xref: /aosp_15_r20/external/skia/gm/beziereffects.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2013 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker // This test only works with the GPU backend.
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBlendMode.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint3.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrRecordingContext.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/SkColorData.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/ganesh/GrTypesPriv.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkRandom.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkCanvasPriv.h"
28*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkGeometry.h"
29*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkPointPriv.h"
30*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrCanvas.h"
31*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrCaps.h"
32*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDirectContextPriv.h"
33*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrGeometryProcessor.h"
34*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrMemoryPool.h"
35*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrOpFlushState.h"
36*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrOpsRenderPass.h"
37*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrPaint.h"
38*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrProcessorAnalysis.h"
39*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrProcessorSet.h"
40*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrProgramInfo.h"
41*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrRecordingContextPriv.h"
42*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrUserStencilSettings.h"
43*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/SurfaceDrawContext.h"
44*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/effects/GrBezierEffect.h"
45*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/effects/GrPorterDuffXferProcessor.h"
46*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/geometry/GrPathUtils.h"
47*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/GrDrawOp.h"
48*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/GrMeshDrawOp.h"
49*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/GrOp.h"
50*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/GrSimpleMeshDrawOpHelper.h"
51*c8dee2aaSAndroid Build Coastguard Worker 
52*c8dee2aaSAndroid Build Coastguard Worker #include <memory>
53*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
54*c8dee2aaSAndroid Build Coastguard Worker 
55*c8dee2aaSAndroid Build Coastguard Worker class GrAppliedClip;
56*c8dee2aaSAndroid Build Coastguard Worker 
57*c8dee2aaSAndroid Build Coastguard Worker namespace skiagm {
58*c8dee2aaSAndroid Build Coastguard Worker 
59*c8dee2aaSAndroid Build Coastguard Worker class BezierTestOp : public GrMeshDrawOp {
60*c8dee2aaSAndroid Build Coastguard Worker public:
fixedFunctionFlags() const61*c8dee2aaSAndroid Build Coastguard Worker     FixedFunctionFlags fixedFunctionFlags() const override { return FixedFunctionFlags::kNone; }
62*c8dee2aaSAndroid Build Coastguard Worker 
finalize(const GrCaps & caps,const GrAppliedClip * clip,GrClampType clampType)63*c8dee2aaSAndroid Build Coastguard Worker     GrProcessorSet::Analysis finalize(
64*c8dee2aaSAndroid Build Coastguard Worker             const GrCaps& caps, const GrAppliedClip* clip, GrClampType clampType) override {
65*c8dee2aaSAndroid Build Coastguard Worker         return fProcessorSet.finalize(
66*c8dee2aaSAndroid Build Coastguard Worker                 fColor, GrProcessorAnalysisCoverage::kSingleChannel, clip,
67*c8dee2aaSAndroid Build Coastguard Worker                 &GrUserStencilSettings::kUnused, caps, clampType, &fColor);
68*c8dee2aaSAndroid Build Coastguard Worker     }
69*c8dee2aaSAndroid Build Coastguard Worker 
visitProxies(const GrVisitProxyFunc & func) const70*c8dee2aaSAndroid Build Coastguard Worker     void visitProxies(const GrVisitProxyFunc& func) const override {
71*c8dee2aaSAndroid Build Coastguard Worker         if (fProgramInfo) {
72*c8dee2aaSAndroid Build Coastguard Worker             fProgramInfo->visitFPProxies(func);
73*c8dee2aaSAndroid Build Coastguard Worker         } else {
74*c8dee2aaSAndroid Build Coastguard Worker             fProcessorSet.visitProxies(func);
75*c8dee2aaSAndroid Build Coastguard Worker         }
76*c8dee2aaSAndroid Build Coastguard Worker     }
77*c8dee2aaSAndroid Build Coastguard Worker 
78*c8dee2aaSAndroid Build Coastguard Worker protected:
BezierTestOp(const SkRect & rect,const SkPMColor4f & color,int32_t classID)79*c8dee2aaSAndroid Build Coastguard Worker     BezierTestOp(const SkRect& rect, const SkPMColor4f& color, int32_t classID)
80*c8dee2aaSAndroid Build Coastguard Worker             : INHERITED(classID)
81*c8dee2aaSAndroid Build Coastguard Worker             , fRect(rect)
82*c8dee2aaSAndroid Build Coastguard Worker             , fColor(color)
83*c8dee2aaSAndroid Build Coastguard Worker             , fProcessorSet(SkBlendMode::kSrc) {
84*c8dee2aaSAndroid Build Coastguard Worker         this->setBounds(rect, HasAABloat::kYes, IsHairline::kNo);
85*c8dee2aaSAndroid Build Coastguard Worker     }
86*c8dee2aaSAndroid Build Coastguard Worker 
87*c8dee2aaSAndroid Build Coastguard Worker     virtual GrGeometryProcessor* makeGP(const GrCaps& caps, SkArenaAlloc* arena) = 0;
88*c8dee2aaSAndroid Build Coastguard Worker 
