1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2013 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h" 9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBlurTypes.h" 10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h" 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMaskFilter.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h" 16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h" 17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h" 18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h" 19*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkBlurMask.h" 20*c8dee2aaSAndroid Build Coastguard Worker 21*c8dee2aaSAndroid Build Coastguard Worker // This GM tests out the quick reject bounds of the blur mask filter. It draws 22*c8dee2aaSAndroid Build Coastguard Worker // four blurred rects around a central clip. The blurred rect geometry outset 23*c8dee2aaSAndroid Build Coastguard Worker // by the blur radius does not overlap the clip rect so, if the blur clipping 24*c8dee2aaSAndroid Build Coastguard Worker // just uses the radius, they will be clipped out (and the result will differ 25*c8dee2aaSAndroid Build Coastguard Worker // from the result if quick reject were disabled. If the blur clipping uses 26*c8dee2aaSAndroid Build Coastguard Worker // the correct 3 sigma bound then the images with and without quick rejecting 27*c8dee2aaSAndroid Build Coastguard Worker // will be the same. 28*c8dee2aaSAndroid Build Coastguard Worker class BlurQuickRejectGM : public skiagm::GM { 29*c8dee2aaSAndroid Build Coastguard Worker public: BlurQuickRejectGM()30*c8dee2aaSAndroid Build Coastguard Worker BlurQuickRejectGM() {} 31*c8dee2aaSAndroid Build Coastguard Worker 32*c8dee2aaSAndroid Build Coastguard Worker protected: getName() const33*c8dee2aaSAndroid Build Coastguard Worker SkString getName() const override { return SkString("blurquickreject"); } 34*c8dee2aaSAndroid Build Coastguard Worker getISize()35*c8dee2aaSAndroid Build Coastguard Worker SkISize getISize() override { return SkISize::Make(kWidth, kHeight); } 36*c8dee2aaSAndroid Build Coastguard Worker onDraw(SkCanvas * canvas)37*c8dee2aaSAndroid Build Coastguard Worker void onDraw(SkCanvas* canvas) override { 38*c8dee2aaSAndroid Build Coastguard Worker constexpr SkScalar kBlurRadius = SkIntToScalar(20); 39*c8dee2aaSAndroid Build Coastguard Worker constexpr SkScalar kBoxSize = SkIntToScalar(100); 40*c8dee2aaSAndroid Build Coastguard Worker 41*c8dee2aaSAndroid Build Coastguard Worker SkRect clipRect = SkRect::MakeXYWH(0, 0, kBoxSize, kBoxSize); 42*c8dee2aaSAndroid Build Coastguard Worker SkRect blurRects[] = { 43*c8dee2aaSAndroid Build Coastguard Worker { -kBoxSize - (kBlurRadius+1), 0, -(kBlurRadius+1), kBoxSize }, 44*c8dee2aaSAndroid Build Coastguard Worker { 0, -kBoxSize - (kBlurRadius+1), kBoxSize, -(kBlurRadius+1) }, 45*c8dee2aaSAndroid Build Coastguard Worker { kBoxSize+kBlurRadius+1, 0, 2*kBoxSize+kBlurRadius+1, kBoxSize }, 46*c8dee2aaSAndroid Build Coastguard Worker { 0, kBoxSize+kBlurRadius+1, kBoxSize, 2*kBoxSize+kBlurRadius+1 } 47*c8dee2aaSAndroid Build Coastguard Worker }; 48*c8dee2aaSAndroid Build Coastguard Worker SkColor colors[] = { 49*c8dee2aaSAndroid Build Coastguard Worker SK_ColorRED, 50*c8dee2aaSAndroid Build Coastguard Worker SK_ColorGREEN, 51*c8dee2aaSAndroid Build Coastguard Worker SK_ColorBLUE, 52*c8dee2aaSAndroid Build Coastguard Worker SK_ColorYELLOW, 53*c8dee2aaSAndroid Build Coastguard Worker }; 54*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(std::size(colors) == std::size(blurRects)); 55*c8dee2aaSAndroid Build Coastguard Worker 56*c8dee2aaSAndroid Build Coastguard Worker SkPaint hairlinePaint; 57*c8dee2aaSAndroid Build Coastguard Worker hairlinePaint.setStyle(SkPaint::kStroke_Style); 58*c8dee2aaSAndroid Build Coastguard Worker hairlinePaint.setColor(SK_ColorWHITE); 59*c8dee2aaSAndroid Build Coastguard Worker hairlinePaint.setStrokeWidth(0); 60*c8dee2aaSAndroid Build Coastguard Worker 61*c8dee2aaSAndroid Build Coastguard Worker SkPaint blurPaint; 62*c8dee2aaSAndroid Build Coastguard Worker blurPaint.setMaskFilter(SkMaskFilter::MakeBlur(kNormal_SkBlurStyle, 63*c8dee2aaSAndroid Build Coastguard Worker SkBlurMask::ConvertRadiusToSigma(kBlurRadius))); 64*c8dee2aaSAndroid Build Coastguard Worker 65*c8dee2aaSAndroid Build Coastguard Worker canvas->clear(SK_ColorBLACK); 66*c8dee2aaSAndroid Build Coastguard Worker canvas->save(); 67*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(kBoxSize, kBoxSize); 68*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(clipRect, hairlinePaint); 69*c8dee2aaSAndroid Build Coastguard Worker canvas->clipRect(clipRect); 70*c8dee2aaSAndroid Build Coastguard Worker for (size_t i = 0; i < std::size(blurRects); ++i) { 71*c8dee2aaSAndroid Build Coastguard Worker blurPaint.setColor(colors[i]); 72*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(blurRects[i], blurPaint); 73*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(blurRects[i], hairlinePaint); 74*c8dee2aaSAndroid Build Coastguard Worker } 75*c8dee2aaSAndroid Build Coastguard Worker canvas->restore(); 76*c8dee2aaSAndroid Build Coastguard Worker } 77*c8dee2aaSAndroid Build Coastguard Worker 78*c8dee2aaSAndroid Build Coastguard Worker private: 79*c8dee2aaSAndroid Build Coastguard Worker inline static constexpr int kWidth = 300; 80*c8dee2aaSAndroid Build Coastguard Worker inline static constexpr int kHeight = 300; 81*c8dee2aaSAndroid Build Coastguard Worker 82*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = GM; 83*c8dee2aaSAndroid Build Coastguard Worker }; 84*c8dee2aaSAndroid Build Coastguard Worker 85*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new BlurQuickRejectGM(); ) 86