1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2011 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkClipOp.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorFilter.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFont.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFontTypes.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPathBuilder.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRRect.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypeface.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkGradientShader.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "tools/DecodeUtils.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "tools/Resources.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "tools/ToolUtils.h"
28*c8dee2aaSAndroid Build Coastguard Worker #include "tools/fonts/FontToolUtils.h"
29*c8dee2aaSAndroid Build Coastguard Worker
30*c8dee2aaSAndroid Build Coastguard Worker #include <string.h>
31*c8dee2aaSAndroid Build Coastguard Worker
32*c8dee2aaSAndroid Build Coastguard Worker namespace skiagm {
33*c8dee2aaSAndroid Build Coastguard Worker
34*c8dee2aaSAndroid Build Coastguard Worker constexpr SkColor gPathColor = SK_ColorBLACK;
35*c8dee2aaSAndroid Build Coastguard Worker constexpr SkColor gClipAColor = SK_ColorBLUE;
36*c8dee2aaSAndroid Build Coastguard Worker constexpr SkColor gClipBColor = SK_ColorRED;
37*c8dee2aaSAndroid Build Coastguard Worker
38*c8dee2aaSAndroid Build Coastguard Worker class ComplexClipGM : public GM {
39*c8dee2aaSAndroid Build Coastguard Worker public:
ComplexClipGM(bool aaclip,bool saveLayer,bool invertDraw)40*c8dee2aaSAndroid Build Coastguard Worker ComplexClipGM(bool aaclip, bool saveLayer, bool invertDraw)
41*c8dee2aaSAndroid Build Coastguard Worker : fDoAAClip(aaclip)
42*c8dee2aaSAndroid Build Coastguard Worker , fDoSaveLayer(saveLayer)
43*c8dee2aaSAndroid Build Coastguard Worker , fInvertDraw(invertDraw) {
44*c8dee2aaSAndroid Build Coastguard Worker this->setBGColor(0xFFDEDFDE);
45*c8dee2aaSAndroid Build Coastguard Worker }
46*c8dee2aaSAndroid Build Coastguard Worker
47*c8dee2aaSAndroid Build Coastguard Worker protected:
getName() const48*c8dee2aaSAndroid Build Coastguard Worker SkString getName() const override {
49*c8dee2aaSAndroid Build Coastguard Worker SkString str;
50*c8dee2aaSAndroid Build Coastguard Worker str.printf("complexclip_%s%s%s",
51*c8dee2aaSAndroid Build Coastguard Worker fDoAAClip ? "aa" : "bw",
52*c8dee2aaSAndroid Build Coastguard Worker fDoSaveLayer ? "_layer" : "",
53*c8dee2aaSAndroid Build Coastguard Worker fInvertDraw ? "_invert" : "");
54*c8dee2aaSAndroid Build Coastguard Worker return str;
55*c8dee2aaSAndroid Build Coastguard Worker }
56*c8dee2aaSAndroid Build Coastguard Worker
getISize()57*c8dee2aaSAndroid Build Coastguard Worker SkISize getISize() override { return SkISize::Make(388, 780); }
58*c8dee2aaSAndroid Build Coastguard Worker
onDraw(SkCanvas * canvas)59*c8dee2aaSAndroid Build Coastguard Worker void onDraw(SkCanvas* canvas) override {
60*c8dee2aaSAndroid Build Coastguard Worker SkPath path = SkPathBuilder()
61*c8dee2aaSAndroid Build Coastguard Worker .moveTo(0, 50)
62*c8dee2aaSAndroid Build Coastguard Worker .quadTo(0, 0, 50, 0)
63*c8dee2aaSAndroid Build Coastguard Worker .lineTo(175, 0)
64*c8dee2aaSAndroid Build Coastguard Worker .quadTo(200, 0, 200, 25)
65*c8dee2aaSAndroid Build Coastguard Worker .lineTo(200, 150)
66*c8dee2aaSAndroid Build Coastguard Worker .quadTo(200, 200, 150, 200)
67*c8dee2aaSAndroid Build Coastguard Worker .lineTo(0, 200)
68*c8dee2aaSAndroid Build Coastguard Worker .close()
69*c8dee2aaSAndroid Build Coastguard Worker .moveTo(50, 50)
70*c8dee2aaSAndroid Build Coastguard Worker .lineTo(150, 50)
71*c8dee2aaSAndroid Build Coastguard Worker .lineTo(150, 125)
72*c8dee2aaSAndroid Build Coastguard Worker .quadTo(150, 150, 125, 150)
73*c8dee2aaSAndroid Build Coastguard Worker .lineTo(50, 150)
74*c8dee2aaSAndroid Build Coastguard Worker .close()
75*c8dee2aaSAndroid Build Coastguard Worker .detach();
76*c8dee2aaSAndroid Build Coastguard Worker if (fInvertDraw) {
77*c8dee2aaSAndroid Build Coastguard Worker path.setFillType(SkPathFillType::kInverseEvenOdd);
78*c8dee2aaSAndroid Build Coastguard Worker } else {
79*c8dee2aaSAndroid Build Coastguard Worker path.setFillType(SkPathFillType::kEvenOdd);
80*c8dee2aaSAndroid Build Coastguard Worker }
