xref: /aosp_15_r20/external/skia/gm/crbug_1086705.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2020 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPathBuilder.h"
12*c8dee2aaSAndroid Build Coastguard Worker 
13*c8dee2aaSAndroid Build Coastguard Worker // See crbug.com/1086705. The convex linearizing path renderer would collapse too many of the
14*c8dee2aaSAndroid Build Coastguard Worker // very-near duplicate vertices and turn the path into a triangle. Since the stroke width is larger
15*c8dee2aaSAndroid Build Coastguard Worker // than the radius of the circle, there's the separate issue of what to do when stroke
16*c8dee2aaSAndroid Build Coastguard Worker // self-intersects
17*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(crbug_1086705, canvas, 200, 200) {
18*c8dee2aaSAndroid Build Coastguard Worker     SkPaint paint;
19*c8dee2aaSAndroid Build Coastguard Worker     paint.setStyle(SkPaint::kStroke_Style);
20*c8dee2aaSAndroid Build Coastguard Worker     paint.setStrokeWidth(5.f);
21*c8dee2aaSAndroid Build Coastguard Worker     paint.setAntiAlias(true);
22*c8dee2aaSAndroid Build Coastguard Worker 
23*c8dee2aaSAndroid Build Coastguard Worker     SkPoint circleVertices[700];
24*c8dee2aaSAndroid Build Coastguard Worker     for (int i = 0; i < 700; ++i) {
25*c8dee2aaSAndroid Build Coastguard Worker         SkScalar angleRads = 2 * SK_ScalarPI * i / 700.f;
26*c8dee2aaSAndroid Build Coastguard Worker         circleVertices[i] = {100.f + 2.f * SkScalarCos(angleRads),
27*c8dee2aaSAndroid Build Coastguard Worker                              100.f + 2.f * SkScalarSin(angleRads)};
28*c8dee2aaSAndroid Build Coastguard Worker     }
29*c8dee2aaSAndroid Build Coastguard Worker 
30*c8dee2aaSAndroid Build Coastguard Worker     SkPathBuilder circle;
31*c8dee2aaSAndroid Build Coastguard Worker     circle.moveTo(circleVertices[0]);
32*c8dee2aaSAndroid Build Coastguard Worker     for (int i = 1; i < 700; ++i) {
33*c8dee2aaSAndroid Build Coastguard Worker         circle.lineTo(circleVertices[i]);
34*c8dee2aaSAndroid Build Coastguard Worker     }
35*c8dee2aaSAndroid Build Coastguard Worker     circle.close();
36*c8dee2aaSAndroid Build Coastguard Worker 
37*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawPath(circle.detach(), paint);
38*c8dee2aaSAndroid Build Coastguard Worker }
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