xref: /aosp_15_r20/external/skia/gm/blurs.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2011 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBlurTypes.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorFilter.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkFont.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMaskFilter.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPathBuilder.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypeface.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkImageFilters.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkBlurMask.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "tools/DecodeUtils.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "tools/Resources.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "tools/ToolUtils.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "tools/fonts/FontToolUtils.h"
28*c8dee2aaSAndroid Build Coastguard Worker 
29*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM_BG(blurs, canvas, 700, 500, 0xFFDDDDDD) {
30*c8dee2aaSAndroid Build Coastguard Worker     SkBlurStyle NONE = SkBlurStyle(-999);
31*c8dee2aaSAndroid Build Coastguard Worker     const struct {
32*c8dee2aaSAndroid Build Coastguard Worker         SkBlurStyle fStyle;
33*c8dee2aaSAndroid Build Coastguard Worker         int         fCx, fCy;
34*c8dee2aaSAndroid Build Coastguard Worker     } gRecs[] = {
35*c8dee2aaSAndroid Build Coastguard Worker         { NONE,                 0,  0 },
36*c8dee2aaSAndroid Build Coastguard Worker         { kInner_SkBlurStyle,  -1,  0 },
37*c8dee2aaSAndroid Build Coastguard Worker         { kNormal_SkBlurStyle,  0,  1 },
38*c8dee2aaSAndroid Build Coastguard Worker         { kSolid_SkBlurStyle,   0, -1 },
39*c8dee2aaSAndroid Build Coastguard Worker         { kOuter_SkBlurStyle,   1,  0 },
40*c8dee2aaSAndroid Build Coastguard Worker     };
41*c8dee2aaSAndroid Build Coastguard Worker 
42*c8dee2aaSAndroid Build Coastguard Worker     SkPaint paint;
43*c8dee2aaSAndroid Build Coastguard Worker     paint.setAntiAlias(true);
44*c8dee2aaSAndroid Build Coastguard Worker     paint.setColor(SK_ColorBLUE);
45*c8dee2aaSAndroid Build Coastguard Worker 
46*c8dee2aaSAndroid Build Coastguard Worker     canvas->translate(SkIntToScalar(-40), SkIntToScalar(0));
47*c8dee2aaSAndroid Build Coastguard Worker 
48*c8dee2aaSAndroid Build Coastguard Worker     for (size_t i = 0; i < std::size(gRecs); i++) {
49*c8dee2aaSAndroid Build Coastguard Worker         if (gRecs[i].fStyle != NONE) {
50*c8dee2aaSAndroid Build Coastguard Worker             paint.setMaskFilter(SkMaskFilter::MakeBlur(gRecs[i].fStyle,
51*c8dee2aaSAndroid Build Coastguard Worker                                    SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(20))));
52*c8dee2aaSAndroid Build Coastguard Worker         } else {
53*c8dee2aaSAndroid Build Coastguard Worker             paint.setMaskFilter(nullptr);
54*c8dee2aaSAndroid Build Coastguard Worker         }
55*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawCircle(SkIntToScalar(200 + gRecs[i].fCx*100),
56*c8dee2aaSAndroid Build Coastguard Worker                            SkIntToScalar(200 + gRecs[i].fCy*100),
57*c8dee2aaSAndroid Build Coastguard Worker                            SkIntToScalar(50),
58*c8dee2aaSAndroid Build Coastguard Worker                            paint);
59*c8dee2aaSAndroid Build Coastguard Worker     }
60*c8dee2aaSAndroid Build Coastguard Worker     // draw text
61*c8dee2aaSAndroid Build Coastguard Worker     {
62*c8dee2aaSAndroid Build Coastguard Worker         SkFont font(ToolUtils::DefaultPortableTypeface(), 25);
63*c8dee2aaSAndroid Build Coastguard Worker         paint.setMaskFilter(SkMaskFilter::MakeBlur(kNormal_SkBlurStyle,
64*c8dee2aaSAndroid Build Coastguard Worker                                    SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(4))));
65*c8dee2aaSAndroid Build Coastguard Worker         SkScalar x = SkIntToScalar(70);
66*c8dee2aaSAndroid Build Coastguard Worker         SkScalar y = SkIntToScalar(400);
67*c8dee2aaSAndroid Build Coastguard Worker         paint.setColor(SK_ColorBLACK);
68*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawString("Hamburgefons Style", x, y, font, paint);
69*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawString("Hamburgefons Style",
