xref: /aosp_15_r20/external/skia/gm/crbug_1139750.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2020 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRRect.h"
12*c8dee2aaSAndroid Build Coastguard Worker 
13*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM_BG(crbug_1139750, canvas, 50, 50, SK_ColorWHITE) {
14*c8dee2aaSAndroid Build Coastguard Worker     // Draw a round-rect with a (slightly) non-square scale. This forces the GPU backend to use
15*c8dee2aaSAndroid Build Coastguard Worker     // the elliptical round-rect op. We set the stroke width to exactly double the radii, which
16*c8dee2aaSAndroid Build Coastguard Worker     // makes the inner radii exactly zero. The shader uses the inverse inner radii to compute the
17*c8dee2aaSAndroid Build Coastguard Worker     // coverage ramp, so this would end up producing infinity, and the geometry would disappear.
18*c8dee2aaSAndroid Build Coastguard Worker     SkPaint p;
19*c8dee2aaSAndroid Build Coastguard Worker     p.setAntiAlias(true);
20*c8dee2aaSAndroid Build Coastguard Worker     p.setStyle(SkPaint::kStroke_Style);
21*c8dee2aaSAndroid Build Coastguard Worker     p.setStrokeWidth(2);
22*c8dee2aaSAndroid Build Coastguard Worker 
23*c8dee2aaSAndroid Build Coastguard Worker     SkRect r = SkRect::MakeXYWH(1, 1, 19, 19);
24*c8dee2aaSAndroid Build Coastguard Worker     SkRRect rr = SkRRect::MakeRectXY(r, 1, 1);
25*c8dee2aaSAndroid Build Coastguard Worker 
26*c8dee2aaSAndroid Build Coastguard Worker     canvas->translate(10, 10);
27*c8dee2aaSAndroid Build Coastguard Worker     canvas->scale(1.47619f, 1.52381f);
28*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawRRect(rr, p);
29*c8dee2aaSAndroid Build Coastguard Worker }
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