1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2018 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBlendMode.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorSpace.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrRecordingContext.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrTypes.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/SkColorData.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/ganesh/GrTypesPriv.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkCanvasPriv.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/KeyBuilder.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrBuffer.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrCanvas.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrCaps.h"
28*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrColorSpaceXform.h"
29*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDirectContextPriv.h"
30*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrGeometryProcessor.h"
31*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrGpuBuffer.h"
32*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrMemoryPool.h"
33*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrOpFlushState.h"
34*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrOpsRenderPass.h"
35*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrPipeline.h"
36*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrProcessor.h"
37*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrProcessorSet.h"
38*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrProgramInfo.h"
39*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrRecordingContextPriv.h"
40*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrResourceProvider.h"
41*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrSamplerState.h"
42*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrShaderCaps.h"
43*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrShaderVar.h"
44*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrSurfaceProxy.h"
45*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrTextureProxy.h"
46*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/SurfaceDrawContext.h"
47*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/glsl/GrGLSLFragmentShaderBuilder.h"
48*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/glsl/GrGLSLVarying.h"
49*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/GrDrawOp.h"
50*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/GrOp.h"
51*c8dee2aaSAndroid Build Coastguard Worker #include "tools/gpu/ProxyUtils.h"
52*c8dee2aaSAndroid Build Coastguard Worker
53*c8dee2aaSAndroid Build Coastguard Worker #include <memory>
54*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
55*c8dee2aaSAndroid Build Coastguard Worker
56*c8dee2aaSAndroid Build Coastguard Worker class GrAppliedClip;
57*c8dee2aaSAndroid Build Coastguard Worker class GrGLSLProgramDataManager;
58*c8dee2aaSAndroid Build Coastguard Worker
59*c8dee2aaSAndroid Build Coastguard Worker namespace {
60*c8dee2aaSAndroid Build Coastguard Worker
61*c8dee2aaSAndroid Build Coastguard Worker static constexpr GrGeometryProcessor::Attribute gVertex =
62*c8dee2aaSAndroid Build Coastguard Worker {"position", kFloat2_GrVertexAttribType, SkSLType::kFloat2};
63*c8dee2aaSAndroid Build Coastguard Worker
64*c8dee2aaSAndroid Build Coastguard Worker ////////////////////////////////////////////////////////////////////////////////////////////////////
65*c8dee2aaSAndroid Build Coastguard Worker // SkSL code.
66*c8dee2aaSAndroid Build Coastguard Worker
67*c8dee2aaSAndroid Build Coastguard Worker class ClockwiseTestProcessor : public GrGeometryProcessor {
68*c8dee2aaSAndroid Build Coastguard Worker public:
Make(SkArenaAlloc * arena,bool readSkFragCoord)69*c8dee2aaSAndroid Build Coastguard Worker static GrGeometryProcessor* Make(SkArenaAlloc* arena, bool readSkFragCoord) {
