1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2014 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPathBuilder.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkRandom.h"
16*c8dee2aaSAndroid Build Coastguard Worker
17*c8dee2aaSAndroid Build Coastguard Worker #define W 400
18*c8dee2aaSAndroid Build Coastguard Worker #define H 400
19*c8dee2aaSAndroid Build Coastguard Worker #define N 10
20*c8dee2aaSAndroid Build Coastguard Worker
21*c8dee2aaSAndroid Build Coastguard Worker constexpr SkScalar SH = SkIntToScalar(H);
22*c8dee2aaSAndroid Build Coastguard Worker
rnd_quad(SkPaint * paint,SkRandom & rand)23*c8dee2aaSAndroid Build Coastguard Worker static SkPath rnd_quad(SkPaint* paint, SkRandom& rand) {
24*c8dee2aaSAndroid Build Coastguard Worker auto a = rand.nextRangeScalar(0,W),
25*c8dee2aaSAndroid Build Coastguard Worker b = rand.nextRangeScalar(0,H);
26*c8dee2aaSAndroid Build Coastguard Worker
27*c8dee2aaSAndroid Build Coastguard Worker SkPathBuilder builder;
28*c8dee2aaSAndroid Build Coastguard Worker builder.moveTo(a, b);
29*c8dee2aaSAndroid Build Coastguard Worker for (int x = 0; x < 2; ++x) {
30*c8dee2aaSAndroid Build Coastguard Worker auto c = rand.nextRangeScalar(W/4, W),
31*c8dee2aaSAndroid Build Coastguard Worker d = rand.nextRangeScalar( 0, H),
32*c8dee2aaSAndroid Build Coastguard Worker e = rand.nextRangeScalar( 0, W),
33*c8dee2aaSAndroid Build Coastguard Worker f = rand.nextRangeScalar(H/4, H);
34*c8dee2aaSAndroid Build Coastguard Worker builder.quadTo(c,d,e,f);
35*c8dee2aaSAndroid Build Coastguard Worker }
36*c8dee2aaSAndroid Build Coastguard Worker paint->setColor(rand.nextU());
37*c8dee2aaSAndroid Build Coastguard Worker SkScalar width = rand.nextRangeScalar(1, 5);
38*c8dee2aaSAndroid Build Coastguard Worker width *= width;
39*c8dee2aaSAndroid Build Coastguard Worker paint->setStrokeWidth(width);
40*c8dee2aaSAndroid Build Coastguard Worker paint->setAlphaf(1.0f);
41*c8dee2aaSAndroid Build Coastguard Worker return builder.detach();
42*c8dee2aaSAndroid Build Coastguard Worker }
43*c8dee2aaSAndroid Build Coastguard Worker
rnd_cubic(SkPaint * paint,SkRandom & rand)44*c8dee2aaSAndroid Build Coastguard Worker static SkPath rnd_cubic(SkPaint* paint, SkRandom& rand) {
45*c8dee2aaSAndroid Build Coastguard Worker auto a = rand.nextRangeScalar(0,W),
46*c8dee2aaSAndroid Build Coastguard Worker b = rand.nextRangeScalar(0,H);
47*c8dee2aaSAndroid Build Coastguard Worker
48*c8dee2aaSAndroid Build Coastguard Worker SkPathBuilder builder;
49*c8dee2aaSAndroid Build Coastguard Worker builder.moveTo(a, b);
50*c8dee2aaSAndroid Build Coastguard Worker for (int x = 0; x < 2; ++x) {
51*c8dee2aaSAndroid Build Coastguard Worker auto c = rand.nextRangeScalar(W/4, W),
52*c8dee2aaSAndroid Build Coastguard Worker d = rand.nextRangeScalar( 0, H),
53*c8dee2aaSAndroid Build Coastguard Worker e = rand.nextRangeScalar( 0, W),
54*c8dee2aaSAndroid Build Coastguard Worker f = rand.nextRangeScalar(H/4, H),
55*c8dee2aaSAndroid Build Coastguard Worker g = rand.nextRangeScalar(W/4, W),
56*c8dee2aaSAndroid Build Coastguard Worker h = rand.nextRangeScalar(H/4, H);
57*c8dee2aaSAndroid Build Coastguard Worker builder.cubicTo(c,d,e,f,g,h);
58*c8dee2aaSAndroid Build Coastguard Worker }
59*c8dee2aaSAndroid Build Coastguard Worker paint->setColor(rand.nextU());
60*c8dee2aaSAndroid Build Coastguard Worker SkScalar width = rand.nextRangeScalar(1, 5);
61*c8dee2aaSAndroid Build Coastguard Worker width *= width;
62*c8dee2aaSAndroid Build Coastguard Worker paint->setStrokeWidth(width);
63*c8dee2aaSAndroid Build Coastguard Worker paint->setAlphaf(1.0f);
64*c8dee2aaSAndroid Build Coastguard Worker return builder.detach();
65*c8dee2aaSAndroid Build Coastguard Worker }
66*c8dee2aaSAndroid Build Coastguard Worker
67*c8dee2aaSAndroid Build Coastguard Worker class BeziersGM : public skiagm::GM {
68*c8dee2aaSAndroid Build Coastguard Worker public:
BeziersGM()69*c8dee2aaSAndroid Build Coastguard Worker BeziersGM() {}
70*c8dee2aaSAndroid Build Coastguard Worker
71*c8dee2aaSAndroid Build Coastguard Worker protected:
getName() const72*c8dee2aaSAndroid Build Coastguard Worker SkString getName() const override { return SkString("beziers"); }
73*c8dee2aaSAndroid Build Coastguard Worker
getISize()74*c8dee2aaSAndroid Build Coastguard Worker SkISize getISize() override { return SkISize::Make(W, H * 2); }
75*c8dee2aaSAndroid Build Coastguard Worker
onDraw(SkCanvas * canvas)76*c8dee2aaSAndroid Build Coastguard Worker void onDraw(SkCanvas* canvas) override {
77*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
78*c8dee2aaSAndroid Build Coastguard Worker paint.setStyle(SkPaint::kStroke_Style);
79*c8dee2aaSAndroid Build Coastguard Worker paint.setStrokeWidth(SkIntToScalar(9)/2);
80*c8dee2aaSAndroid Build Coastguard Worker paint.setAntiAlias(true);
81*c8dee2aaSAndroid Build Coastguard Worker
82*c8dee2aaSAndroid Build Coastguard Worker SkRandom rand;
83*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < N; i++) {
84*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPath(rnd_quad(&paint, rand), paint);
85*c8dee2aaSAndroid Build Coastguard Worker }
86*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0, SH);
87*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < N; i++) {
88*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPath(rnd_cubic(&paint, rand), paint);
89*c8dee2aaSAndroid Build Coastguard Worker }
90*c8dee2aaSAndroid Build Coastguard Worker }
91*c8dee2aaSAndroid Build Coastguard Worker
92*c8dee2aaSAndroid Build Coastguard Worker private:
93*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = skiagm::GM;
94*c8dee2aaSAndroid Build Coastguard Worker };
95*c8dee2aaSAndroid Build Coastguard Worker
96*c8dee2aaSAndroid Build Coastguard Worker DEF_GM( return new BeziersGM; )
97