xref: /aosp_15_r20/external/skia/gm/clipshader.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2011 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkGradientShader.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "tools/Resources.h"
18*c8dee2aaSAndroid Build Coastguard Worker 
19*c8dee2aaSAndroid Build Coastguard Worker 
20*c8dee2aaSAndroid Build Coastguard Worker // This tests using clip shader and then changing the canvas matrix before drawing. It also verifies
21*c8dee2aaSAndroid Build Coastguard Worker // that we don't incorrectly disable linear filtering of a clip image shader.
22*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(clipshadermatrix, canvas, 145, 128) {
23*c8dee2aaSAndroid Build Coastguard Worker     auto clipSurface = SkSurfaces::Raster(SkImageInfo::MakeA8({70, 60}));
24*c8dee2aaSAndroid Build Coastguard Worker     // Hard edged oval clip
25*c8dee2aaSAndroid Build Coastguard Worker     clipSurface->getCanvas()->drawOval(SkRect::MakeXYWH(0, 10, 64, 44), SkPaint{});
26*c8dee2aaSAndroid Build Coastguard Worker     auto clipShader = clipSurface->makeImageSnapshot()->makeShader(
27*c8dee2aaSAndroid Build Coastguard Worker             SkTileMode::kDecal, SkTileMode::kDecal, SkFilterMode::kLinear);
28*c8dee2aaSAndroid Build Coastguard Worker 
29*c8dee2aaSAndroid Build Coastguard Worker     canvas->translate(5, 0);
30*c8dee2aaSAndroid Build Coastguard Worker     for (auto tx : {0.f, 68.5f}) {
31*c8dee2aaSAndroid Build Coastguard Worker         for (auto ty : {0.f, 66.5f}) {
32*c8dee2aaSAndroid Build Coastguard Worker             canvas->save();
33*c8dee2aaSAndroid Build Coastguard Worker 
34*c8dee2aaSAndroid Build Coastguard Worker             canvas->translate(tx, ty);
35*c8dee2aaSAndroid Build Coastguard Worker             canvas->clipShader(clipShader);
36*c8dee2aaSAndroid Build Coastguard Worker             canvas->translate(-tx, -ty);
37*c8dee2aaSAndroid Build Coastguard Worker 
38*c8dee2aaSAndroid Build Coastguard Worker             SkMatrix m;
39*c8dee2aaSAndroid Build Coastguard Worker             m.setSkew(0.03f, 0.f);
40*c8dee2aaSAndroid Build Coastguard Worker             m.setPerspY( 0.0007f);
41*c8dee2aaSAndroid Build Coastguard Worker             m.setPerspX(-0.002f);
42*c8dee2aaSAndroid Build Coastguard Worker             m.setScaleX(1.2f); m.setScaleY(0.8f);
43*c8dee2aaSAndroid Build Coastguard Worker             m.preRotate(30.f);
44*c8dee2aaSAndroid Build Coastguard Worker             canvas->concat(m);
45*c8dee2aaSAndroid Build Coastguard Worker 
46*c8dee2aaSAndroid Build Coastguard Worker             SkPoint center = {64, 64};
47*c8dee2aaSAndroid Build Coastguard Worker             SkAssertResult(m.invert(&m));
48*c8dee2aaSAndroid Build Coastguard Worker             center = m.mapPoint(center);
49*c8dee2aaSAndroid Build Coastguard Worker             SkColor colors[] {SK_ColorYELLOW,  SK_ColorGREEN, SK_ColorBLUE,
50*c8dee2aaSAndroid Build Coastguard Worker                               SK_ColorMAGENTA, SK_ColorCYAN , SK_ColorYELLOW};
51*c8dee2aaSAndroid Build Coastguard Worker             auto gradient = SkGradientShader::MakeRadial(
52*c8dee2aaSAndroid Build Coastguard Worker                     center,
53*c8dee2aaSAndroid Build Coastguard Worker                     /*radius=*/32.f,
54*c8dee2aaSAndroid Build Coastguard Worker                     colors,
55*c8dee2aaSAndroid Build Coastguard Worker                     /*pos=*/nullptr,
56*c8dee2aaSAndroid Build Coastguard Worker                     std::size(colors),
57*c8dee2aaSAndroid Build Coastguard Worker                     SkTileMode::kMirror,
58*c8dee2aaSAndroid Build Coastguard Worker                     /*flags=*/0,
59*c8dee2aaSAndroid Build Coastguard Worker                     /*localMatrix=*/nullptr);
60*c8dee2aaSAndroid Build Coastguard Worker 
61*c8dee2aaSAndroid Build Coastguard Worker             SkPaint paint;
62*c8dee2aaSAndroid Build Coastguard Worker             paint.setShader(std::move(gradient));
63*c8dee2aaSAndroid Build Coastguard Worker             canvas->drawPaint(paint);
64*c8dee2aaSAndroid Build Coastguard Worker 
65*c8dee2aaSAndroid Build Coastguard Worker             canvas->restore();
66*c8dee2aaSAndroid Build Coastguard Worker         }
67*c8dee2aaSAndroid Build Coastguard Worker     }
68*c8dee2aaSAndroid Build Coastguard Worker }
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