xref: /aosp_15_r20/external/skia/gm/clear_swizzle.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2020 Google LLC.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorSpace.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/SkColorData.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkCanvasPriv.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/Swizzle.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrCanvas.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrRecordingContextPriv.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/SurfaceFillContext.h"
19*c8dee2aaSAndroid Build Coastguard Worker 
20*c8dee2aaSAndroid Build Coastguard Worker namespace skiagm {
21*c8dee2aaSAndroid Build Coastguard Worker 
22*c8dee2aaSAndroid Build Coastguard Worker // Size of each clear
23*c8dee2aaSAndroid Build Coastguard Worker static constexpr int kSize = 64;
24*c8dee2aaSAndroid Build Coastguard Worker 
25*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GPU_GM_CAN_FAIL(clear_swizzle, rContext, canvas, errorMsg, 6*kSize, 2*kSize) {
26*c8dee2aaSAndroid Build Coastguard Worker     if (rContext->abandoned()) {
27*c8dee2aaSAndroid Build Coastguard Worker         *errorMsg = GM::kErrorMsg_DrawSkippedGpuOnly;
28*c8dee2aaSAndroid Build Coastguard Worker         return DrawResult::kSkip;
29*c8dee2aaSAndroid Build Coastguard Worker     }
30*c8dee2aaSAndroid Build Coastguard Worker 
31*c8dee2aaSAndroid Build Coastguard Worker     auto sfc = skgpu::ganesh::TopDeviceSurfaceFillContext(canvas);
32*c8dee2aaSAndroid Build Coastguard Worker     if (!sfc) {
33*c8dee2aaSAndroid Build Coastguard Worker         *errorMsg = GM::kErrorMsg_DrawSkippedGpuOnly;
34*c8dee2aaSAndroid Build Coastguard Worker         return DrawResult::kSkip;
35*c8dee2aaSAndroid Build Coastguard Worker     }
36*c8dee2aaSAndroid Build Coastguard Worker 
__anone04877100102(const SkISize dimensions) 37*c8dee2aaSAndroid Build Coastguard Worker     auto make_offscreen = [&](const SkISize dimensions) {
38*c8dee2aaSAndroid Build Coastguard Worker         skgpu::Swizzle readSwizzle  = skgpu::Swizzle::Concat(sfc->readSwizzle(),
39*c8dee2aaSAndroid Build Coastguard Worker                                                              skgpu::Swizzle{"bgra"});
40*c8dee2aaSAndroid Build Coastguard Worker         skgpu::Swizzle writeSwizzle = skgpu::Swizzle::Concat(sfc->readSwizzle(),
41*c8dee2aaSAndroid Build Coastguard Worker                                                              skgpu::Swizzle{"bgra"});
42*c8dee2aaSAndroid Build Coastguard Worker         return rContext->priv().makeSFC(kPremul_SkAlphaType,
43*c8dee2aaSAndroid Build Coastguard Worker                                         sfc->colorInfo().refColorSpace(),
44*c8dee2aaSAndroid Build Coastguard Worker                                         dimensions,
45*c8dee2aaSAndroid Build Coastguard Worker                                         SkBackingFit::kExact,
46*c8dee2aaSAndroid Build Coastguard Worker                                         sfc->asSurfaceProxy()->backendFormat(),
47*c8dee2aaSAndroid Build Coastguard Worker                                         /* sample count*/ 1,
48*c8dee2aaSAndroid Build Coastguard Worker                                         skgpu::Mipmapped::kNo,
49*c8dee2aaSAndroid Build Coastguard Worker                                         sfc->asSurfaceProxy()->isProtected(),
50*c8dee2aaSAndroid Build Coastguard Worker                                         readSwizzle,
