xref: /aosp_15_r20/external/skia/gm/complexclip.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2011 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkClipOp.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorFilter.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFont.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFontTypes.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPathBuilder.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRRect.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypeface.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkGradientShader.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "tools/DecodeUtils.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "tools/Resources.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "tools/ToolUtils.h"
28*c8dee2aaSAndroid Build Coastguard Worker #include "tools/fonts/FontToolUtils.h"
29*c8dee2aaSAndroid Build Coastguard Worker 
30*c8dee2aaSAndroid Build Coastguard Worker #include <string.h>
31*c8dee2aaSAndroid Build Coastguard Worker 
32*c8dee2aaSAndroid Build Coastguard Worker namespace skiagm {
33*c8dee2aaSAndroid Build Coastguard Worker 
34*c8dee2aaSAndroid Build Coastguard Worker constexpr SkColor gPathColor = SK_ColorBLACK;
35*c8dee2aaSAndroid Build Coastguard Worker constexpr SkColor gClipAColor = SK_ColorBLUE;
36*c8dee2aaSAndroid Build Coastguard Worker constexpr SkColor gClipBColor = SK_ColorRED;
37*c8dee2aaSAndroid Build Coastguard Worker 
38*c8dee2aaSAndroid Build Coastguard Worker class ComplexClipGM : public GM {
39*c8dee2aaSAndroid Build Coastguard Worker public:
ComplexClipGM(bool aaclip,bool saveLayer,bool invertDraw)40*c8dee2aaSAndroid Build Coastguard Worker     ComplexClipGM(bool aaclip, bool saveLayer, bool invertDraw)
41*c8dee2aaSAndroid Build Coastguard Worker     : fDoAAClip(aaclip)
42*c8dee2aaSAndroid Build Coastguard Worker     , fDoSaveLayer(saveLayer)
43*c8dee2aaSAndroid Build Coastguard Worker     , fInvertDraw(invertDraw) {
44*c8dee2aaSAndroid Build Coastguard Worker         this->setBGColor(0xFFDEDFDE);
45*c8dee2aaSAndroid Build Coastguard Worker     }
46*c8dee2aaSAndroid Build Coastguard Worker 
47*c8dee2aaSAndroid Build Coastguard Worker protected:
getName() const48*c8dee2aaSAndroid Build Coastguard Worker     SkString getName() const override {
49*c8dee2aaSAndroid Build Coastguard Worker         SkString str;
50*c8dee2aaSAndroid Build Coastguard Worker         str.printf("complexclip_%s%s%s",
51*c8dee2aaSAndroid Build Coastguard Worker                    fDoAAClip ? "aa" : "bw",
52*c8dee2aaSAndroid Build Coastguard Worker                    fDoSaveLayer ? "_layer" : "",
53*c8dee2aaSAndroid Build Coastguard Worker                    fInvertDraw ? "_invert" : "");
54*c8dee2aaSAndroid Build Coastguard Worker         return str;
55*c8dee2aaSAndroid Build Coastguard Worker     }
56*c8dee2aaSAndroid Build Coastguard Worker 
getISize()57*c8dee2aaSAndroid Build Coastguard Worker     SkISize getISize() override { return SkISize::Make(388, 780); }
58*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(SkCanvas * canvas)59*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(SkCanvas* canvas) override {
60*c8dee2aaSAndroid Build Coastguard Worker         SkPath path = SkPathBuilder()
61*c8dee2aaSAndroid Build Coastguard Worker                         .moveTo(0,   50)
62*c8dee2aaSAndroid Build Coastguard Worker                         .quadTo(0,   0,   50,  0)
63*c8dee2aaSAndroid Build Coastguard Worker                         .lineTo(175, 0)
64*c8dee2aaSAndroid Build Coastguard Worker                         .quadTo(200, 0,   200, 25)
65*c8dee2aaSAndroid Build Coastguard Worker                         .lineTo(200, 150)
66*c8dee2aaSAndroid Build Coastguard Worker                         .quadTo(200, 200, 150, 200)
67*c8dee2aaSAndroid Build Coastguard Worker                         .lineTo(0,   200)
68*c8dee2aaSAndroid Build Coastguard Worker                         .close()
69*c8dee2aaSAndroid Build Coastguard Worker                         .moveTo(50,  50)
70*c8dee2aaSAndroid Build Coastguard Worker                         .lineTo(150, 50)
71*c8dee2aaSAndroid Build Coastguard Worker                         .lineTo(150, 125)
72*c8dee2aaSAndroid Build Coastguard Worker                         .quadTo(150, 150, 125, 150)
73*c8dee2aaSAndroid Build Coastguard Worker                         .lineTo(50,  150)
74*c8dee2aaSAndroid Build Coastguard Worker                         .close()
75*c8dee2aaSAndroid Build Coastguard Worker                         .detach();
76*c8dee2aaSAndroid Build Coastguard Worker         if (fInvertDraw) {
77*c8dee2aaSAndroid Build Coastguard Worker             path.setFillType(SkPathFillType::kInverseEvenOdd);
78*c8dee2aaSAndroid Build Coastguard Worker         } else {
79*c8dee2aaSAndroid Build Coastguard Worker             path.setFillType(SkPathFillType::kEvenOdd);
80*c8dee2aaSAndroid Build Coastguard Worker         }