programInfo()89*c8dee2aaSAndroid Build Coastguard Worker     GrProgramInfo* programInfo() override { return fProgramInfo; }
90*c8dee2aaSAndroid Build Coastguard Worker 
onCreateProgramInfo(const GrCaps * caps,SkArenaAlloc * arena,const GrSurfaceProxyView & writeView,bool usesMSAASurface,GrAppliedClip && appliedClip,const GrDstProxyView & dstProxyView,GrXferBarrierFlags renderPassXferBarriers,GrLoadOp colorLoadOp)91*c8dee2aaSAndroid Build Coastguard Worker     void onCreateProgramInfo(const GrCaps* caps,
92*c8dee2aaSAndroid Build Coastguard Worker                              SkArenaAlloc* arena,
93*c8dee2aaSAndroid Build Coastguard Worker                              const GrSurfaceProxyView& writeView,
94*c8dee2aaSAndroid Build Coastguard Worker                              bool usesMSAASurface,
95*c8dee2aaSAndroid Build Coastguard Worker                              GrAppliedClip&& appliedClip,
96*c8dee2aaSAndroid Build Coastguard Worker                              const GrDstProxyView& dstProxyView,
97*c8dee2aaSAndroid Build Coastguard Worker                              GrXferBarrierFlags renderPassXferBarriers,
98*c8dee2aaSAndroid Build Coastguard Worker                              GrLoadOp colorLoadOp) override {
99*c8dee2aaSAndroid Build Coastguard Worker         auto gp = this->makeGP(*caps, arena);
100*c8dee2aaSAndroid Build Coastguard Worker         if (!gp) {
101*c8dee2aaSAndroid Build Coastguard Worker             return;
102*c8dee2aaSAndroid Build Coastguard Worker         }
103*c8dee2aaSAndroid Build Coastguard Worker 
104*c8dee2aaSAndroid Build Coastguard Worker         GrPipeline::InputFlags flags = GrPipeline::InputFlags::kNone;
105*c8dee2aaSAndroid Build Coastguard Worker 
106*c8dee2aaSAndroid Build Coastguard Worker         fProgramInfo = GrSimpleMeshDrawOpHelper::CreateProgramInfo(caps, arena, writeView,
107*c8dee2aaSAndroid Build Coastguard Worker                                                                    usesMSAASurface,
108*c8dee2aaSAndroid Build Coastguard Worker                                                                    std::move(appliedClip),
109*c8dee2aaSAndroid Build Coastguard Worker                                                                    dstProxyView, gp,
110*c8dee2aaSAndroid Build Coastguard Worker                                                                    std::move(fProcessorSet),
111*c8dee2aaSAndroid Build Coastguard Worker                                                                    GrPrimitiveType::kTriangles,
112*c8dee2aaSAndroid Build Coastguard Worker                                                                    renderPassXferBarriers,
113*c8dee2aaSAndroid Build Coastguard Worker                                                                    colorLoadOp,
114*c8dee2aaSAndroid Build Coastguard Worker                                                                    flags);
115*c8dee2aaSAndroid Build Coastguard Worker     }
116*c8dee2aaSAndroid Build Coastguard Worker 
onExecute(GrOpFlushState * flushState,const SkRect & chainBounds)117*c8dee2aaSAndroid Build Coastguard Worker     void onExecute(GrOpFlushState* flushState, const SkRect& chainBounds) final {
118*c8dee2aaSAndroid Build Coastguard Worker         if (!fProgramInfo) {
119*c8dee2aaSAndroid Build Coastguard Worker             this->createProgramInfo(flushState);
120*c8dee2aaSAndroid Build Coastguard Worker         }
121*c8dee2aaSAndroid Build Coastguard Worker 
122*c8dee2aaSAndroid Build Coastguard Worker         if (!fProgramInfo) {
123*c8dee2aaSAndroid Build Coastguard Worker             return;
124*c8dee2aaSAndroid Build Coastguard Worker         }
125*c8dee2aaSAndroid Build Coastguard Worker 
126*c8dee2aaSAndroid Build Coastguard Worker         flushState->bindPipelineAndScissorClip(*fProgramInfo, chainBounds);
127*c8dee2aaSAndroid Build Coastguard Worker         flushState->bindTextures(fProgramInfo->geomProc(), nullptr, fProgramInfo->pipeline());
128*c8dee2aaSAndroid Build Coastguard Worker         flushState->drawMesh(*fMesh);
129*c8dee2aaSAndroid Build Coastguard Worker     }
130*c8dee2aaSAndroid Build Coastguard Worker 
rect() const131*c8dee2aaSAndroid Build Coastguard Worker     const SkRect& rect() const { return fRect; }
color() const132*c8dee2aaSAndroid Build Coastguard Worker     const SkPMColor4f& color() const { return fColor; }
133*c8dee2aaSAndroid Build Coastguard Worker 
134*c8dee2aaSAndroid Build Coastguard Worker protected:
135*c8dee2aaSAndroid Build Coastguard Worker     GrSimpleMesh*        fMesh = nullptr;  // filled in by the derived classes
136*c8dee2aaSAndroid Build Coastguard Worker 
137*c8dee2aaSAndroid Build Coastguard Worker private:
138*c8dee2aaSAndroid Build Coastguard Worker     SkRect               fRect;
139*c8dee2aaSAndroid Build Coastguard Worker     SkPMColor4f          fColor;
140*c8dee2aaSAndroid Build Coastguard Worker     GrProcessorSet       fProcessorSet;
141*c8dee2aaSAndroid Build Coastguard Worker     GrProgramInfo*       fProgramInfo = nullptr;
142*c8dee2aaSAndroid Build Coastguard Worker 
143*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = GrMeshDrawOp;
144*c8dee2aaSAndroid Build Coastguard Worker };
145*c8dee2aaSAndroid Build Coastguard Worker 
146*c8dee2aaSAndroid Build Coastguard Worker /**
147*c8dee2aaSAndroid Build Coastguard Worker  * This GM directly exercises effects that draw Bezier curves in the GPU backend.
