1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2012 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h" 9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h" 10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h" 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorPriv.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPath.h" 16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h" 17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h" 18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h" 19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h" 20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTileMode.h" 21*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h" 22*c8dee2aaSAndroid Build Coastguard Worker #include "tools/ToolUtils.h" 23*c8dee2aaSAndroid Build Coastguard Worker 24*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM_BG(bigmatrix, canvas, 50, 50, ToolUtils::color_to_565(0xFF66AA99)) { 25*c8dee2aaSAndroid Build Coastguard Worker SkMatrix m; 26*c8dee2aaSAndroid Build Coastguard Worker m.reset(); 27*c8dee2aaSAndroid Build Coastguard Worker m.setRotate(33 * SK_Scalar1); 28*c8dee2aaSAndroid Build Coastguard Worker m.postScale(3000 * SK_Scalar1, 3000 * SK_Scalar1); 29*c8dee2aaSAndroid Build Coastguard Worker m.postTranslate(6000 * SK_Scalar1, -5000 * SK_Scalar1); 30*c8dee2aaSAndroid Build Coastguard Worker canvas->concat(m); 31*c8dee2aaSAndroid Build Coastguard Worker 32*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint; 33*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(SK_ColorRED); 34*c8dee2aaSAndroid Build Coastguard Worker paint.setAntiAlias(true); 35*c8dee2aaSAndroid Build Coastguard Worker 36*c8dee2aaSAndroid Build Coastguard Worker bool success = m.invert(&m); 37*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(success); 38*c8dee2aaSAndroid Build Coastguard Worker (void)success; // silence compiler :( 39*c8dee2aaSAndroid Build Coastguard Worker 40*c8dee2aaSAndroid Build Coastguard Worker SkPoint pt = {10 * SK_Scalar1, 10 * SK_Scalar1}; 41*c8dee2aaSAndroid Build Coastguard Worker SkScalar small = 1 / (500 * SK_Scalar1); 42*c8dee2aaSAndroid Build Coastguard Worker 43*c8dee2aaSAndroid Build Coastguard Worker m.mapPoints(&pt, 1); 44*c8dee2aaSAndroid Build Coastguard Worker canvas->drawCircle(pt.fX, pt.fY, small, paint); 45*c8dee2aaSAndroid Build Coastguard Worker 46*c8dee2aaSAndroid Build Coastguard Worker pt.set(30 * SK_Scalar1, 10 * SK_Scalar1); 47*c8dee2aaSAndroid Build Coastguard Worker m.mapPoints(&pt, 1); 48*c8dee2aaSAndroid Build Coastguard Worker SkRect rect = {pt.fX - small, pt.fY - small, pt.fX + small, pt.fY + small}; 49*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(rect, paint); 50*c8dee2aaSAndroid Build Coastguard Worker 51*c8dee2aaSAndroid Build Coastguard Worker SkBitmap bmp; 52*c8dee2aaSAndroid Build Coastguard Worker bmp.allocN32Pixels(2, 2); 53*c8dee2aaSAndroid Build Coastguard Worker uint32_t* pixels = reinterpret_cast<uint32_t*>(bmp.getPixels()); 54*c8dee2aaSAndroid Build Coastguard Worker pixels[0] = SkPackARGB32(0xFF, 0xFF, 0x00, 0x00); 55*c8dee2aaSAndroid Build Coastguard Worker pixels[1] = SkPackARGB32(0xFF, 0x00, 0xFF, 0x00); 56*c8dee2aaSAndroid Build Coastguard Worker pixels[2] = SkPackARGB32(0x80, 0x00, 0x00, 0x00); 57*c8dee2aaSAndroid Build Coastguard Worker pixels[3] = SkPackARGB32(0xFF, 0x00, 0x00, 0xFF); 58*c8dee2aaSAndroid Build Coastguard Worker pt.set(30 * SK_Scalar1, 30 * SK_Scalar1); 59*c8dee2aaSAndroid Build Coastguard Worker m.mapPoints(&pt, 1); 60*c8dee2aaSAndroid Build Coastguard Worker SkMatrix s; 61*c8dee2aaSAndroid Build Coastguard Worker s.reset(); 62*c8dee2aaSAndroid Build Coastguard Worker s.setScale(SK_Scalar1 / 1000, SK_Scalar1 / 1000); 63*c8dee2aaSAndroid Build Coastguard Worker paint.setShader(bmp.makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat, 64*c8dee2aaSAndroid Build Coastguard Worker SkSamplingOptions(SkFilterMode::kLinear), s)); 65*c8dee2aaSAndroid Build Coastguard Worker paint.setAntiAlias(false); 66*c8dee2aaSAndroid Build Coastguard Worker rect.setLTRB(pt.fX - small, pt.fY - small, pt.fX + small, pt.fY + small); 67*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(rect, paint); 68*c8dee2aaSAndroid Build Coastguard Worker } 69