81*c8dee2aaSAndroid Build Coastguard Worker SkPaint pathPaint;
82*c8dee2aaSAndroid Build Coastguard Worker pathPaint.setAntiAlias(true);
83*c8dee2aaSAndroid Build Coastguard Worker pathPaint.setColor(gPathColor);
84*c8dee2aaSAndroid Build Coastguard Worker
85*c8dee2aaSAndroid Build Coastguard Worker SkPath clipA = SkPath::Polygon({{10, 20}, {165, 22}, {70, 105}, {165, 177}, {-5, 180}}, true);
86*c8dee2aaSAndroid Build Coastguard Worker
87*c8dee2aaSAndroid Build Coastguard Worker SkPath clipB = SkPath::Polygon({{40, 10}, {190, 15}, {195, 190}, {40, 185}, {155, 100}}, true);
88*c8dee2aaSAndroid Build Coastguard Worker
89*c8dee2aaSAndroid Build Coastguard Worker SkFont font(ToolUtils::DefaultPortableTypeface(), 20);
90*c8dee2aaSAndroid Build Coastguard Worker
91*c8dee2aaSAndroid Build Coastguard Worker constexpr struct {
92*c8dee2aaSAndroid Build Coastguard Worker SkClipOp fOp;
93*c8dee2aaSAndroid Build Coastguard Worker const char* fName;
94*c8dee2aaSAndroid Build Coastguard Worker } gOps[] = { //extra spaces in names for measureText
95*c8dee2aaSAndroid Build Coastguard Worker {SkClipOp::kIntersect, "Isect "},
96*c8dee2aaSAndroid Build Coastguard Worker {SkClipOp::kDifference, "Diff " },
97*c8dee2aaSAndroid Build Coastguard Worker };
98*c8dee2aaSAndroid Build Coastguard Worker
99*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(20, 20);
100*c8dee2aaSAndroid Build Coastguard Worker canvas->scale(3 * SK_Scalar1 / 4, 3 * SK_Scalar1 / 4);
101*c8dee2aaSAndroid Build Coastguard Worker
102*c8dee2aaSAndroid Build Coastguard Worker if (fDoSaveLayer) {
103*c8dee2aaSAndroid Build Coastguard Worker // We want the layer to appear symmetric relative to actual
104*c8dee2aaSAndroid Build Coastguard Worker // device boundaries so we need to "undo" the effect of the
105*c8dee2aaSAndroid Build Coastguard Worker // scale and translate
106*c8dee2aaSAndroid Build Coastguard Worker SkRect bounds = SkRect::MakeLTRB(
107*c8dee2aaSAndroid Build Coastguard Worker 4.0f/3.0f * -20,
108*c8dee2aaSAndroid Build Coastguard Worker 4.0f/3.0f * -20,
109*c8dee2aaSAndroid Build Coastguard Worker 4.0f/3.0f * (this->getISize().fWidth - 20),
110*c8dee2aaSAndroid Build Coastguard Worker 4.0f/3.0f * (this->getISize().fHeight - 20));
111*c8dee2aaSAndroid Build Coastguard Worker
112*c8dee2aaSAndroid Build Coastguard Worker bounds.inset(100, 100);
113*c8dee2aaSAndroid Build Coastguard Worker SkPaint boundPaint;
114*c8dee2aaSAndroid Build Coastguard Worker boundPaint.setColor(SK_ColorRED);
115*c8dee2aaSAndroid Build Coastguard Worker boundPaint.setStyle(SkPaint::kStroke_Style);
116*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(bounds, boundPaint);
117*c8dee2aaSAndroid Build Coastguard Worker canvas->clipRect(bounds);
118*c8dee2aaSAndroid Build Coastguard Worker canvas->saveLayer(&bounds, nullptr);
119*c8dee2aaSAndroid Build Coastguard Worker }
120*c8dee2aaSAndroid Build Coastguard Worker
121*c8dee2aaSAndroid Build Coastguard Worker for (int invBits = 0; invBits < 4; ++invBits) {
122*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
123*c8dee2aaSAndroid Build Coastguard Worker for (size_t op = 0; op < std::size(gOps); ++op) {
124*c8dee2aaSAndroid Build Coastguard Worker this->drawHairlines(canvas, path, clipA, clipB);
125*c8dee2aaSAndroid Build Coastguard Worker
126*c8dee2aaSAndroid Build Coastguard Worker bool doInvA = SkToBool(invBits & 1);
127*c8dee2aaSAndroid Build Coastguard Worker bool doInvB = SkToBool(invBits & 2);
128*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
129*c8dee2aaSAndroid Build Coastguard Worker // set clip
130*c8dee2aaSAndroid Build Coastguard Worker clipA.setFillType(doInvA ? SkPathFillType::kInverseEvenOdd :
131*c8dee2aaSAndroid Build Coastguard Worker SkPathFillType::kEvenOdd);
132*c8dee2aaSAndroid Build Coastguard Worker clipB.setFillType(doInvB ? SkPathFillType::kInverseEvenOdd :
133*c8dee2aaSAndroid Build Coastguard Worker SkPathFillType::kEvenOdd);
134*c8dee2aaSAndroid Build Coastguard Worker canvas->clipPath(clipA, fDoAAClip);
135*c8dee2aaSAndroid Build Coastguard Worker canvas->clipPath(clipB, gOps[op].fOp, fDoAAClip);
136*c8dee2aaSAndroid Build Coastguard Worker
137*c8dee2aaSAndroid Build Coastguard Worker // In the inverse case we need to prevent the draw from covering the whole
138*c8dee2aaSAndroid Build Coastguard Worker // canvas.
