xref: /aosp_15_r20/external/skia/gm/crbug_1162942.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2020 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkFloatBits.h"
13*c8dee2aaSAndroid Build Coastguard Worker 
14*c8dee2aaSAndroid Build Coastguard Worker // This tests a scenario where when the 2D projection of a perspective quad is inset we degenerate
15*c8dee2aaSAndroid Build Coastguard Worker // the inset 2d geometry to a triangle because an inset vertex crosses the opposite edge. When we
16*c8dee2aaSAndroid Build Coastguard Worker // project back to 3D and try to move the original verts along the original edges so that they
17*c8dee2aaSAndroid Build Coastguard Worker // project to the 2D points. Whether an edge can be moved along depends on whether the adjacent edge
18*c8dee2aaSAndroid Build Coastguard Worker // at the vertex is AA. However, in the degenerate triangle case the 2D point may not fall along
19*c8dee2aaSAndroid Build Coastguard Worker // either of the edges. Thus, if we're constrained to moving along one edge and solve for X or Y the
20*c8dee2aaSAndroid Build Coastguard Worker // other value may go wildly away from projecting to the 2D value. The current approach is to force
21*c8dee2aaSAndroid Build Coastguard Worker // AA on at both edges that meet at a vertex whose inset point has been replaced by an off-edge
22*c8dee2aaSAndroid Build Coastguard Worker // point if either is AA originally. This gives us an additional vector to move along so that we can
23*c8dee2aaSAndroid Build Coastguard Worker // find a 3D point that projects to the 2D point in both X and Y.
24*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(crbug_1162942, canvas, 620, 200) {
25*c8dee2aaSAndroid Build Coastguard Worker     // Matrix and quad values taken from Chrome repro scenario.
26*c8dee2aaSAndroid Build Coastguard Worker     SkMatrix ctm = SkMatrix::MakeAll(
27*c8dee2aaSAndroid Build Coastguard Worker             SkBits2Float(0x3FCC7F75), SkBits2Float(0x3D5784FC), SkBits2Float(0x44C48C99),
28*c8dee2aaSAndroid Build Coastguard Worker             SkBits2Float(0x3F699F7F), SkBits2Float(0x3E0A0D37), SkBits2Float(0x43908518),
29*c8dee2aaSAndroid Build Coastguard Worker             SkBits2Float(0x3AA17423), SkBits2Float(0x3A6CCDC3), SkBits2Float(0x3F2EFEEC));
30*c8dee2aaSAndroid Build Coastguard Worker     ctm.postTranslate(-1500.f, -325.f);
31*c8dee2aaSAndroid Build Coastguard Worker 
32*c8dee2aaSAndroid Build Coastguard Worker     SkPoint pts[4] = {{SkBits2Float(0x3F39778B), SkBits2Float(0x43FF7FFC)},
33*c8dee2aaSAndroid Build Coastguard Worker                       {SkBits2Float(0x0), SkBits2Float(0x43FF7FFA)},
34*c8dee2aaSAndroid Build Coastguard Worker                       {SkBits2Float(0xB83B055E), SkBits2Float(0x42500003)},
35*c8dee2aaSAndroid Build Coastguard Worker                       {SkBits2Float(0x3F39776F), SkBits2Float(0x4250000D)}};
36*c8dee2aaSAndroid Build Coastguard Worker     SkRect bounds;
37*c8dee2aaSAndroid Build Coastguard Worker     bounds.setBounds(pts, 4);
38*c8dee2aaSAndroid Build Coastguard Worker 
39*c8dee2aaSAndroid Build Coastguard Worker     canvas->clear(SK_ColorWHITE);
40*c8dee2aaSAndroid Build Coastguard Worker 
41*c8dee2aaSAndroid Build Coastguard Worker     SkCanvas::QuadAAFlags flags[] = {
42*c8dee2aaSAndroid Build Coastguard Worker             (SkCanvas::QuadAAFlags) (SkCanvas::kTop_QuadAAFlag    | SkCanvas::kLeft_QuadAAFlag ),
43*c8dee2aaSAndroid Build Coastguard Worker             (SkCanvas::QuadAAFlags) (SkCanvas::kBottom_QuadAAFlag | SkCanvas::kRight_QuadAAFlag),
44*c8dee2aaSAndroid Build Coastguard Worker             (SkCanvas::QuadAAFlags) (SkCanvas::kBottom_QuadAAFlag),
45*c8dee2aaSAndroid Build Coastguard Worker             (SkCanvas::QuadAAFlags) (SkCanvas::kRight_QuadAAFlag),
46*c8dee2aaSAndroid Build Coastguard Worker             (SkCanvas::QuadAAFlags) (SkCanvas::kRight_QuadAAFlag  | SkCanvas::kLeft_QuadAAFlag),
47*c8dee2aaSAndroid Build Coastguard Worker             (SkCanvas::QuadAAFlags) (SkCanvas::kTop_QuadAAFlag    | SkCanvas::kBottom_QuadAAFlag),
48*c8dee2aaSAndroid Build Coastguard Worker     };
49*c8dee2aaSAndroid Build Coastguard Worker 
50*c8dee2aaSAndroid Build Coastguard Worker     SkColor color = SK_ColorGREEN;
51*c8dee2aaSAndroid Build Coastguard Worker     for (auto aaFlags : flags) {
52*c8dee2aaSAndroid Build Coastguard Worker         canvas->save();
53*c8dee2aaSAndroid Build Coastguard Worker         canvas->concat(ctm);
54*c8dee2aaSAndroid Build Coastguard Worker         canvas->experimental_DrawEdgeAAQuad(bounds, pts, aaFlags, color, SkBlendMode::kSrcOver);
55*c8dee2aaSAndroid Build Coastguard Worker         SkColor rgb = color & 0x00FFFFFF;
56*c8dee2aaSAndroid Build Coastguard Worker         color = 0xFF000000 | (rgb << 4) | (rgb >> 20);
57*c8dee2aaSAndroid Build Coastguard Worker         canvas->restore();
58*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(0, 25);
59*c8dee2aaSAndroid Build Coastguard Worker     }
60*c8dee2aaSAndroid Build Coastguard Worker }
61*c8dee2aaSAndroid Build Coastguard Worker 
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