81*c8dee2aaSAndroid Build Coastguard Worker         SkPaint pathPaint;
82*c8dee2aaSAndroid Build Coastguard Worker         pathPaint.setAntiAlias(true);
83*c8dee2aaSAndroid Build Coastguard Worker         pathPaint.setColor(gPathColor);
84*c8dee2aaSAndroid Build Coastguard Worker 
85*c8dee2aaSAndroid Build Coastguard Worker         SkPath clipA = SkPath::Polygon({{10,  20}, {165, 22}, {70,  105}, {165, 177}, {-5,  180}}, true);
86*c8dee2aaSAndroid Build Coastguard Worker 
87*c8dee2aaSAndroid Build Coastguard Worker         SkPath clipB = SkPath::Polygon({{40,  10}, {190, 15}, {195, 190}, {40,  185}, {155, 100}}, true);
88*c8dee2aaSAndroid Build Coastguard Worker 
89*c8dee2aaSAndroid Build Coastguard Worker         SkFont font(ToolUtils::DefaultPortableTypeface(), 20);
90*c8dee2aaSAndroid Build Coastguard Worker 
91*c8dee2aaSAndroid Build Coastguard Worker         constexpr struct {
92*c8dee2aaSAndroid Build Coastguard Worker             SkClipOp fOp;
93*c8dee2aaSAndroid Build Coastguard Worker             const char*      fName;
94*c8dee2aaSAndroid Build Coastguard Worker         } gOps[] = { //extra spaces in names for measureText
95*c8dee2aaSAndroid Build Coastguard Worker             {SkClipOp::kIntersect,         "Isect "},
96*c8dee2aaSAndroid Build Coastguard Worker             {SkClipOp::kDifference,        "Diff " },
97*c8dee2aaSAndroid Build Coastguard Worker         };
98*c8dee2aaSAndroid Build Coastguard Worker 
99*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(20, 20);
100*c8dee2aaSAndroid Build Coastguard Worker         canvas->scale(3 * SK_Scalar1 / 4, 3 * SK_Scalar1 / 4);
101*c8dee2aaSAndroid Build Coastguard Worker 
102*c8dee2aaSAndroid Build Coastguard Worker         if (fDoSaveLayer) {
103*c8dee2aaSAndroid Build Coastguard Worker             // We want the layer to appear symmetric relative to actual
104*c8dee2aaSAndroid Build Coastguard Worker             // device boundaries so we need to "undo" the effect of the
105*c8dee2aaSAndroid Build Coastguard Worker             // scale and translate
106*c8dee2aaSAndroid Build Coastguard Worker             SkRect bounds = SkRect::MakeLTRB(
107*c8dee2aaSAndroid Build Coastguard Worker               4.0f/3.0f * -20,
108*c8dee2aaSAndroid Build Coastguard Worker               4.0f/3.0f * -20,
109*c8dee2aaSAndroid Build Coastguard Worker               4.0f/3.0f * (this->getISize().fWidth - 20),
110*c8dee2aaSAndroid Build Coastguard Worker               4.0f/3.0f * (this->getISize().fHeight - 20));
111*c8dee2aaSAndroid Build Coastguard Worker 
112*c8dee2aaSAndroid Build Coastguard Worker             bounds.inset(100, 100);
113*c8dee2aaSAndroid Build Coastguard Worker             SkPaint boundPaint;
114*c8dee2aaSAndroid Build Coastguard Worker             boundPaint.setColor(SK_ColorRED);
115*c8dee2aaSAndroid Build Coastguard Worker             boundPaint.setStyle(SkPaint::kStroke_Style);
116*c8dee2aaSAndroid Build Coastguard Worker             canvas->drawRect(bounds, boundPaint);
117*c8dee2aaSAndroid Build Coastguard Worker             canvas->clipRect(bounds);
118*c8dee2aaSAndroid Build Coastguard Worker             canvas->saveLayer(&bounds, nullptr);
119*c8dee2aaSAndroid Build Coastguard Worker         }
120*c8dee2aaSAndroid Build Coastguard Worker 
121*c8dee2aaSAndroid Build Coastguard Worker         for (int invBits = 0; invBits < 4; ++invBits) {
122*c8dee2aaSAndroid Build Coastguard Worker             canvas->save();
123*c8dee2aaSAndroid Build Coastguard Worker             for (size_t op = 0; op < std::size(gOps); ++op) {
124*c8dee2aaSAndroid Build Coastguard Worker                 this->drawHairlines(canvas, path, clipA, clipB);
125*c8dee2aaSAndroid Build Coastguard Worker 
126*c8dee2aaSAndroid Build Coastguard Worker                 bool doInvA = SkToBool(invBits & 1);
127*c8dee2aaSAndroid Build Coastguard Worker                 bool doInvB = SkToBool(invBits & 2);
128*c8dee2aaSAndroid Build Coastguard Worker                 canvas->save();
129*c8dee2aaSAndroid Build Coastguard Worker                     // set clip
130*c8dee2aaSAndroid Build Coastguard Worker                     clipA.setFillType(doInvA ? SkPathFillType::kInverseEvenOdd :
131*c8dee2aaSAndroid Build Coastguard Worker                                       SkPathFillType::kEvenOdd);
132*c8dee2aaSAndroid Build Coastguard Worker                     clipB.setFillType(doInvB ? SkPathFillType::kInverseEvenOdd :
133*c8dee2aaSAndroid Build Coastguard Worker                                       SkPathFillType::kEvenOdd);
134*c8dee2aaSAndroid Build Coastguard Worker                     canvas->clipPath(clipA, fDoAAClip);
135*c8dee2aaSAndroid Build Coastguard Worker                     canvas->clipPath(clipB, gOps[op].fOp, fDoAAClip);
136*c8dee2aaSAndroid Build Coastguard Worker 
137*c8dee2aaSAndroid Build Coastguard Worker                     // In the inverse case we need to prevent the draw from covering the whole
138*c8dee2aaSAndroid Build Coastguard Worker                     // canvas.