148*c8dee2aaSAndroid Build Coastguard Worker  */
149*c8dee2aaSAndroid Build Coastguard Worker class BezierConicTestOp : public BezierTestOp {
150*c8dee2aaSAndroid Build Coastguard Worker public:
151*c8dee2aaSAndroid Build Coastguard Worker     DEFINE_OP_CLASS_ID
152*c8dee2aaSAndroid Build Coastguard Worker 
name() const153*c8dee2aaSAndroid Build Coastguard Worker     const char* name() const final { return "BezierConicTestOp"; }
154*c8dee2aaSAndroid Build Coastguard Worker 
Make(GrRecordingContext * context,const SkRect & rect,const SkPMColor4f & color,const SkMatrix & klm)155*c8dee2aaSAndroid Build Coastguard Worker     static GrOp::Owner Make(GrRecordingContext* context,
156*c8dee2aaSAndroid Build Coastguard Worker                             const SkRect& rect,
157*c8dee2aaSAndroid Build Coastguard Worker                             const SkPMColor4f& color,
158*c8dee2aaSAndroid Build Coastguard Worker                             const SkMatrix& klm) {
159*c8dee2aaSAndroid Build Coastguard Worker         return GrOp::Make<BezierConicTestOp>(context, rect, color, klm);
160*c8dee2aaSAndroid Build Coastguard Worker     }
161*c8dee2aaSAndroid Build Coastguard Worker 
162*c8dee2aaSAndroid Build Coastguard Worker private:
163*c8dee2aaSAndroid Build Coastguard Worker     friend class ::GrOp; // for ctor
164*c8dee2aaSAndroid Build Coastguard Worker 
BezierConicTestOp(const SkRect & rect,const SkPMColor4f & color,const SkMatrix & klm)165*c8dee2aaSAndroid Build Coastguard Worker     BezierConicTestOp(const SkRect& rect, const SkPMColor4f& color, const SkMatrix& klm)
166*c8dee2aaSAndroid Build Coastguard Worker             : INHERITED(rect, color, ClassID())
167*c8dee2aaSAndroid Build Coastguard Worker             , fKLM(klm) {}
168*c8dee2aaSAndroid Build Coastguard Worker 
169*c8dee2aaSAndroid Build Coastguard Worker     struct Vertex {
170*c8dee2aaSAndroid Build Coastguard Worker         SkPoint fPosition;
171*c8dee2aaSAndroid Build Coastguard Worker         float   fKLM[4]; // The last value is ignored. The effect expects a vec4f.
172*c8dee2aaSAndroid Build Coastguard Worker     };
173*c8dee2aaSAndroid Build Coastguard Worker 
makeGP(const GrCaps & caps,SkArenaAlloc * arena)174*c8dee2aaSAndroid Build Coastguard Worker     GrGeometryProcessor* makeGP(const GrCaps& caps, SkArenaAlloc* arena) final {
175*c8dee2aaSAndroid Build Coastguard Worker         auto tmp = GrConicEffect::Make(arena, this->color(), SkMatrix::I(), caps, SkMatrix::I(),
176*c8dee2aaSAndroid Build Coastguard Worker                                        false);
177*c8dee2aaSAndroid Build Coastguard Worker         if (!tmp) {
178*c8dee2aaSAndroid Build Coastguard Worker             return nullptr;
179*c8dee2aaSAndroid Build Coastguard Worker         }
180*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(tmp->vertexStride() == sizeof(Vertex));
181*c8dee2aaSAndroid Build Coastguard Worker         return tmp;
182*c8dee2aaSAndroid Build Coastguard Worker     }
183*c8dee2aaSAndroid Build Coastguard Worker 
onPrepareDraws(GrMeshDrawTarget * target)184*c8dee2aaSAndroid Build Coastguard Worker     void onPrepareDraws(GrMeshDrawTarget* target) final {
185*c8dee2aaSAndroid Build Coastguard Worker         QuadHelper helper(target, sizeof(Vertex), 1);
186*c8dee2aaSAndroid Build Coastguard Worker         Vertex* verts = reinterpret_cast<Vertex*>(helper.vertices());
187*c8dee2aaSAndroid Build Coastguard Worker         if (!verts) {
188*c8dee2aaSAndroid Build Coastguard Worker             return;
189*c8dee2aaSAndroid Build Coastguard Worker         }
190*c8dee2aaSAndroid Build Coastguard Worker         SkRect rect = this->rect();
191*c8dee2aaSAndroid Build Coastguard Worker         SkPointPriv::SetRectTriStrip(&verts[0].fPosition, rect, sizeof(Vertex));
192*c8dee2aaSAndroid Build Coastguard Worker         for (int v = 0; v < 4; ++v) {
193*c8dee2aaSAndroid Build Coastguard Worker             SkPoint3 pt3 = {verts[v].fPosition.x(), verts[v].fPosition.y(), 1.f};
194*c8dee2aaSAndroid Build Coastguard Worker             fKLM.mapHomogeneousPoints((SkPoint3* ) verts[v].fKLM, &pt3, 1);
195*c8dee2aaSAndroid Build Coastguard Worker         }
196*c8dee2aaSAndroid Build Coastguard Worker 
197*c8dee2aaSAndroid Build Coastguard Worker         fMesh = helper.mesh();
198*c8dee2aaSAndroid Build Coastguard Worker     }
199*c8dee2aaSAndroid Build Coastguard Worker 
200*c8dee2aaSAndroid Build Coastguard Worker     SkMatrix fKLM;
201*c8dee2aaSAndroid Build Coastguard Worker 
202*c8dee2aaSAndroid Build Coastguard Worker     inline static constexpr int kVertsPerCubic = 4;
203*c8dee2aaSAndroid Build Coastguard Worker     inline static constexpr int kIndicesPerCubic = 6;
204*c8dee2aaSAndroid Build Coastguard Worker 
205*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = BezierTestOp;
206*c8dee2aaSAndroid Build Coastguard Worker };
207*c8dee2aaSAndroid Build Coastguard Worker 
208*c8dee2aaSAndroid Build Coastguard Worker 
209*c8dee2aaSAndroid Build Coastguard Worker /**
210*c8dee2aaSAndroid Build Coastguard Worker  * This GM directly exercises effects that draw Bezier curves in the GPU backend.