70*c8dee2aaSAndroid Build Coastguard Worker                          x, y + SkIntToScalar(50), font, paint);
71*c8dee2aaSAndroid Build Coastguard Worker         paint.setMaskFilter(nullptr);
72*c8dee2aaSAndroid Build Coastguard Worker         paint.setColor(SK_ColorWHITE);
73*c8dee2aaSAndroid Build Coastguard Worker         x -= SkIntToScalar(2);
74*c8dee2aaSAndroid Build Coastguard Worker         y -= SkIntToScalar(2);
75*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawString("Hamburgefons Style", x, y, font, paint);
76*c8dee2aaSAndroid Build Coastguard Worker     }
77*c8dee2aaSAndroid Build Coastguard Worker }
78*c8dee2aaSAndroid Build Coastguard Worker 
79*c8dee2aaSAndroid Build Coastguard Worker //////////////////////////////////////////////////////////////////////////////////////////////
80*c8dee2aaSAndroid Build Coastguard Worker 
81*c8dee2aaSAndroid Build Coastguard Worker // exercise a special-case of blurs, which is two nested rects. These are drawn specially,
82*c8dee2aaSAndroid Build Coastguard Worker // and possibly cached.
83*c8dee2aaSAndroid Build Coastguard Worker //
84*c8dee2aaSAndroid Build Coastguard Worker // in particular, we want to notice that the 2nd rect draws slightly differently, since it
85*c8dee2aaSAndroid Build Coastguard Worker // is translated a fractional amount.
86*c8dee2aaSAndroid Build Coastguard Worker //
87*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(blur2rects, canvas, 700, 500) {
88*c8dee2aaSAndroid Build Coastguard Worker     SkPaint paint;
89*c8dee2aaSAndroid Build Coastguard Worker 
90*c8dee2aaSAndroid Build Coastguard Worker     paint.setMaskFilter(SkMaskFilter::MakeBlur(kNormal_SkBlurStyle, 2.3f));
91*c8dee2aaSAndroid Build Coastguard Worker 
92*c8dee2aaSAndroid Build Coastguard Worker     SkRect outer = SkRect::MakeXYWH(10.125f, 10.125f, 100.125f, 100);
93*c8dee2aaSAndroid Build Coastguard Worker     SkRect inner = SkRect::MakeXYWH(20.25f, 20.125f, 80, 80);
94*c8dee2aaSAndroid Build Coastguard Worker     SkPath path = SkPathBuilder().addRect(outer, SkPathDirection::kCW)
95*c8dee2aaSAndroid Build Coastguard Worker                                  .addRect(inner, SkPathDirection::kCCW)
96*c8dee2aaSAndroid Build Coastguard Worker                                  .detach();
97*c8dee2aaSAndroid Build Coastguard Worker 
98*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawPath(path, paint);
99*c8dee2aaSAndroid Build Coastguard Worker     // important to translate by a factional amount to exercise a different "phase"
100*c8dee2aaSAndroid Build Coastguard Worker     // of the same path w.r.t. the pixel grid
101*c8dee2aaSAndroid Build Coastguard Worker     SkScalar dx = SkScalarRoundToScalar(path.getBounds().width()) + 14 + 0.25f;
102*c8dee2aaSAndroid Build Coastguard Worker     canvas->translate(dx, 0);
103*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawPath(path, paint);
104*c8dee2aaSAndroid Build Coastguard Worker }
105*c8dee2aaSAndroid Build Coastguard Worker 
106*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(blur2rectsnonninepatch, canvas, 700, 500) {
107*c8dee2aaSAndroid Build Coastguard Worker     SkPaint paint;
108*c8dee2aaSAndroid Build Coastguard Worker     paint.setMaskFilter(SkMaskFilter::MakeBlur(kNormal_SkBlurStyle, 4.3f));
109*c8dee2aaSAndroid Build Coastguard Worker 
110*c8dee2aaSAndroid Build Coastguard Worker     SkRect outer = SkRect::MakeXYWH(10, 110, 100, 100);
111*c8dee2aaSAndroid Build Coastguard Worker     SkRect inner = SkRect::MakeXYWH(50, 150, 10, 10);
112*c8dee2aaSAndroid Build Coastguard Worker     SkPath path = SkPathBuilder().addRect(outer, SkPathDirection::kCW)
113*c8dee2aaSAndroid Build Coastguard Worker                                  .addRect(inner, SkPathDirection::kCW)
114*c8dee2aaSAndroid Build Coastguard Worker                                  .detach();
115*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawPath(path, paint);
116*c8dee2aaSAndroid Build Coastguard Worker 
117*c8dee2aaSAndroid Build Coastguard Worker     SkScalar dx = SkScalarRoundToScalar(path.getBounds().width()) + 40 + 0.25f;
118*c8dee2aaSAndroid Build Coastguard Worker     canvas->translate(dx, 0);
119*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawPath(path, paint);
120*c8dee2aaSAndroid Build Coastguard Worker 
121*c8dee2aaSAndroid Build Coastguard Worker     // Translate to outside of clip bounds.
