1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2021 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h" 9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h" 10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h" 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkFloatBits.h" 13*c8dee2aaSAndroid Build Coastguard Worker 14*c8dee2aaSAndroid Build Coastguard Worker // This quad would, depending on which aa flags are used, would degenerate when inset. We'd replace 15*c8dee2aaSAndroid Build Coastguard Worker // and duplicate some of the inset points to make a triangle. However, one of the triangle points 16*c8dee2aaSAndroid Build Coastguard Worker // would be far outside the original quad. 17*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(crbug_1167277, canvas, 230, 320) { 18*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(-1250, -900); 19*c8dee2aaSAndroid Build Coastguard Worker // Matrix, clip, and quad values taken from Chrome repro scenario. 20*c8dee2aaSAndroid Build Coastguard Worker SkMatrix ctm = SkMatrix::MakeAll( 21*c8dee2aaSAndroid Build Coastguard Worker SkBits2Float(0xbf8fcfae), SkBits2Float(0xbeae25ee), SkBits2Float(0x449ca6db), 22*c8dee2aaSAndroid Build Coastguard Worker SkBits2Float(0x3c9dc40f), SkBits2Float(0xbf950e35), SkBits2Float(0x4487da43), 23*c8dee2aaSAndroid Build Coastguard Worker SkBits2Float(0xb8d4d6bc), SkBits2Float(0xb92fbb29), SkBits2Float(0x3f6f605c)); 24*c8dee2aaSAndroid Build Coastguard Worker SkRect rect = {SkBits2Float(0x00000000), SkBits2Float(0x00000000), 25*c8dee2aaSAndroid Build Coastguard Worker SkBits2Float(0x41880000), SkBits2Float(0x43440000)}; 26*c8dee2aaSAndroid Build Coastguard Worker SkPoint clip[4] = {{SkBits2Float(0x3ef434a2), SkBits2Float(0x43440004)}, 27*c8dee2aaSAndroid Build Coastguard Worker {SkBits2Float(0x00000000), SkBits2Float(0x43440009)}, 28*c8dee2aaSAndroid Build Coastguard Worker {SkBits2Float(0x38ef605d), SkBits2Float(0x38ef605d)}, 29*c8dee2aaSAndroid Build Coastguard Worker {SkBits2Float(0x3ef436e3), SkBits2Float(0x396f5d30)}}; 30*c8dee2aaSAndroid Build Coastguard Worker SkColor color = SK_ColorGREEN; 31*c8dee2aaSAndroid Build Coastguard Worker for (int flags = 0; flags < static_cast<int>(SkCanvas::kAll_QuadAAFlags); ++flags) { 32*c8dee2aaSAndroid Build Coastguard Worker SkCanvas::QuadAAFlags aaFlags = static_cast<SkCanvas::QuadAAFlags>(flags); 33*c8dee2aaSAndroid Build Coastguard Worker canvas->save(); 34*c8dee2aaSAndroid Build Coastguard Worker canvas->concat(ctm); 35*c8dee2aaSAndroid Build Coastguard Worker canvas->experimental_DrawEdgeAAQuad(rect, clip, aaFlags, color, SkBlendMode::kSrcOver); 36*c8dee2aaSAndroid Build Coastguard Worker canvas->restore(); 37*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(5, 0); 38*c8dee2aaSAndroid Build Coastguard Worker SkColor rgb = color & 0x00FFFFFF; 39*c8dee2aaSAndroid Build Coastguard Worker color = 0xFF000000 | (rgb << 4) | (rgb >> 20); 40*c8dee2aaSAndroid Build Coastguard Worker } 41*c8dee2aaSAndroid Build Coastguard Worker } 42*c8dee2aaSAndroid Build Coastguard Worker 43