139*c8dee2aaSAndroid Build Coastguard Worker if (fInvertDraw) {
140*c8dee2aaSAndroid Build Coastguard Worker SkRect rectClip = clipA.getBounds();
141*c8dee2aaSAndroid Build Coastguard Worker rectClip.join(path.getBounds());
142*c8dee2aaSAndroid Build Coastguard Worker rectClip.join(path.getBounds());
143*c8dee2aaSAndroid Build Coastguard Worker rectClip.outset(5, 5);
144*c8dee2aaSAndroid Build Coastguard Worker canvas->clipRect(rectClip);
145*c8dee2aaSAndroid Build Coastguard Worker }
146*c8dee2aaSAndroid Build Coastguard Worker
147*c8dee2aaSAndroid Build Coastguard Worker // draw path clipped
148*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPath(path, pathPaint);
149*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
150*c8dee2aaSAndroid Build Coastguard Worker
151*c8dee2aaSAndroid Build Coastguard Worker
152*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
153*c8dee2aaSAndroid Build Coastguard Worker SkScalar txtX = 45;
154*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(gClipAColor);
155*c8dee2aaSAndroid Build Coastguard Worker const char* aTxt = doInvA ? "InvA " : "A ";
156*c8dee2aaSAndroid Build Coastguard Worker canvas->drawSimpleText(aTxt, strlen(aTxt), SkTextEncoding::kUTF8, txtX, 220, font, paint);
157*c8dee2aaSAndroid Build Coastguard Worker txtX += font.measureText(aTxt, strlen(aTxt), SkTextEncoding::kUTF8);
158*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(SK_ColorBLACK);
159*c8dee2aaSAndroid Build Coastguard Worker canvas->drawSimpleText(gOps[op].fName, strlen(gOps[op].fName), SkTextEncoding::kUTF8, txtX, 220,
160*c8dee2aaSAndroid Build Coastguard Worker font, paint);
161*c8dee2aaSAndroid Build Coastguard Worker txtX += font.measureText(gOps[op].fName, strlen(gOps[op].fName), SkTextEncoding::kUTF8);
162*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(gClipBColor);
163*c8dee2aaSAndroid Build Coastguard Worker const char* bTxt = doInvB ? "InvB " : "B ";
164*c8dee2aaSAndroid Build Coastguard Worker canvas->drawSimpleText(bTxt, strlen(bTxt), SkTextEncoding::kUTF8, txtX, 220, font, paint);
165*c8dee2aaSAndroid Build Coastguard Worker
166*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(250,0);
167*c8dee2aaSAndroid Build Coastguard Worker }
168*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
169*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0, 250);
170*c8dee2aaSAndroid Build Coastguard Worker }
171*c8dee2aaSAndroid Build Coastguard Worker
172*c8dee2aaSAndroid Build Coastguard Worker if (fDoSaveLayer) {
173*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
174*c8dee2aaSAndroid Build Coastguard Worker }
175*c8dee2aaSAndroid Build Coastguard Worker }
176*c8dee2aaSAndroid Build Coastguard Worker private:
drawHairlines(SkCanvas * canvas,const SkPath & path,const SkPath & clipA,const SkPath & clipB)177*c8dee2aaSAndroid Build Coastguard Worker void drawHairlines(SkCanvas* canvas, const SkPath& path,
178*c8dee2aaSAndroid Build Coastguard Worker const SkPath& clipA, const SkPath& clipB) {
179*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
180*c8dee2aaSAndroid Build Coastguard Worker paint.setAntiAlias(true);
181*c8dee2aaSAndroid Build Coastguard Worker paint.setStyle(SkPaint::kStroke_Style);
182*c8dee2aaSAndroid Build Coastguard Worker const SkAlpha fade = 0x33;
183*c8dee2aaSAndroid Build Coastguard Worker
184*c8dee2aaSAndroid Build Coastguard Worker // draw path in hairline
185*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(gPathColor); paint.setAlpha(fade);
186*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPath(path, paint);
187*c8dee2aaSAndroid Build Coastguard Worker
188*c8dee2aaSAndroid Build Coastguard Worker // draw clips in hair line
189*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(gClipAColor); paint.setAlpha(fade);
190*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPath(clipA, paint);
191*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(gClipBColor); paint.setAlpha(fade);
192*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPath(clipB, paint);
193*c8dee2aaSAndroid Build Coastguard Worker }
194*c8dee2aaSAndroid Build Coastguard Worker
195*c8dee2aaSAndroid Build Coastguard Worker bool fDoAAClip;
196*c8dee2aaSAndroid Build Coastguard Worker bool fDoSaveLayer;
197*c8dee2aaSAndroid Build Coastguard Worker bool fInvertDraw;
198*c8dee2aaSAndroid Build Coastguard Worker
199*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = GM;
200*c8dee2aaSAndroid Build Coastguard Worker };
201*c8dee2aaSAndroid Build Coastguard Worker
202*c8dee2aaSAndroid Build Coastguard Worker //////////////////////////////////////////////////////////////////////////////
203*c8dee2aaSAndroid Build Coastguard Worker
204*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new ComplexClipGM(false, false, false);)
205*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new ComplexClipGM(false, false, true);)
206*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new ComplexClipGM(false, true, false);)
207*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new ComplexClipGM(false, true, true);)