51*c8dee2aaSAndroid Build Coastguard Worker                                         writeSwizzle,
52*c8dee2aaSAndroid Build Coastguard Worker                                         kTopLeft_GrSurfaceOrigin,
53*c8dee2aaSAndroid Build Coastguard Worker                                         skgpu::Budgeted::kYes,
54*c8dee2aaSAndroid Build Coastguard Worker                                         /*label=*/{});
55*c8dee2aaSAndroid Build Coastguard Worker     };
56*c8dee2aaSAndroid Build Coastguard Worker 
57*c8dee2aaSAndroid Build Coastguard Worker     struct {
58*c8dee2aaSAndroid Build Coastguard Worker         SkIRect rect;
59*c8dee2aaSAndroid Build Coastguard Worker         SkPMColor4f color;
60*c8dee2aaSAndroid Build Coastguard Worker     } clears[] {
61*c8dee2aaSAndroid Build Coastguard Worker             {{    0,     0,   kSize,   kSize}, {1, 0, 0, 1}},
62*c8dee2aaSAndroid Build Coastguard Worker             {{kSize,     0, 2*kSize,   kSize}, {0, 1, 0, 1}},
63*c8dee2aaSAndroid Build Coastguard Worker             {{    0, kSize,   kSize, 2*kSize}, {0, 0, 1, 1}},
64*c8dee2aaSAndroid Build Coastguard Worker             {{kSize, kSize, 2*kSize, 2*kSize}, {1, 0, 1, 1}},
65*c8dee2aaSAndroid Build Coastguard Worker     };
66*c8dee2aaSAndroid Build Coastguard Worker 
67*c8dee2aaSAndroid Build Coastguard Worker     // onscreen for reference
68*c8dee2aaSAndroid Build Coastguard Worker     for (const auto& c : clears) {
69*c8dee2aaSAndroid Build Coastguard Worker         sfc->clear(c.rect, c.color);
70*c8dee2aaSAndroid Build Coastguard Worker     }
71*c8dee2aaSAndroid Build Coastguard Worker 
72*c8dee2aaSAndroid Build Coastguard Worker     // partial clear offscreen
73*c8dee2aaSAndroid Build Coastguard Worker     auto offscreen = make_offscreen({2*kSize, 2*kSize});
74*c8dee2aaSAndroid Build Coastguard Worker     for (const auto& c : clears) {
75*c8dee2aaSAndroid Build Coastguard Worker         offscreen->clear(c.rect, c.color);
76*c8dee2aaSAndroid Build Coastguard Worker     }
77*c8dee2aaSAndroid Build Coastguard Worker     sfc->blitTexture(offscreen->readSurfaceView(),
78*c8dee2aaSAndroid Build Coastguard Worker                      SkIRect::MakeSize({2*kSize, 2*kSize}),
79*c8dee2aaSAndroid Build Coastguard Worker                      SkIPoint{2*kSize, 0});
80*c8dee2aaSAndroid Build Coastguard Worker 
81*c8dee2aaSAndroid Build Coastguard Worker     // full offscreen clears
82*c8dee2aaSAndroid Build Coastguard Worker     for (const auto& c : clears) {
83*c8dee2aaSAndroid Build Coastguard Worker         offscreen = make_offscreen(c.rect.size());
84*c8dee2aaSAndroid Build Coastguard Worker         offscreen->clear(SkIRect::MakeSize(c.rect.size()), c.color);
85*c8dee2aaSAndroid Build Coastguard Worker         sfc->blitTexture(offscreen->readSurfaceView(),
86*c8dee2aaSAndroid Build Coastguard Worker                          SkIRect::MakeSize(offscreen->dimensions()),
87*c8dee2aaSAndroid Build Coastguard Worker                          c.rect.topLeft() + SkIPoint{4*kSize, 0});
88*c8dee2aaSAndroid Build Coastguard Worker     }
89*c8dee2aaSAndroid Build Coastguard Worker 
90*c8dee2aaSAndroid Build Coastguard Worker     return DrawResult::kOk;
91*c8dee2aaSAndroid Build Coastguard Worker }
92*c8dee2aaSAndroid Build Coastguard Worker 
93*c8dee2aaSAndroid Build Coastguard Worker } // namespace skiagm
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