211*c8dee2aaSAndroid Build Coastguard Worker  */
212*c8dee2aaSAndroid Build Coastguard Worker class BezierConicEffects : public GpuGM {
213*c8dee2aaSAndroid Build Coastguard Worker public:
BezierConicEffects()214*c8dee2aaSAndroid Build Coastguard Worker     BezierConicEffects() {
215*c8dee2aaSAndroid Build Coastguard Worker         this->setBGColor(0xFFFFFFFF);
216*c8dee2aaSAndroid Build Coastguard Worker     }
217*c8dee2aaSAndroid Build Coastguard Worker 
218*c8dee2aaSAndroid Build Coastguard Worker protected:
219*c8dee2aaSAndroid Build Coastguard Worker     static const int kNumConics = 10;
220*c8dee2aaSAndroid Build Coastguard Worker     static const int kCellWidth = 128;
221*c8dee2aaSAndroid Build Coastguard Worker     static const int kCellHeight = 128;
222*c8dee2aaSAndroid Build Coastguard Worker 
getName() const223*c8dee2aaSAndroid Build Coastguard Worker     SkString getName() const override { return SkString("bezier_conic_effects"); }
224*c8dee2aaSAndroid Build Coastguard Worker 
getISize()225*c8dee2aaSAndroid Build Coastguard Worker     SkISize getISize() override { return SkISize::Make(kCellWidth, kNumConics * kCellHeight); }
226*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(GrRecordingContext * rContext,SkCanvas * canvas,SkString * errorMsg)227*c8dee2aaSAndroid Build Coastguard Worker     DrawResult onDraw(GrRecordingContext* rContext, SkCanvas* canvas, SkString* errorMsg) override {
228*c8dee2aaSAndroid Build Coastguard Worker         auto sdc = skgpu::ganesh::TopDeviceSurfaceDrawContext(canvas);
229*c8dee2aaSAndroid Build Coastguard Worker         if (!sdc) {
230*c8dee2aaSAndroid Build Coastguard Worker             *errorMsg = kErrorMsg_DrawSkippedGpuOnly;
231*c8dee2aaSAndroid Build Coastguard Worker             return DrawResult::kSkip;
232*c8dee2aaSAndroid Build Coastguard Worker         }
233*c8dee2aaSAndroid Build Coastguard Worker 
234*c8dee2aaSAndroid Build Coastguard Worker         const SkScalar w = kCellWidth, h = kCellHeight;
235*c8dee2aaSAndroid Build Coastguard Worker         const SkPMColor4f kOpaqueBlack = SkPMColor4f::FromBytes_RGBA(0xff000000);
236*c8dee2aaSAndroid Build Coastguard Worker 
237*c8dee2aaSAndroid Build Coastguard Worker         const SkPoint baseControlPts[kNumConics][3] = {
238*c8dee2aaSAndroid Build Coastguard Worker             { { 0.31f * w, 0.01f * h}, { 0.48f * w, 0.74f * h }, { 0.19f * w, 0.33f * h } },
239*c8dee2aaSAndroid Build Coastguard Worker             { { 0.00f * w, 0.07f * h}, { 0.30f * w, 0.70f * h }, { 0.47f * w, 0.37f * h } },
240*c8dee2aaSAndroid Build Coastguard Worker             { { 0.15f * w, 0.23f * h}, { 0.49f * w, 0.87f * h }, { 0.85f * w, 0.66f * h } },
241*c8dee2aaSAndroid Build Coastguard Worker             { { 0.09f * w, 0.15f * h}, { 0.42f * w, 0.33f * h }, { 0.17f * w, 0.38f * h } },
242*c8dee2aaSAndroid Build Coastguard Worker             { { 0.98f * w, 0.54f * h}, { 0.83f * w, 0.91f * h }, { 0.62f * w, 0.40f * h } },
243*c8dee2aaSAndroid Build Coastguard Worker             { { 0.96f * w, 0.65f * h}, { 0.03f * w, 0.79f * h }, { 0.24f * w, 0.56f * h } },
244*c8dee2aaSAndroid Build Coastguard Worker             { { 0.57f * w, 0.12f * h}, { 0.33f * w, 0.67f * h }, { 0.59f * w, 0.33f * h } },
245*c8dee2aaSAndroid Build Coastguard Worker             { { 0.12f * w, 0.72f * h}, { 0.69f * w, 0.85f * h }, { 0.46f * w, 0.32f * h } },
246*c8dee2aaSAndroid Build Coastguard Worker             { { 0.27f * w, 0.49f * h}, { 0.41f * w, 0.02f * h }, { 0.11f * w, 0.42f * h } },
247*c8dee2aaSAndroid Build Coastguard Worker             { { 0.40f * w, 0.13f * h}, { 0.83f * w, 0.30f * h }, { 0.31f * w, 0.68f * h } },
248*c8dee2aaSAndroid Build Coastguard Worker         };
249*c8dee2aaSAndroid Build Coastguard Worker         const SkScalar weights[kNumConics] = { 0.62f, 0.01f, 0.95f, 1.48f, 0.37f,
250*c8dee2aaSAndroid Build Coastguard Worker                                                0.66f, 0.15f, 0.14f, 0.61f, 1.4f };
251*c8dee2aaSAndroid Build Coastguard Worker 
252*c8dee2aaSAndroid Build Coastguard Worker         SkPaint ctrlPtPaint;
253*c8dee2aaSAndroid Build Coastguard Worker         ctrlPtPaint.setColor(SK_ColorRED);
254*c8dee2aaSAndroid Build Coastguard Worker 
255*c8dee2aaSAndroid Build Coastguard Worker         SkPaint choppedPtPaint;
256*c8dee2aaSAndroid Build Coastguard Worker         choppedPtPaint.setColor(~ctrlPtPaint.getColor() | 0xFF000000);
257*c8dee2aaSAndroid Build Coastguard Worker 
258*c8dee2aaSAndroid Build Coastguard Worker         SkPaint polyPaint;
259*c8dee2aaSAndroid Build Coastguard Worker         polyPaint.setColor(0xffA0A0A0);
260*c8dee2aaSAndroid Build Coastguard Worker         polyPaint.setStrokeWidth(0);
261*c8dee2aaSAndroid Build Coastguard Worker         polyPaint.setStyle(SkPaint::kStroke_Style);
262*c8dee2aaSAndroid Build Coastguard Worker 
263*c8dee2aaSAndroid Build Coastguard Worker         SkPaint boundsPaint;
264*c8dee2aaSAndroid Build Coastguard Worker         boundsPaint.setColor(0xff808080);
265*c8dee2aaSAndroid Build Coastguard Worker         boundsPaint.setStrokeWidth(0);
266*c8dee2aaSAndroid Build Coastguard Worker         boundsPaint.setStyle(SkPaint::kStroke_Style);
267*c8dee2aaSAndroid Build Coastguard Worker 
268*c8dee2aaSAndroid Build Coastguard Worker 
269*c8dee2aaSAndroid Build Coastguard Worker         for (int row = 0; row < kNumConics; ++row) {