139*c8dee2aaSAndroid Build Coastguard Worker                     if (fInvertDraw) {
140*c8dee2aaSAndroid Build Coastguard Worker                         SkRect rectClip = clipA.getBounds();
141*c8dee2aaSAndroid Build Coastguard Worker                         rectClip.join(path.getBounds());
142*c8dee2aaSAndroid Build Coastguard Worker                         rectClip.join(path.getBounds());
143*c8dee2aaSAndroid Build Coastguard Worker                         rectClip.outset(5, 5);
144*c8dee2aaSAndroid Build Coastguard Worker                         canvas->clipRect(rectClip);
145*c8dee2aaSAndroid Build Coastguard Worker                     }
146*c8dee2aaSAndroid Build Coastguard Worker 
147*c8dee2aaSAndroid Build Coastguard Worker                     // draw path clipped
148*c8dee2aaSAndroid Build Coastguard Worker                     canvas->drawPath(path, pathPaint);
149*c8dee2aaSAndroid Build Coastguard Worker                 canvas->restore();
150*c8dee2aaSAndroid Build Coastguard Worker 
151*c8dee2aaSAndroid Build Coastguard Worker 
152*c8dee2aaSAndroid Build Coastguard Worker                 SkPaint paint;
153*c8dee2aaSAndroid Build Coastguard Worker                 SkScalar txtX = 45;
154*c8dee2aaSAndroid Build Coastguard Worker                 paint.setColor(gClipAColor);
155*c8dee2aaSAndroid Build Coastguard Worker                 const char* aTxt = doInvA ? "InvA " : "A ";
156*c8dee2aaSAndroid Build Coastguard Worker                 canvas->drawSimpleText(aTxt, strlen(aTxt), SkTextEncoding::kUTF8, txtX, 220, font, paint);
157*c8dee2aaSAndroid Build Coastguard Worker                 txtX += font.measureText(aTxt, strlen(aTxt), SkTextEncoding::kUTF8);
158*c8dee2aaSAndroid Build Coastguard Worker                 paint.setColor(SK_ColorBLACK);
159*c8dee2aaSAndroid Build Coastguard Worker                 canvas->drawSimpleText(gOps[op].fName, strlen(gOps[op].fName), SkTextEncoding::kUTF8, txtX, 220,
160*c8dee2aaSAndroid Build Coastguard Worker                                        font, paint);
161*c8dee2aaSAndroid Build Coastguard Worker                 txtX += font.measureText(gOps[op].fName, strlen(gOps[op].fName), SkTextEncoding::kUTF8);
162*c8dee2aaSAndroid Build Coastguard Worker                 paint.setColor(gClipBColor);
163*c8dee2aaSAndroid Build Coastguard Worker                 const char* bTxt = doInvB ? "InvB " : "B ";
164*c8dee2aaSAndroid Build Coastguard Worker                 canvas->drawSimpleText(bTxt, strlen(bTxt), SkTextEncoding::kUTF8, txtX, 220, font, paint);
165*c8dee2aaSAndroid Build Coastguard Worker 
166*c8dee2aaSAndroid Build Coastguard Worker                 canvas->translate(250,0);
167*c8dee2aaSAndroid Build Coastguard Worker             }
168*c8dee2aaSAndroid Build Coastguard Worker             canvas->restore();
169*c8dee2aaSAndroid Build Coastguard Worker             canvas->translate(0, 250);
170*c8dee2aaSAndroid Build Coastguard Worker         }
171*c8dee2aaSAndroid Build Coastguard Worker 
172*c8dee2aaSAndroid Build Coastguard Worker         if (fDoSaveLayer) {
173*c8dee2aaSAndroid Build Coastguard Worker             canvas->restore();
174*c8dee2aaSAndroid Build Coastguard Worker         }
175*c8dee2aaSAndroid Build Coastguard Worker     }
176*c8dee2aaSAndroid Build Coastguard Worker private:
drawHairlines(SkCanvas * canvas,const SkPath & path,const SkPath & clipA,const SkPath & clipB)177*c8dee2aaSAndroid Build Coastguard Worker     void drawHairlines(SkCanvas* canvas, const SkPath& path,
178*c8dee2aaSAndroid Build Coastguard Worker                        const SkPath& clipA, const SkPath& clipB) {
179*c8dee2aaSAndroid Build Coastguard Worker         SkPaint paint;
180*c8dee2aaSAndroid Build Coastguard Worker         paint.setAntiAlias(true);
181*c8dee2aaSAndroid Build Coastguard Worker         paint.setStyle(SkPaint::kStroke_Style);
182*c8dee2aaSAndroid Build Coastguard Worker         const SkAlpha fade = 0x33;
183*c8dee2aaSAndroid Build Coastguard Worker 
184*c8dee2aaSAndroid Build Coastguard Worker         // draw path in hairline
185*c8dee2aaSAndroid Build Coastguard Worker         paint.setColor(gPathColor); paint.setAlpha(fade);
186*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawPath(path, paint);
187*c8dee2aaSAndroid Build Coastguard Worker 
188*c8dee2aaSAndroid Build Coastguard Worker         // draw clips in hair line
189*c8dee2aaSAndroid Build Coastguard Worker         paint.setColor(gClipAColor); paint.setAlpha(fade);
190*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawPath(clipA, paint);
191*c8dee2aaSAndroid Build Coastguard Worker         paint.setColor(gClipBColor); paint.setAlpha(fade);
192*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawPath(clipB, paint);
193*c8dee2aaSAndroid Build Coastguard Worker     }
194*c8dee2aaSAndroid Build Coastguard Worker 
195*c8dee2aaSAndroid Build Coastguard Worker     bool fDoAAClip;
196*c8dee2aaSAndroid Build Coastguard Worker     bool fDoSaveLayer;
197*c8dee2aaSAndroid Build Coastguard Worker     bool fInvertDraw;
198*c8dee2aaSAndroid Build Coastguard Worker 
199*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = GM;
200*c8dee2aaSAndroid Build Coastguard Worker };
201*c8dee2aaSAndroid Build Coastguard Worker 
202*c8dee2aaSAndroid Build Coastguard Worker //////////////////////////////////////////////////////////////////////////////
203*c8dee2aaSAndroid Build Coastguard Worker 
204*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new ComplexClipGM(false, false, false);)
