1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2013 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBlendMode.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorPriv.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImage.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
21*c8dee2aaSAndroid Build Coastguard Worker
22*c8dee2aaSAndroid Build Coastguard Worker /**
23*c8dee2aaSAndroid Build Coastguard Worker * This GM checks that bitmap pixels are unpremultiplied before being exported
24*c8dee2aaSAndroid Build Coastguard Worker * to other formats. If unpremultiplication is implemented properly, this
25*c8dee2aaSAndroid Build Coastguard Worker * GM should come out completely white. If not, this GM looks like a row of two
26*c8dee2aaSAndroid Build Coastguard Worker * greyscale gradients above a row of grey lines.
27*c8dee2aaSAndroid Build Coastguard Worker * This tests both the ARGB4444 and ARGB8888 bitmap configurations.
28*c8dee2aaSAndroid Build Coastguard Worker */
29*c8dee2aaSAndroid Build Coastguard Worker
30*c8dee2aaSAndroid Build Coastguard Worker constexpr int SLIDE_SIZE = 256;
31*c8dee2aaSAndroid Build Coastguard Worker
init_bitmap(SkColorType ct,SkBitmap * bitmap)32*c8dee2aaSAndroid Build Coastguard Worker static void init_bitmap(SkColorType ct, SkBitmap* bitmap) {
33*c8dee2aaSAndroid Build Coastguard Worker bitmap->allocPixels(SkImageInfo::Make(SLIDE_SIZE, SLIDE_SIZE, ct,
34*c8dee2aaSAndroid Build Coastguard Worker kPremul_SkAlphaType));
35*c8dee2aaSAndroid Build Coastguard Worker bitmap->eraseColor(SK_ColorWHITE);
36*c8dee2aaSAndroid Build Coastguard Worker }
37*c8dee2aaSAndroid Build Coastguard Worker
make_argb8888_gradient()38*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkImage> make_argb8888_gradient() {
39*c8dee2aaSAndroid Build Coastguard Worker SkBitmap bitmap;
40*c8dee2aaSAndroid Build Coastguard Worker init_bitmap(kN32_SkColorType, &bitmap);
41*c8dee2aaSAndroid Build Coastguard Worker for (int y = 0; y < SLIDE_SIZE; y++) {
42*c8dee2aaSAndroid Build Coastguard Worker uint32_t* dst = bitmap.getAddr32(0, y);
43*c8dee2aaSAndroid Build Coastguard Worker for (int x = 0; x < SLIDE_SIZE; x++) {
44*c8dee2aaSAndroid Build Coastguard Worker dst[x] = SkPackARGB32(y, y, y, y);
45*c8dee2aaSAndroid Build Coastguard Worker }
46*c8dee2aaSAndroid Build Coastguard Worker }
47*c8dee2aaSAndroid Build Coastguard Worker return bitmap.asImage();
48*c8dee2aaSAndroid Build Coastguard Worker }
49*c8dee2aaSAndroid Build Coastguard Worker
make_argb4444_gradient()50*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkImage> make_argb4444_gradient() {
51*c8dee2aaSAndroid Build Coastguard Worker SkBitmap bitmap;
52*c8dee2aaSAndroid Build Coastguard Worker init_bitmap(kARGB_4444_SkColorType, &bitmap);
53*c8dee2aaSAndroid Build Coastguard Worker // Using draw rather than readPixels to suppress dither
54*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
55*c8dee2aaSAndroid Build Coastguard Worker paint.setBlendMode(SkBlendMode::kSrc);
56*c8dee2aaSAndroid Build Coastguard Worker SkCanvas{ bitmap }.drawImage(make_argb8888_gradient(), 0, 0, SkSamplingOptions(), &paint);
57*c8dee2aaSAndroid Build Coastguard Worker return bitmap.asImage();
58*c8dee2aaSAndroid Build Coastguard Worker }
59*c8dee2aaSAndroid Build Coastguard Worker
make_argb8888_stripes()60*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkImage> make_argb8888_stripes() {
