xref: /aosp_15_r20/external/skia/gm/blurcircles.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2014 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBlurTypes.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMaskFilter.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkBlurMask.h"
20*c8dee2aaSAndroid Build Coastguard Worker 
21*c8dee2aaSAndroid Build Coastguard Worker class BlurCirclesGM : public skiagm::GM {
22*c8dee2aaSAndroid Build Coastguard Worker public:
BlurCirclesGM()23*c8dee2aaSAndroid Build Coastguard Worker     BlurCirclesGM() { }
24*c8dee2aaSAndroid Build Coastguard Worker 
25*c8dee2aaSAndroid Build Coastguard Worker protected:
runAsBench() const26*c8dee2aaSAndroid Build Coastguard Worker     bool runAsBench() const override { return true; }
27*c8dee2aaSAndroid Build Coastguard Worker 
getName() const28*c8dee2aaSAndroid Build Coastguard Worker     SkString getName() const override { return SkString("blurcircles"); }
29*c8dee2aaSAndroid Build Coastguard Worker 
getISize()30*c8dee2aaSAndroid Build Coastguard Worker     SkISize getISize() override { return SkISize::Make(950, 950); }
31*c8dee2aaSAndroid Build Coastguard Worker 
onOnceBeforeDraw()32*c8dee2aaSAndroid Build Coastguard Worker     void onOnceBeforeDraw() override {
33*c8dee2aaSAndroid Build Coastguard Worker         const float blurRadii[kNumBlurs] = {1.f, 5.f, 10.f, 20.f};
34*c8dee2aaSAndroid Build Coastguard Worker 
35*c8dee2aaSAndroid Build Coastguard Worker         for (int i = 0; i < kNumBlurs; ++i) {
36*c8dee2aaSAndroid Build Coastguard Worker             fBlurFilters[i] = SkMaskFilter::MakeBlur(
37*c8dee2aaSAndroid Build Coastguard Worker                                     kNormal_SkBlurStyle,
38*c8dee2aaSAndroid Build Coastguard Worker                                     SkBlurMask::ConvertRadiusToSigma(blurRadii[i]));
39*c8dee2aaSAndroid Build Coastguard Worker         }
40*c8dee2aaSAndroid Build Coastguard Worker     }
41*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(SkCanvas * canvas)42*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(SkCanvas* canvas) override {
43*c8dee2aaSAndroid Build Coastguard Worker         canvas->scale(1.5f, 1.5f);
44*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(50,50);
45*c8dee2aaSAndroid Build Coastguard Worker 
46*c8dee2aaSAndroid Build Coastguard Worker         const float circleRadii[] = {5.f, 10.f, 25.f, 50.f};
47*c8dee2aaSAndroid Build Coastguard Worker 
48*c8dee2aaSAndroid Build Coastguard Worker         for (size_t i = 0; i < kNumBlurs; ++i) {
49*c8dee2aaSAndroid Build Coastguard Worker             SkAutoCanvasRestore autoRestore(canvas, true);
50*c8dee2aaSAndroid Build Coastguard Worker             canvas->translate(0, 150.f*i);
51*c8dee2aaSAndroid Build Coastguard Worker             for (size_t j = 0; j < std::size(circleRadii); ++j) {
52*c8dee2aaSAndroid Build Coastguard Worker                 SkPaint paint;
53*c8dee2aaSAndroid Build Coastguard Worker                 paint.setColor(SK_ColorBLACK);
54*c8dee2aaSAndroid Build Coastguard Worker                 paint.setMaskFilter(fBlurFilters[i]);
55*c8dee2aaSAndroid Build Coastguard Worker 
56*c8dee2aaSAndroid Build Coastguard Worker                 static constexpr SkPoint kCenter = {50.f, 50.f};
57*c8dee2aaSAndroid Build Coastguard Worker                 // Throw a rotation in the mix to make sure GPU fast path handles it correctly.
58*c8dee2aaSAndroid Build Coastguard Worker                 canvas->save();
59*c8dee2aaSAndroid Build Coastguard Worker                 canvas->rotate(j*22.f, kCenter.fX, kCenter.fY);
60*c8dee2aaSAndroid Build Coastguard Worker                 canvas->drawCircle(kCenter, circleRadii[j], paint);
61*c8dee2aaSAndroid Build Coastguard Worker                 canvas->restore();
62*c8dee2aaSAndroid Build Coastguard Worker                 canvas->translate(150.f, 0.f);
63*c8dee2aaSAndroid Build Coastguard Worker             }
64*c8dee2aaSAndroid Build Coastguard Worker         }
65*c8dee2aaSAndroid Build Coastguard Worker     }
66*c8dee2aaSAndroid Build Coastguard Worker private:
67*c8dee2aaSAndroid Build Coastguard Worker     inline static constexpr int kNumBlurs = 4;
68*c8dee2aaSAndroid Build Coastguard Worker 
69*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkMaskFilter> fBlurFilters[kNumBlurs];
70*c8dee2aaSAndroid Build Coastguard Worker 
71*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED =         skiagm::GM;
72*c8dee2aaSAndroid Build Coastguard Worker };
73*c8dee2aaSAndroid Build Coastguard Worker 
74*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new BlurCirclesGM();)
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