70*c8dee2aaSAndroid Build Coastguard Worker return arena->make([&](void* ptr) {
71*c8dee2aaSAndroid Build Coastguard Worker return new (ptr) ClockwiseTestProcessor(readSkFragCoord);
72*c8dee2aaSAndroid Build Coastguard Worker });
73*c8dee2aaSAndroid Build Coastguard Worker }
74*c8dee2aaSAndroid Build Coastguard Worker
name() const75*c8dee2aaSAndroid Build Coastguard Worker const char* name() const final { return "ClockwiseTestProcessor"; }
76*c8dee2aaSAndroid Build Coastguard Worker
addToKey(const GrShaderCaps &,skgpu::KeyBuilder * b) const77*c8dee2aaSAndroid Build Coastguard Worker void addToKey(const GrShaderCaps&, skgpu::KeyBuilder* b) const final {
78*c8dee2aaSAndroid Build Coastguard Worker b->add32(fReadSkFragCoord);
79*c8dee2aaSAndroid Build Coastguard Worker }
80*c8dee2aaSAndroid Build Coastguard Worker
81*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<ProgramImpl> makeProgramImpl(const GrShaderCaps&) const final;
82*c8dee2aaSAndroid Build Coastguard Worker
readSkFragCoord() const83*c8dee2aaSAndroid Build Coastguard Worker bool readSkFragCoord() const { return fReadSkFragCoord; }
84*c8dee2aaSAndroid Build Coastguard Worker
85*c8dee2aaSAndroid Build Coastguard Worker private:
ClockwiseTestProcessor(bool readSkFragCoord)86*c8dee2aaSAndroid Build Coastguard Worker ClockwiseTestProcessor(bool readSkFragCoord)
87*c8dee2aaSAndroid Build Coastguard Worker : GrGeometryProcessor(kClockwiseTestProcessor_ClassID)
88*c8dee2aaSAndroid Build Coastguard Worker , fReadSkFragCoord(readSkFragCoord) {
89*c8dee2aaSAndroid Build Coastguard Worker this->setVertexAttributesWithImplicitOffsets(&gVertex, 1);
90*c8dee2aaSAndroid Build Coastguard Worker }
91*c8dee2aaSAndroid Build Coastguard Worker
92*c8dee2aaSAndroid Build Coastguard Worker const bool fReadSkFragCoord;
93*c8dee2aaSAndroid Build Coastguard Worker
94*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = GrGeometryProcessor;
95*c8dee2aaSAndroid Build Coastguard Worker };
96*c8dee2aaSAndroid Build Coastguard Worker
makeProgramImpl(const GrShaderCaps &) const97*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<GrGeometryProcessor::ProgramImpl> ClockwiseTestProcessor::makeProgramImpl(
98*c8dee2aaSAndroid Build Coastguard Worker const GrShaderCaps&) const {
99*c8dee2aaSAndroid Build Coastguard Worker class Impl : public ProgramImpl {
100*c8dee2aaSAndroid Build Coastguard Worker public:
101*c8dee2aaSAndroid Build Coastguard Worker void setData(const GrGLSLProgramDataManager&,
102*c8dee2aaSAndroid Build Coastguard Worker const GrShaderCaps&,
103*c8dee2aaSAndroid Build Coastguard Worker const GrGeometryProcessor&) override {}
104*c8dee2aaSAndroid Build Coastguard Worker
105*c8dee2aaSAndroid Build Coastguard Worker private:
106*c8dee2aaSAndroid Build Coastguard Worker void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override {
107*c8dee2aaSAndroid Build Coastguard Worker const ClockwiseTestProcessor& proc = args.fGeomProc.cast<ClockwiseTestProcessor>();
108*c8dee2aaSAndroid Build Coastguard Worker args.fVaryingHandler->emitAttributes(proc);
109*c8dee2aaSAndroid Build Coastguard Worker gpArgs->fPositionVar.set(SkSLType::kFloat2, "position");
110*c8dee2aaSAndroid Build Coastguard Worker args.fFragBuilder->codeAppendf(
111*c8dee2aaSAndroid Build Coastguard Worker "half4 %s = sk_Clockwise ? half4(0,1,0,1) : half4(1,0,0,1);",
112*c8dee2aaSAndroid Build Coastguard Worker args.fOutputColor);
113*c8dee2aaSAndroid Build Coastguard Worker if (!proc.readSkFragCoord()) {
114*c8dee2aaSAndroid Build Coastguard Worker args.fFragBuilder->codeAppendf("const half4 %s = half4(1);", args.fOutputCoverage);
115*c8dee2aaSAndroid Build Coastguard Worker } else {
116*c8dee2aaSAndroid Build Coastguard Worker // Verify layout(origin_upper_left) on gl_FragCoord does not affect gl_FrontFacing.
