1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2020 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h" 9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h" 10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSamplingOptions.h" 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTileMode.h" 14*c8dee2aaSAndroid Build Coastguard Worker 15*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(bicubic, canvas, 300, 320) { 16*c8dee2aaSAndroid Build Coastguard Worker canvas->clear(SK_ColorBLACK); 17*c8dee2aaSAndroid Build Coastguard Worker 18*c8dee2aaSAndroid Build Coastguard Worker const SkSamplingOptions gSamplings[] = { 19*c8dee2aaSAndroid Build Coastguard Worker SkSamplingOptions(SkFilterMode::kNearest), 20*c8dee2aaSAndroid Build Coastguard Worker SkSamplingOptions(SkFilterMode::kLinear), 21*c8dee2aaSAndroid Build Coastguard Worker SkSamplingOptions(SkCubicResampler::Mitchell()), 22*c8dee2aaSAndroid Build Coastguard Worker }; 23*c8dee2aaSAndroid Build Coastguard Worker __anoncda9aee30102() 24*c8dee2aaSAndroid Build Coastguard Worker auto make_img = []() { 25*c8dee2aaSAndroid Build Coastguard Worker auto surf = SkSurfaces::Raster(SkImageInfo::MakeN32Premul(7, 7)); 26*c8dee2aaSAndroid Build Coastguard Worker surf->getCanvas()->drawColor(SK_ColorBLACK); 27*c8dee2aaSAndroid Build Coastguard Worker 28*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint; 29*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(SK_ColorWHITE); 30*c8dee2aaSAndroid Build Coastguard Worker surf->getCanvas()->drawLine(3.5f, 0, 3.5f, 8, paint); 31*c8dee2aaSAndroid Build Coastguard Worker return surf->makeImageSnapshot(); 32*c8dee2aaSAndroid Build Coastguard Worker }; 33*c8dee2aaSAndroid Build Coastguard Worker 34*c8dee2aaSAndroid Build Coastguard Worker auto img = make_img(); 35*c8dee2aaSAndroid Build Coastguard Worker 36*c8dee2aaSAndroid Build Coastguard Worker canvas->scale(40, 8); 37*c8dee2aaSAndroid Build Coastguard Worker for (const auto& s : gSamplings) { 38*c8dee2aaSAndroid Build Coastguard Worker canvas->drawImage(img, 0, 0, s, nullptr); 39*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0, img->height() + 1.0f); 40*c8dee2aaSAndroid Build Coastguard Worker } 41*c8dee2aaSAndroid Build Coastguard Worker 42*c8dee2aaSAndroid Build Coastguard Worker const SkRect r = SkRect::MakeIWH(img->width(), img->height()); 43*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint; 44*c8dee2aaSAndroid Build Coastguard Worker 45*c8dee2aaSAndroid Build Coastguard Worker SkCubicResampler cubics[] = { 46*c8dee2aaSAndroid Build Coastguard Worker SkCubicResampler::CatmullRom(), 47*c8dee2aaSAndroid Build Coastguard Worker SkCubicResampler::Mitchell(), 48*c8dee2aaSAndroid Build Coastguard Worker }; 49*c8dee2aaSAndroid Build Coastguard Worker for (auto c : cubics) { 50*c8dee2aaSAndroid Build Coastguard Worker paint.setShader(img->makeShader(SkTileMode::kClamp, SkTileMode::kClamp, 51*c8dee2aaSAndroid Build Coastguard Worker SkSamplingOptions(c))); 52*c8dee2aaSAndroid Build Coastguard Worker canvas->drawRect(r, paint); 53*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0, img->height() + 1.0f); 54*c8dee2aaSAndroid Build Coastguard Worker } 55*c8dee2aaSAndroid Build Coastguard Worker } 56