xref: /aosp_15_r20/external/skia/gm/arcto.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2016 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPathBuilder.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPathEffect.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPathMeasure.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkDashPathEffect.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/utils/SkParsePath.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkRandom.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkOSFile.h"
23*c8dee2aaSAndroid Build Coastguard Worker 
24*c8dee2aaSAndroid Build Coastguard Worker #include <stdio.h>
25*c8dee2aaSAndroid Build Coastguard Worker 
26*c8dee2aaSAndroid Build Coastguard Worker /* The test below generates a reference image using SVG. To compare the result for correctness,
27*c8dee2aaSAndroid Build Coastguard Worker    enable the define below and then view the generated SVG in a browser.
28*c8dee2aaSAndroid Build Coastguard Worker  */
29*c8dee2aaSAndroid Build Coastguard Worker static constexpr bool GENERATE_SVG_REFERENCE = false;
30*c8dee2aaSAndroid Build Coastguard Worker 
31*c8dee2aaSAndroid Build Coastguard Worker /*
32*c8dee2aaSAndroid Build Coastguard Worker The arcto test below should draw the same as this SVG:
33*c8dee2aaSAndroid Build Coastguard Worker (Note that Skia's arcTo Direction parameter value is opposite SVG's sweep value, e.g. 0 / 1)
34*c8dee2aaSAndroid Build Coastguard Worker 
35*c8dee2aaSAndroid Build Coastguard Worker <svg width="500" height="600">
36*c8dee2aaSAndroid Build Coastguard Worker <path d="M 50,100 A50,50,   0,0,1, 150,200" style="stroke:#660000; fill:none; stroke-width:2" />
37*c8dee2aaSAndroid Build Coastguard Worker <path d="M100,100 A50,100,  0,0,1, 200,200" style="stroke:#660000; fill:none; stroke-width:2" />
38*c8dee2aaSAndroid Build Coastguard Worker <path d="M150,100 A50,50,  45,0,1, 250,200" style="stroke:#660000; fill:none; stroke-width:2" />
39*c8dee2aaSAndroid Build Coastguard Worker <path d="M200,100 A50,100, 45,0,1, 300,200" style="stroke:#660000; fill:none; stroke-width:2" />
40*c8dee2aaSAndroid Build Coastguard Worker 
41*c8dee2aaSAndroid Build Coastguard Worker <path d="M150,200 A50,50,   0,1,0, 150,300" style="stroke:#660000; fill:none; stroke-width:2" />
42*c8dee2aaSAndroid Build Coastguard Worker <path d="M200,200 A50,100,  0,1,0, 200,300" style="stroke:#660000; fill:none; stroke-width:2" />
43*c8dee2aaSAndroid Build Coastguard Worker <path d="M250,200 A50,50,  45,1,0, 250,300" style="stroke:#660000; fill:none; stroke-width:2" />
44*c8dee2aaSAndroid Build Coastguard Worker <path d="M300,200 A50,100, 45,1,0, 300,300" style="stroke:#660000; fill:none; stroke-width:2" />
45*c8dee2aaSAndroid Build Coastguard Worker 
46*c8dee2aaSAndroid Build Coastguard Worker <path d="M250,400  A120,80 0 0,0 250,500"
47*c8dee2aaSAndroid Build Coastguard Worker     fill="none" stroke="red" stroke-width="5" />
48*c8dee2aaSAndroid Build Coastguard Worker 
49*c8dee2aaSAndroid Build Coastguard Worker <path d="M250,400  A120,80 0 1,1 250,500"
50*c8dee2aaSAndroid Build Coastguard Worker     fill="none" stroke="green" stroke-width="5"/>
51*c8dee2aaSAndroid Build Coastguard Worker 
52*c8dee2aaSAndroid Build Coastguard Worker <path d="M250,400  A120,80 0 1,0 250,500"
53*c8dee2aaSAndroid Build Coastguard Worker     fill="none" stroke="purple" stroke-width="5"/>
54*c8dee2aaSAndroid Build Coastguard Worker 
55*c8dee2aaSAndroid Build Coastguard Worker <path d="M250,400  A120,80 0 0,1 250,500"
56*c8dee2aaSAndroid Build Coastguard Worker     fill="none" stroke="blue" stroke-width="5"/>
57*c8dee2aaSAndroid Build Coastguard Worker 
58*c8dee2aaSAndroid Build Coastguard Worker <path d="M100,100  A  0, 0 0 0,1 200,200"
59*c8dee2aaSAndroid Build Coastguard Worker     fill="none" stroke="blue" stroke-width="5" stroke-linecap="round"/>
60*c8dee2aaSAndroid Build Coastguard Worker 