122*c8dee2aaSAndroid Build Coastguard Worker     canvas->translate(-dx, 0);
123*c8dee2aaSAndroid Build Coastguard Worker     canvas->translate(-30, -150);
124*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawPath(path, paint);
125*c8dee2aaSAndroid Build Coastguard Worker }
126*c8dee2aaSAndroid Build Coastguard Worker 
127*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(BlurDrawImage, canvas, 256, 256) {
128*c8dee2aaSAndroid Build Coastguard Worker     SkPaint paint;
129*c8dee2aaSAndroid Build Coastguard Worker     paint.setMaskFilter(SkMaskFilter::MakeBlur(kNormal_SkBlurStyle, 10));
130*c8dee2aaSAndroid Build Coastguard Worker     canvas->clear(0xFF88FF88);
131*c8dee2aaSAndroid Build Coastguard Worker     if (auto image = ToolUtils::GetResourceAsImage("images/mandrill_512_q075.jpg")) {
132*c8dee2aaSAndroid Build Coastguard Worker         canvas->scale(0.25, 0.25);
133*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawImage(image, 256, 256, SkSamplingOptions(), &paint);
134*c8dee2aaSAndroid Build Coastguard Worker     }
135*c8dee2aaSAndroid Build Coastguard Worker }
136*c8dee2aaSAndroid Build Coastguard Worker 
137*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(BlurBigSigma, canvas, 1024, 1024) {
138*c8dee2aaSAndroid Build Coastguard Worker     SkPaint layerPaint, p;
139*c8dee2aaSAndroid Build Coastguard Worker 
140*c8dee2aaSAndroid Build Coastguard Worker     p.setImageFilter(SkImageFilters::Blur(500, 500, nullptr));
141*c8dee2aaSAndroid Build Coastguard Worker 
142*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawRect(SkRect::MakeWH(700, 800), p);
143*c8dee2aaSAndroid Build Coastguard Worker }
144*c8dee2aaSAndroid Build Coastguard Worker 
145*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(BlurSmallSigma, canvas, 512, 256) {
146*c8dee2aaSAndroid Build Coastguard Worker     {
147*c8dee2aaSAndroid Build Coastguard Worker         // Normal sigma on x-axis, a small but non-zero sigma on y-axis that should
148*c8dee2aaSAndroid Build Coastguard Worker         // be treated as identity.
149*c8dee2aaSAndroid Build Coastguard Worker         SkPaint paint;
150*c8dee2aaSAndroid Build Coastguard Worker         paint.setImageFilter(SkImageFilters::Blur(16.f, 1e-5f, nullptr));
151*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawRect(SkRect::MakeLTRB(64, 64, 192, 192), paint);
152*c8dee2aaSAndroid Build Coastguard Worker     }
153*c8dee2aaSAndroid Build Coastguard Worker 
154*c8dee2aaSAndroid Build Coastguard Worker     {
155*c8dee2aaSAndroid Build Coastguard Worker         // Small sigma on both axes, should be treated as identity and no red should show
156*c8dee2aaSAndroid Build Coastguard Worker         SkPaint paint;
157*c8dee2aaSAndroid Build Coastguard Worker         paint.setColor(SK_ColorRED);
158*c8dee2aaSAndroid Build Coastguard Worker         SkRect rect = SkRect::MakeLTRB(320, 64, 448, 192);
159*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawRect(rect, paint);
160*c8dee2aaSAndroid Build Coastguard Worker         paint.setColor(SK_ColorBLACK);
161*c8dee2aaSAndroid Build Coastguard Worker         paint.setImageFilter(SkImageFilters::Blur(1e-5f, 1e-5f, nullptr));
162*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawRect(rect, paint);
163*c8dee2aaSAndroid Build Coastguard Worker     }
164*c8dee2aaSAndroid Build Coastguard Worker }
165*c8dee2aaSAndroid Build Coastguard Worker 
166*c8dee2aaSAndroid Build Coastguard Worker // Modeled after crbug.com/1500021, incorporates manual tiling to emulate Chrome's raster tiles
167*c8dee2aaSAndroid Build Coastguard Worker // or the tiled rendering mode in Viewer.