117*c8dee2aaSAndroid Build Coastguard Worker args.fFragBuilder->codeAppendf("half4 %s = half4(min(half(sk_FragCoord.y), 1));",
118*c8dee2aaSAndroid Build Coastguard Worker args.fOutputCoverage);
119*c8dee2aaSAndroid Build Coastguard Worker }
120*c8dee2aaSAndroid Build Coastguard Worker }
121*c8dee2aaSAndroid Build Coastguard Worker };
122*c8dee2aaSAndroid Build Coastguard Worker
123*c8dee2aaSAndroid Build Coastguard Worker return std::make_unique<Impl>();
124*c8dee2aaSAndroid Build Coastguard Worker }
125*c8dee2aaSAndroid Build Coastguard Worker
126*c8dee2aaSAndroid Build Coastguard Worker ////////////////////////////////////////////////////////////////////////////////////////////////////
127*c8dee2aaSAndroid Build Coastguard Worker // Draw Op.
128*c8dee2aaSAndroid Build Coastguard Worker
129*c8dee2aaSAndroid Build Coastguard Worker class ClockwiseTestOp : public GrDrawOp {
130*c8dee2aaSAndroid Build Coastguard Worker public:
131*c8dee2aaSAndroid Build Coastguard Worker DEFINE_OP_CLASS_ID
132*c8dee2aaSAndroid Build Coastguard Worker
Make(GrRecordingContext * context,bool readSkFragCoord,int y=0)133*c8dee2aaSAndroid Build Coastguard Worker static GrOp::Owner Make(GrRecordingContext* context,
134*c8dee2aaSAndroid Build Coastguard Worker bool readSkFragCoord, int y = 0) {
135*c8dee2aaSAndroid Build Coastguard Worker return GrOp::Make<ClockwiseTestOp>(context, readSkFragCoord, y);
136*c8dee2aaSAndroid Build Coastguard Worker }
137*c8dee2aaSAndroid Build Coastguard Worker
138*c8dee2aaSAndroid Build Coastguard Worker private:
ClockwiseTestOp(bool readSkFragCoord,float y)139*c8dee2aaSAndroid Build Coastguard Worker ClockwiseTestOp(bool readSkFragCoord, float y)
140*c8dee2aaSAndroid Build Coastguard Worker : GrDrawOp(ClassID())
141*c8dee2aaSAndroid Build Coastguard Worker , fReadSkFragCoord(readSkFragCoord)
142*c8dee2aaSAndroid Build Coastguard Worker , fY(y) {
143*c8dee2aaSAndroid Build Coastguard Worker this->setBounds(SkRect::MakeXYWH(0, fY, 100, 100), HasAABloat::kNo, IsHairline::kNo);
144*c8dee2aaSAndroid Build Coastguard Worker }
145*c8dee2aaSAndroid Build Coastguard Worker
name() const146*c8dee2aaSAndroid Build Coastguard Worker const char* name() const override { return "ClockwiseTestOp"; }
fixedFunctionFlags() const147*c8dee2aaSAndroid Build Coastguard Worker FixedFunctionFlags fixedFunctionFlags() const override { return FixedFunctionFlags::kNone; }
finalize(const GrCaps &,const GrAppliedClip *,GrClampType)148*c8dee2aaSAndroid Build Coastguard Worker GrProcessorSet::Analysis finalize(const GrCaps&, const GrAppliedClip*, GrClampType) override {
149*c8dee2aaSAndroid Build Coastguard Worker return GrProcessorSet::EmptySetAnalysis();
150*c8dee2aaSAndroid Build Coastguard Worker }
151*c8dee2aaSAndroid Build Coastguard Worker
createProgramInfo(const GrCaps * caps,SkArenaAlloc * arena,const GrSurfaceProxyView & writeView,bool usesMSAASurface,GrAppliedClip && appliedClip,const GrDstProxyView & dstProxyView,GrXferBarrierFlags renderPassXferBarriers,GrLoadOp colorLoadOp) const152*c8dee2aaSAndroid Build Coastguard Worker GrProgramInfo* createProgramInfo(const GrCaps* caps,