61*c8dee2aaSAndroid Build Coastguard Worker <path d="M200,100  A 80,80 0 0,1 200,100"
62*c8dee2aaSAndroid Build Coastguard Worker     fill="none" stroke="blue" stroke-width="5" stroke-linecap="round"/>
63*c8dee2aaSAndroid Build Coastguard Worker </svg>
64*c8dee2aaSAndroid Build Coastguard Worker  */
65*c8dee2aaSAndroid Build Coastguard Worker 
66*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(arcto, canvas, 500, 600) {
67*c8dee2aaSAndroid Build Coastguard Worker     SkPaint paint;
68*c8dee2aaSAndroid Build Coastguard Worker     paint.setAntiAlias(true);
69*c8dee2aaSAndroid Build Coastguard Worker     paint.setStyle(SkPaint::kStroke_Style);
70*c8dee2aaSAndroid Build Coastguard Worker     paint.setStrokeWidth(2);
71*c8dee2aaSAndroid Build Coastguard Worker     paint.setColor(0xFF660000);
72*c8dee2aaSAndroid Build Coastguard Worker //    canvas->scale(2, 2);  // for testing on retina
73*c8dee2aaSAndroid Build Coastguard Worker     SkRect oval = SkRect::MakeXYWH(100, 100, 100, 100);
74*c8dee2aaSAndroid Build Coastguard Worker 
75*c8dee2aaSAndroid Build Coastguard Worker     for (SkScalar angle = 0; angle <= 45; angle += 45) {
76*c8dee2aaSAndroid Build Coastguard Worker         for (int oHeight = 2; oHeight >= 1; --oHeight) {
77*c8dee2aaSAndroid Build Coastguard Worker             SkPathBuilder svgArc;
78*c8dee2aaSAndroid Build Coastguard Worker             SkScalar ovalHeight = oval.height() / oHeight;
79*c8dee2aaSAndroid Build Coastguard Worker             svgArc.moveTo(oval.fLeft, oval.fTop);
80*c8dee2aaSAndroid Build Coastguard Worker             svgArc.arcTo({oval.width() / 2, ovalHeight}, angle, SkPathBuilder::kSmall_ArcSize,
81*c8dee2aaSAndroid Build Coastguard Worker                          SkPathDirection::kCW, {oval.right(), oval.bottom()});
82*c8dee2aaSAndroid Build Coastguard Worker             canvas->drawPath(svgArc.detach(), paint);
83*c8dee2aaSAndroid Build Coastguard Worker 
84*c8dee2aaSAndroid Build Coastguard Worker             svgArc.moveTo(oval.fLeft + 100, oval.fTop + 100);
85*c8dee2aaSAndroid Build Coastguard Worker             svgArc.arcTo({oval.width() / 2, ovalHeight}, angle, SkPathBuilder::kLarge_ArcSize,
86*c8dee2aaSAndroid Build Coastguard Worker                          SkPathDirection::kCCW, {oval.right(), oval.bottom() + 100});
87*c8dee2aaSAndroid Build Coastguard Worker             canvas->drawPath(svgArc.detach(), paint);
88*c8dee2aaSAndroid Build Coastguard Worker             oval.offset(50, 0);
89*c8dee2aaSAndroid Build Coastguard Worker 
90*c8dee2aaSAndroid Build Coastguard Worker         }
91*c8dee2aaSAndroid Build Coastguard Worker     }
92*c8dee2aaSAndroid Build Coastguard Worker 
93*c8dee2aaSAndroid Build Coastguard Worker     paint.setStrokeWidth(5);
94*c8dee2aaSAndroid Build Coastguard Worker     const SkColor purple = 0xFF800080;
95*c8dee2aaSAndroid Build Coastguard Worker     const SkColor darkgreen = 0xFF008000;
96*c8dee2aaSAndroid Build Coastguard Worker     const SkColor colors[] = { SK_ColorRED, darkgreen, purple, SK_ColorBLUE };
97*c8dee2aaSAndroid Build Coastguard Worker     const char* arcstrs[] = {
98*c8dee2aaSAndroid Build Coastguard Worker         "M250,400  A120,80 0 0,0 250,500",
99*c8dee2aaSAndroid Build Coastguard Worker         "M250,400  A120,80 0 1,1 250,500",
100*c8dee2aaSAndroid Build Coastguard Worker         "M250,400  A120,80 0 1,0 250,500",
101*c8dee2aaSAndroid Build Coastguard Worker         "M250,400  A120,80 0 0,1 250,500"
102*c8dee2aaSAndroid Build Coastguard Worker     };
103*c8dee2aaSAndroid Build Coastguard Worker     int cIndex = 0;
104*c8dee2aaSAndroid Build Coastguard Worker     for (const char* arcstr : arcstrs) {
105*c8dee2aaSAndroid Build Coastguard Worker         SkPath path;
106*c8dee2aaSAndroid Build Coastguard Worker         SkParsePath::FromSVGString(arcstr, &path);
107*c8dee2aaSAndroid Build Coastguard Worker         paint.setColor(colors[cIndex++]);