270*c8dee2aaSAndroid Build Coastguard Worker             SkScalar x = 0;
271*c8dee2aaSAndroid Build Coastguard Worker             SkScalar y = row * h;
272*c8dee2aaSAndroid Build Coastguard Worker             SkPoint controlPts[] = {
273*c8dee2aaSAndroid Build Coastguard Worker                 {x + baseControlPts[row][0].fX, y + baseControlPts[row][0].fY},
274*c8dee2aaSAndroid Build Coastguard Worker                 {x + baseControlPts[row][1].fX, y + baseControlPts[row][1].fY},
275*c8dee2aaSAndroid Build Coastguard Worker                 {x + baseControlPts[row][2].fX, y + baseControlPts[row][2].fY}
276*c8dee2aaSAndroid Build Coastguard Worker             };
277*c8dee2aaSAndroid Build Coastguard Worker 
278*c8dee2aaSAndroid Build Coastguard Worker             for (int i = 0; i < 3; ++i) {
279*c8dee2aaSAndroid Build Coastguard Worker                 canvas->drawCircle(controlPts[i], 6.f, ctrlPtPaint);
280*c8dee2aaSAndroid Build Coastguard Worker             }
281*c8dee2aaSAndroid Build Coastguard Worker 
282*c8dee2aaSAndroid Build Coastguard Worker             canvas->drawPoints(SkCanvas::kPolygon_PointMode, 3, controlPts, polyPaint);
283*c8dee2aaSAndroid Build Coastguard Worker 
284*c8dee2aaSAndroid Build Coastguard Worker             SkConic dst[4];
285*c8dee2aaSAndroid Build Coastguard Worker             SkMatrix klm;
286*c8dee2aaSAndroid Build Coastguard Worker             int cnt = ChopConic(controlPts, dst, weights[row]);
287*c8dee2aaSAndroid Build Coastguard Worker             GrPathUtils::getConicKLM(controlPts, weights[row], &klm);
288*c8dee2aaSAndroid Build Coastguard Worker 
289*c8dee2aaSAndroid Build Coastguard Worker             for (int c = 0; c < cnt; ++c) {
290*c8dee2aaSAndroid Build Coastguard Worker                 SkPoint* pts = dst[c].fPts;
291*c8dee2aaSAndroid Build Coastguard Worker                 for (int i = 0; i < 3; ++i) {
292*c8dee2aaSAndroid Build Coastguard Worker                     canvas->drawCircle(pts[i], 3.f, choppedPtPaint);
293*c8dee2aaSAndroid Build Coastguard Worker                 }
294*c8dee2aaSAndroid Build Coastguard Worker 
295*c8dee2aaSAndroid Build Coastguard Worker                 SkRect bounds;
296*c8dee2aaSAndroid Build Coastguard Worker                 bounds.setBounds(pts, 3);
297*c8dee2aaSAndroid Build Coastguard Worker 
298*c8dee2aaSAndroid Build Coastguard Worker                 canvas->drawRect(bounds, boundsPaint);
299*c8dee2aaSAndroid Build Coastguard Worker 
300*c8dee2aaSAndroid Build Coastguard Worker                 GrOp::Owner op = BezierConicTestOp::Make(rContext, bounds,
301*c8dee2aaSAndroid Build Coastguard Worker                                                          kOpaqueBlack, klm);
302*c8dee2aaSAndroid Build Coastguard Worker                 sdc->addDrawOp(std::move(op));
303*c8dee2aaSAndroid Build Coastguard Worker             }
304*c8dee2aaSAndroid Build Coastguard Worker         }
305*c8dee2aaSAndroid Build Coastguard Worker 
306*c8dee2aaSAndroid Build Coastguard Worker         return DrawResult::kOk;
307*c8dee2aaSAndroid Build Coastguard Worker     }
308*c8dee2aaSAndroid Build Coastguard Worker 
309*c8dee2aaSAndroid Build Coastguard Worker private:
310*c8dee2aaSAndroid Build Coastguard Worker     // Uses the max curvature function for quads to estimate
311*c8dee2aaSAndroid Build Coastguard Worker     // where to chop the conic. If the max curvature is not
312*c8dee2aaSAndroid Build Coastguard Worker     // found along the curve segment it will return 1 and
313*c8dee2aaSAndroid Build Coastguard Worker     // dst[0] is the original conic. If it returns 2 the dst[0]
314*c8dee2aaSAndroid Build Coastguard Worker     // and dst[1] are the two new conics.
SplitConic(const SkPoint src[3],SkConic dst[2],const SkScalar weight)315*c8dee2aaSAndroid Build Coastguard Worker     static int SplitConic(const SkPoint src[3], SkConic dst[2], const SkScalar weight) {
316*c8dee2aaSAndroid Build Coastguard Worker         SkScalar t = SkFindQuadMaxCurvature(src);
317*c8dee2aaSAndroid Build Coastguard Worker         if (t == 0 || t == 1) {
318*c8dee2aaSAndroid Build Coastguard Worker             if (dst) {
319*c8dee2aaSAndroid Build Coastguard Worker                 dst[0].set(src, weight);
320*c8dee2aaSAndroid Build Coastguard Worker             }
321*c8dee2aaSAndroid Build Coastguard Worker             return 1;
322*c8dee2aaSAndroid Build Coastguard Worker         } else {
323*c8dee2aaSAndroid Build Coastguard Worker             if (dst) {
324*c8dee2aaSAndroid Build Coastguard Worker                 SkConic conic;
325*c8dee2aaSAndroid Build Coastguard Worker                 conic.set(src, weight);
326*c8dee2aaSAndroid Build Coastguard Worker                 if (!conic.chopAt(t, dst)) {
327*c8dee2aaSAndroid Build Coastguard Worker                     dst[0].set(src, weight);
328*c8dee2aaSAndroid Build Coastguard Worker                     return 1;
329*c8dee2aaSAndroid Build Coastguard Worker                 }
330*c8dee2aaSAndroid Build Coastguard Worker             }
331*c8dee2aaSAndroid Build Coastguard Worker             return 2;
332*c8dee2aaSAndroid Build Coastguard Worker         }
333*c8dee2aaSAndroid Build Coastguard Worker     }
334*c8dee2aaSAndroid Build Coastguard Worker 
335*c8dee2aaSAndroid Build Coastguard Worker     // Calls SplitConic on the entire conic and then once more on each subsection.