153*c8dee2aaSAndroid Build Coastguard Worker SkArenaAlloc* arena,
154*c8dee2aaSAndroid Build Coastguard Worker const GrSurfaceProxyView& writeView,
155*c8dee2aaSAndroid Build Coastguard Worker bool usesMSAASurface,
156*c8dee2aaSAndroid Build Coastguard Worker GrAppliedClip&& appliedClip,
157*c8dee2aaSAndroid Build Coastguard Worker const GrDstProxyView& dstProxyView,
158*c8dee2aaSAndroid Build Coastguard Worker GrXferBarrierFlags renderPassXferBarriers,
159*c8dee2aaSAndroid Build Coastguard Worker GrLoadOp colorLoadOp) const {
160*c8dee2aaSAndroid Build Coastguard Worker GrGeometryProcessor* geomProc = ClockwiseTestProcessor::Make(arena, fReadSkFragCoord);
161*c8dee2aaSAndroid Build Coastguard Worker
162*c8dee2aaSAndroid Build Coastguard Worker return sk_gpu_test::CreateProgramInfo(caps, arena, writeView, usesMSAASurface,
163*c8dee2aaSAndroid Build Coastguard Worker std::move(appliedClip), dstProxyView,
164*c8dee2aaSAndroid Build Coastguard Worker geomProc, SkBlendMode::kPlus,
165*c8dee2aaSAndroid Build Coastguard Worker GrPrimitiveType::kTriangleStrip,
166*c8dee2aaSAndroid Build Coastguard Worker renderPassXferBarriers, colorLoadOp);
167*c8dee2aaSAndroid Build Coastguard Worker }
168*c8dee2aaSAndroid Build Coastguard Worker
createProgramInfo(GrOpFlushState * flushState) const169*c8dee2aaSAndroid Build Coastguard Worker GrProgramInfo* createProgramInfo(GrOpFlushState* flushState) const {
170*c8dee2aaSAndroid Build Coastguard Worker return this->createProgramInfo(&flushState->caps(),
171*c8dee2aaSAndroid Build Coastguard Worker flushState->allocator(),
172*c8dee2aaSAndroid Build Coastguard Worker flushState->writeView(),
173*c8dee2aaSAndroid Build Coastguard Worker flushState->usesMSAASurface(),
174*c8dee2aaSAndroid Build Coastguard Worker flushState->detachAppliedClip(),
175*c8dee2aaSAndroid Build Coastguard Worker flushState->dstProxyView(),
176*c8dee2aaSAndroid Build Coastguard Worker flushState->renderPassBarriers(),
177*c8dee2aaSAndroid Build Coastguard Worker flushState->colorLoadOp());
178*c8dee2aaSAndroid Build Coastguard Worker }
179*c8dee2aaSAndroid Build Coastguard Worker
onPrePrepare(GrRecordingContext * context,const GrSurfaceProxyView & writeView,GrAppliedClip * clip,const GrDstProxyView & dstProxyView,GrXferBarrierFlags renderPassXferBarriers,GrLoadOp colorLoadOp)180*c8dee2aaSAndroid Build Coastguard Worker void onPrePrepare(GrRecordingContext* context,
181*c8dee2aaSAndroid Build Coastguard Worker const GrSurfaceProxyView& writeView,
182*c8dee2aaSAndroid Build Coastguard Worker GrAppliedClip* clip,
183*c8dee2aaSAndroid Build Coastguard Worker const GrDstProxyView& dstProxyView,
184*c8dee2aaSAndroid Build Coastguard Worker GrXferBarrierFlags renderPassXferBarriers,
185*c8dee2aaSAndroid Build Coastguard Worker GrLoadOp colorLoadOp) final {
186*c8dee2aaSAndroid Build Coastguard Worker SkArenaAlloc* arena = context->priv().recordTimeAllocator();
187*c8dee2aaSAndroid Build Coastguard Worker
188*c8dee2aaSAndroid Build Coastguard Worker // DMSAA is not supported on DDL.
