xref: /aosp_15_r20/external/skia/gm/bug6643.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2017 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPicture.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPictureRecorder.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTileMode.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkGradientShader.h"
19*c8dee2aaSAndroid Build Coastguard Worker 
20*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(bug6643, canvas, 200, 200) {
21*c8dee2aaSAndroid Build Coastguard Worker     SkColor colors[] = { SK_ColorTRANSPARENT, SK_ColorGREEN, SK_ColorTRANSPARENT };
22*c8dee2aaSAndroid Build Coastguard Worker 
23*c8dee2aaSAndroid Build Coastguard Worker     SkPaint p;
24*c8dee2aaSAndroid Build Coastguard Worker     p.setAntiAlias(true);
25*c8dee2aaSAndroid Build Coastguard Worker     p.setShader(SkGradientShader::MakeSweep(100, 100, colors, nullptr, std::size(colors),
26*c8dee2aaSAndroid Build Coastguard Worker                                             SkGradientShader::kInterpolateColorsInPremul_Flag,
27*c8dee2aaSAndroid Build Coastguard Worker                                             nullptr));
28*c8dee2aaSAndroid Build Coastguard Worker 
29*c8dee2aaSAndroid Build Coastguard Worker     SkPictureRecorder recorder;
30*c8dee2aaSAndroid Build Coastguard Worker     recorder.beginRecording(200, 200)->drawPaint(p);
31*c8dee2aaSAndroid Build Coastguard Worker 
32*c8dee2aaSAndroid Build Coastguard Worker     p.setShader(recorder.finishRecordingAsPicture()->makeShader(
33*c8dee2aaSAndroid Build Coastguard Worker                                             SkTileMode::kRepeat, SkTileMode::kRepeat,
34*c8dee2aaSAndroid Build Coastguard Worker                                             SkFilterMode::kNearest, nullptr, nullptr));
35*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawColor(SK_ColorWHITE);
36*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawPaint(p);
37*c8dee2aaSAndroid Build Coastguard Worker }
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