208*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new ComplexClipGM(true, false, false);)
209*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new ComplexClipGM(true, false, true);)
210*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new ComplexClipGM(true, true, false);)
211*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new ComplexClipGM(true, true, true);)
212*c8dee2aaSAndroid Build Coastguard Worker } // namespace skiagm
213*c8dee2aaSAndroid Build Coastguard Worker
214*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(clip_shader, canvas, 840, 650) {
215*c8dee2aaSAndroid Build Coastguard Worker auto img = ToolUtils::GetResourceAsImage("images/yellow_rose.png");
216*c8dee2aaSAndroid Build Coastguard Worker auto sh = img->makeShader(SkSamplingOptions());
217*c8dee2aaSAndroid Build Coastguard Worker
218*c8dee2aaSAndroid Build Coastguard Worker SkRect r = SkRect::MakeIWH(img->width(), img->height());
219*c8dee2aaSAndroid Build Coastguard Worker SkPaint p;
220*c8dee2aaSAndroid Build Coastguard Worker
221*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(10, 10);
222*c8dee2aaSAndroid Build Coastguard Worker canvas->drawImage(img, 0, 0);
223*c8dee2aaSAndroid Build Coastguard Worker
224*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
225*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(img->width() + 10, 0);
226*c8dee2aaSAndroid Build Coastguard Worker canvas->clipShader(sh, SkClipOp::kIntersect);
227*c8dee2aaSAndroid Build Coastguard Worker p.setColor(SK_ColorRED);
228*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(r, p);
229*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
230*c8dee2aaSAndroid Build Coastguard Worker
231*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
232*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0, img->height() + 10);
233*c8dee2aaSAndroid Build Coastguard Worker canvas->clipShader(sh, SkClipOp::kDifference);
234*c8dee2aaSAndroid Build Coastguard Worker p.setColor(SK_ColorGREEN);
235*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(r, p);
236*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
237*c8dee2aaSAndroid Build Coastguard Worker
238*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
239*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(img->width() + 10, img->height() + 10);
240*c8dee2aaSAndroid Build Coastguard Worker canvas->clipShader(sh, SkClipOp::kIntersect);
241*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
242*c8dee2aaSAndroid Build Coastguard Worker SkMatrix lm = SkMatrix::Scale(1.0f/5, 1.0f/5);
243*c8dee2aaSAndroid Build Coastguard Worker canvas->clipShader(img->makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat,
244*c8dee2aaSAndroid Build Coastguard Worker SkSamplingOptions(), lm));
245*c8dee2aaSAndroid Build Coastguard Worker canvas->drawImage(img, 0, 0);
246*c8dee2aaSAndroid Build Coastguard Worker
247*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
248*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
249*c8dee2aaSAndroid Build Coastguard Worker }
250*c8dee2aaSAndroid Build Coastguard Worker
251*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(clip_shader_layer, canvas, 430, 320) {
252*c8dee2aaSAndroid Build Coastguard Worker auto img = ToolUtils::GetResourceAsImage("images/yellow_rose.png");
253*c8dee2aaSAndroid Build Coastguard Worker auto sh = img->makeShader(SkSamplingOptions());
254*c8dee2aaSAndroid Build Coastguard Worker
255*c8dee2aaSAndroid Build Coastguard Worker SkRect r = SkRect::MakeIWH(img->width(), img->height());
256*c8dee2aaSAndroid Build Coastguard Worker
257*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(10, 10);
258*c8dee2aaSAndroid Build Coastguard Worker // now add the cool clip
259*c8dee2aaSAndroid Build Coastguard Worker canvas->clipRect(r);
260*c8dee2aaSAndroid Build Coastguard Worker canvas->clipShader(sh);
261*c8dee2aaSAndroid Build Coastguard Worker // now draw a layer with the same image, and watch it get restored w/ the clip
262*c8dee2aaSAndroid Build Coastguard Worker canvas->saveLayer(&r, nullptr);
263*c8dee2aaSAndroid Build Coastguard Worker canvas->drawColor(0xFFFF0000);
264*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
265*c8dee2aaSAndroid Build Coastguard Worker }
266*c8dee2aaSAndroid Build Coastguard Worker
267*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(clip_shader_nested, canvas, 256, 256) {
268*c8dee2aaSAndroid Build Coastguard Worker float w = 64.f;
269*c8dee2aaSAndroid Build Coastguard Worker float h = 64.f;
270*c8dee2aaSAndroid Build Coastguard Worker
271*c8dee2aaSAndroid Build Coastguard Worker const SkColor gradColors[] = {SK_ColorBLACK, SkColorSetARGB(128, 128, 128, 128)};
272*c8dee2aaSAndroid Build Coastguard Worker auto s = SkGradientShader::MakeRadial({0.5f * w, 0.5f * h}, 0.1f * w, gradColors, nullptr,
273*c8dee2aaSAndroid Build Coastguard Worker 2, SkTileMode::kRepeat, 0, nullptr);
274*c8dee2aaSAndroid Build Coastguard Worker
275*c8dee2aaSAndroid Build Coastguard Worker SkPaint p;
276*c8dee2aaSAndroid Build Coastguard Worker
