xref: /aosp_15_r20/external/skia/gm/bigblurs.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2013 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBlurTypes.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMaskFilter.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPathBuilder.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkBlurMask.h"
22*c8dee2aaSAndroid Build Coastguard Worker 
23*c8dee2aaSAndroid Build Coastguard Worker namespace skiagm {
24*c8dee2aaSAndroid Build Coastguard Worker 
25*c8dee2aaSAndroid Build Coastguard Worker // This GM exercises the blurred rect nine-patching special cases when the
26*c8dee2aaSAndroid Build Coastguard Worker // blurred rect is very large and/or very far from the origin.
27*c8dee2aaSAndroid Build Coastguard Worker // It creates a large blurred rect/rectori then renders the 4 corners and the
28*c8dee2aaSAndroid Build Coastguard Worker // middle.
29*c8dee2aaSAndroid Build Coastguard Worker class BigBlursGM : public GM {
30*c8dee2aaSAndroid Build Coastguard Worker public:
BigBlursGM()31*c8dee2aaSAndroid Build Coastguard Worker     BigBlursGM() {
32*c8dee2aaSAndroid Build Coastguard Worker         this->setBGColor(0xFFDDDDDD);
33*c8dee2aaSAndroid Build Coastguard Worker     }
34*c8dee2aaSAndroid Build Coastguard Worker 
35*c8dee2aaSAndroid Build Coastguard Worker protected:
getName() const36*c8dee2aaSAndroid Build Coastguard Worker     SkString getName() const override { return SkString("bigblurs"); }
37*c8dee2aaSAndroid Build Coastguard Worker 
getISize()38*c8dee2aaSAndroid Build Coastguard Worker     SkISize getISize() override { return SkISize::Make(kWidth, kHeight); }
39*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(SkCanvas * canvas)40*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(SkCanvas* canvas) override {
41*c8dee2aaSAndroid Build Coastguard Worker         constexpr int kBig = 65536;
42*c8dee2aaSAndroid Build Coastguard Worker         const SkScalar kSigma = SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(4));
43*c8dee2aaSAndroid Build Coastguard Worker 
44*c8dee2aaSAndroid Build Coastguard Worker         const SkRect bigRect = SkRect::MakeWH(SkIntToScalar(kBig), SkIntToScalar(kBig));
45*c8dee2aaSAndroid Build Coastguard Worker         SkRect insetRect = bigRect;
46*c8dee2aaSAndroid Build Coastguard Worker         insetRect.inset(20, 20);
47*c8dee2aaSAndroid Build Coastguard Worker 
48*c8dee2aaSAndroid Build Coastguard Worker         SkPath rectori = SkPathBuilder().addRect(bigRect)
49*c8dee2aaSAndroid Build Coastguard Worker                                         .addRect(insetRect, SkPathDirection::kCCW)
50*c8dee2aaSAndroid Build Coastguard Worker                                         .detach();
51*c8dee2aaSAndroid Build Coastguard Worker 
52*c8dee2aaSAndroid Build Coastguard Worker         // The blur extends 3*kSigma out from the big rect.
53*c8dee2aaSAndroid Build Coastguard Worker         // Offset the close-up windows so we get the entire blur
54*c8dee2aaSAndroid Build Coastguard Worker         const SkScalar kLeftTopPad  = 3*kSigma;   // use on left & up of big rect
55*c8dee2aaSAndroid Build Coastguard Worker         const SkScalar kRightBotPad = kCloseUpSize-3*kSigma; // use on right and bot sides
56*c8dee2aaSAndroid Build Coastguard Worker 
57*c8dee2aaSAndroid Build Coastguard Worker         // UL hand corners of the rendered closeups
58*c8dee2aaSAndroid Build Coastguard Worker         const SkPoint origins[] = {
59*c8dee2aaSAndroid Build Coastguard Worker             { -kLeftTopPad,          -kLeftTopPad           }, // UL
60*c8dee2aaSAndroid Build Coastguard Worker             {  kBig-kRightBotPad,    -kLeftTopPad           }, // UR
61*c8dee2aaSAndroid Build Coastguard Worker             {  kBig-kRightBotPad,     kBig-kRightBotPad     }, // LR
62*c8dee2aaSAndroid Build Coastguard Worker             { -kLeftTopPad,           kBig-kRightBotPad     }, // LL
63*c8dee2aaSAndroid Build Coastguard Worker             {  kBig/2-kCloseUpSize/2, kBig/2-kCloseUpSize/2 }, // center
64*c8dee2aaSAndroid Build Coastguard Worker         };
65*c8dee2aaSAndroid Build Coastguard Worker 
66*c8dee2aaSAndroid Build Coastguard Worker         SkPaint outlinePaint;
