xref: /aosp_15_r20/external/skia/gm/backdrop.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2019 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageFilter.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPictureRecorder.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkGradientShader.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkImageFilters.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkCanvasPriv.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkMatrixPriv.h"
23*c8dee2aaSAndroid Build Coastguard Worker 
24*c8dee2aaSAndroid Build Coastguard Worker #include <initializer_list>
25*c8dee2aaSAndroid Build Coastguard Worker 
26*c8dee2aaSAndroid Build Coastguard Worker // Make a noisy (with hard-edges) background, so we can see the effect of the blur
27*c8dee2aaSAndroid Build Coastguard Worker //
make_shader(SkScalar cx,SkScalar cy,SkScalar rad)28*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkShader> make_shader(SkScalar cx, SkScalar cy, SkScalar rad) {
29*c8dee2aaSAndroid Build Coastguard Worker     const SkColor colors[] = {
30*c8dee2aaSAndroid Build Coastguard Worker         SK_ColorRED, SK_ColorRED, SK_ColorBLUE, SK_ColorBLUE, SK_ColorGREEN, SK_ColorGREEN,
31*c8dee2aaSAndroid Build Coastguard Worker         SK_ColorRED, SK_ColorRED, SK_ColorBLUE, SK_ColorBLUE, SK_ColorGREEN, SK_ColorGREEN,
32*c8dee2aaSAndroid Build Coastguard Worker     };
33*c8dee2aaSAndroid Build Coastguard Worker     constexpr int count = std::size(colors);
34*c8dee2aaSAndroid Build Coastguard Worker     SkScalar pos[count] = { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6 };
35*c8dee2aaSAndroid Build Coastguard Worker     for (int i = 0; i < count; ++i) {
36*c8dee2aaSAndroid Build Coastguard Worker         pos[i] *= 1.0f/6;
37*c8dee2aaSAndroid Build Coastguard Worker     }
38*c8dee2aaSAndroid Build Coastguard Worker     return SkGradientShader::MakeSweep(cx, cy, colors, pos, count);
39*c8dee2aaSAndroid Build Coastguard Worker }
40*c8dee2aaSAndroid Build Coastguard Worker 
do_draw(SkCanvas * canvas,bool useClip,bool useHintRect,SkScalar scaleFactor)41*c8dee2aaSAndroid Build Coastguard Worker static void do_draw(SkCanvas* canvas, bool useClip, bool useHintRect, SkScalar scaleFactor) {
42*c8dee2aaSAndroid Build Coastguard Worker     SkAutoCanvasRestore acr(canvas, true);
43*c8dee2aaSAndroid Build Coastguard Worker     canvas->clipRect({0, 0, 256, 256});
44*c8dee2aaSAndroid Build Coastguard Worker 
45*c8dee2aaSAndroid Build Coastguard Worker     const SkScalar cx = 128, cy = 128, rad = 100;
46*c8dee2aaSAndroid Build Coastguard Worker     SkPaint p;
47*c8dee2aaSAndroid Build Coastguard Worker     p.setShader(make_shader(cx, cy, rad));
48*c8dee2aaSAndroid Build Coastguard Worker     p.setAntiAlias(true);
49*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawCircle(cx, cy, rad, p);
50*c8dee2aaSAndroid Build Coastguard Worker 
51*c8dee2aaSAndroid Build Coastguard Worker     // now setup a saveLayer that will pull in the backdrop and blur it
52*c8dee2aaSAndroid Build Coastguard Worker     //
53*c8dee2aaSAndroid Build Coastguard Worker     const SkRect r = {cx-50, cy-50, cx+50, cy+50};
54*c8dee2aaSAndroid Build Coastguard Worker     const SkRect* drawrptr = useHintRect ? &r : nullptr;
55*c8dee2aaSAndroid Build Coastguard Worker     const SkScalar sigma = 10;
56*c8dee2aaSAndroid Build Coastguard Worker     if (useClip) {
57*c8dee2aaSAndroid Build Coastguard Worker         canvas->clipRect(r);
58*c8dee2aaSAndroid Build Coastguard Worker     }
59*c8dee2aaSAndroid Build Coastguard Worker     // Using kClamp because kDecal, the default, produces transparency near the edge of the canvas's
60*c8dee2aaSAndroid Build Coastguard Worker     // device.
61*c8dee2aaSAndroid Build Coastguard Worker     SkRect blurCrop;
62*c8dee2aaSAndroid Build Coastguard Worker     SkAssertResult(SkMatrixPriv::InverseMapRect(canvas->getLocalToDeviceAs3x3(),
63*c8dee2aaSAndroid Build Coastguard Worker                                                 &blurCrop,
64*c8dee2aaSAndroid Build Coastguard Worker                                                 SkRect::MakeWH(canvas->imageInfo().width(),
65*c8dee2aaSAndroid Build Coastguard Worker                                                                canvas->imageInfo().height())));
66*c8dee2aaSAndroid Build Coastguard Worker     auto blur = SkImageFilters::Blur(sigma, sigma, SkTileMode::kClamp, nullptr, blurCrop);
67*c8dee2aaSAndroid Build Coastguard Worker     auto rec = SkCanvasPriv::ScaledBackdropLayer(drawrptr, nullptr, blur.get(), scaleFactor, 0);
68*c8dee2aaSAndroid Build Coastguard Worker     canvas->saveLayer(rec);
69*c8dee2aaSAndroid Build Coastguard Worker         // draw something inside, just to demonstrate that we don't blur the new contents,
70*c8dee2aaSAndroid Build Coastguard Worker         // just the backdrop.