277*c8dee2aaSAndroid Build Coastguard Worker // A large black rect affected by two gradient clips
278*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
279*c8dee2aaSAndroid Build Coastguard Worker canvas->clipShader(s);
280*c8dee2aaSAndroid Build Coastguard Worker canvas->scale(2.f, 2.f);
281*c8dee2aaSAndroid Build Coastguard Worker canvas->clipShader(s);
282*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(SkRect::MakeWH(w, h), p);
283*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
284*c8dee2aaSAndroid Build Coastguard Worker
285*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0.f, 2.f * h);
286*c8dee2aaSAndroid Build Coastguard Worker
287*c8dee2aaSAndroid Build Coastguard Worker // A small red rect, with no clipping
288*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
289*c8dee2aaSAndroid Build Coastguard Worker p.setColor(SK_ColorRED);
290*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(SkRect::MakeWH(w, h), p);
291*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
292*c8dee2aaSAndroid Build Coastguard Worker
293*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(2.f * w, -2.f * h);
294*c8dee2aaSAndroid Build Coastguard Worker
295*c8dee2aaSAndroid Build Coastguard Worker // A small green rect, with clip shader and rrect clipping
296*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
297*c8dee2aaSAndroid Build Coastguard Worker canvas->clipShader(s);
298*c8dee2aaSAndroid Build Coastguard Worker canvas->clipRRect(SkRRect::MakeRectXY(SkRect::MakeWH(w, h), 10, 10), /*doAntiAlias=*/true);
299*c8dee2aaSAndroid Build Coastguard Worker p.setColor(SK_ColorGREEN);
300*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(SkRect::MakeWH(w, h), p);
301*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
302*c8dee2aaSAndroid Build Coastguard Worker
303*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0.f, 2.f * h);
304*c8dee2aaSAndroid Build Coastguard Worker
305*c8dee2aaSAndroid Build Coastguard Worker // A small blue rect, with clip shader and path clipping
306*c8dee2aaSAndroid Build Coastguard Worker SkPath starPath;
307*c8dee2aaSAndroid Build Coastguard Worker starPath.moveTo(0.0f, -33.3333f);
308*c8dee2aaSAndroid Build Coastguard Worker starPath.lineTo(9.62f, -16.6667f);
309*c8dee2aaSAndroid Build Coastguard Worker starPath.lineTo(28.867f, -16.6667f);
310*c8dee2aaSAndroid Build Coastguard Worker starPath.lineTo(19.24f, 0.0f);
311*c8dee2aaSAndroid Build Coastguard Worker starPath.lineTo(28.867f, 16.6667f);
312*c8dee2aaSAndroid Build Coastguard Worker starPath.lineTo(9.62f, 16.6667f);
313*c8dee2aaSAndroid Build Coastguard Worker starPath.lineTo(0.0f, 33.3333f);
314*c8dee2aaSAndroid Build Coastguard Worker starPath.lineTo(-9.62f, 16.6667f);
315*c8dee2aaSAndroid Build Coastguard Worker starPath.lineTo(-28.867f, 16.6667f);
316*c8dee2aaSAndroid Build Coastguard Worker starPath.lineTo(-19.24f, 0.0f);
317*c8dee2aaSAndroid Build Coastguard Worker starPath.lineTo(-28.867f, -16.6667f);
318*c8dee2aaSAndroid Build Coastguard Worker starPath.lineTo(-9.62f, -16.6667f);
319*c8dee2aaSAndroid Build Coastguard Worker starPath.close();
320*c8dee2aaSAndroid Build Coastguard Worker
321*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
322*c8dee2aaSAndroid Build Coastguard Worker canvas->clipShader(s);
323*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(w/2, h/2);
324*c8dee2aaSAndroid Build Coastguard Worker canvas->clipPath(starPath);
325*c8dee2aaSAndroid Build Coastguard Worker p.setColor(SK_ColorBLUE);
326*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(-w/2, -h/2);
327*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(SkRect::MakeWH(w, h), p);
328*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
329*c8dee2aaSAndroid Build Coastguard Worker }
330*c8dee2aaSAndroid Build Coastguard Worker
331*c8dee2aaSAndroid Build Coastguard Worker namespace {
332*c8dee2aaSAndroid Build Coastguard Worker
333*c8dee2aaSAndroid Build Coastguard Worker // Where is canvas->concat(persp) called relative to the clipShader calls.
334*c8dee2aaSAndroid Build Coastguard Worker enum ConcatPerspective {
335*c8dee2aaSAndroid Build Coastguard Worker kConcatBeforeClips,
336*c8dee2aaSAndroid Build Coastguard Worker kConcatAfterClips,
337*c8dee2aaSAndroid Build Coastguard Worker kConcatBetweenClips
338*c8dee2aaSAndroid Build Coastguard Worker };
339*c8dee2aaSAndroid Build Coastguard Worker // Order in which clipShader(image) and clipShader(gradient) are specified; only meaningful
340*c8dee2aaSAndroid Build Coastguard Worker // when CanvasPerspective is kConcatBetweenClips.
341*c8dee2aaSAndroid Build Coastguard Worker enum ClipOrder {
342*c8dee2aaSAndroid Build Coastguard Worker kClipImageFirst,
343*c8dee2aaSAndroid Build Coastguard Worker kClipGradientFirst,
344*c8dee2aaSAndroid Build Coastguard Worker
345*c8dee2aaSAndroid Build Coastguard Worker kDoesntMatter = kClipImageFirst
346*c8dee2aaSAndroid Build Coastguard Worker };
347*c8dee2aaSAndroid Build Coastguard Worker // Which shaders have perspective applied as a local matrix.
