1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2014 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRegion.h"
14*c8dee2aaSAndroid Build Coastguard Worker
15*c8dee2aaSAndroid Build Coastguard Worker // This GM exercises the use case found in crbug.com/423834.
16*c8dee2aaSAndroid Build Coastguard Worker // The following pattern:
17*c8dee2aaSAndroid Build Coastguard Worker // save();
18*c8dee2aaSAndroid Build Coastguard Worker // clipRect(rect, noAA);
19*c8dee2aaSAndroid Build Coastguard Worker // drawRect(bigRect, noAA);
20*c8dee2aaSAndroid Build Coastguard Worker // restore();
21*c8dee2aaSAndroid Build Coastguard Worker //
22*c8dee2aaSAndroid Build Coastguard Worker // drawRect(rect, noAA);
23*c8dee2aaSAndroid Build Coastguard Worker // can leave 1 pixel wide remnants of the first rect.
Draw(SkCanvas * canvas,const SkRect & rect)24*c8dee2aaSAndroid Build Coastguard Worker static void Draw(SkCanvas* canvas, const SkRect& rect) {
25*c8dee2aaSAndroid Build Coastguard Worker SkPaint p;
26*c8dee2aaSAndroid Build Coastguard Worker p.setAntiAlias(false);
27*c8dee2aaSAndroid Build Coastguard Worker
28*c8dee2aaSAndroid Build Coastguard Worker const SkRect bigRect = SkRect::MakeWH(600, 600);
29*c8dee2aaSAndroid Build Coastguard Worker
30*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
31*c8dee2aaSAndroid Build Coastguard Worker // draw a black rect through the clip
32*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
33*c8dee2aaSAndroid Build Coastguard Worker canvas->clipRect(rect);
34*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(bigRect, p);
35*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
36*c8dee2aaSAndroid Build Coastguard Worker
37*c8dee2aaSAndroid Build Coastguard Worker // now draw the white rect on top
38*c8dee2aaSAndroid Build Coastguard Worker p.setColor(SK_ColorWHITE);
39*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(rect, p);
40*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
41*c8dee2aaSAndroid Build Coastguard Worker }
42*c8dee2aaSAndroid Build Coastguard Worker
43*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM_BG(clipdrawdraw, canvas, 512, 512, 0xFFCCCCCC) {
44*c8dee2aaSAndroid Build Coastguard Worker // Vertical remnant
45*c8dee2aaSAndroid Build Coastguard Worker const SkRect rect1 = SkRect::MakeLTRB(136.5f, 137.5f, 338.5f, 293.5f);
46*c8dee2aaSAndroid Build Coastguard Worker
47*c8dee2aaSAndroid Build Coastguard Worker // Horizontal remnant
48*c8dee2aaSAndroid Build Coastguard Worker // 179.488 rounds the right way (i.e., 179), 179.499 rounds the wrong way (i.e., 180)
49*c8dee2aaSAndroid Build Coastguard Worker const SkRect rect2 = SkRect::MakeLTRB(207.5f, 179.499f, 530.5f, 429.5f);
50*c8dee2aaSAndroid Build Coastguard Worker
51*c8dee2aaSAndroid Build Coastguard Worker Draw(canvas, rect1);
52*c8dee2aaSAndroid Build Coastguard Worker Draw(canvas, rect2);
53*c8dee2aaSAndroid Build Coastguard Worker }
54*c8dee2aaSAndroid Build Coastguard Worker
55*c8dee2aaSAndroid Build Coastguard Worker ///////////////////////////////////////////////////////////////////////////////////////////////////
56*c8dee2aaSAndroid Build Coastguard Worker
57*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(clip_region, canvas, 256, 256) {
58*c8dee2aaSAndroid Build Coastguard Worker SkRegion rgn({ 10, 10, 100, 100 });
59*c8dee2aaSAndroid Build Coastguard Worker
60*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
61*c8dee2aaSAndroid Build Coastguard Worker canvas->clipRegion(rgn);
62*c8dee2aaSAndroid Build Coastguard Worker canvas->drawColor(SK_ColorRED);
63*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
64*c8dee2aaSAndroid Build Coastguard Worker
65*c8dee2aaSAndroid Build Coastguard Worker SkRect bounds = { 30, 30, 80, 80 };
66*c8dee2aaSAndroid Build Coastguard Worker canvas->saveLayer(&bounds, nullptr);
67*c8dee2aaSAndroid Build Coastguard Worker canvas->clipRegion(rgn);
68*c8dee2aaSAndroid Build Coastguard Worker canvas->drawColor(SK_ColorBLUE);
69*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
70*c8dee2aaSAndroid Build Coastguard Worker }
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