1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2023 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h" 9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h" 10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImage.h" 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTileMode.h" 16*c8dee2aaSAndroid Build Coastguard Worker #include "tools/DecodeUtils.h" 17*c8dee2aaSAndroid Build Coastguard Worker #include "tools/Resources.h" 18*c8dee2aaSAndroid Build Coastguard Worker 19*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(coordclampshader, canvas, 1074, 795) { 20*c8dee2aaSAndroid Build Coastguard Worker auto image = ToolUtils::GetResourceAsImage("images/mandrill_256.png"); 21*c8dee2aaSAndroid Build Coastguard Worker if (!image) { 22*c8dee2aaSAndroid Build Coastguard Worker return; 23*c8dee2aaSAndroid Build Coastguard Worker } 24*c8dee2aaSAndroid Build Coastguard Worker // The mandrill_512 image has a bottom row of mostly black pixels. Remove it. 25*c8dee2aaSAndroid Build Coastguard Worker image = image->makeSubset(nullptr, SkIRect::MakeWH(image->width(), image->height() - 1)); 26*c8dee2aaSAndroid Build Coastguard Worker image = image->withDefaultMipmaps(); 27*c8dee2aaSAndroid Build Coastguard Worker 28*c8dee2aaSAndroid Build Coastguard Worker auto imageShader = image->makeShader(SkFilterMode::kLinear); 29*c8dee2aaSAndroid Build Coastguard Worker 30*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint; 31*c8dee2aaSAndroid Build Coastguard Worker 32*c8dee2aaSAndroid Build Coastguard Worker auto drawRect = SkRect::Make(image->dimensions()); 33*c8dee2aaSAndroid Build Coastguard Worker 34*c8dee2aaSAndroid Build Coastguard Worker auto rotate = SkMatrix::RotateDeg(45.f, drawRect.center()); 35*c8dee2aaSAndroid Build Coastguard Worker 36*c8dee2aaSAndroid Build Coastguard Worker auto clampRect = drawRect.makeInset(20, 40); 37*c8dee2aaSAndroid Build Coastguard Worker 38*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(10, 10); 39*c8dee2aaSAndroid Build Coastguard Worker 40*c8dee2aaSAndroid Build Coastguard Worker auto shader = SkShaders::CoordClamp(imageShader, clampRect); 41*c8dee2aaSAndroid Build Coastguard Worker paint.setShader(std::move(shader)); 42*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(drawRect, paint); 43*c8dee2aaSAndroid Build Coastguard Worker 44*c8dee2aaSAndroid Build Coastguard Worker canvas->save(); 45*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(image->width(), 0); 46*c8dee2aaSAndroid Build Coastguard Worker shader = SkShaders::CoordClamp(imageShader->makeWithLocalMatrix(rotate), clampRect); 47*c8dee2aaSAndroid Build Coastguard Worker paint.setShader(std::move(shader)); 48*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(drawRect, paint); 49*c8dee2aaSAndroid Build Coastguard Worker canvas->restore(); 50*c8dee2aaSAndroid Build Coastguard Worker 51*c8dee2aaSAndroid Build Coastguard Worker canvas->save(); 52*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0, image->height()); 53*c8dee2aaSAndroid Build Coastguard Worker shader = SkShaders::CoordClamp(imageShader, clampRect)->makeWithLocalMatrix(rotate); 54*c8dee2aaSAndroid Build Coastguard Worker paint.setShader(std::move(shader)); 55*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(drawRect, paint); 56*c8dee2aaSAndroid Build Coastguard Worker canvas->restore(); 57*c8dee2aaSAndroid Build Coastguard Worker 58*c8dee2aaSAndroid Build Coastguard Worker canvas->save(); 59*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(image->width(), image->height()); 60*c8dee2aaSAndroid Build Coastguard Worker shader = SkShaders::CoordClamp(imageShader->makeWithLocalMatrix(rotate), clampRect) 61*c8dee2aaSAndroid Build Coastguard Worker ->makeWithLocalMatrix(rotate); 62*c8dee2aaSAndroid Build Coastguard Worker paint.setShader(std::move(shader)); 63*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(drawRect, paint); 64*c8dee2aaSAndroid Build Coastguard Worker canvas->restore(); 65*c8dee2aaSAndroid Build Coastguard Worker 66*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0, 2 * image->height() + 10); 67*c8dee2aaSAndroid Build Coastguard Worker 68*c8dee2aaSAndroid Build Coastguard Worker static const SkSamplingOptions kSamplers[] = { 69*c8dee2aaSAndroid Build Coastguard Worker SkSamplingOptions{SkFilterMode::kNearest}, 70*c8dee2aaSAndroid Build Coastguard Worker SkSamplingOptions{SkFilterMode::kLinear}, 71*c8dee2aaSAndroid Build Coastguard Worker SkSamplingOptions{SkFilterMode::kLinear, SkMipmapMode::kLinear}, 72*c8dee2aaSAndroid Build Coastguard Worker SkSamplingOptions::Aniso(16) 73*c8dee2aaSAndroid Build Coastguard Worker }; 74*c8dee2aaSAndroid Build Coastguard Worker 75*c8dee2aaSAndroid Build Coastguard Worker for (const auto& sampler : kSamplers) { 76*c8dee2aaSAndroid Build Coastguard Worker imageShader = image->makeShader(SkTileMode::kMirror, 77*c8dee2aaSAndroid Build Coastguard Worker SkTileMode::kMirror, 78*c8dee2aaSAndroid Build Coastguard Worker sampler, 79*c8dee2aaSAndroid Build Coastguard Worker SkMatrix::Scale(0.3f, 1.0)); 80*c8dee2aaSAndroid Build Coastguard Worker 81*c8dee2aaSAndroid Build Coastguard Worker shader = SkShaders::CoordClamp(imageShader, clampRect); 82*c8dee2aaSAndroid Build Coastguard Worker paint.setShader(std::move(shader)); 83*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(drawRect, paint); 84*c8dee2aaSAndroid Build Coastguard Worker 85*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(image->width() + 10, 0); 86*c8dee2aaSAndroid Build Coastguard Worker } 87*c8dee2aaSAndroid Build Coastguard Worker } 88