348*c8dee2aaSAndroid Build Coastguard Worker enum LocalMatrix {
349*c8dee2aaSAndroid Build Coastguard Worker kNoLocalMat,
350*c8dee2aaSAndroid Build Coastguard Worker kImageWithLocalMat,
351*c8dee2aaSAndroid Build Coastguard Worker kGradientWithLocalMat,
352*c8dee2aaSAndroid Build Coastguard Worker kBothWithLocalMat
353*c8dee2aaSAndroid Build Coastguard Worker };
354*c8dee2aaSAndroid Build Coastguard Worker struct Config {
355*c8dee2aaSAndroid Build Coastguard Worker ConcatPerspective fConcat;
356*c8dee2aaSAndroid Build Coastguard Worker ClipOrder fOrder;
357*c8dee2aaSAndroid Build Coastguard Worker LocalMatrix fLM;
358*c8dee2aaSAndroid Build Coastguard Worker };
359*c8dee2aaSAndroid Build Coastguard Worker
draw_banner(SkCanvas * canvas,Config config)360*c8dee2aaSAndroid Build Coastguard Worker static void draw_banner(SkCanvas* canvas, Config config) {
361*c8dee2aaSAndroid Build Coastguard Worker SkString banner;
362*c8dee2aaSAndroid Build Coastguard Worker banner.append("Persp: ");
363*c8dee2aaSAndroid Build Coastguard Worker
364*c8dee2aaSAndroid Build Coastguard Worker if (config.fConcat == kConcatBeforeClips || config.fLM == kBothWithLocalMat) {
365*c8dee2aaSAndroid Build Coastguard Worker banner.append("Both Clips");
366*c8dee2aaSAndroid Build Coastguard Worker } else {
367*c8dee2aaSAndroid Build Coastguard Worker SkASSERT((config.fConcat == kConcatBetweenClips && config.fLM == kNoLocalMat) ||
368*c8dee2aaSAndroid Build Coastguard Worker (config.fConcat == kConcatAfterClips && (config.fLM == kImageWithLocalMat ||
369*c8dee2aaSAndroid Build Coastguard Worker config.fLM == kGradientWithLocalMat)));
370*c8dee2aaSAndroid Build Coastguard Worker if ((config.fConcat == kConcatBetweenClips && config.fOrder == kClipImageFirst) ||
371*c8dee2aaSAndroid Build Coastguard Worker config.fLM == kGradientWithLocalMat) {
372*c8dee2aaSAndroid Build Coastguard Worker banner.append("Gradient");
373*c8dee2aaSAndroid Build Coastguard Worker } else {
374*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(config.fOrder == kClipGradientFirst || config.fLM == kImageWithLocalMat);
375*c8dee2aaSAndroid Build Coastguard Worker banner.append("Image");
376*c8dee2aaSAndroid Build Coastguard Worker }
377*c8dee2aaSAndroid Build Coastguard Worker }
378*c8dee2aaSAndroid Build Coastguard Worker if (config.fLM != kNoLocalMat) {
379*c8dee2aaSAndroid Build Coastguard Worker banner.append(" (w/ LM, should equal top row)");
380*c8dee2aaSAndroid Build Coastguard Worker }
381*c8dee2aaSAndroid Build Coastguard Worker
382*c8dee2aaSAndroid Build Coastguard Worker static const SkFont kFont(ToolUtils::DefaultPortableTypeface(), 12);
383*c8dee2aaSAndroid Build Coastguard Worker canvas->drawString(banner.c_str(), 20.f, -30.f, kFont, SkPaint());
384*c8dee2aaSAndroid Build Coastguard Worker };
385*c8dee2aaSAndroid Build Coastguard Worker
386*c8dee2aaSAndroid Build Coastguard Worker } // namespace
387*c8dee2aaSAndroid Build Coastguard Worker
388*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(clip_shader_persp, canvas, 1370, 1030) {
389*c8dee2aaSAndroid Build Coastguard Worker // Each draw has a clipShader(image-shader), a clipShader(gradient-shader), a concat(persp-mat),
390*c8dee2aaSAndroid Build Coastguard Worker // and each shader may or may not be wrapped with a perspective local matrix.
391*c8dee2aaSAndroid Build Coastguard Worker
392*c8dee2aaSAndroid Build Coastguard Worker // Pairs of configs that should match in appearance where first config doesn't use a local
393*c8dee2aaSAndroid Build Coastguard Worker // matrix (top row of GM) and the second does (bottom row of GM).
394*c8dee2aaSAndroid Build Coastguard Worker Config matches[][2] = {
395*c8dee2aaSAndroid Build Coastguard Worker // Everything has perspective
396*c8dee2aaSAndroid Build Coastguard Worker {{kConcatBeforeClips, kDoesntMatter, kNoLocalMat},
397*c8dee2aaSAndroid Build Coastguard Worker {kConcatAfterClips, kDoesntMatter, kBothWithLocalMat}},
398*c8dee2aaSAndroid Build Coastguard Worker // Image shader has perspective
399*c8dee2aaSAndroid Build Coastguard Worker {{kConcatBetweenClips, kClipGradientFirst, kNoLocalMat},
400*c8dee2aaSAndroid Build Coastguard Worker {kConcatAfterClips, kDoesntMatter, kImageWithLocalMat}},
401*c8dee2aaSAndroid Build Coastguard Worker // Gradient shader has perspective
402*c8dee2aaSAndroid Build Coastguard Worker {{kConcatBetweenClips, kClipImageFirst, kNoLocalMat},
403*c8dee2aaSAndroid Build Coastguard Worker {kConcatAfterClips, kDoesntMatter, kGradientWithLocalMat}}
404*c8dee2aaSAndroid Build Coastguard Worker };
405*c8dee2aaSAndroid Build Coastguard Worker
406*c8dee2aaSAndroid Build Coastguard Worker // The image that is drawn
407*c8dee2aaSAndroid Build Coastguard Worker auto img = ToolUtils::GetResourceAsImage("images/yellow_rose.png");
408*c8dee2aaSAndroid Build Coastguard Worker // Scale factor always applied to the image shader so that it tiles