205*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new ComplexClipGM(false, false, true);)
206*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new ComplexClipGM(false, true, false);)
207*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new ComplexClipGM(false, true, true);)
208*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new ComplexClipGM(true, false, false);)
209*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new ComplexClipGM(true, false, true);)
210*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new ComplexClipGM(true, true, false);)
211*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new ComplexClipGM(true, true, true);)
212*c8dee2aaSAndroid Build Coastguard Worker }  // namespace skiagm
213*c8dee2aaSAndroid Build Coastguard Worker 
214*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(clip_shader, canvas, 840, 650) {
215*c8dee2aaSAndroid Build Coastguard Worker     auto img = ToolUtils::GetResourceAsImage("images/yellow_rose.png");
216*c8dee2aaSAndroid Build Coastguard Worker     auto sh = img->makeShader(SkSamplingOptions());
217*c8dee2aaSAndroid Build Coastguard Worker 
218*c8dee2aaSAndroid Build Coastguard Worker     SkRect r = SkRect::MakeIWH(img->width(), img->height());
219*c8dee2aaSAndroid Build Coastguard Worker     SkPaint p;
220*c8dee2aaSAndroid Build Coastguard Worker 
221*c8dee2aaSAndroid Build Coastguard Worker     canvas->translate(10, 10);
222*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawImage(img, 0, 0);
223*c8dee2aaSAndroid Build Coastguard Worker 
224*c8dee2aaSAndroid Build Coastguard Worker     canvas->save();
225*c8dee2aaSAndroid Build Coastguard Worker     canvas->translate(img->width() + 10, 0);
226*c8dee2aaSAndroid Build Coastguard Worker     canvas->clipShader(sh, SkClipOp::kIntersect);
227*c8dee2aaSAndroid Build Coastguard Worker     p.setColor(SK_ColorRED);
228*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawRect(r, p);
229*c8dee2aaSAndroid Build Coastguard Worker     canvas->restore();
230*c8dee2aaSAndroid Build Coastguard Worker 
231*c8dee2aaSAndroid Build Coastguard Worker     canvas->save();
232*c8dee2aaSAndroid Build Coastguard Worker     canvas->translate(0, img->height() + 10);
233*c8dee2aaSAndroid Build Coastguard Worker     canvas->clipShader(sh, SkClipOp::kDifference);
234*c8dee2aaSAndroid Build Coastguard Worker     p.setColor(SK_ColorGREEN);
235*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawRect(r, p);
236*c8dee2aaSAndroid Build Coastguard Worker     canvas->restore();
237*c8dee2aaSAndroid Build Coastguard Worker 
238*c8dee2aaSAndroid Build Coastguard Worker     canvas->save();
239*c8dee2aaSAndroid Build Coastguard Worker     canvas->translate(img->width() + 10, img->height() + 10);
240*c8dee2aaSAndroid Build Coastguard Worker     canvas->clipShader(sh, SkClipOp::kIntersect);
241*c8dee2aaSAndroid Build Coastguard Worker     canvas->save();
242*c8dee2aaSAndroid Build Coastguard Worker     SkMatrix lm = SkMatrix::Scale(1.0f/5, 1.0f/5);
243*c8dee2aaSAndroid Build Coastguard Worker     canvas->clipShader(img->makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat,
244*c8dee2aaSAndroid Build Coastguard Worker                                        SkSamplingOptions(), lm));
245*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawImage(img, 0, 0);
246*c8dee2aaSAndroid Build Coastguard Worker 
247*c8dee2aaSAndroid Build Coastguard Worker     canvas->restore();
248*c8dee2aaSAndroid Build Coastguard Worker     canvas->restore();
249*c8dee2aaSAndroid Build Coastguard Worker }
250*c8dee2aaSAndroid Build Coastguard Worker 
251*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(clip_shader_layer, canvas, 430, 320) {
252*c8dee2aaSAndroid Build Coastguard Worker     auto img = ToolUtils::GetResourceAsImage("images/yellow_rose.png");
253*c8dee2aaSAndroid Build Coastguard Worker     auto sh = img->makeShader(SkSamplingOptions());
254*c8dee2aaSAndroid Build Coastguard Worker 
255*c8dee2aaSAndroid Build Coastguard Worker     SkRect r = SkRect::MakeIWH(img->width(), img->height());
256*c8dee2aaSAndroid Build Coastguard Worker 
257*c8dee2aaSAndroid Build Coastguard Worker     canvas->translate(10, 10);
258*c8dee2aaSAndroid Build Coastguard Worker     // now add the cool clip
259*c8dee2aaSAndroid Build Coastguard Worker     canvas->clipRect(r);
260*c8dee2aaSAndroid Build Coastguard Worker     canvas->clipShader(sh);
261*c8dee2aaSAndroid Build Coastguard Worker     // now draw a layer with the same image, and watch it get restored w/ the clip
262*c8dee2aaSAndroid Build Coastguard Worker     canvas->saveLayer(&r, nullptr);
263*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawColor(0xFFFF0000);
264*c8dee2aaSAndroid Build Coastguard Worker     canvas->restore();
265*c8dee2aaSAndroid Build Coastguard Worker }
266*c8dee2aaSAndroid Build Coastguard Worker 
267*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(clip_shader_nested, canvas, 256, 256) {
268*c8dee2aaSAndroid Build Coastguard Worker     float w = 64.f;
269*c8dee2aaSAndroid Build Coastguard Worker     float h = 64.f;
270*c8dee2aaSAndroid Build Coastguard Worker 
271*c8dee2aaSAndroid Build Coastguard Worker     const SkColor gradColors[] = {SK_ColorBLACK, SkColorSetARGB(128, 128, 128, 128)};
272*c8dee2aaSAndroid Build Coastguard Worker     auto s = SkGradientShader::MakeRadial({0.5f * w, 0.5f * h}, 0.1f * w, gradColors, nullptr,
273*c8dee2aaSAndroid Build Coastguard Worker                                             2, SkTileMode::kRepeat, 0, nullptr);