61*c8dee2aaSAndroid Build Coastguard Worker SkBitmap bitmap;
62*c8dee2aaSAndroid Build Coastguard Worker init_bitmap(kN32_SkColorType, &bitmap);
63*c8dee2aaSAndroid Build Coastguard Worker uint8_t rowColor = 0;
64*c8dee2aaSAndroid Build Coastguard Worker for (int y = 0; y < SLIDE_SIZE; y++) {
65*c8dee2aaSAndroid Build Coastguard Worker uint32_t* dst = bitmap.getAddr32(0, y);
66*c8dee2aaSAndroid Build Coastguard Worker for (int x = 0; x < SLIDE_SIZE; x++) {
67*c8dee2aaSAndroid Build Coastguard Worker dst[x] = SkPackARGB32(rowColor, rowColor,
68*c8dee2aaSAndroid Build Coastguard Worker rowColor, rowColor);
69*c8dee2aaSAndroid Build Coastguard Worker }
70*c8dee2aaSAndroid Build Coastguard Worker if (rowColor == 0) {
71*c8dee2aaSAndroid Build Coastguard Worker rowColor = 255;
72*c8dee2aaSAndroid Build Coastguard Worker } else {
73*c8dee2aaSAndroid Build Coastguard Worker rowColor = 0;
74*c8dee2aaSAndroid Build Coastguard Worker }
75*c8dee2aaSAndroid Build Coastguard Worker }
76*c8dee2aaSAndroid Build Coastguard Worker return bitmap.asImage();
77*c8dee2aaSAndroid Build Coastguard Worker }
78*c8dee2aaSAndroid Build Coastguard Worker
make_argb4444_stripes()79*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkImage> make_argb4444_stripes() {
80*c8dee2aaSAndroid Build Coastguard Worker SkBitmap bitmap;
81*c8dee2aaSAndroid Build Coastguard Worker init_bitmap(kARGB_4444_SkColorType, &bitmap);
82*c8dee2aaSAndroid Build Coastguard Worker // Using draw rather than readPixels to suppress dither
83*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
84*c8dee2aaSAndroid Build Coastguard Worker paint.setBlendMode(SkBlendMode::kSrc);
85*c8dee2aaSAndroid Build Coastguard Worker SkCanvas{ bitmap }.drawImage(make_argb8888_stripes(), 0, 0, SkSamplingOptions(), &paint);
86*c8dee2aaSAndroid Build Coastguard Worker return bitmap.asImage();
87*c8dee2aaSAndroid Build Coastguard Worker }
88*c8dee2aaSAndroid Build Coastguard Worker
89*c8dee2aaSAndroid Build Coastguard Worker namespace skiagm {
90*c8dee2aaSAndroid Build Coastguard Worker
91*c8dee2aaSAndroid Build Coastguard Worker class BitmapPremulGM : public GM {
92*c8dee2aaSAndroid Build Coastguard Worker public:
BitmapPremulGM()93*c8dee2aaSAndroid Build Coastguard Worker BitmapPremulGM() {
94*c8dee2aaSAndroid Build Coastguard Worker this->setBGColor(SK_ColorWHITE);
95*c8dee2aaSAndroid Build Coastguard Worker }
96*c8dee2aaSAndroid Build Coastguard Worker
97*c8dee2aaSAndroid Build Coastguard Worker protected:
getName() const98*c8dee2aaSAndroid Build Coastguard Worker SkString getName() const override { return SkString("bitmap_premul"); }
99*c8dee2aaSAndroid Build Coastguard Worker
getISize()100*c8dee2aaSAndroid Build Coastguard Worker SkISize getISize() override { return SkISize::Make(SLIDE_SIZE * 2, SLIDE_SIZE * 2); }
101*c8dee2aaSAndroid Build Coastguard Worker
onDraw(SkCanvas * canvas)102*c8dee2aaSAndroid Build Coastguard Worker void onDraw(SkCanvas* canvas) override {
103*c8dee2aaSAndroid Build Coastguard Worker SkScalar slideSize = SkIntToScalar(SLIDE_SIZE);
104*c8dee2aaSAndroid Build Coastguard Worker canvas->drawImage(make_argb8888_gradient(), 0, 0);
105*c8dee2aaSAndroid Build Coastguard Worker canvas->drawImage(make_argb4444_gradient(), slideSize, 0);
106*c8dee2aaSAndroid Build Coastguard Worker canvas->drawImage(make_argb8888_stripes(), 0, slideSize);