409*c8dee2aaSAndroid Build Coastguard Worker SkMatrix scale = SkMatrix::Scale(1.f / 4.f, 1.f / 4.f);
410*c8dee2aaSAndroid Build Coastguard Worker // The perspective matrix applied wherever needed
411*c8dee2aaSAndroid Build Coastguard Worker SkPoint src[4];
412*c8dee2aaSAndroid Build Coastguard Worker SkRect::Make(img->dimensions()).toQuad(src);
413*c8dee2aaSAndroid Build Coastguard Worker SkPoint dst[4] = {{0, 80.f},
414*c8dee2aaSAndroid Build Coastguard Worker {img->width() + 28.f, -100.f},
415*c8dee2aaSAndroid Build Coastguard Worker {img->width() - 28.f, img->height() + 100.f},
416*c8dee2aaSAndroid Build Coastguard Worker {0.f, img->height() - 80.f}};
417*c8dee2aaSAndroid Build Coastguard Worker SkMatrix persp;
418*c8dee2aaSAndroid Build Coastguard Worker SkAssertResult(persp.setPolyToPoly(src, dst, 4));
419*c8dee2aaSAndroid Build Coastguard Worker
420*c8dee2aaSAndroid Build Coastguard Worker SkMatrix perspScale = SkMatrix::Concat(persp, scale);
421*c8dee2aaSAndroid Build Coastguard Worker
__anon4478d7920302(Config config) 422*c8dee2aaSAndroid Build Coastguard Worker auto drawConfig = [&](Config config) {
423*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
424*c8dee2aaSAndroid Build Coastguard Worker
425*c8dee2aaSAndroid Build Coastguard Worker draw_banner(canvas, config);
426*c8dee2aaSAndroid Build Coastguard Worker
427*c8dee2aaSAndroid Build Coastguard Worker // Make clipShaders (possibly with local matrices)
428*c8dee2aaSAndroid Build Coastguard Worker bool gradLM = config.fLM == kGradientWithLocalMat || config.fLM == kBothWithLocalMat;
429*c8dee2aaSAndroid Build Coastguard Worker const SkColor gradColors[] = {SK_ColorBLACK, SkColorSetARGB(128, 128, 128, 128)};
430*c8dee2aaSAndroid Build Coastguard Worker auto gradShader = SkGradientShader::MakeRadial({0.5f * img->width(), 0.5f * img->height()},
431*c8dee2aaSAndroid Build Coastguard Worker 0.1f * img->width(), gradColors, nullptr, 2,
432*c8dee2aaSAndroid Build Coastguard Worker SkTileMode::kRepeat, 0,
433*c8dee2aaSAndroid Build Coastguard Worker gradLM ? &persp : nullptr);
434*c8dee2aaSAndroid Build Coastguard Worker bool imageLM = config.fLM == kImageWithLocalMat || config.fLM == kBothWithLocalMat;
435*c8dee2aaSAndroid Build Coastguard Worker auto imgShader = img->makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat,
436*c8dee2aaSAndroid Build Coastguard Worker SkSamplingOptions(), imageLM ? perspScale : scale);
437*c8dee2aaSAndroid Build Coastguard Worker
438*c8dee2aaSAndroid Build Coastguard Worker // Perspective before any clipShader
439*c8dee2aaSAndroid Build Coastguard Worker if (config.fConcat == kConcatBeforeClips) {
440*c8dee2aaSAndroid Build Coastguard Worker canvas->concat(persp);
441*c8dee2aaSAndroid Build Coastguard Worker }
442*c8dee2aaSAndroid Build Coastguard Worker
443*c8dee2aaSAndroid Build Coastguard Worker // First clipshader
444*c8dee2aaSAndroid Build Coastguard Worker canvas->clipShader(config.fOrder == kClipImageFirst ? imgShader : gradShader);
445*c8dee2aaSAndroid Build Coastguard Worker
446*c8dee2aaSAndroid Build Coastguard Worker // Perspective between clipShader
447*c8dee2aaSAndroid Build Coastguard Worker if (config.fConcat == kConcatBetweenClips) {
448*c8dee2aaSAndroid Build Coastguard Worker canvas->concat(persp);
449*c8dee2aaSAndroid Build Coastguard Worker }
450*c8dee2aaSAndroid Build Coastguard Worker
451*c8dee2aaSAndroid Build Coastguard Worker // Second clipShader
452*c8dee2aaSAndroid Build Coastguard Worker canvas->clipShader(config.fOrder == kClipImageFirst ? gradShader : imgShader);
453*c8dee2aaSAndroid Build Coastguard Worker
454*c8dee2aaSAndroid Build Coastguard Worker // Perspective after clipShader
455*c8dee2aaSAndroid Build Coastguard Worker if (config.fConcat == kConcatAfterClips) {
456*c8dee2aaSAndroid Build Coastguard Worker canvas->concat(persp);
457*c8dee2aaSAndroid Build Coastguard Worker }
458*c8dee2aaSAndroid Build Coastguard Worker
459*c8dee2aaSAndroid Build Coastguard Worker // Actual draw and clip boundary are the same for all configs
460*c8dee2aaSAndroid Build Coastguard Worker canvas->clipIRect(img->bounds());
461*c8dee2aaSAndroid Build Coastguard Worker canvas->clear(SK_ColorBLACK);
462*c8dee2aaSAndroid Build Coastguard Worker canvas->drawImage(img, 0, 0);
463*c8dee2aaSAndroid Build Coastguard Worker
464*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
465*c8dee2aaSAndroid Build Coastguard Worker };
466*c8dee2aaSAndroid Build Coastguard Worker
467*c8dee2aaSAndroid Build Coastguard Worker SkIRect grid = persp.mapRect(SkRect::Make(img->dimensions())).roundOut();
468*c8dee2aaSAndroid Build Coastguard Worker grid.fLeft -= 20; // manual adjust to look nicer
469*c8dee2aaSAndroid Build Coastguard Worker
470*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(10.f, 10.f);
471*c8dee2aaSAndroid Build Coastguard Worker
472*c8dee2aaSAndroid Build Coastguard Worker for (size_t i = 0; i < std::size(matches); ++i) {
473*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