71*c8dee2aaSAndroid Build Coastguard Worker         p.setColor(SK_ColorYELLOW);
72*c8dee2aaSAndroid Build Coastguard Worker         p.setShader(nullptr);
73*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawCircle(cx, cy, 30, p);
74*c8dee2aaSAndroid Build Coastguard Worker     canvas->restore();
75*c8dee2aaSAndroid Build Coastguard Worker }
76*c8dee2aaSAndroid Build Coastguard Worker 
77*c8dee2aaSAndroid Build Coastguard Worker /*
78*c8dee2aaSAndroid Build Coastguard Worker  *  Draws a 2x4 grid of sweep circles.
79*c8dee2aaSAndroid Build Coastguard Worker  *  - for a given row, each col should be identical (canvas, picture)
80*c8dee2aaSAndroid Build Coastguard Worker  *  - row:0     no-hint-rect    no-clip-rect        expect big blur (except inner circle)
81*c8dee2aaSAndroid Build Coastguard Worker  *  - row:1     no-hint-rect    clip-rect           expect small blur (except inner circle)
82*c8dee2aaSAndroid Build Coastguard Worker  *  - row:2     hint-rect       no-clip-rect        expect big blur (except inner circle)
83*c8dee2aaSAndroid Build Coastguard Worker  *  - row:3     hint-rect       clip-rect           expect small blur (except inner circle)
84*c8dee2aaSAndroid Build Coastguard Worker  *
85*c8dee2aaSAndroid Build Coastguard Worker  *  The test is that backdrop effects should be independent of the hint-rect, but should
86*c8dee2aaSAndroid Build Coastguard Worker  *  respect the clip-rect.
87*c8dee2aaSAndroid Build Coastguard Worker  */
88*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(backdrop_hintrect_clipping, canvas, 512, 1024) {
89*c8dee2aaSAndroid Build Coastguard Worker     for (bool useHintRect : {false, true}) {
90*c8dee2aaSAndroid Build Coastguard Worker         for (bool useClip : {false, true}) {
91*c8dee2aaSAndroid Build Coastguard Worker             canvas->save();
92*c8dee2aaSAndroid Build Coastguard Worker                 do_draw(canvas, useClip, useHintRect, 1.0f);
93*c8dee2aaSAndroid Build Coastguard Worker 
94*c8dee2aaSAndroid Build Coastguard Worker                 SkPictureRecorder rec;
95*c8dee2aaSAndroid Build Coastguard Worker                 do_draw(rec.beginRecording(256, 256), useClip, useHintRect, 1.0f);
96*c8dee2aaSAndroid Build Coastguard Worker                 canvas->translate(256, 0);
97*c8dee2aaSAndroid Build Coastguard Worker                 canvas->drawPicture(rec.finishRecordingAsPicture());
98*c8dee2aaSAndroid Build Coastguard Worker             canvas->restore();
99*c8dee2aaSAndroid Build Coastguard Worker 
100*c8dee2aaSAndroid Build Coastguard Worker             canvas->translate(0, 256);
101*c8dee2aaSAndroid Build Coastguard Worker         }
102*c8dee2aaSAndroid Build Coastguard Worker     }
103*c8dee2aaSAndroid Build Coastguard Worker }
104*c8dee2aaSAndroid Build Coastguard Worker 
105*c8dee2aaSAndroid Build Coastguard Worker /*
106*c8dee2aaSAndroid Build Coastguard Worker  *  Draws a 3x4 grid of sweep circles.
107*c8dee2aaSAndroid Build Coastguard Worker  *  - for a given row, each col should be identical except that the intermediate scale factor used
108*c8dee2aaSAndroid Build Coastguard Worker  *    to evaluate the backdrop follows (1.0, 0.25, 0.1). Rows follow same pattern as above.
109*c8dee2aaSAndroid Build Coastguard Worker  *
110*c8dee2aaSAndroid Build Coastguard Worker  *  The test is that backdrop effects should be independent of the hint-rect, should respect the
111*c8dee2aaSAndroid Build Coastguard Worker  *  clip rect, and be logically consistent with the reduced intermediate scaling.
112*c8dee2aaSAndroid Build Coastguard Worker  */
113*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(backdrop_scalefactor, canvas, 768, 1024) {
114*c8dee2aaSAndroid Build Coastguard Worker     for (bool useHintRect : {false, true}) {
115*c8dee2aaSAndroid Build Coastguard Worker         for (bool useClip : {false, true}) {
116*c8dee2aaSAndroid Build Coastguard Worker             canvas->save();
117*c8dee2aaSAndroid Build Coastguard Worker                 do_draw(canvas, useClip, useHintRect, 1.0f);
118*c8dee2aaSAndroid Build Coastguard Worker                 canvas->translate(256, 0);
119*c8dee2aaSAndroid Build Coastguard Worker                 do_draw(canvas, useClip, useHintRect, 0.25f);
120*c8dee2aaSAndroid Build Coastguard Worker                 canvas->translate(256, 0);
121*c8dee2aaSAndroid Build Coastguard Worker                 do_draw(canvas, useClip, useHintRect, 0.1f);
122*c8dee2aaSAndroid Build Coastguard Worker             canvas->restore();
123*c8dee2aaSAndroid Build Coastguard Worker 
124*c8dee2aaSAndroid Build Coastguard Worker             canvas->translate(0, 256);
125*c8dee2aaSAndroid Build Coastguard Worker         }
126*c8dee2aaSAndroid Build Coastguard Worker     }
127*c8dee2aaSAndroid Build Coastguard Worker }
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