xref: /aosp_15_r20/external/skia/gm/crbug_1167277.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2021 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkFloatBits.h"
13*c8dee2aaSAndroid Build Coastguard Worker 
14*c8dee2aaSAndroid Build Coastguard Worker // This quad would, depending on which aa flags are used, would degenerate when inset. We'd replace
15*c8dee2aaSAndroid Build Coastguard Worker // and duplicate some of the inset points to make a triangle. However, one of the triangle points
16*c8dee2aaSAndroid Build Coastguard Worker // would be far outside the original quad.
17*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(crbug_1167277, canvas, 230, 320) {
18*c8dee2aaSAndroid Build Coastguard Worker     canvas->translate(-1250, -900);
19*c8dee2aaSAndroid Build Coastguard Worker     // Matrix, clip, and quad values taken from Chrome repro scenario.
20*c8dee2aaSAndroid Build Coastguard Worker     SkMatrix ctm = SkMatrix::MakeAll(
21*c8dee2aaSAndroid Build Coastguard Worker             SkBits2Float(0xbf8fcfae), SkBits2Float(0xbeae25ee), SkBits2Float(0x449ca6db),
22*c8dee2aaSAndroid Build Coastguard Worker             SkBits2Float(0x3c9dc40f), SkBits2Float(0xbf950e35), SkBits2Float(0x4487da43),
23*c8dee2aaSAndroid Build Coastguard Worker             SkBits2Float(0xb8d4d6bc), SkBits2Float(0xb92fbb29), SkBits2Float(0x3f6f605c));
24*c8dee2aaSAndroid Build Coastguard Worker     SkRect rect = {SkBits2Float(0x00000000), SkBits2Float(0x00000000),
25*c8dee2aaSAndroid Build Coastguard Worker                    SkBits2Float(0x41880000), SkBits2Float(0x43440000)};
26*c8dee2aaSAndroid Build Coastguard Worker     SkPoint clip[4] = {{SkBits2Float(0x3ef434a2), SkBits2Float(0x43440004)},
27*c8dee2aaSAndroid Build Coastguard Worker                        {SkBits2Float(0x00000000), SkBits2Float(0x43440009)},
28*c8dee2aaSAndroid Build Coastguard Worker                        {SkBits2Float(0x38ef605d), SkBits2Float(0x38ef605d)},
29*c8dee2aaSAndroid Build Coastguard Worker                        {SkBits2Float(0x3ef436e3), SkBits2Float(0x396f5d30)}};
30*c8dee2aaSAndroid Build Coastguard Worker     SkColor color = SK_ColorGREEN;
31*c8dee2aaSAndroid Build Coastguard Worker     for (int flags = 0; flags < static_cast<int>(SkCanvas::kAll_QuadAAFlags); ++flags) {
32*c8dee2aaSAndroid Build Coastguard Worker         SkCanvas::QuadAAFlags aaFlags = static_cast<SkCanvas::QuadAAFlags>(flags);
33*c8dee2aaSAndroid Build Coastguard Worker         canvas->save();
34*c8dee2aaSAndroid Build Coastguard Worker         canvas->concat(ctm);
35*c8dee2aaSAndroid Build Coastguard Worker         canvas->experimental_DrawEdgeAAQuad(rect, clip, aaFlags, color, SkBlendMode::kSrcOver);
36*c8dee2aaSAndroid Build Coastguard Worker         canvas->restore();
37*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(5, 0);
38*c8dee2aaSAndroid Build Coastguard Worker         SkColor rgb = color & 0x00FFFFFF;
39*c8dee2aaSAndroid Build Coastguard Worker         color = 0xFF000000 | (rgb << 4) | (rgb >> 20);
40*c8dee2aaSAndroid Build Coastguard Worker     }
41*c8dee2aaSAndroid Build Coastguard Worker }
42*c8dee2aaSAndroid Build Coastguard Worker 
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