189*c8dee2aaSAndroid Build Coastguard Worker bool usesMSAASurface = writeView.asRenderTargetProxy()->numSamples() > 1;
190*c8dee2aaSAndroid Build Coastguard Worker
191*c8dee2aaSAndroid Build Coastguard Worker // This is equivalent to a GrOpFlushState::detachAppliedClip
192*c8dee2aaSAndroid Build Coastguard Worker GrAppliedClip appliedClip = clip ? std::move(*clip) : GrAppliedClip::Disabled();
193*c8dee2aaSAndroid Build Coastguard Worker
194*c8dee2aaSAndroid Build Coastguard Worker fProgramInfo = this->createProgramInfo(context->priv().caps(), arena, writeView,
195*c8dee2aaSAndroid Build Coastguard Worker usesMSAASurface, std::move(appliedClip),
196*c8dee2aaSAndroid Build Coastguard Worker dstProxyView, renderPassXferBarriers, colorLoadOp);
197*c8dee2aaSAndroid Build Coastguard Worker
198*c8dee2aaSAndroid Build Coastguard Worker context->priv().recordProgramInfo(fProgramInfo);
199*c8dee2aaSAndroid Build Coastguard Worker }
200*c8dee2aaSAndroid Build Coastguard Worker
onPrepare(GrOpFlushState * flushState)201*c8dee2aaSAndroid Build Coastguard Worker void onPrepare(GrOpFlushState* flushState) override {
202*c8dee2aaSAndroid Build Coastguard Worker SkPoint vertices[4] = {
203*c8dee2aaSAndroid Build Coastguard Worker {100, fY},
204*c8dee2aaSAndroid Build Coastguard Worker {0, fY+100},
205*c8dee2aaSAndroid Build Coastguard Worker {0, fY},
206*c8dee2aaSAndroid Build Coastguard Worker {100, fY+100},
207*c8dee2aaSAndroid Build Coastguard Worker };
208*c8dee2aaSAndroid Build Coastguard Worker fVertexBuffer = flushState->resourceProvider()->createBuffer(vertices,
209*c8dee2aaSAndroid Build Coastguard Worker sizeof(vertices),
210*c8dee2aaSAndroid Build Coastguard Worker GrGpuBufferType::kVertex,
211*c8dee2aaSAndroid Build Coastguard Worker kStatic_GrAccessPattern);
212*c8dee2aaSAndroid Build Coastguard Worker }
213*c8dee2aaSAndroid Build Coastguard Worker
onExecute(GrOpFlushState * flushState,const SkRect & chainBounds)214*c8dee2aaSAndroid Build Coastguard Worker void onExecute(GrOpFlushState* flushState, const SkRect& chainBounds) override {
215*c8dee2aaSAndroid Build Coastguard Worker if (!fVertexBuffer) {
216*c8dee2aaSAndroid Build Coastguard Worker return;
217*c8dee2aaSAndroid Build Coastguard Worker }
218*c8dee2aaSAndroid Build Coastguard Worker
219*c8dee2aaSAndroid Build Coastguard Worker if (!fProgramInfo) {
220*c8dee2aaSAndroid Build Coastguard Worker fProgramInfo = this->createProgramInfo(flushState);
221*c8dee2aaSAndroid Build Coastguard Worker }
222*c8dee2aaSAndroid Build Coastguard Worker
223*c8dee2aaSAndroid Build Coastguard Worker flushState->bindPipeline(*fProgramInfo, SkRect::MakeXYWH(0, fY, 100, 100));
224*c8dee2aaSAndroid Build Coastguard Worker flushState->bindBuffers(nullptr, nullptr, std::move(fVertexBuffer));
225*c8dee2aaSAndroid Build Coastguard Worker flushState->draw(4, 0);
226*c8dee2aaSAndroid Build Coastguard Worker }
227*c8dee2aaSAndroid Build Coastguard Worker
228*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrBuffer> fVertexBuffer;
229*c8dee2aaSAndroid Build Coastguard Worker const bool fReadSkFragCoord;
230*c8dee2aaSAndroid Build Coastguard Worker const float fY;
231*c8dee2aaSAndroid Build Coastguard Worker
232*c8dee2aaSAndroid Build Coastguard Worker // The program info (and both the GrPipeline and GrGeometryProcessor it relies on), when