274*c8dee2aaSAndroid Build Coastguard Worker 
275*c8dee2aaSAndroid Build Coastguard Worker     SkPaint p;
276*c8dee2aaSAndroid Build Coastguard Worker 
277*c8dee2aaSAndroid Build Coastguard Worker     // A large black rect affected by two gradient clips
278*c8dee2aaSAndroid Build Coastguard Worker     canvas->save();
279*c8dee2aaSAndroid Build Coastguard Worker     canvas->clipShader(s);
280*c8dee2aaSAndroid Build Coastguard Worker     canvas->scale(2.f, 2.f);
281*c8dee2aaSAndroid Build Coastguard Worker     canvas->clipShader(s);
282*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawRect(SkRect::MakeWH(w, h), p);
283*c8dee2aaSAndroid Build Coastguard Worker     canvas->restore();
284*c8dee2aaSAndroid Build Coastguard Worker 
285*c8dee2aaSAndroid Build Coastguard Worker     canvas->translate(0.f, 2.f * h);
286*c8dee2aaSAndroid Build Coastguard Worker 
287*c8dee2aaSAndroid Build Coastguard Worker     // A small red rect, with no clipping
288*c8dee2aaSAndroid Build Coastguard Worker     canvas->save();
289*c8dee2aaSAndroid Build Coastguard Worker     p.setColor(SK_ColorRED);
290*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawRect(SkRect::MakeWH(w, h), p);
291*c8dee2aaSAndroid Build Coastguard Worker     canvas->restore();
292*c8dee2aaSAndroid Build Coastguard Worker 
293*c8dee2aaSAndroid Build Coastguard Worker     canvas->translate(2.f * w, -2.f * h);
294*c8dee2aaSAndroid Build Coastguard Worker 
295*c8dee2aaSAndroid Build Coastguard Worker     // A small green rect, with clip shader and rrect clipping
296*c8dee2aaSAndroid Build Coastguard Worker     canvas->save();
297*c8dee2aaSAndroid Build Coastguard Worker     canvas->clipShader(s);
298*c8dee2aaSAndroid Build Coastguard Worker     canvas->clipRRect(SkRRect::MakeRectXY(SkRect::MakeWH(w, h), 10, 10), /*doAntiAlias=*/true);
299*c8dee2aaSAndroid Build Coastguard Worker     p.setColor(SK_ColorGREEN);
300*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawRect(SkRect::MakeWH(w, h), p);
301*c8dee2aaSAndroid Build Coastguard Worker     canvas->restore();
302*c8dee2aaSAndroid Build Coastguard Worker 
303*c8dee2aaSAndroid Build Coastguard Worker     canvas->translate(0.f, 2.f * h);
304*c8dee2aaSAndroid Build Coastguard Worker 
305*c8dee2aaSAndroid Build Coastguard Worker     // A small blue rect, with clip shader and path clipping
306*c8dee2aaSAndroid Build Coastguard Worker     SkPath starPath;
307*c8dee2aaSAndroid Build Coastguard Worker     starPath.moveTo(0.0f, -33.3333f);
308*c8dee2aaSAndroid Build Coastguard Worker     starPath.lineTo(9.62f, -16.6667f);
309*c8dee2aaSAndroid Build Coastguard Worker     starPath.lineTo(28.867f, -16.6667f);
310*c8dee2aaSAndroid Build Coastguard Worker     starPath.lineTo(19.24f, 0.0f);
311*c8dee2aaSAndroid Build Coastguard Worker     starPath.lineTo(28.867f, 16.6667f);
312*c8dee2aaSAndroid Build Coastguard Worker     starPath.lineTo(9.62f, 16.6667f);
313*c8dee2aaSAndroid Build Coastguard Worker     starPath.lineTo(0.0f, 33.3333f);
314*c8dee2aaSAndroid Build Coastguard Worker     starPath.lineTo(-9.62f, 16.6667f);
315*c8dee2aaSAndroid Build Coastguard Worker     starPath.lineTo(-28.867f, 16.6667f);
316*c8dee2aaSAndroid Build Coastguard Worker     starPath.lineTo(-19.24f, 0.0f);
317*c8dee2aaSAndroid Build Coastguard Worker     starPath.lineTo(-28.867f, -16.6667f);
318*c8dee2aaSAndroid Build Coastguard Worker     starPath.lineTo(-9.62f, -16.6667f);
319*c8dee2aaSAndroid Build Coastguard Worker     starPath.close();
320*c8dee2aaSAndroid Build Coastguard Worker 
321*c8dee2aaSAndroid Build Coastguard Worker     canvas->save();
322*c8dee2aaSAndroid Build Coastguard Worker     canvas->clipShader(s);
323*c8dee2aaSAndroid Build Coastguard Worker     canvas->translate(w/2, h/2);
324*c8dee2aaSAndroid Build Coastguard Worker     canvas->clipPath(starPath);
325*c8dee2aaSAndroid Build Coastguard Worker     p.setColor(SK_ColorBLUE);
326*c8dee2aaSAndroid Build Coastguard Worker     canvas->translate(-w/2, -h/2);
327*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawRect(SkRect::MakeWH(w, h), p);
328*c8dee2aaSAndroid Build Coastguard Worker     canvas->restore();
329*c8dee2aaSAndroid Build Coastguard Worker }
330*c8dee2aaSAndroid Build Coastguard Worker 
331*c8dee2aaSAndroid Build Coastguard Worker namespace {
332*c8dee2aaSAndroid Build Coastguard Worker 
333*c8dee2aaSAndroid Build Coastguard Worker // Where is canvas->concat(persp) called relative to the clipShader calls.
334*c8dee2aaSAndroid Build Coastguard Worker enum ConcatPerspective {
335*c8dee2aaSAndroid Build Coastguard Worker     kConcatBeforeClips,
336*c8dee2aaSAndroid Build Coastguard Worker     kConcatAfterClips,
337*c8dee2aaSAndroid Build Coastguard Worker     kConcatBetweenClips
338*c8dee2aaSAndroid Build Coastguard Worker };
339*c8dee2aaSAndroid Build Coastguard Worker // Order in which clipShader(image) and clipShader(gradient) are specified; only meaningful
340*c8dee2aaSAndroid Build Coastguard Worker // when CanvasPerspective is kConcatBetweenClips.
341*c8dee2aaSAndroid Build Coastguard Worker enum ClipOrder {
342*c8dee2aaSAndroid Build Coastguard Worker     kClipImageFirst,
343*c8dee2aaSAndroid Build Coastguard Worker     kClipGradientFirst,
344*c8dee2aaSAndroid Build Coastguard Worker 
345*c8dee2aaSAndroid Build Coastguard Worker     kDoesntMatter = kClipImageFirst
346*c8dee2aaSAndroid Build Coastguard Worker };
347*c8dee2aaSAndroid Build Coastguard Worker // Which shaders have perspective applied as a local matrix.
