xref: /aosp_15_r20/external/skia/gm/bigmatrix.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2012 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorPriv.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPath.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTileMode.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "tools/ToolUtils.h"
23*c8dee2aaSAndroid Build Coastguard Worker 
24*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM_BG(bigmatrix, canvas, 50, 50, ToolUtils::color_to_565(0xFF66AA99)) {
25*c8dee2aaSAndroid Build Coastguard Worker     SkMatrix m;
26*c8dee2aaSAndroid Build Coastguard Worker     m.reset();
27*c8dee2aaSAndroid Build Coastguard Worker     m.setRotate(33 * SK_Scalar1);
28*c8dee2aaSAndroid Build Coastguard Worker     m.postScale(3000 * SK_Scalar1, 3000 * SK_Scalar1);
29*c8dee2aaSAndroid Build Coastguard Worker     m.postTranslate(6000 * SK_Scalar1, -5000 * SK_Scalar1);
30*c8dee2aaSAndroid Build Coastguard Worker     canvas->concat(m);
31*c8dee2aaSAndroid Build Coastguard Worker 
32*c8dee2aaSAndroid Build Coastguard Worker     SkPaint paint;
33*c8dee2aaSAndroid Build Coastguard Worker     paint.setColor(SK_ColorRED);
34*c8dee2aaSAndroid Build Coastguard Worker     paint.setAntiAlias(true);
35*c8dee2aaSAndroid Build Coastguard Worker 
36*c8dee2aaSAndroid Build Coastguard Worker     bool success = m.invert(&m);
37*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(success);
38*c8dee2aaSAndroid Build Coastguard Worker     (void)success;  // silence compiler :(
39*c8dee2aaSAndroid Build Coastguard Worker 
40*c8dee2aaSAndroid Build Coastguard Worker     SkPoint  pt    = {10 * SK_Scalar1, 10 * SK_Scalar1};
41*c8dee2aaSAndroid Build Coastguard Worker     SkScalar small = 1 / (500 * SK_Scalar1);
42*c8dee2aaSAndroid Build Coastguard Worker 
43*c8dee2aaSAndroid Build Coastguard Worker     m.mapPoints(&pt, 1);
44*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawCircle(pt.fX, pt.fY, small, paint);
45*c8dee2aaSAndroid Build Coastguard Worker 
46*c8dee2aaSAndroid Build Coastguard Worker     pt.set(30 * SK_Scalar1, 10 * SK_Scalar1);
47*c8dee2aaSAndroid Build Coastguard Worker     m.mapPoints(&pt, 1);
48*c8dee2aaSAndroid Build Coastguard Worker     SkRect rect = {pt.fX - small, pt.fY - small, pt.fX + small, pt.fY + small};
49*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawRect(rect, paint);
50*c8dee2aaSAndroid Build Coastguard Worker 
51*c8dee2aaSAndroid Build Coastguard Worker     SkBitmap bmp;
52*c8dee2aaSAndroid Build Coastguard Worker     bmp.allocN32Pixels(2, 2);
53*c8dee2aaSAndroid Build Coastguard Worker     uint32_t* pixels = reinterpret_cast<uint32_t*>(bmp.getPixels());
54*c8dee2aaSAndroid Build Coastguard Worker     pixels[0]        = SkPackARGB32(0xFF, 0xFF, 0x00, 0x00);
55*c8dee2aaSAndroid Build Coastguard Worker     pixels[1]        = SkPackARGB32(0xFF, 0x00, 0xFF, 0x00);
56*c8dee2aaSAndroid Build Coastguard Worker     pixels[2]        = SkPackARGB32(0x80, 0x00, 0x00, 0x00);
57*c8dee2aaSAndroid Build Coastguard Worker     pixels[3]        = SkPackARGB32(0xFF, 0x00, 0x00, 0xFF);
58*c8dee2aaSAndroid Build Coastguard Worker     pt.set(30 * SK_Scalar1, 30 * SK_Scalar1);
59*c8dee2aaSAndroid Build Coastguard Worker     m.mapPoints(&pt, 1);
60*c8dee2aaSAndroid Build Coastguard Worker     SkMatrix s;
61*c8dee2aaSAndroid Build Coastguard Worker     s.reset();
62*c8dee2aaSAndroid Build Coastguard Worker     s.setScale(SK_Scalar1 / 1000, SK_Scalar1 / 1000);
63*c8dee2aaSAndroid Build Coastguard Worker     paint.setShader(bmp.makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat,
64*c8dee2aaSAndroid Build Coastguard Worker                                    SkSamplingOptions(SkFilterMode::kLinear), s));
65*c8dee2aaSAndroid Build Coastguard Worker     paint.setAntiAlias(false);
66*c8dee2aaSAndroid Build Coastguard Worker     rect.setLTRB(pt.fX - small, pt.fY - small, pt.fX + small, pt.fY + small);
67*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawRect(rect, paint);
68*c8dee2aaSAndroid Build Coastguard Worker }
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