233*c8dee2aaSAndroid Build Coastguard Worker // allocated, are allocated in either the ddl-record-time or flush-time arena. It is the
234*c8dee2aaSAndroid Build Coastguard Worker // arena's job to free up their memory so we just have a bare programInfo pointer here. We
235*c8dee2aaSAndroid Build Coastguard Worker // don't even store the GrPipeline and GrGeometryProcessor pointers here bc they are
236*c8dee2aaSAndroid Build Coastguard Worker // guaranteed to have the same lifetime as the program info.
237*c8dee2aaSAndroid Build Coastguard Worker GrProgramInfo* fProgramInfo = nullptr;
238*c8dee2aaSAndroid Build Coastguard Worker
239*c8dee2aaSAndroid Build Coastguard Worker friend class ::GrOp; // for ctor
240*c8dee2aaSAndroid Build Coastguard Worker
241*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = GrDrawOp;
242*c8dee2aaSAndroid Build Coastguard Worker };
243*c8dee2aaSAndroid Build Coastguard Worker
244*c8dee2aaSAndroid Build Coastguard Worker } // namespace
245*c8dee2aaSAndroid Build Coastguard Worker
246*c8dee2aaSAndroid Build Coastguard Worker ////////////////////////////////////////////////////////////////////////////////////////////////////
247*c8dee2aaSAndroid Build Coastguard Worker // Test.
248*c8dee2aaSAndroid Build Coastguard Worker
249*c8dee2aaSAndroid Build Coastguard Worker namespace skiagm {
250*c8dee2aaSAndroid Build Coastguard Worker
251*c8dee2aaSAndroid Build Coastguard Worker /**
252*c8dee2aaSAndroid Build Coastguard Worker * This is a GPU-backend specific test. It ensures that SkSL properly identifies clockwise-winding
253*c8dee2aaSAndroid Build Coastguard Worker * triangles (sk_Clockwise), in terms of to Skia device space, in all backends and with all render
254*c8dee2aaSAndroid Build Coastguard Worker * target origins. We draw clockwise triangles green and counter-clockwise red.
255*c8dee2aaSAndroid Build Coastguard Worker */
256*c8dee2aaSAndroid Build Coastguard Worker class ClockwiseGM : public GpuGM {
getName() const257*c8dee2aaSAndroid Build Coastguard Worker SkString getName() const override { return SkString("clockwise"); }
getISize()258*c8dee2aaSAndroid Build Coastguard Worker SkISize getISize() override { return {300, 200}; }
259*c8dee2aaSAndroid Build Coastguard Worker DrawResult onDraw(GrRecordingContext*, SkCanvas*, SkString* errorMsg) override;
260*c8dee2aaSAndroid Build Coastguard Worker };
261*c8dee2aaSAndroid Build Coastguard Worker
onDraw(GrRecordingContext * rContext,SkCanvas * canvas,SkString * errorMsg)262*c8dee2aaSAndroid Build Coastguard Worker DrawResult ClockwiseGM::onDraw(GrRecordingContext* rContext, SkCanvas* canvas, SkString* errorMsg) {
263*c8dee2aaSAndroid Build Coastguard Worker auto sdc = skgpu::ganesh::TopDeviceSurfaceDrawContext(canvas);
264*c8dee2aaSAndroid Build Coastguard Worker if (!sdc) {
265*c8dee2aaSAndroid Build Coastguard Worker *errorMsg = kErrorMsg_DrawSkippedGpuOnly;
266*c8dee2aaSAndroid Build Coastguard Worker return DrawResult::kSkip;
267*c8dee2aaSAndroid Build Coastguard Worker }
268*c8dee2aaSAndroid Build Coastguard Worker
269*c8dee2aaSAndroid Build Coastguard Worker sdc->clear(SK_PMColor4fBLACK);
270*c8dee2aaSAndroid Build Coastguard Worker
271*c8dee2aaSAndroid Build Coastguard Worker // Draw the test directly to the frame buffer.