336*c8dee2aaSAndroid Build Coastguard Worker     // Most cases will result in either 1 conic (chop point is not within t range)
337*c8dee2aaSAndroid Build Coastguard Worker     // or 3 points (split once and then one subsection is split again).
ChopConic(const SkPoint src[3],SkConic dst[4],const SkScalar weight)338*c8dee2aaSAndroid Build Coastguard Worker     static int ChopConic(const SkPoint src[3], SkConic dst[4], const SkScalar weight) {
339*c8dee2aaSAndroid Build Coastguard Worker         SkConic dstTemp[2];
340*c8dee2aaSAndroid Build Coastguard Worker         int conicCnt = SplitConic(src, dstTemp, weight);
341*c8dee2aaSAndroid Build Coastguard Worker         if (2 == conicCnt) {
342*c8dee2aaSAndroid Build Coastguard Worker             int conicCnt2 = SplitConic(dstTemp[0].fPts, dst, dstTemp[0].fW);
343*c8dee2aaSAndroid Build Coastguard Worker             conicCnt = conicCnt2 + SplitConic(dstTemp[1].fPts, &dst[conicCnt2], dstTemp[1].fW);
344*c8dee2aaSAndroid Build Coastguard Worker         } else {
345*c8dee2aaSAndroid Build Coastguard Worker             dst[0] = dstTemp[0];
346*c8dee2aaSAndroid Build Coastguard Worker         }
347*c8dee2aaSAndroid Build Coastguard Worker         return conicCnt;
348*c8dee2aaSAndroid Build Coastguard Worker     }
349*c8dee2aaSAndroid Build Coastguard Worker 
350*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = GM;
351*c8dee2aaSAndroid Build Coastguard Worker };
352*c8dee2aaSAndroid Build Coastguard Worker 
353*c8dee2aaSAndroid Build Coastguard Worker //////////////////////////////////////////////////////////////////////////////
354*c8dee2aaSAndroid Build Coastguard Worker 
355*c8dee2aaSAndroid Build Coastguard Worker class BezierQuadTestOp : public BezierTestOp {
356*c8dee2aaSAndroid Build Coastguard Worker public:
357*c8dee2aaSAndroid Build Coastguard Worker     DEFINE_OP_CLASS_ID
name() const358*c8dee2aaSAndroid Build Coastguard Worker     const char* name() const override { return "BezierQuadTestOp"; }
359*c8dee2aaSAndroid Build Coastguard Worker 
Make(GrRecordingContext * context,const SkRect & rect,const SkPMColor4f & color,const GrPathUtils::QuadUVMatrix & devToUV)360*c8dee2aaSAndroid Build Coastguard Worker     static GrOp::Owner Make(GrRecordingContext* context,
361*c8dee2aaSAndroid Build Coastguard Worker                             const SkRect& rect,
362*c8dee2aaSAndroid Build Coastguard Worker                             const SkPMColor4f& color,
363*c8dee2aaSAndroid Build Coastguard Worker                             const GrPathUtils::QuadUVMatrix& devToUV) {
364*c8dee2aaSAndroid Build Coastguard Worker         return GrOp::Make<BezierQuadTestOp>(context, rect, color, devToUV);
365*c8dee2aaSAndroid Build Coastguard Worker     }
366*c8dee2aaSAndroid Build Coastguard Worker 
367*c8dee2aaSAndroid Build Coastguard Worker private:
368*c8dee2aaSAndroid Build Coastguard Worker     friend class ::GrOp; // for ctor
369*c8dee2aaSAndroid Build Coastguard Worker 
BezierQuadTestOp(const SkRect & rect,const SkPMColor4f & color,const GrPathUtils::QuadUVMatrix & devToUV)370*c8dee2aaSAndroid Build Coastguard Worker     BezierQuadTestOp(const SkRect& rect, const SkPMColor4f& color,
371*c8dee2aaSAndroid Build Coastguard Worker                      const GrPathUtils::QuadUVMatrix& devToUV)
372*c8dee2aaSAndroid Build Coastguard Worker             : INHERITED(rect, color, ClassID())
373*c8dee2aaSAndroid Build Coastguard Worker             , fDevToUV(devToUV) {}
374*c8dee2aaSAndroid Build Coastguard Worker 
375*c8dee2aaSAndroid Build Coastguard Worker     struct Vertex {
376*c8dee2aaSAndroid Build Coastguard Worker         SkPoint fPosition;
377*c8dee2aaSAndroid Build Coastguard Worker         float   fKLM[4]; // The last value is ignored. The effect expects a vec4f.
