xref: /aosp_15_r20/external/skia/gm/blurquickreject.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2013 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBlurTypes.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMaskFilter.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkBlurMask.h"
20*c8dee2aaSAndroid Build Coastguard Worker 
21*c8dee2aaSAndroid Build Coastguard Worker // This GM tests out the quick reject bounds of the blur mask filter. It draws
22*c8dee2aaSAndroid Build Coastguard Worker // four blurred rects around a central clip. The blurred rect geometry outset
23*c8dee2aaSAndroid Build Coastguard Worker // by the blur radius does not overlap the clip rect so, if the blur clipping
24*c8dee2aaSAndroid Build Coastguard Worker // just uses the radius, they will be clipped out (and the result will differ
25*c8dee2aaSAndroid Build Coastguard Worker // from the result if quick reject were disabled. If the blur clipping uses
26*c8dee2aaSAndroid Build Coastguard Worker // the correct 3 sigma bound then the images with and without quick rejecting
27*c8dee2aaSAndroid Build Coastguard Worker // will be the same.
28*c8dee2aaSAndroid Build Coastguard Worker class BlurQuickRejectGM : public skiagm::GM {
29*c8dee2aaSAndroid Build Coastguard Worker public:
BlurQuickRejectGM()30*c8dee2aaSAndroid Build Coastguard Worker     BlurQuickRejectGM() {}
31*c8dee2aaSAndroid Build Coastguard Worker 
32*c8dee2aaSAndroid Build Coastguard Worker protected:
getName() const33*c8dee2aaSAndroid Build Coastguard Worker     SkString getName() const override { return SkString("blurquickreject"); }
34*c8dee2aaSAndroid Build Coastguard Worker 
getISize()35*c8dee2aaSAndroid Build Coastguard Worker     SkISize getISize() override { return SkISize::Make(kWidth, kHeight); }
36*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(SkCanvas * canvas)37*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(SkCanvas* canvas) override {
38*c8dee2aaSAndroid Build Coastguard Worker         constexpr SkScalar kBlurRadius = SkIntToScalar(20);
39*c8dee2aaSAndroid Build Coastguard Worker         constexpr SkScalar kBoxSize = SkIntToScalar(100);
40*c8dee2aaSAndroid Build Coastguard Worker 
41*c8dee2aaSAndroid Build Coastguard Worker         SkRect clipRect = SkRect::MakeXYWH(0, 0, kBoxSize, kBoxSize);
42*c8dee2aaSAndroid Build Coastguard Worker         SkRect blurRects[] = {
43*c8dee2aaSAndroid Build Coastguard Worker             { -kBoxSize - (kBlurRadius+1), 0, -(kBlurRadius+1), kBoxSize },
44*c8dee2aaSAndroid Build Coastguard Worker             { 0, -kBoxSize - (kBlurRadius+1), kBoxSize, -(kBlurRadius+1) },
45*c8dee2aaSAndroid Build Coastguard Worker             { kBoxSize+kBlurRadius+1, 0, 2*kBoxSize+kBlurRadius+1, kBoxSize },
46*c8dee2aaSAndroid Build Coastguard Worker             { 0, kBoxSize+kBlurRadius+1, kBoxSize, 2*kBoxSize+kBlurRadius+1 }
47*c8dee2aaSAndroid Build Coastguard Worker         };
48*c8dee2aaSAndroid Build Coastguard Worker         SkColor colors[] = {
49*c8dee2aaSAndroid Build Coastguard Worker             SK_ColorRED,
50*c8dee2aaSAndroid Build Coastguard Worker             SK_ColorGREEN,
51*c8dee2aaSAndroid Build Coastguard Worker             SK_ColorBLUE,
52*c8dee2aaSAndroid Build Coastguard Worker             SK_ColorYELLOW,
53*c8dee2aaSAndroid Build Coastguard Worker         };
54*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(std::size(colors) == std::size(blurRects));
55*c8dee2aaSAndroid Build Coastguard Worker 
56*c8dee2aaSAndroid Build Coastguard Worker         SkPaint hairlinePaint;
57*c8dee2aaSAndroid Build Coastguard Worker         hairlinePaint.setStyle(SkPaint::kStroke_Style);
58*c8dee2aaSAndroid Build Coastguard Worker         hairlinePaint.setColor(SK_ColorWHITE);
59*c8dee2aaSAndroid Build Coastguard Worker         hairlinePaint.setStrokeWidth(0);
60*c8dee2aaSAndroid Build Coastguard Worker 
61*c8dee2aaSAndroid Build Coastguard Worker         SkPaint blurPaint;
62*c8dee2aaSAndroid Build Coastguard Worker         blurPaint.setMaskFilter(SkMaskFilter::MakeBlur(kNormal_SkBlurStyle,
63*c8dee2aaSAndroid Build Coastguard Worker                                                     SkBlurMask::ConvertRadiusToSigma(kBlurRadius)));
64*c8dee2aaSAndroid Build Coastguard Worker 
65*c8dee2aaSAndroid Build Coastguard Worker         canvas->clear(SK_ColorBLACK);
66*c8dee2aaSAndroid Build Coastguard Worker         canvas->save();
67*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(kBoxSize, kBoxSize);
68*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawRect(clipRect, hairlinePaint);
69*c8dee2aaSAndroid Build Coastguard Worker         canvas->clipRect(clipRect);
70*c8dee2aaSAndroid Build Coastguard Worker         for (size_t i = 0; i < std::size(blurRects); ++i) {
71*c8dee2aaSAndroid Build Coastguard Worker             blurPaint.setColor(colors[i]);
72*c8dee2aaSAndroid Build Coastguard Worker             canvas->drawRect(blurRects[i], blurPaint);
73*c8dee2aaSAndroid Build Coastguard Worker             canvas->drawRect(blurRects[i], hairlinePaint);
74*c8dee2aaSAndroid Build Coastguard Worker         }
75*c8dee2aaSAndroid Build Coastguard Worker         canvas->restore();
76*c8dee2aaSAndroid Build Coastguard Worker     }
77*c8dee2aaSAndroid Build Coastguard Worker 
78*c8dee2aaSAndroid Build Coastguard Worker private:
79*c8dee2aaSAndroid Build Coastguard Worker     inline static constexpr int kWidth = 300;
80*c8dee2aaSAndroid Build Coastguard Worker     inline static constexpr int kHeight = 300;
81*c8dee2aaSAndroid Build Coastguard Worker 
82*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = GM;
83*c8dee2aaSAndroid Build Coastguard Worker };
84*c8dee2aaSAndroid Build Coastguard Worker 
85*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new BlurQuickRejectGM(); )
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