168*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(TiledBlurBigSigma, canvas, 1024, 768) {
169*c8dee2aaSAndroid Build Coastguard Worker     static constexpr int kTileWidth = 342;
170*c8dee2aaSAndroid Build Coastguard Worker     static constexpr int kTileHeight = 256;
171*c8dee2aaSAndroid Build Coastguard Worker 
172*c8dee2aaSAndroid Build Coastguard Worker     SkM44 origCTM = canvas->getLocalToDevice();
173*c8dee2aaSAndroid Build Coastguard Worker 
174*c8dee2aaSAndroid Build Coastguard Worker     for (int y = 0; y < 3; ++y) {
175*c8dee2aaSAndroid Build Coastguard Worker         for (int x = 0; x < 3; ++x) {
176*c8dee2aaSAndroid Build Coastguard Worker             // Define tiled grid in the canvas pixel space
177*c8dee2aaSAndroid Build Coastguard Worker             canvas->save();
178*c8dee2aaSAndroid Build Coastguard Worker                 canvas->resetMatrix();
179*c8dee2aaSAndroid Build Coastguard Worker 
180*c8dee2aaSAndroid Build Coastguard Worker                 canvas->clipIRect(SkIRect::MakeXYWH(x*kTileWidth, y*kTileHeight,
181*c8dee2aaSAndroid Build Coastguard Worker                                                     kTileWidth, kTileHeight));
182*c8dee2aaSAndroid Build Coastguard Worker                 canvas->setMatrix(origCTM);
183*c8dee2aaSAndroid Build Coastguard Worker 
184*c8dee2aaSAndroid Build Coastguard Worker                 auto flood = SkImageFilters::ColorFilter(SkColorFilters::Blend(
185*c8dee2aaSAndroid Build Coastguard Worker                         SK_ColorBLACK, SkBlendMode::kSrc), nullptr);
186*c8dee2aaSAndroid Build Coastguard Worker                 auto blend = SkImageFilters::Blend(SkBlendMode::kSrcOver,
187*c8dee2aaSAndroid Build Coastguard Worker                                                    std::move(flood), nullptr);
188*c8dee2aaSAndroid Build Coastguard Worker                 auto blur = SkImageFilters::Blur(206.f, 206.f, std::move(blend));
189*c8dee2aaSAndroid Build Coastguard Worker 
190*c8dee2aaSAndroid Build Coastguard Worker                 SkPaint p;
191*c8dee2aaSAndroid Build Coastguard Worker                 p.setImageFilter(std::move(blur));
192*c8dee2aaSAndroid Build Coastguard Worker 
193*c8dee2aaSAndroid Build Coastguard Worker                 canvas->clipRect({0, 0, 1970, 1223});
194*c8dee2aaSAndroid Build Coastguard Worker                 canvas->saveLayer(nullptr, &p);
195*c8dee2aaSAndroid Build Coastguard Worker                     SkPaint fill;
196*c8dee2aaSAndroid Build Coastguard Worker                     fill.setColor(SK_ColorBLUE);
197*c8dee2aaSAndroid Build Coastguard Worker                     canvas->drawCircle(600, 150, 350, fill);
198*c8dee2aaSAndroid Build Coastguard Worker                 canvas->restore();
199*c8dee2aaSAndroid Build Coastguard Worker             canvas->restore();
200*c8dee2aaSAndroid Build Coastguard Worker         }
201*c8dee2aaSAndroid Build Coastguard Worker     }
202*c8dee2aaSAndroid Build Coastguard Worker }
203