378*c8dee2aaSAndroid Build Coastguard Worker     };
379*c8dee2aaSAndroid Build Coastguard Worker 
makeGP(const GrCaps & caps,SkArenaAlloc * arena)380*c8dee2aaSAndroid Build Coastguard Worker     GrGeometryProcessor* makeGP(const GrCaps& caps, SkArenaAlloc* arena) final {
381*c8dee2aaSAndroid Build Coastguard Worker         auto tmp = GrQuadEffect::Make(arena, this->color(), SkMatrix::I(), caps, SkMatrix::I(),
382*c8dee2aaSAndroid Build Coastguard Worker                                       false);
383*c8dee2aaSAndroid Build Coastguard Worker         if (!tmp) {
384*c8dee2aaSAndroid Build Coastguard Worker             return nullptr;
385*c8dee2aaSAndroid Build Coastguard Worker         }
386*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(tmp->vertexStride() == sizeof(Vertex));
387*c8dee2aaSAndroid Build Coastguard Worker         return tmp;
388*c8dee2aaSAndroid Build Coastguard Worker     }
389*c8dee2aaSAndroid Build Coastguard Worker 
onPrepareDraws(GrMeshDrawTarget * target)390*c8dee2aaSAndroid Build Coastguard Worker     void onPrepareDraws(GrMeshDrawTarget* target) final {
391*c8dee2aaSAndroid Build Coastguard Worker         QuadHelper helper(target, sizeof(Vertex), 1);
392*c8dee2aaSAndroid Build Coastguard Worker         Vertex* verts = reinterpret_cast<Vertex*>(helper.vertices());
393*c8dee2aaSAndroid Build Coastguard Worker         if (!verts) {
394*c8dee2aaSAndroid Build Coastguard Worker             return;
395*c8dee2aaSAndroid Build Coastguard Worker         }
396*c8dee2aaSAndroid Build Coastguard Worker         SkRect rect = this->rect();
397*c8dee2aaSAndroid Build Coastguard Worker         SkPointPriv::SetRectTriStrip(&verts[0].fPosition, rect, sizeof(Vertex));
398*c8dee2aaSAndroid Build Coastguard Worker         fDevToUV.apply(verts, 4, sizeof(Vertex), sizeof(SkPoint));
399*c8dee2aaSAndroid Build Coastguard Worker 
400*c8dee2aaSAndroid Build Coastguard Worker         fMesh = helper.mesh();
401*c8dee2aaSAndroid Build Coastguard Worker     }
402*c8dee2aaSAndroid Build Coastguard Worker 
403*c8dee2aaSAndroid Build Coastguard Worker     GrPathUtils::QuadUVMatrix fDevToUV;
404*c8dee2aaSAndroid Build Coastguard Worker 
405*c8dee2aaSAndroid Build Coastguard Worker     inline static constexpr int kVertsPerCubic = 4;
406*c8dee2aaSAndroid Build Coastguard Worker     inline static constexpr int kIndicesPerCubic = 6;
407*c8dee2aaSAndroid Build Coastguard Worker 
408*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = BezierTestOp;
409*c8dee2aaSAndroid Build Coastguard Worker };
410*c8dee2aaSAndroid Build Coastguard Worker 
411*c8dee2aaSAndroid Build Coastguard Worker /**
412*c8dee2aaSAndroid Build Coastguard Worker  * This GM directly exercises effects that draw Bezier quad curves in the GPU backend.
413*c8dee2aaSAndroid Build Coastguard Worker  */
414*c8dee2aaSAndroid Build Coastguard Worker class BezierQuadEffects : public GpuGM {
415*c8dee2aaSAndroid Build Coastguard Worker public:
BezierQuadEffects()416*c8dee2aaSAndroid Build Coastguard Worker     BezierQuadEffects() {
417*c8dee2aaSAndroid Build Coastguard Worker         this->setBGColor(0xFFFFFFFF);
418*c8dee2aaSAndroid Build Coastguard Worker     }
419*c8dee2aaSAndroid Build Coastguard Worker 
420*c8dee2aaSAndroid Build Coastguard Worker protected:
421*c8dee2aaSAndroid Build Coastguard Worker     static const int kNumQuads = 5;
422*c8dee2aaSAndroid Build Coastguard Worker     static const int kCellWidth = 128;
423*c8dee2aaSAndroid Build Coastguard Worker     static const int kCellHeight = 128;
424*c8dee2aaSAndroid Build Coastguard Worker 
getName() const425*c8dee2aaSAndroid Build Coastguard Worker     SkString getName() const override { return SkString("bezier_quad_effects"); }
426*c8dee2aaSAndroid Build Coastguard Worker 
getISize()427*c8dee2aaSAndroid Build Coastguard Worker     SkISize getISize() override { return SkISize::Make(kCellWidth, kNumQuads * kCellHeight); }
428*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(GrRecordingContext * rContext,SkCanvas * canvas,SkString * errorMsg)429*c8dee2aaSAndroid Build Coastguard Worker     DrawResult onDraw(GrRecordingContext* rContext, SkCanvas* canvas, SkString* errorMsg) override {
430*c8dee2aaSAndroid Build Coastguard Worker         auto sdc = skgpu::ganesh::TopDeviceSurfaceDrawContext(canvas);
431*c8dee2aaSAndroid Build Coastguard Worker         if (!sdc) {
432*c8dee2aaSAndroid Build Coastguard Worker             *errorMsg = kErrorMsg_DrawSkippedGpuOnly;
433*c8dee2aaSAndroid Build Coastguard Worker             return DrawResult::kSkip;
434*c8dee2aaSAndroid Build Coastguard Worker         }
435*c8dee2aaSAndroid Build Coastguard Worker 
436*c8dee2aaSAndroid Build Coastguard Worker         const SkScalar w = kCellWidth, h = kCellHeight;
437*c8dee2aaSAndroid Build Coastguard Worker         const SkPMColor4f kOpaqueBlack = SkPMColor4f::FromBytes_RGBA(0xff000000);
438*c8dee2aaSAndroid Build Coastguard Worker 
439*c8dee2aaSAndroid Build Coastguard Worker         const SkPoint baseControlPts[kNumQuads][3] = {
440*c8dee2aaSAndroid Build Coastguard Worker             { { 0.31f * w, 0.01f * h}, { 0.48f * w, 0.74f * h }, { 0.19f * w, 0.33f * h } },
441*c8dee2aaSAndroid Build Coastguard Worker             { { 0.00f * w, 0.07f * h}, { 0.30f * w, 0.70f * h }, { 0.47f * w, 0.37f * h } },
442*c8dee2aaSAndroid Build Coastguard Worker             { { 0.15f * w, 0.23f * h}, { 0.49f * w, 0.87f * h }, { 0.85f * w, 0.66f * h } },