272*c8dee2aaSAndroid Build Coastguard Worker sdc->addDrawOp(ClockwiseTestOp::Make(rContext, false, 0));
273*c8dee2aaSAndroid Build Coastguard Worker sdc->addDrawOp(ClockwiseTestOp::Make(rContext, true, 100));
274*c8dee2aaSAndroid Build Coastguard Worker
275*c8dee2aaSAndroid Build Coastguard Worker // Draw the test to an off-screen, top-down render target.
276*c8dee2aaSAndroid Build Coastguard Worker GrColorType sdcColorType = sdc->colorInfo().colorType();
277*c8dee2aaSAndroid Build Coastguard Worker if (auto topLeftSDC = skgpu::ganesh::SurfaceDrawContext::Make(rContext,
278*c8dee2aaSAndroid Build Coastguard Worker sdcColorType,
279*c8dee2aaSAndroid Build Coastguard Worker nullptr,
280*c8dee2aaSAndroid Build Coastguard Worker SkBackingFit::kExact,
281*c8dee2aaSAndroid Build Coastguard Worker {100, 200},
282*c8dee2aaSAndroid Build Coastguard Worker SkSurfaceProps(),
283*c8dee2aaSAndroid Build Coastguard Worker /*label=*/{},
284*c8dee2aaSAndroid Build Coastguard Worker /* sampleCnt= */ 1,
285*c8dee2aaSAndroid Build Coastguard Worker skgpu::Mipmapped::kNo,
286*c8dee2aaSAndroid Build Coastguard Worker GrProtected::kNo,
287*c8dee2aaSAndroid Build Coastguard Worker kTopLeft_GrSurfaceOrigin,
288*c8dee2aaSAndroid Build Coastguard Worker skgpu::Budgeted::kYes)) {
289*c8dee2aaSAndroid Build Coastguard Worker topLeftSDC->clear(SK_PMColor4fTRANSPARENT);
290*c8dee2aaSAndroid Build Coastguard Worker topLeftSDC->addDrawOp(ClockwiseTestOp::Make(rContext, false, 0));
291*c8dee2aaSAndroid Build Coastguard Worker topLeftSDC->addDrawOp(ClockwiseTestOp::Make(rContext, true, 100));
292*c8dee2aaSAndroid Build Coastguard Worker sdc->drawTexture(nullptr,
293*c8dee2aaSAndroid Build Coastguard Worker topLeftSDC->readSurfaceView(),
294*c8dee2aaSAndroid Build Coastguard Worker sdc->colorInfo().alphaType(),
295*c8dee2aaSAndroid Build Coastguard Worker GrSamplerState::Filter::kNearest,
296*c8dee2aaSAndroid Build Coastguard Worker GrSamplerState::MipmapMode::kNone,
297*c8dee2aaSAndroid Build Coastguard Worker SkBlendMode::kSrcOver,
298*c8dee2aaSAndroid Build Coastguard Worker SK_PMColor4fWHITE,
299*c8dee2aaSAndroid Build Coastguard Worker {0, 0, 100, 200},
300*c8dee2aaSAndroid Build Coastguard Worker {100, 0, 200, 200},
301*c8dee2aaSAndroid Build Coastguard Worker GrQuadAAFlags::kNone,
302*c8dee2aaSAndroid Build Coastguard Worker SkCanvas::SrcRectConstraint::kStrict_SrcRectConstraint,
303*c8dee2aaSAndroid Build Coastguard Worker SkMatrix::I(),
304*c8dee2aaSAndroid Build Coastguard Worker nullptr);
305*c8dee2aaSAndroid Build Coastguard Worker }
306*c8dee2aaSAndroid Build Coastguard Worker
307*c8dee2aaSAndroid Build Coastguard Worker // Draw the test to an off-screen, bottom-up render target.