67*c8dee2aaSAndroid Build Coastguard Worker         outlinePaint.setColor(SK_ColorRED);
68*c8dee2aaSAndroid Build Coastguard Worker         outlinePaint.setStyle(SkPaint::kStroke_Style);
69*c8dee2aaSAndroid Build Coastguard Worker 
70*c8dee2aaSAndroid Build Coastguard Worker         SkPaint blurPaint;
71*c8dee2aaSAndroid Build Coastguard Worker         blurPaint.setAntiAlias(true);
72*c8dee2aaSAndroid Build Coastguard Worker         blurPaint.setColor(SK_ColorBLACK);
73*c8dee2aaSAndroid Build Coastguard Worker 
74*c8dee2aaSAndroid Build Coastguard Worker         int desiredX = 0, desiredY = 0;
75*c8dee2aaSAndroid Build Coastguard Worker 
76*c8dee2aaSAndroid Build Coastguard Worker         for (int i = 0; i < 2; ++i) {
77*c8dee2aaSAndroid Build Coastguard Worker             for (int j = 0; j <= kLastEnum_SkBlurStyle; ++j) {
78*c8dee2aaSAndroid Build Coastguard Worker                 blurPaint.setMaskFilter(SkMaskFilter::MakeBlur((SkBlurStyle)j, kSigma));
79*c8dee2aaSAndroid Build Coastguard Worker 
80*c8dee2aaSAndroid Build Coastguard Worker                 for (int k = 0; k < (int)std::size(origins); ++k) {
81*c8dee2aaSAndroid Build Coastguard Worker                     canvas->save();
82*c8dee2aaSAndroid Build Coastguard Worker 
83*c8dee2aaSAndroid Build Coastguard Worker                     SkRect clipRect = SkRect::MakeXYWH(SkIntToScalar(desiredX),
84*c8dee2aaSAndroid Build Coastguard Worker                                                        SkIntToScalar(desiredY),
85*c8dee2aaSAndroid Build Coastguard Worker                                                        SkIntToScalar(kCloseUpSize),
86*c8dee2aaSAndroid Build Coastguard Worker                                                        SkIntToScalar(kCloseUpSize));
87*c8dee2aaSAndroid Build Coastguard Worker 
88*c8dee2aaSAndroid Build Coastguard Worker                     canvas->clipRect(clipRect);
89*c8dee2aaSAndroid Build Coastguard Worker 
90*c8dee2aaSAndroid Build Coastguard Worker                     canvas->translate(desiredX-origins[k].fX,
91*c8dee2aaSAndroid Build Coastguard Worker                                       desiredY-origins[k].fY);
92*c8dee2aaSAndroid Build Coastguard Worker 
93*c8dee2aaSAndroid Build Coastguard Worker                     if (0 == i) {
94*c8dee2aaSAndroid Build Coastguard Worker                         canvas->drawRect(bigRect, blurPaint);
95*c8dee2aaSAndroid Build Coastguard Worker                     } else {
96*c8dee2aaSAndroid Build Coastguard Worker                         canvas->drawPath(rectori, blurPaint);
97*c8dee2aaSAndroid Build Coastguard Worker                     }
98*c8dee2aaSAndroid Build Coastguard Worker                     canvas->restore();
99*c8dee2aaSAndroid Build Coastguard Worker                     canvas->drawRect(clipRect, outlinePaint);
100*c8dee2aaSAndroid Build Coastguard Worker 
101*c8dee2aaSAndroid Build Coastguard Worker                     desiredX += kCloseUpSize;
102*c8dee2aaSAndroid Build Coastguard Worker                 }
103*c8dee2aaSAndroid Build Coastguard Worker 
104*c8dee2aaSAndroid Build Coastguard Worker                 desiredX = 0;
105*c8dee2aaSAndroid Build Coastguard Worker                 desiredY += kCloseUpSize;
106*c8dee2aaSAndroid Build Coastguard Worker             }
107*c8dee2aaSAndroid Build Coastguard Worker         }
108*c8dee2aaSAndroid Build Coastguard Worker     }
109*c8dee2aaSAndroid Build Coastguard Worker 
110*c8dee2aaSAndroid Build Coastguard Worker private:
111*c8dee2aaSAndroid Build Coastguard Worker     inline static constexpr int kCloseUpSize = 64;
112*c8dee2aaSAndroid Build Coastguard Worker     inline static constexpr int kWidth = 5 * kCloseUpSize;
113*c8dee2aaSAndroid Build Coastguard Worker     inline static constexpr int kHeight = 2 * (kLastEnum_SkBlurStyle + 1) * kCloseUpSize;
114*c8dee2aaSAndroid Build Coastguard Worker 
115*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = GM;
116*c8dee2aaSAndroid Build Coastguard Worker };
117*c8dee2aaSAndroid Build Coastguard Worker 
118*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new BigBlursGM;)
119*c8dee2aaSAndroid Build Coastguard Worker }  // namespace skiagm
120