443*c8dee2aaSAndroid Build Coastguard Worker             { { 0.09f * w, 0.15f * h}, { 0.42f * w, 0.33f * h }, { 0.17f * w, 0.38f * h } },
444*c8dee2aaSAndroid Build Coastguard Worker             { { 0.98f * w, 0.54f * h}, { 0.83f * w, 0.91f * h }, { 0.62f * w, 0.40f * h } },
445*c8dee2aaSAndroid Build Coastguard Worker         };
446*c8dee2aaSAndroid Build Coastguard Worker 
447*c8dee2aaSAndroid Build Coastguard Worker         SkPaint ctrlPtPaint;
448*c8dee2aaSAndroid Build Coastguard Worker         ctrlPtPaint.setColor(SK_ColorRED);
449*c8dee2aaSAndroid Build Coastguard Worker 
450*c8dee2aaSAndroid Build Coastguard Worker         SkPaint choppedPtPaint;
451*c8dee2aaSAndroid Build Coastguard Worker         choppedPtPaint.setColor(~ctrlPtPaint.getColor() | 0xFF000000);
452*c8dee2aaSAndroid Build Coastguard Worker 
453*c8dee2aaSAndroid Build Coastguard Worker         SkPaint polyPaint;
454*c8dee2aaSAndroid Build Coastguard Worker         polyPaint.setColor(0xffA0A0A0);
455*c8dee2aaSAndroid Build Coastguard Worker         polyPaint.setStrokeWidth(0);
456*c8dee2aaSAndroid Build Coastguard Worker         polyPaint.setStyle(SkPaint::kStroke_Style);
457*c8dee2aaSAndroid Build Coastguard Worker 
458*c8dee2aaSAndroid Build Coastguard Worker         SkPaint boundsPaint;
459*c8dee2aaSAndroid Build Coastguard Worker         boundsPaint.setColor(0xff808080);
460*c8dee2aaSAndroid Build Coastguard Worker         boundsPaint.setStrokeWidth(0);
461*c8dee2aaSAndroid Build Coastguard Worker         boundsPaint.setStyle(SkPaint::kStroke_Style);
462*c8dee2aaSAndroid Build Coastguard Worker 
463*c8dee2aaSAndroid Build Coastguard Worker         for (int row = 0; row < kNumQuads; ++row) {
464*c8dee2aaSAndroid Build Coastguard Worker             SkScalar x = 0;
465*c8dee2aaSAndroid Build Coastguard Worker             SkScalar y = row * h;
466*c8dee2aaSAndroid Build Coastguard Worker             SkPoint controlPts[] = {
467*c8dee2aaSAndroid Build Coastguard Worker                 {x + baseControlPts[row][0].fX, y + baseControlPts[row][0].fY},
468*c8dee2aaSAndroid Build Coastguard Worker                 {x + baseControlPts[row][1].fX, y + baseControlPts[row][1].fY},
469*c8dee2aaSAndroid Build Coastguard Worker                 {x + baseControlPts[row][2].fX, y + baseControlPts[row][2].fY}
470*c8dee2aaSAndroid Build Coastguard Worker             };
471*c8dee2aaSAndroid Build Coastguard Worker 
472*c8dee2aaSAndroid Build Coastguard Worker             for (int i = 0; i < 3; ++i) {
473*c8dee2aaSAndroid Build Coastguard Worker                 canvas->drawCircle(controlPts[i], 6.f, ctrlPtPaint);
474*c8dee2aaSAndroid Build Coastguard Worker             }
475*c8dee2aaSAndroid Build Coastguard Worker 
476*c8dee2aaSAndroid Build Coastguard Worker             canvas->drawPoints(SkCanvas::kPolygon_PointMode, 3, controlPts, polyPaint);
477*c8dee2aaSAndroid Build Coastguard Worker 
478*c8dee2aaSAndroid Build Coastguard Worker             SkPoint chopped[5];
479*c8dee2aaSAndroid Build Coastguard Worker             int cnt = SkChopQuadAtMaxCurvature(controlPts, chopped);
480*c8dee2aaSAndroid Build Coastguard Worker 
481*c8dee2aaSAndroid Build Coastguard Worker             for (int c = 0; c < cnt; ++c) {
482*c8dee2aaSAndroid Build Coastguard Worker                 SkPoint* pts = chopped + 2 * c;
483*c8dee2aaSAndroid Build Coastguard Worker 
484*c8dee2aaSAndroid Build Coastguard Worker                 for (int i = 0; i < 3; ++i) {
485*c8dee2aaSAndroid Build Coastguard Worker                     canvas->drawCircle(pts[i], 3.f, choppedPtPaint);
486*c8dee2aaSAndroid Build Coastguard Worker                 }
487*c8dee2aaSAndroid Build Coastguard Worker 
488*c8dee2aaSAndroid Build Coastguard Worker                 SkRect bounds;
489*c8dee2aaSAndroid Build Coastguard Worker                 bounds.setBounds(pts, 3);
490*c8dee2aaSAndroid Build Coastguard Worker 
491*c8dee2aaSAndroid Build Coastguard Worker                 canvas->drawRect(bounds, boundsPaint);
492*c8dee2aaSAndroid Build Coastguard Worker 
493*c8dee2aaSAndroid Build Coastguard Worker                 GrPathUtils::QuadUVMatrix DevToUV(pts);
494*c8dee2aaSAndroid Build Coastguard Worker 
495*c8dee2aaSAndroid Build Coastguard Worker                 GrOp::Owner op = BezierQuadTestOp::Make(rContext, bounds,
496*c8dee2aaSAndroid Build Coastguard Worker                                                         kOpaqueBlack, DevToUV);
497*c8dee2aaSAndroid Build Coastguard Worker                 sdc->addDrawOp(std::move(op));
498*c8dee2aaSAndroid Build Coastguard Worker             }
499*c8dee2aaSAndroid Build Coastguard Worker         }
500*c8dee2aaSAndroid Build Coastguard Worker 
501*c8dee2aaSAndroid Build Coastguard Worker         return DrawResult::kOk;
502*c8dee2aaSAndroid Build Coastguard Worker     }
503*c8dee2aaSAndroid Build Coastguard Worker 
504*c8dee2aaSAndroid Build Coastguard Worker private:
505*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = GM;
506*c8dee2aaSAndroid Build Coastguard Worker };
507*c8dee2aaSAndroid Build Coastguard Worker 
508*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new BezierConicEffects;)
509*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new BezierQuadEffects;)
510*c8dee2aaSAndroid Build Coastguard Worker }  // namespace skiagm
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