308*c8dee2aaSAndroid Build Coastguard Worker if (auto topLeftSDC = skgpu::ganesh::SurfaceDrawContext::Make(rContext,
309*c8dee2aaSAndroid Build Coastguard Worker sdcColorType,
310*c8dee2aaSAndroid Build Coastguard Worker nullptr,
311*c8dee2aaSAndroid Build Coastguard Worker SkBackingFit::kExact,
312*c8dee2aaSAndroid Build Coastguard Worker {100, 200},
313*c8dee2aaSAndroid Build Coastguard Worker SkSurfaceProps(),
314*c8dee2aaSAndroid Build Coastguard Worker /*label=*/{})) {
315*c8dee2aaSAndroid Build Coastguard Worker topLeftSDC->clear(SK_PMColor4fTRANSPARENT);
316*c8dee2aaSAndroid Build Coastguard Worker topLeftSDC->addDrawOp(ClockwiseTestOp::Make(rContext, false, 0));
317*c8dee2aaSAndroid Build Coastguard Worker topLeftSDC->addDrawOp(ClockwiseTestOp::Make(rContext, true, 100));
318*c8dee2aaSAndroid Build Coastguard Worker sdc->drawTexture(nullptr,
319*c8dee2aaSAndroid Build Coastguard Worker topLeftSDC->readSurfaceView(),
320*c8dee2aaSAndroid Build Coastguard Worker sdc->colorInfo().alphaType(),
321*c8dee2aaSAndroid Build Coastguard Worker GrSamplerState::Filter::kNearest,
322*c8dee2aaSAndroid Build Coastguard Worker GrSamplerState::MipmapMode::kNone,
323*c8dee2aaSAndroid Build Coastguard Worker SkBlendMode::kSrcOver,
324*c8dee2aaSAndroid Build Coastguard Worker SK_PMColor4fWHITE,
325*c8dee2aaSAndroid Build Coastguard Worker {0, 0, 100, 200},
326*c8dee2aaSAndroid Build Coastguard Worker {200, 0, 300, 200},
327*c8dee2aaSAndroid Build Coastguard Worker GrQuadAAFlags::kNone,
328*c8dee2aaSAndroid Build Coastguard Worker SkCanvas::SrcRectConstraint::kStrict_SrcRectConstraint,
329*c8dee2aaSAndroid Build Coastguard Worker SkMatrix::I(),
330*c8dee2aaSAndroid Build Coastguard Worker nullptr);
331*c8dee2aaSAndroid Build Coastguard Worker }
332*c8dee2aaSAndroid Build Coastguard Worker
333*c8dee2aaSAndroid Build Coastguard Worker return DrawResult::kOk;
334*c8dee2aaSAndroid Build Coastguard Worker }
335*c8dee2aaSAndroid Build Coastguard Worker
336*c8dee2aaSAndroid Build Coastguard Worker ////////////////////////////////////////////////////////////////////////////////////////////////////
337*c8dee2aaSAndroid Build Coastguard Worker
338*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new ClockwiseGM(); )
339*c8dee2aaSAndroid Build Coastguard Worker
340*c8dee2aaSAndroid Build Coastguard Worker } // namespace skiagm
341