xref: /aosp_15_r20/external/skia/gm/beziers.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2014 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPathBuilder.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkRandom.h"
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker #define W   400
18*c8dee2aaSAndroid Build Coastguard Worker #define H   400
19*c8dee2aaSAndroid Build Coastguard Worker #define N   10
20*c8dee2aaSAndroid Build Coastguard Worker 
21*c8dee2aaSAndroid Build Coastguard Worker constexpr SkScalar SH = SkIntToScalar(H);
22*c8dee2aaSAndroid Build Coastguard Worker 
rnd_quad(SkPaint * paint,SkRandom & rand)23*c8dee2aaSAndroid Build Coastguard Worker static SkPath rnd_quad(SkPaint* paint, SkRandom& rand) {
24*c8dee2aaSAndroid Build Coastguard Worker     auto a = rand.nextRangeScalar(0,W),
25*c8dee2aaSAndroid Build Coastguard Worker          b = rand.nextRangeScalar(0,H);
26*c8dee2aaSAndroid Build Coastguard Worker 
27*c8dee2aaSAndroid Build Coastguard Worker     SkPathBuilder builder;
28*c8dee2aaSAndroid Build Coastguard Worker     builder.moveTo(a, b);
29*c8dee2aaSAndroid Build Coastguard Worker     for (int x = 0; x < 2; ++x) {
30*c8dee2aaSAndroid Build Coastguard Worker         auto c = rand.nextRangeScalar(W/4, W),
31*c8dee2aaSAndroid Build Coastguard Worker              d = rand.nextRangeScalar(  0, H),
32*c8dee2aaSAndroid Build Coastguard Worker              e = rand.nextRangeScalar(  0, W),
33*c8dee2aaSAndroid Build Coastguard Worker              f = rand.nextRangeScalar(H/4, H);
34*c8dee2aaSAndroid Build Coastguard Worker         builder.quadTo(c,d,e,f);
35*c8dee2aaSAndroid Build Coastguard Worker     }
36*c8dee2aaSAndroid Build Coastguard Worker     paint->setColor(rand.nextU());
37*c8dee2aaSAndroid Build Coastguard Worker     SkScalar width = rand.nextRangeScalar(1, 5);
38*c8dee2aaSAndroid Build Coastguard Worker     width *= width;
39*c8dee2aaSAndroid Build Coastguard Worker     paint->setStrokeWidth(width);
40*c8dee2aaSAndroid Build Coastguard Worker     paint->setAlphaf(1.0f);
41*c8dee2aaSAndroid Build Coastguard Worker     return builder.detach();
42*c8dee2aaSAndroid Build Coastguard Worker }
43*c8dee2aaSAndroid Build Coastguard Worker 
rnd_cubic(SkPaint * paint,SkRandom & rand)44*c8dee2aaSAndroid Build Coastguard Worker static SkPath rnd_cubic(SkPaint* paint, SkRandom& rand) {
45*c8dee2aaSAndroid Build Coastguard Worker     auto a = rand.nextRangeScalar(0,W),
46*c8dee2aaSAndroid Build Coastguard Worker          b = rand.nextRangeScalar(0,H);
47*c8dee2aaSAndroid Build Coastguard Worker 
48*c8dee2aaSAndroid Build Coastguard Worker     SkPathBuilder builder;
49*c8dee2aaSAndroid Build Coastguard Worker     builder.moveTo(a, b);
50*c8dee2aaSAndroid Build Coastguard Worker     for (int x = 0; x < 2; ++x) {
51*c8dee2aaSAndroid Build Coastguard Worker         auto c = rand.nextRangeScalar(W/4, W),
52*c8dee2aaSAndroid Build Coastguard Worker              d = rand.nextRangeScalar(  0, H),
53*c8dee2aaSAndroid Build Coastguard Worker              e = rand.nextRangeScalar(  0, W),
54*c8dee2aaSAndroid Build Coastguard Worker              f = rand.nextRangeScalar(H/4, H),
55*c8dee2aaSAndroid Build Coastguard Worker              g = rand.nextRangeScalar(W/4, W),
56*c8dee2aaSAndroid Build Coastguard Worker              h = rand.nextRangeScalar(H/4, H);
57*c8dee2aaSAndroid Build Coastguard Worker         builder.cubicTo(c,d,e,f,g,h);
58*c8dee2aaSAndroid Build Coastguard Worker     }
59*c8dee2aaSAndroid Build Coastguard Worker     paint->setColor(rand.nextU());
60*c8dee2aaSAndroid Build Coastguard Worker     SkScalar width = rand.nextRangeScalar(1, 5);
61*c8dee2aaSAndroid Build Coastguard Worker     width *= width;
62*c8dee2aaSAndroid Build Coastguard Worker     paint->setStrokeWidth(width);
63*c8dee2aaSAndroid Build Coastguard Worker     paint->setAlphaf(1.0f);
64*c8dee2aaSAndroid Build Coastguard Worker     return builder.detach();
65*c8dee2aaSAndroid Build Coastguard Worker }
66*c8dee2aaSAndroid Build Coastguard Worker 
67*c8dee2aaSAndroid Build Coastguard Worker class BeziersGM : public skiagm::GM {
68*c8dee2aaSAndroid Build Coastguard Worker public:
BeziersGM()69*c8dee2aaSAndroid Build Coastguard Worker     BeziersGM() {}
70*c8dee2aaSAndroid Build Coastguard Worker 
71*c8dee2aaSAndroid Build Coastguard Worker protected:
getName() const72*c8dee2aaSAndroid Build Coastguard Worker     SkString getName() const override { return SkString("beziers"); }
73*c8dee2aaSAndroid Build Coastguard Worker 
getISize()74*c8dee2aaSAndroid Build Coastguard Worker     SkISize getISize() override { return SkISize::Make(W, H * 2); }
75*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(SkCanvas * canvas)76*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(SkCanvas* canvas) override {
77*c8dee2aaSAndroid Build Coastguard Worker         SkPaint paint;
78*c8dee2aaSAndroid Build Coastguard Worker         paint.setStyle(SkPaint::kStroke_Style);
79*c8dee2aaSAndroid Build Coastguard Worker         paint.setStrokeWidth(SkIntToScalar(9)/2);
80*c8dee2aaSAndroid Build Coastguard Worker         paint.setAntiAlias(true);
81*c8dee2aaSAndroid Build Coastguard Worker 
82*c8dee2aaSAndroid Build Coastguard Worker         SkRandom rand;
83*c8dee2aaSAndroid Build Coastguard Worker         for (int i = 0; i < N; i++) {
84*c8dee2aaSAndroid Build Coastguard Worker             canvas->drawPath(rnd_quad(&paint, rand), paint);
85*c8dee2aaSAndroid Build Coastguard Worker         }
86*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(0, SH);
87*c8dee2aaSAndroid Build Coastguard Worker         for (int i = 0; i < N; i++) {
88*c8dee2aaSAndroid Build Coastguard Worker             canvas->drawPath(rnd_cubic(&paint, rand), paint);
89*c8dee2aaSAndroid Build Coastguard Worker         }
90*c8dee2aaSAndroid Build Coastguard Worker     }
91*c8dee2aaSAndroid Build Coastguard Worker 
92*c8dee2aaSAndroid Build Coastguard Worker private:
93*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = skiagm::GM;
94*c8dee2aaSAndroid Build Coastguard Worker };
95*c8dee2aaSAndroid Build Coastguard Worker 
96*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new BeziersGM; )
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