1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2014 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h" 9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBlurTypes.h" 10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h" 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMaskFilter.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h" 16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h" 17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h" 18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h" 19*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkBlurMask.h" 20*c8dee2aaSAndroid Build Coastguard Worker 21*c8dee2aaSAndroid Build Coastguard Worker class BlurCirclesGM : public skiagm::GM { 22*c8dee2aaSAndroid Build Coastguard Worker public: BlurCirclesGM()23*c8dee2aaSAndroid Build Coastguard Worker BlurCirclesGM() { } 24*c8dee2aaSAndroid Build Coastguard Worker 25*c8dee2aaSAndroid Build Coastguard Worker protected: runAsBench() const26*c8dee2aaSAndroid Build Coastguard Worker bool runAsBench() const override { return true; } 27*c8dee2aaSAndroid Build Coastguard Worker getName() const28*c8dee2aaSAndroid Build Coastguard Worker SkString getName() const override { return SkString("blurcircles"); } 29*c8dee2aaSAndroid Build Coastguard Worker getISize()30*c8dee2aaSAndroid Build Coastguard Worker SkISize getISize() override { return SkISize::Make(950, 950); } 31*c8dee2aaSAndroid Build Coastguard Worker onOnceBeforeDraw()32*c8dee2aaSAndroid Build Coastguard Worker void onOnceBeforeDraw() override { 33*c8dee2aaSAndroid Build Coastguard Worker const float blurRadii[kNumBlurs] = {1.f, 5.f, 10.f, 20.f}; 34*c8dee2aaSAndroid Build Coastguard Worker 35*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < kNumBlurs; ++i) { 36*c8dee2aaSAndroid Build Coastguard Worker fBlurFilters[i] = SkMaskFilter::MakeBlur( 37*c8dee2aaSAndroid Build Coastguard Worker kNormal_SkBlurStyle, 38*c8dee2aaSAndroid Build Coastguard Worker SkBlurMask::ConvertRadiusToSigma(blurRadii[i])); 39*c8dee2aaSAndroid Build Coastguard Worker } 40*c8dee2aaSAndroid Build Coastguard Worker } 41*c8dee2aaSAndroid Build Coastguard Worker onDraw(SkCanvas * canvas)42*c8dee2aaSAndroid Build Coastguard Worker void onDraw(SkCanvas* canvas) override { 43*c8dee2aaSAndroid Build Coastguard Worker canvas->scale(1.5f, 1.5f); 44*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(50,50); 45*c8dee2aaSAndroid Build Coastguard Worker 46*c8dee2aaSAndroid Build Coastguard Worker const float circleRadii[] = {5.f, 10.f, 25.f, 50.f}; 47*c8dee2aaSAndroid Build Coastguard Worker 48*c8dee2aaSAndroid Build Coastguard Worker for (size_t i = 0; i < kNumBlurs; ++i) { 49*c8dee2aaSAndroid Build Coastguard Worker SkAutoCanvasRestore autoRestore(canvas, true); 50*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0, 150.f*i); 51*c8dee2aaSAndroid Build Coastguard Worker for (size_t j = 0; j < std::size(circleRadii); ++j) { 52*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint; 53*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(SK_ColorBLACK); 54*c8dee2aaSAndroid Build Coastguard Worker paint.setMaskFilter(fBlurFilters[i]); 55*c8dee2aaSAndroid Build Coastguard Worker 56*c8dee2aaSAndroid Build Coastguard Worker static constexpr SkPoint kCenter = {50.f, 50.f}; 57*c8dee2aaSAndroid Build Coastguard Worker // Throw a rotation in the mix to make sure GPU fast path handles it correctly. 58*c8dee2aaSAndroid Build Coastguard Worker canvas->save(); 59*c8dee2aaSAndroid Build Coastguard Worker canvas->rotate(j*22.f, kCenter.fX, kCenter.fY); 60*c8dee2aaSAndroid Build Coastguard Worker canvas->drawCircle(kCenter, circleRadii[j], paint); 61*c8dee2aaSAndroid Build Coastguard Worker canvas->restore(); 62*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(150.f, 0.f); 63*c8dee2aaSAndroid Build Coastguard Worker } 64*c8dee2aaSAndroid Build Coastguard Worker } 65*c8dee2aaSAndroid Build Coastguard Worker } 66*c8dee2aaSAndroid Build Coastguard Worker private: 67*c8dee2aaSAndroid Build Coastguard Worker inline static constexpr int kNumBlurs = 4; 68*c8dee2aaSAndroid Build Coastguard Worker 69*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkMaskFilter> fBlurFilters[kNumBlurs]; 70*c8dee2aaSAndroid Build Coastguard Worker 71*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = skiagm::GM; 72*c8dee2aaSAndroid Build Coastguard Worker }; 73*c8dee2aaSAndroid Build Coastguard Worker 74*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new BlurCirclesGM();) 75