits2Float(0x40a0000e), SkBits2Float(0x40c86b5a)}, 59*c8dee2aaSAndroid Build Coastguard Worker {SkBits2Float(0x40a0001e), SkBits2Float(0x4314dd5f)}, 60*c8dee2aaSAndroid Build Coastguard Worker {SkBits2Float(0x407f76eb), SkBits2Float(0x431580c2)}, 61*c8dee2aaSAndroid Build Coastguard Worker {SkBits2Float(0x404092e7), SkBits2Float(0x43140445)}}; 62*c8dee2aaSAndroid Build Coastguard Worker SkCanvas::QuadAAFlags aaFlags = static_cast<SkCanvas::QuadAAFlags>(0x00000002); 63*c8dee2aaSAndroid Build Coastguard Worker SkColor4f color = {SkBits2Float(0x3f6eeef0), 64*c8dee2aaSAndroid Build Coastguard Worker SkBits2Float(0x3f6eeef0), 65*c8dee2aaSAndroid Build Coastguard Worker SkBits2Float(0x3f6eeef0), 66*c8dee2aaSAndroid Build Coastguard Worker SkBits2Float(0x3f800000)}; 67*c8dee2aaSAndroid Build Coastguard Worker SkBlendMode mode = static_cast<SkBlendMode>(0x00000003); 68*c8dee2aaSAndroid Build Coastguard Worker canvas->experimental_DrawEdgeAAQuad(rect, clip, aaFlags, color, mode); 69*c8dee2aaSAndroid Build Coastguard Worker canvas->restore(); 70*c8dee2aaSAndroid Build Coastguard Worker } 71*c8dee2aaSAndroid Build Coastguard Worker canvas->restore(); 72*c8dee2aaSAndroid Build Coastguard Worker // This quad exposed a similar issue to the point issue above, but when collapsing to a 73*c8dee2aaSAndroid Build Coastguard Worker // triangle. When a 2D quad edge collapsed from insetting we'd replace it with a point off of 74*c8dee2aaSAndroid Build Coastguard Worker // its adjacent edges. We need to ensure the code that moves the 3D point that projects to 75*c8dee2aaSAndroid Build Coastguard Worker // the 2D point has 2 degrees of freedom so it can find the correct 3D point. 76*c8dee2aaSAndroid Build Coastguard Worker { 77*c8dee2aaSAndroid Build Coastguard Worker canvas->save(); 78*c8dee2aaSAndroid Build Coastguard Worker canvas->concat(SkMatrix::MakeAll(SkBits2Float(0x3f54b255), SkBits2Float(0x3eb5a94d), SkBits2Float(0x443d7419), 79*c8dee2aaSAndroid Build Coastguard Worker SkBits2Float(0x3f885d66), SkBits2Float(0x3f5a6b9c), SkBits2Float(0x443c7334), 80*c8dee2aaSAndroid Build Coastguard Worker SkBits2Float(0x3aa95ea5), SkBits2Float(0xb8a1391e), SkBits2Float(0x3f84dde5))); 81*c8dee2aaSAndroid Build Coastguard Worker SkRect rect = {SkBits2Float(0x00000000), 82*c8dee2aaSAndroid Build Coastguard Worker SkBits2Float(0x00000000), 83*c8dee2aaSAndroid Build Coastguard Worker SkBits2Float(0x40a00000), 84*c8dee2aaSAndroid Build Coastguard Worker SkBits2Float(0x43100000)}; 85*c8dee2aaSAndroid Build Coastguard Worker SkPoint clip[4] = {{SkBits2Float(0x405a654c), SkBits2Float(0x42e8c790)}, 86*c8dee2aaSAndroid Build Coastguard Worker {SkBits2Float(0x3728c61b), SkBits2Float(0x42e7df31)}, 87*c8dee2aaSAndroid Build Coastguard Worker {SkBits2Float(0xb678ecc5), SkBits2Float(0x412db4e0)}, 88*c8dee2aaSAndroid Build Coastguard Worker {SkBits2Float(0x4024b2ad), SkBits2Float(0x413ab3ed)}}; 89*c8dee2aaSAndroid Build Coastguard Worker SkCanvas::QuadAAFlags aaFlags = static_cast<SkCanvas::QuadAAFlags>(0x00000004); 90*c8dee2aaSAndroid Build Coastguard Worker SkColor4f color = {SkBits2Float(0x3f800000), 91*c8dee2aaSAndroid Build Coastguard Worker SkBits2Float(0x3f800000), 92*c8dee2aaSAndroid Build Coastguard Worker SkBits2Float(0x3f800000), 93*c8dee2aaSAndroid Build Coastguard Worker SkBits2Float(0x3f800000)}; 94*c8dee2aaSAndroid Build Coastguard Worker SkBlendMode mode = static_cast<SkBlendMode>(0x00000003); 95*c8dee2aaSAndroid Build Coastguard Worker canvas->experimental_DrawEdgeAAQuad(rect, clip, aaFlags, color, mode); 96*c8dee2aaSAndroid Build Coastguard Worker canvas->restore(); 97*c8dee2aaSAndroid Build Coastguard Worker } 98*c8dee2aaSAndroid Build Coastguard Worker } 99*c8dee2aaSAndroid Build Coastguard Worker 100