348*c8dee2aaSAndroid Build Coastguard Worker enum LocalMatrix {
349*c8dee2aaSAndroid Build Coastguard Worker     kNoLocalMat,
350*c8dee2aaSAndroid Build Coastguard Worker     kImageWithLocalMat,
351*c8dee2aaSAndroid Build Coastguard Worker     kGradientWithLocalMat,
352*c8dee2aaSAndroid Build Coastguard Worker     kBothWithLocalMat
353*c8dee2aaSAndroid Build Coastguard Worker };
354*c8dee2aaSAndroid Build Coastguard Worker struct Config {
355*c8dee2aaSAndroid Build Coastguard Worker     ConcatPerspective fConcat;
356*c8dee2aaSAndroid Build Coastguard Worker     ClipOrder         fOrder;
357*c8dee2aaSAndroid Build Coastguard Worker     LocalMatrix       fLM;
358*c8dee2aaSAndroid Build Coastguard Worker };
359*c8dee2aaSAndroid Build Coastguard Worker 
draw_banner(SkCanvas * canvas,Config config)360*c8dee2aaSAndroid Build Coastguard Worker static void draw_banner(SkCanvas* canvas, Config config) {
361*c8dee2aaSAndroid Build Coastguard Worker     SkString banner;
362*c8dee2aaSAndroid Build Coastguard Worker     banner.append("Persp: ");
363*c8dee2aaSAndroid Build Coastguard Worker 
364*c8dee2aaSAndroid Build Coastguard Worker     if (config.fConcat == kConcatBeforeClips || config.fLM == kBothWithLocalMat) {
365*c8dee2aaSAndroid Build Coastguard Worker         banner.append("Both Clips");
366*c8dee2aaSAndroid Build Coastguard Worker     } else {
367*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT((config.fConcat == kConcatBetweenClips && config.fLM == kNoLocalMat) ||
368*c8dee2aaSAndroid Build Coastguard Worker                  (config.fConcat == kConcatAfterClips && (config.fLM == kImageWithLocalMat ||
369*c8dee2aaSAndroid Build Coastguard Worker                                                           config.fLM == kGradientWithLocalMat)));
370*c8dee2aaSAndroid Build Coastguard Worker         if ((config.fConcat == kConcatBetweenClips && config.fOrder == kClipImageFirst) ||
371*c8dee2aaSAndroid Build Coastguard Worker             config.fLM == kGradientWithLocalMat) {
372*c8dee2aaSAndroid Build Coastguard Worker             banner.append("Gradient");
373*c8dee2aaSAndroid Build Coastguard Worker         } else {
374*c8dee2aaSAndroid Build Coastguard Worker             SkASSERT(config.fOrder == kClipGradientFirst || config.fLM == kImageWithLocalMat);
375*c8dee2aaSAndroid Build Coastguard Worker             banner.append("Image");
376*c8dee2aaSAndroid Build Coastguard Worker         }
377*c8dee2aaSAndroid Build Coastguard Worker     }
378*c8dee2aaSAndroid Build Coastguard Worker     if (config.fLM != kNoLocalMat) {
379*c8dee2aaSAndroid Build Coastguard Worker         banner.append(" (w/ LM, should equal top row)");
380*c8dee2aaSAndroid Build Coastguard Worker     }
381*c8dee2aaSAndroid Build Coastguard Worker 
382*c8dee2aaSAndroid Build Coastguard Worker     static const SkFont kFont(ToolUtils::DefaultPortableTypeface(), 12);
383*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawString(banner.c_str(), 20.f, -30.f, kFont, SkPaint());
384*c8dee2aaSAndroid Build Coastguard Worker };
385*c8dee2aaSAndroid Build Coastguard Worker 
386*c8dee2aaSAndroid Build Coastguard Worker }  // namespace
387*c8dee2aaSAndroid Build Coastguard Worker 
388*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(clip_shader_persp, canvas, 1370, 1030) {
389*c8dee2aaSAndroid Build Coastguard Worker     // Each draw has a clipShader(image-shader), a clipShader(gradient-shader), a concat(persp-mat),
390*c8dee2aaSAndroid Build Coastguard Worker     // and each shader may or may not be wrapped with a perspective local matrix.
391*c8dee2aaSAndroid Build Coastguard Worker 
392*c8dee2aaSAndroid Build Coastguard Worker     // Pairs of configs that should match in appearance where first config doesn't use a local
393*c8dee2aaSAndroid Build Coastguard Worker     // matrix (top row of GM) and the second does (bottom row of GM).
394*c8dee2aaSAndroid Build Coastguard Worker     Config matches[][2] = {
395*c8dee2aaSAndroid Build Coastguard Worker             // Everything has perspective
396*c8dee2aaSAndroid Build Coastguard Worker             {{kConcatBeforeClips,  kDoesntMatter,      kNoLocalMat},
397*c8dee2aaSAndroid Build Coastguard Worker              {kConcatAfterClips,   kDoesntMatter,      kBothWithLocalMat}},
398*c8dee2aaSAndroid Build Coastguard Worker             // Image shader has perspective
399*c8dee2aaSAndroid Build Coastguard Worker             {{kConcatBetweenClips, kClipGradientFirst, kNoLocalMat},
400*c8dee2aaSAndroid Build Coastguard Worker              {kConcatAfterClips,   kDoesntMatter,      kImageWithLocalMat}},
401*c8dee2aaSAndroid Build Coastguard Worker             // Gradient shader has perspective
402*c8dee2aaSAndroid Build Coastguard Worker             {{kConcatBetweenClips, kClipImageFirst,    kNoLocalMat},
403*c8dee2aaSAndroid Build Coastguard Worker              {kConcatAfterClips,   kDoesntMatter,      kGradientWithLocalMat}}
404*c8dee2aaSAndroid Build Coastguard Worker     };
405*c8dee2aaSAndroid Build Coastguard Worker 
406*c8dee2aaSAndroid Build Coastguard Worker     // The image that is drawn
407*c8dee2aaSAndroid Build Coastguard Worker     auto img = ToolUtils::GetResourceAsImage("images/yellow_rose.png");
408*c8dee2aaSAndroid Build Coastguard Worker     // Scale factor always applied to the image shader so that it tiles
409*c8dee2aaSAndroid Build Coastguard Worker     SkMatrix scale = SkMatrix::Scale(1.f / 4.f, 1.f / 4.f);
