xref: /aosp_15_r20/external/skia/gm/bitmapshader.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1 /*
2  * Copyright 2013 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "gm/gm.h"
9 #include "include/core/SkBitmap.h"
10 #include "include/core/SkCanvas.h"
11 #include "include/core/SkColor.h"
12 #include "include/core/SkImageInfo.h"
13 #include "include/core/SkMatrix.h"
14 #include "include/core/SkPaint.h"
15 #include "include/core/SkRect.h"
16 #include "include/core/SkShader.h"
17 #include "include/core/SkSize.h"
18 #include "include/core/SkString.h"
19 #include "include/core/SkTileMode.h"
20 #include "include/core/SkTypes.h"
21 #include "include/gpu/ganesh/GrRecordingContext.h"
22 #include "src/gpu/ganesh/GrCaps.h"
23 #include "src/gpu/ganesh/GrRecordingContextPriv.h"
24 
25 namespace skiagm {
26 
draw_bm()27 static sk_sp<SkImage> draw_bm() {
28     SkPaint bluePaint;
29     bluePaint.setColor(SK_ColorBLUE);
30 
31     SkBitmap bm;
32     bm.allocN32Pixels(20, 20);
33     bm.eraseColor(SK_ColorRED);
34     SkCanvas(bm).drawCircle(10, 10, 5, bluePaint);
35     return bm.asImage();
36 }
37 
draw_mask()38 static sk_sp<SkImage> draw_mask() {
39     SkPaint circlePaint;
40     circlePaint.setColor(SK_ColorBLACK);
41 
42     SkBitmap bm;
43     bm.allocPixels(SkImageInfo::MakeA8(20, 20));
44     bm.eraseColor(SK_ColorTRANSPARENT);
45     SkCanvas(bm).drawCircle(10, 10, 10, circlePaint);
46     return bm.asImage();
47 }
48 
49 class BitmapShaderGM : public GM {
50 
51 protected:
onOnceBeforeDraw()52     void onOnceBeforeDraw() override {
53         this->setBGColor(SK_ColorGRAY);
54         fImage = draw_bm();
55         fMask = draw_mask();
56     }
57 
getName() const58     SkString getName() const override { return SkString("bitmapshaders"); }
59 
getISize()60     SkISize getISize() override { return SkISize::Make(150, 100); }
61 
onDraw(SkCanvas * canvas)62     void onDraw(SkCanvas* canvas) override {
63         SkPaint paint;
64 
65         for (int i = 0; i < 2; i++) {
66             SkMatrix s;
67             s.reset();
68             if (1 == i) {
69                 s.setScale(1.5f, 1.5f);
70                 s.postTranslate(2, 2);
71             }
72 
73             canvas->save();
74             paint.setShader(fImage->makeShader(SkSamplingOptions(), s));
75 
76             // draw the shader with a bitmap mask
77             canvas->drawImage(fMask, 0, 0,  SkSamplingOptions(), &paint);
78             // no blue circle expected (the bitmap shader's coordinates are aligned to CTM still)
79             canvas->drawImage(fMask, 30, 0, SkSamplingOptions(), &paint);
80 
81             canvas->translate(0, 25);
82 
83             canvas->drawCircle(10, 10, 10, paint);
84             canvas->drawCircle(40, 10, 10, paint); // no blue circle expected
85 
86             canvas->translate(0, 25);
87 
88             // clear the shader, colorized by a solid color with a bitmap mask
89             paint.setShader(nullptr);
90             paint.setColor(SK_ColorGREEN);
91             canvas->drawImage(fMask, 0, 0,  SkSamplingOptions(), &paint);
92             canvas->drawImage(fMask, 30, 0, SkSamplingOptions(), &paint);
93 
94             canvas->translate(0, 25);
95 
96             paint.setShader(fMask->makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat,
97                                               SkSamplingOptions(), s));
98             paint.setColor(SK_ColorRED);
99 
100             // draw the mask using the shader and a color
101             canvas->drawRect(SkRect::MakeXYWH(0, 0, 20, 20), paint);
102             canvas->drawRect(SkRect::MakeXYWH(30, 0, 20, 20), paint);
103             canvas->restore();
104             canvas->translate(60, 0);
105         }
106     }
107 
108 private:
109     sk_sp<SkImage> fImage, fMask;
110 
111     using INHERITED = GM;
112 };
113 
114 DEF_SIMPLE_GM(hugebitmapshader, canvas, 100, 100) {
115     SkPaint paint;
116     SkBitmap bitmap;
117 
118     // The huge height will exceed GL_MAX_TEXTURE_SIZE. We test that the GL backend will at least
119     // draw something with a default paint instead of drawing nothing.
120     //
121     // (See https://skia-review.googlesource.com/c/skia/+/73200)
122     int bitmapW = 1;
123     int bitmapH = 60000;
124     if (auto ctx = canvas->recordingContext()) {
125         bitmapH = ctx->priv().caps()->maxTextureSize() + 1;
126     }
127     bitmap.setInfo(SkImageInfo::MakeA8(bitmapW, bitmapH), bitmapW);
128     uint8_t* pixels = new uint8_t[bitmapH];
129     for(int i = 0; i < bitmapH; ++i) {
130         pixels[i] = i & 0xff;
131     }
132     bitmap.setPixels(pixels);
133 
134     paint.setShader(bitmap.makeShader(SkTileMode::kMirror, SkTileMode::kMirror,
135                                       SkSamplingOptions()));
136     paint.setColor(SK_ColorRED);
137     paint.setAntiAlias(true);
138     canvas->drawCircle(50, 50, 50, paint);
139     delete [] pixels;
140 }
141 
142 //////////////////////////////////////////////////////////////////////////////
143 
144 DEF_GM( return new BitmapShaderGM; )
145 
146 }  // namespace skiagm
147