107*c8dee2aaSAndroid Build Coastguard Worker canvas->drawImage(make_argb4444_stripes(), slideSize, slideSize);
108*c8dee2aaSAndroid Build Coastguard Worker }
109*c8dee2aaSAndroid Build Coastguard Worker
110*c8dee2aaSAndroid Build Coastguard Worker private:
111*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = GM;
112*c8dee2aaSAndroid Build Coastguard Worker };
113*c8dee2aaSAndroid Build Coastguard Worker
114*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new BitmapPremulGM; )
115*c8dee2aaSAndroid Build Coastguard Worker } // namespace skiagm
116*c8dee2aaSAndroid Build Coastguard Worker
117*c8dee2aaSAndroid Build Coastguard Worker static constexpr int kBoxSize = 31;
118*c8dee2aaSAndroid Build Coastguard Worker static constexpr int kPadding = 5;
119*c8dee2aaSAndroid Build Coastguard Worker
make_out_of_gamut_image(SkColorType ct)120*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkImage> make_out_of_gamut_image(SkColorType ct) {
121*c8dee2aaSAndroid Build Coastguard Worker SkBitmap bmp;
122*c8dee2aaSAndroid Build Coastguard Worker // Odd dimensions so that we hit the different implementation in the SIMD tail handling
123*c8dee2aaSAndroid Build Coastguard Worker bmp.allocPixels(SkImageInfo::Make(kBoxSize, kBoxSize, ct, kPremul_SkAlphaType));
124*c8dee2aaSAndroid Build Coastguard Worker for (int y = 0; y < kBoxSize; ++y) {
125*c8dee2aaSAndroid Build Coastguard Worker for (int x = 0; x < kBoxSize; ++x) {
126*c8dee2aaSAndroid Build Coastguard Worker *bmp.getAddr32(x, y) = (0x40000000 | ((x * 8) << 8) | ((y * 8) << 0));
127*c8dee2aaSAndroid Build Coastguard Worker }
128*c8dee2aaSAndroid Build Coastguard Worker }
129*c8dee2aaSAndroid Build Coastguard Worker return bmp.asImage();
130*c8dee2aaSAndroid Build Coastguard Worker }
131*c8dee2aaSAndroid Build Coastguard Worker
132*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(image_out_of_gamut, canvas, 2 * kBoxSize + 3 * kPadding, kBoxSize + 2 * kPadding) {
133*c8dee2aaSAndroid Build Coastguard Worker // This GM draws an image with out-of-gamut colors (RGB > A). Historically, Skia assumed this
134*c8dee2aaSAndroid Build Coastguard Worker // was impossible, and contained numerous asserts and optimizations that would break if the
135*c8dee2aaSAndroid Build Coastguard Worker // rule were violated. With color spaces and/or SkSL shaders (among other things), it's no
136*c8dee2aaSAndroid Build Coastguard Worker // longer reasonable to make this claim. To catch issues with legacy blitters, this draws both
137*c8dee2aaSAndroid Build Coastguard Worker // RGBA and BGRA. (This ensures that we always hit the N32 -> N32 case).
138*c8dee2aaSAndroid Build Coastguard Worker canvas->clear(SK_ColorGRAY);
139*c8dee2aaSAndroid Build Coastguard Worker
140*c8dee2aaSAndroid Build Coastguard Worker auto rgba = make_out_of_gamut_image(kRGBA_8888_SkColorType),
141*c8dee2aaSAndroid Build Coastguard Worker bgra = make_out_of_gamut_image(kBGRA_8888_SkColorType);
142*c8dee2aaSAndroid Build Coastguard Worker
143*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(kPadding, kPadding);
144*c8dee2aaSAndroid Build Coastguard Worker canvas->drawImage(rgba, 0, 0);
145*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(kBoxSize + kPadding, 0);
146*c8dee2aaSAndroid Build Coastguard Worker canvas->drawImage(bgra, 0, 0);
147*c8dee2aaSAndroid Build Coastguard Worker }
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