410*c8dee2aaSAndroid Build Coastguard Worker     // The perspective matrix applied wherever needed
411*c8dee2aaSAndroid Build Coastguard Worker     SkPoint src[4];
412*c8dee2aaSAndroid Build Coastguard Worker     SkRect::Make(img->dimensions()).toQuad(src);
413*c8dee2aaSAndroid Build Coastguard Worker     SkPoint dst[4] = {{0, 80.f},
414*c8dee2aaSAndroid Build Coastguard Worker                       {img->width() + 28.f, -100.f},
415*c8dee2aaSAndroid Build Coastguard Worker                       {img->width() - 28.f, img->height() + 100.f},
416*c8dee2aaSAndroid Build Coastguard Worker                       {0.f, img->height() - 80.f}};
417*c8dee2aaSAndroid Build Coastguard Worker     SkMatrix persp;
418*c8dee2aaSAndroid Build Coastguard Worker     SkAssertResult(persp.setPolyToPoly(src, dst, 4));
419*c8dee2aaSAndroid Build Coastguard Worker 
420*c8dee2aaSAndroid Build Coastguard Worker     SkMatrix perspScale = SkMatrix::Concat(persp, scale);
421*c8dee2aaSAndroid Build Coastguard Worker 
__anon4478d7920302(Config config) 422*c8dee2aaSAndroid Build Coastguard Worker     auto drawConfig = [&](Config config) {
423*c8dee2aaSAndroid Build Coastguard Worker         canvas->save();
424*c8dee2aaSAndroid Build Coastguard Worker 
425*c8dee2aaSAndroid Build Coastguard Worker         draw_banner(canvas, config);
426*c8dee2aaSAndroid Build Coastguard Worker 
427*c8dee2aaSAndroid Build Coastguard Worker         // Make clipShaders (possibly with local matrices)
428*c8dee2aaSAndroid Build Coastguard Worker         bool gradLM = config.fLM == kGradientWithLocalMat || config.fLM == kBothWithLocalMat;
429*c8dee2aaSAndroid Build Coastguard Worker         const SkColor gradColors[] = {SK_ColorBLACK, SkColorSetARGB(128, 128, 128, 128)};
430*c8dee2aaSAndroid Build Coastguard Worker         auto gradShader = SkGradientShader::MakeRadial({0.5f * img->width(), 0.5f * img->height()},
431*c8dee2aaSAndroid Build Coastguard Worker                                                         0.1f * img->width(), gradColors, nullptr, 2,
432*c8dee2aaSAndroid Build Coastguard Worker                                                         SkTileMode::kRepeat, 0,
433*c8dee2aaSAndroid Build Coastguard Worker                                                         gradLM ? &persp : nullptr);
434*c8dee2aaSAndroid Build Coastguard Worker         bool imageLM = config.fLM == kImageWithLocalMat || config.fLM == kBothWithLocalMat;
435*c8dee2aaSAndroid Build Coastguard Worker         auto imgShader = img->makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat,
436*c8dee2aaSAndroid Build Coastguard Worker                                          SkSamplingOptions(), imageLM ? perspScale : scale);
437*c8dee2aaSAndroid Build Coastguard Worker 
438*c8dee2aaSAndroid Build Coastguard Worker         // Perspective before any clipShader
439*c8dee2aaSAndroid Build Coastguard Worker         if (config.fConcat == kConcatBeforeClips) {
440*c8dee2aaSAndroid Build Coastguard Worker             canvas->concat(persp);
441*c8dee2aaSAndroid Build Coastguard Worker         }
442*c8dee2aaSAndroid Build Coastguard Worker 
443*c8dee2aaSAndroid Build Coastguard Worker         // First clipshader
444*c8dee2aaSAndroid Build Coastguard Worker         canvas->clipShader(config.fOrder == kClipImageFirst ? imgShader : gradShader);
445*c8dee2aaSAndroid Build Coastguard Worker 
446*c8dee2aaSAndroid Build Coastguard Worker         // Perspective between clipShader
447*c8dee2aaSAndroid Build Coastguard Worker         if (config.fConcat == kConcatBetweenClips) {
448*c8dee2aaSAndroid Build Coastguard Worker             canvas->concat(persp);
449*c8dee2aaSAndroid Build Coastguard Worker         }
450*c8dee2aaSAndroid Build Coastguard Worker 
451*c8dee2aaSAndroid Build Coastguard Worker         // Second clipShader
452*c8dee2aaSAndroid Build Coastguard Worker         canvas->clipShader(config.fOrder == kClipImageFirst ? gradShader : imgShader);
453*c8dee2aaSAndroid Build Coastguard Worker 
454*c8dee2aaSAndroid Build Coastguard Worker         // Perspective after clipShader
455*c8dee2aaSAndroid Build Coastguard Worker         if (config.fConcat == kConcatAfterClips) {
456*c8dee2aaSAndroid Build Coastguard Worker             canvas->concat(persp);
457*c8dee2aaSAndroid Build Coastguard Worker         }
458*c8dee2aaSAndroid Build Coastguard Worker 
459*c8dee2aaSAndroid Build Coastguard Worker         // Actual draw and clip boundary are the same for all configs
460*c8dee2aaSAndroid Build Coastguard Worker         canvas->clipIRect(img->bounds());
461*c8dee2aaSAndroid Build Coastguard Worker         canvas->clear(SK_ColorBLACK);
462*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawImage(img, 0, 0);
463*c8dee2aaSAndroid Build Coastguard Worker 
464*c8dee2aaSAndroid Build Coastguard Worker         canvas->restore();
465*c8dee2aaSAndroid Build Coastguard Worker     };
466*c8dee2aaSAndroid Build Coastguard Worker 
467*c8dee2aaSAndroid Build Coastguard Worker     SkIRect grid = persp.mapRect(SkRect::Make(img->dimensions())).roundOut();
468*c8dee2aaSAndroid Build Coastguard Worker     grid.fLeft -= 20; // manual adjust to look nicer
469*c8dee2aaSAndroid Build Coastguard Worker 
470*c8dee2aaSAndroid Build Coastguard Worker     canvas->translate(10.f, 10.f);
471*c8dee2aaSAndroid Build Coastguard Worker 
472*c8dee2aaSAndroid Build Coastguard Worker     for (size_t i = 0; i < std::size(matches); ++i) {
473*c8dee2aaSAndroid Build Coastguard Worker         canvas->save();