474*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(-grid.fLeft, -grid.fTop);
475*c8dee2aaSAndroid Build Coastguard Worker drawConfig(matches[i][0]);
476*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0.f, grid.height());
477*c8dee2aaSAndroid Build Coastguard Worker drawConfig(matches[i][1]);
478*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
479*c8dee2aaSAndroid Build Coastguard Worker
480*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(grid.width(), 0.f);
481*c8dee2aaSAndroid Build Coastguard Worker }
482*c8dee2aaSAndroid Build Coastguard Worker }
483*c8dee2aaSAndroid Build Coastguard Worker
484*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(clip_shader_difference, canvas, 512, 512) {
485*c8dee2aaSAndroid Build Coastguard Worker auto image = ToolUtils::GetResourceAsImage("images/yellow_rose.png");
486*c8dee2aaSAndroid Build Coastguard Worker canvas->clear(SK_ColorGRAY);
487*c8dee2aaSAndroid Build Coastguard Worker
488*c8dee2aaSAndroid Build Coastguard Worker SkRect rect = SkRect::MakeWH(256, 256);
489*c8dee2aaSAndroid Build Coastguard Worker SkMatrix local = SkMatrix::RectToRect(SkRect::MakeWH(image->width(), image->height()),
490*c8dee2aaSAndroid Build Coastguard Worker SkRect::MakeWH(64, 64));
491*c8dee2aaSAndroid Build Coastguard Worker auto shader = image->makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat,
492*c8dee2aaSAndroid Build Coastguard Worker SkSamplingOptions(), &local);
493*c8dee2aaSAndroid Build Coastguard Worker
494*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
495*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(SK_ColorRED);
496*c8dee2aaSAndroid Build Coastguard Worker paint.setAntiAlias(true);
497*c8dee2aaSAndroid Build Coastguard Worker
498*c8dee2aaSAndroid Build Coastguard Worker // TL: A rectangle
499*c8dee2aaSAndroid Build Coastguard Worker {
500*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
501*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0, 0);
502*c8dee2aaSAndroid Build Coastguard Worker canvas->clipShader(shader, SkClipOp::kDifference);
503*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(rect, paint);
504*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
505*c8dee2aaSAndroid Build Coastguard Worker }
506*c8dee2aaSAndroid Build Coastguard Worker // TR: A round rectangle
507*c8dee2aaSAndroid Build Coastguard Worker {
508*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
509*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(256, 0);
510*c8dee2aaSAndroid Build Coastguard Worker canvas->clipShader(shader, SkClipOp::kDifference);
511*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRRect(SkRRect::MakeRectXY(rect, 64.f, 64.f), paint);
512*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
513*c8dee2aaSAndroid Build Coastguard Worker }
514*c8dee2aaSAndroid Build Coastguard Worker // BL: A path
515*c8dee2aaSAndroid Build Coastguard Worker {
516*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
517*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0, 256);
518*c8dee2aaSAndroid Build Coastguard Worker canvas->clipShader(shader, SkClipOp::kDifference);
519*c8dee2aaSAndroid Build Coastguard Worker
520*c8dee2aaSAndroid Build Coastguard Worker SkPath path;
521*c8dee2aaSAndroid Build Coastguard Worker path.moveTo(0.f, 128.f);
522*c8dee2aaSAndroid Build Coastguard Worker path.lineTo(128.f, 256.f);
523*c8dee2aaSAndroid Build Coastguard Worker path.lineTo(256.f, 128.f);
524*c8dee2aaSAndroid Build Coastguard Worker path.lineTo(128.f, 0.f);
525*c8dee2aaSAndroid Build Coastguard Worker
526*c8dee2aaSAndroid Build Coastguard Worker SkScalar d = 64.f * SK_ScalarSqrt2;
527*c8dee2aaSAndroid Build Coastguard Worker path.moveTo(128.f - d, 128.f - d);
528*c8dee2aaSAndroid Build Coastguard Worker path.lineTo(128.f - d, 128.f + d);
529*c8dee2aaSAndroid Build Coastguard Worker path.lineTo(128.f + d, 128.f + d);
530*c8dee2aaSAndroid Build Coastguard Worker path.lineTo(128.f + d, 128.f - d);
531*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPath(path, paint);
532*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
533*c8dee2aaSAndroid Build Coastguard Worker }
534*c8dee2aaSAndroid Build Coastguard Worker // BR: Text
535*c8dee2aaSAndroid Build Coastguard Worker {
536*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
537*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(256, 256);
538*c8dee2aaSAndroid Build Coastguard Worker canvas->clipShader(shader, SkClipOp::kDifference);
539*c8dee2aaSAndroid Build Coastguard Worker SkFont font = SkFont(ToolUtils::DefaultPortableTypeface(), 64.f);
540*c8dee2aaSAndroid Build Coastguard Worker for (int y = 0; y < 4; ++y) {
541*c8dee2aaSAndroid Build Coastguard Worker canvas->drawString("Hello", 32.f, y * 64.f, font, paint);
542*c8dee2aaSAndroid Build Coastguard Worker }
543*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
544*c8dee2aaSAndroid Build Coastguard Worker }
545*c8dee2aaSAndroid Build Coastguard Worker }
546