1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2020 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h" 9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h" 10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h" 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkFloatBits.h" 13*c8dee2aaSAndroid Build Coastguard Worker 14*c8dee2aaSAndroid Build Coastguard Worker // This tests a scenario where when the 2D projection of a perspective quad is inset we degenerate 15*c8dee2aaSAndroid Build Coastguard Worker // the inset 2d geometry to a triangle because an inset vertex crosses the opposite edge. When we 16*c8dee2aaSAndroid Build Coastguard Worker // project back to 3D and try to move the original verts along the original edges so that they 17*c8dee2aaSAndroid Build Coastguard Worker // project to the 2D points. Whether an edge can be moved along depends on whether the adjacent edge 18*c8dee2aaSAndroid Build Coastguard Worker // at the vertex is AA. However, in the degenerate triangle case the 2D point may not fall along 19*c8dee2aaSAndroid Build Coastguard Worker // either of the edges. Thus, if we're constrained to moving along one edge and solve for X or Y the 20*c8dee2aaSAndroid Build Coastguard Worker // other value may go wildly away from projecting to the 2D value. The current approach is to force 21*c8dee2aaSAndroid Build Coastguard Worker // AA on at both edges that meet at a vertex whose inset point has been replaced by an off-edge 22*c8dee2aaSAndroid Build Coastguard Worker // point if either is AA originally. This gives us an additional vector to move along so that we can 23*c8dee2aaSAndroid Build Coastguard Worker // find a 3D point that projects to the 2D point in both X and Y. 24*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(crbug_1162942, canvas, 620, 200) { 25*c8dee2aaSAndroid Build Coastguard Worker // Matrix and quad values taken from Chrome repro scenario. 26*c8dee2aaSAndroid Build Coastguard Worker SkMatrix ctm = SkMatrix::MakeAll( 27*c8dee2aaSAndroid Build Coastguard Worker SkBits2Float(0x3FCC7F75), SkBits2Float(0x3D5784FC), SkBits2Float(0x44C48C99), 28*c8dee2aaSAndroid Build Coastguard Worker SkBits2Float(0x3F699F7F), SkBits2Float(0x3E0A0D37), SkBits2Float(0x43908518), 29*c8dee2aaSAndroid Build Coastguard Worker SkBits2Float(0x3AA17423), SkBits2Float(0x3A6CCDC3), SkBits2Float(0x3F2EFEEC)); 30*c8dee2aaSAndroid Build Coastguard Worker ctm.postTranslate(-1500.f, -325.f); 31*c8dee2aaSAndroid Build Coastguard Worker 32*c8dee2aaSAndroid Build Coastguard Worker SkPoint pts[4] = {{SkBits2Float(0x3F39778B), SkBits2Float(0x43FF7FFC)}, 33*c8dee2aaSAndroid Build Coastguard Worker {SkBits2Float(0x0), SkBits2Float(0x43FF7FFA)}, 34*c8dee2aaSAndroid Build Coastguard Worker {SkBits2Float(0xB83B055E), SkBits2Float(0x42500003)}, 35*c8dee2aaSAndroid Build Coastguard Worker {SkBits2Float(0x3F39776F), SkBits2Float(0x4250000D)}}; 36*c8dee2aaSAndroid Build Coastguard Worker SkRect bounds; 37*c8dee2aaSAndroid Build Coastguard Worker bounds.setBounds(pts, 4); 38*c8dee2aaSAndroid Build Coastguard Worker 39*c8dee2aaSAndroid Build Coastguard Worker canvas->clear(SK_ColorWHITE); 40*c8dee2aaSAndroid Build Coastguard Worker 41*c8dee2aaSAndroid Build Coastguard Worker SkCanvas::QuadAAFlags flags[] = { 42*c8dee2aaSAndroid Build Coastguard Worker (SkCanvas::QuadAAFlags) (SkCanvas::kTop_QuadAAFlag | SkCanvas::kLeft_QuadAAFlag ), 43*c8dee2aaSAndroid Build Coastguard Worker (SkCanvas::QuadAAFlags) (SkCanvas::kBottom_QuadAAFlag | SkCanvas::kRight_QuadAAFlag), 44*c8dee2aaSAndroid Build Coastguard Worker (SkCanvas::QuadAAFlags) (SkCanvas::kBottom_QuadAAFlag), 45*c8dee2aaSAndroid Build Coastguard Worker (SkCanvas::QuadAAFlags) (SkCanvas::kRight_QuadAAFlag), 46*c8dee2aaSAndroid Build Coastguard Worker (SkCanvas::QuadAAFlags) (SkCanvas::kRight_QuadAAFlag | SkCanvas::kLeft_QuadAAFlag), 47*c8dee2aaSAndroid Build Coastguard Worker (SkCanvas::QuadAAFlags) (SkCanvas::kTop_QuadAAFlag | SkCanvas::kBottom_QuadAAFlag), 48*c8dee2aaSAndroid Build Coastguard Worker }; 49*c8dee2aaSAndroid Build Coastguard Worker 50*c8dee2aaSAndroid Build Coastguard Worker SkColor color = SK_ColorGREEN; 51*c8dee2aaSAndroid Build Coastguard Worker for (auto aaFlags : flags) { 52*c8dee2aaSAndroid Build Coastguard Worker canvas->save(); 53*c8dee2aaSAndroid Build Coastguard Worker canvas->concat(ctm); 54*c8dee2aaSAndroid Build Coastguard Worker canvas->experimental_DrawEdgeAAQuad(bounds, pts, aaFlags, color, SkBlendMode::kSrcOver); 55*c8dee2aaSAndroid Build Coastguard Worker SkColor rgb = color & 0x00FFFFFF; 56*c8dee2aaSAndroid Build Coastguard Worker color = 0xFF000000 | (rgb << 4) | (rgb >> 20); 57*c8dee2aaSAndroid Build Coastguard Worker canvas->restore(); 58*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0, 25); 59*c8dee2aaSAndroid Build Coastguard Worker } 60*c8dee2aaSAndroid Build Coastguard Worker } 61*c8dee2aaSAndroid Build Coastguard Worker 62