474*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(-grid.fLeft, -grid.fTop);
475*c8dee2aaSAndroid Build Coastguard Worker         drawConfig(matches[i][0]);
476*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(0.f, grid.height());
477*c8dee2aaSAndroid Build Coastguard Worker         drawConfig(matches[i][1]);
478*c8dee2aaSAndroid Build Coastguard Worker         canvas->restore();
479*c8dee2aaSAndroid Build Coastguard Worker 
480*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(grid.width(), 0.f);
481*c8dee2aaSAndroid Build Coastguard Worker     }
482*c8dee2aaSAndroid Build Coastguard Worker }
483*c8dee2aaSAndroid Build Coastguard Worker 
484*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(clip_shader_difference, canvas, 512, 512) {
485*c8dee2aaSAndroid Build Coastguard Worker     auto image = ToolUtils::GetResourceAsImage("images/yellow_rose.png");
486*c8dee2aaSAndroid Build Coastguard Worker     canvas->clear(SK_ColorGRAY);
487*c8dee2aaSAndroid Build Coastguard Worker 
488*c8dee2aaSAndroid Build Coastguard Worker     SkRect rect = SkRect::MakeWH(256, 256);
489*c8dee2aaSAndroid Build Coastguard Worker     SkMatrix local = SkMatrix::RectToRect(SkRect::MakeWH(image->width(), image->height()),
490*c8dee2aaSAndroid Build Coastguard Worker                                           SkRect::MakeWH(64, 64));
491*c8dee2aaSAndroid Build Coastguard Worker     auto shader = image->makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat,
492*c8dee2aaSAndroid Build Coastguard Worker                                     SkSamplingOptions(), &local);
493*c8dee2aaSAndroid Build Coastguard Worker 
494*c8dee2aaSAndroid Build Coastguard Worker     SkPaint paint;
495*c8dee2aaSAndroid Build Coastguard Worker     paint.setColor(SK_ColorRED);
496*c8dee2aaSAndroid Build Coastguard Worker     paint.setAntiAlias(true);
497*c8dee2aaSAndroid Build Coastguard Worker 
498*c8dee2aaSAndroid Build Coastguard Worker     // TL: A rectangle
499*c8dee2aaSAndroid Build Coastguard Worker     {
500*c8dee2aaSAndroid Build Coastguard Worker         canvas->save();
501*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(0, 0);
502*c8dee2aaSAndroid Build Coastguard Worker         canvas->clipShader(shader, SkClipOp::kDifference);
503*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawRect(rect, paint);
504*c8dee2aaSAndroid Build Coastguard Worker         canvas->restore();
505*c8dee2aaSAndroid Build Coastguard Worker     }
506*c8dee2aaSAndroid Build Coastguard Worker     // TR: A round rectangle
507*c8dee2aaSAndroid Build Coastguard Worker     {
508*c8dee2aaSAndroid Build Coastguard Worker         canvas->save();
509*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(256, 0);
510*c8dee2aaSAndroid Build Coastguard Worker         canvas->clipShader(shader, SkClipOp::kDifference);
511*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawRRect(SkRRect::MakeRectXY(rect, 64.f, 64.f), paint);
512*c8dee2aaSAndroid Build Coastguard Worker         canvas->restore();
513*c8dee2aaSAndroid Build Coastguard Worker     }
514*c8dee2aaSAndroid Build Coastguard Worker     // BL: A path
515*c8dee2aaSAndroid Build Coastguard Worker     {
516*c8dee2aaSAndroid Build Coastguard Worker         canvas->save();
517*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(0, 256);
518*c8dee2aaSAndroid Build Coastguard Worker         canvas->clipShader(shader, SkClipOp::kDifference);
519*c8dee2aaSAndroid Build Coastguard Worker 
520*c8dee2aaSAndroid Build Coastguard Worker         SkPath path;
521*c8dee2aaSAndroid Build Coastguard Worker         path.moveTo(0.f, 128.f);
522*c8dee2aaSAndroid Build Coastguard Worker         path.lineTo(128.f, 256.f);
523*c8dee2aaSAndroid Build Coastguard Worker         path.lineTo(256.f, 128.f);
524*c8dee2aaSAndroid Build Coastguard Worker         path.lineTo(128.f, 0.f);
525*c8dee2aaSAndroid Build Coastguard Worker 
526*c8dee2aaSAndroid Build Coastguard Worker         SkScalar d = 64.f * SK_ScalarSqrt2;
527*c8dee2aaSAndroid Build Coastguard Worker         path.moveTo(128.f - d, 128.f - d);
528*c8dee2aaSAndroid Build Coastguard Worker         path.lineTo(128.f - d, 128.f + d);
529*c8dee2aaSAndroid Build Coastguard Worker         path.lineTo(128.f + d, 128.f + d);
530*c8dee2aaSAndroid Build Coastguard Worker         path.lineTo(128.f + d, 128.f - d);
531*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawPath(path, paint);
532*c8dee2aaSAndroid Build Coastguard Worker         canvas->restore();
533*c8dee2aaSAndroid Build Coastguard Worker     }
534*c8dee2aaSAndroid Build Coastguard Worker     // BR: Text
535*c8dee2aaSAndroid Build Coastguard Worker     {
536*c8dee2aaSAndroid Build Coastguard Worker         canvas->save();
537*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(256, 256);
538*c8dee2aaSAndroid Build Coastguard Worker         canvas->clipShader(shader, SkClipOp::kDifference);
539*c8dee2aaSAndroid Build Coastguard Worker         SkFont font = SkFont(ToolUtils::DefaultPortableTypeface(), 64.f);
540*c8dee2aaSAndroid Build Coastguard Worker         for (int y = 0; y < 4; ++y) {
541*c8dee2aaSAndroid Build Coastguard Worker             canvas->drawString("Hello", 32.f, y * 64.f, font, paint);
542*c8dee2aaSAndroid Build Coastguard Worker         }
543*c8dee2aaSAndroid Build Coastguard Worker         canvas->restore();
544*c8dee2aaSAndroid Build Coastguard Worker     }
545*c8dee2aaSAndroid Build Coastguard Worker }
546