108*c8dee2aaSAndroid Build Coastguard Worker         canvas->drawPath(path, paint);
109*c8dee2aaSAndroid Build Coastguard Worker     }
110*c8dee2aaSAndroid Build Coastguard Worker 
111*c8dee2aaSAndroid Build Coastguard Worker     // test that zero length arcs still draw round cap
112*c8dee2aaSAndroid Build Coastguard Worker     paint.setStrokeCap(SkPaint::kRound_Cap);
113*c8dee2aaSAndroid Build Coastguard Worker     SkPathBuilder path;
114*c8dee2aaSAndroid Build Coastguard Worker     path.moveTo(100, 100)
115*c8dee2aaSAndroid Build Coastguard Worker         .arcTo({0, 0}, 0, SkPathBuilder::kLarge_ArcSize, SkPathDirection::kCW, {200, 200});
116*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawPath(path.detach(), paint);
117*c8dee2aaSAndroid Build Coastguard Worker 
118*c8dee2aaSAndroid Build Coastguard Worker     path.moveTo(200, 100)
119*c8dee2aaSAndroid Build Coastguard Worker         .arcTo({80, 80}, 0, SkPathBuilder::kLarge_ArcSize, SkPathDirection::kCW, {200, 100});
120*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawPath(path.detach(), paint);
121*c8dee2aaSAndroid Build Coastguard Worker }
122*c8dee2aaSAndroid Build Coastguard Worker 
123*c8dee2aaSAndroid Build Coastguard Worker enum {
124*c8dee2aaSAndroid Build Coastguard Worker     kParsePathTestDimension = 500
125*c8dee2aaSAndroid Build Coastguard Worker };
126*c8dee2aaSAndroid Build Coastguard Worker 
127*c8dee2aaSAndroid Build Coastguard Worker const struct Legal {
128*c8dee2aaSAndroid Build Coastguard Worker     char fSymbol;
129*c8dee2aaSAndroid Build Coastguard Worker     int fScalars;
130*c8dee2aaSAndroid Build Coastguard Worker } gLegal[] = {
131*c8dee2aaSAndroid Build Coastguard Worker     { 'M', 2 },
132*c8dee2aaSAndroid Build Coastguard Worker     { 'H', 1 },
133*c8dee2aaSAndroid Build Coastguard Worker     { 'V', 1 },
134*c8dee2aaSAndroid Build Coastguard Worker     { 'L', 2 },
135*c8dee2aaSAndroid Build Coastguard Worker     { 'Q', 4 },
136*c8dee2aaSAndroid Build Coastguard Worker     { 'T', 2 },
137*c8dee2aaSAndroid Build Coastguard Worker     { 'C', 6 },
138*c8dee2aaSAndroid Build Coastguard Worker     { 'S', 4 },
139*c8dee2aaSAndroid Build Coastguard Worker     { 'A', 4 },
140*c8dee2aaSAndroid Build Coastguard Worker     { 'Z', 0 },
141*c8dee2aaSAndroid Build Coastguard Worker };
142*c8dee2aaSAndroid Build Coastguard Worker 
143*c8dee2aaSAndroid Build Coastguard Worker bool gEasy = false;  // set to true while debugging to suppress unusual whitespace
144*c8dee2aaSAndroid Build Coastguard Worker 
145*c8dee2aaSAndroid Build Coastguard Worker // mostly do nothing, then bias towards spaces
146*c8dee2aaSAndroid Build Coastguard Worker const char gWhiteSpace[] = { 0, 0, 0, 0, 0, 0, 0, 0, ' ', ' ', ' ', ' ', 0x09, 0x0D, 0x0A };
147*c8dee2aaSAndroid Build Coastguard Worker 
add_white(SkRandom * rand,SkString * atom)148*c8dee2aaSAndroid Build Coastguard Worker static void add_white(SkRandom* rand, SkString* atom) {
149*c8dee2aaSAndroid Build Coastguard Worker     if (gEasy) {
150*c8dee2aaSAndroid Build Coastguard Worker         atom->append(" ");
151*c8dee2aaSAndroid Build Coastguard Worker         return;
152*c8dee2aaSAndroid Build Coastguard Worker     }
153*c8dee2aaSAndroid Build Coastguard Worker     int reps = rand->nextRangeU(0, 2);
154*c8dee2aaSAndroid Build Coastguard Worker     for (int rep = 0; rep < reps; ++rep) {
155*c8dee2aaSAndroid Build Coastguard Worker         int index = rand->nextRangeU(0, (int) std::size(gWhiteSpace) - 1);
156*c8dee2aaSAndroid Build Coastguard Worker         if (gWhiteSpace[index]) {
157*c8dee2aaSAndroid Build Coastguard Worker             atom->append(&gWhiteSpace[index], 1);
158*c8dee2aaSAndroid Build Coastguard Worker         }
159*c8dee2aaSAndroid Build Coastguard Worker     }
160*c8dee2aaSAndroid Build Coastguard Worker }
161*c8dee2aaSAndroid Build Coastguard Worker 
add_comma(SkRandom * rand,SkString * atom)162*c8dee2aaSAndroid Build Coastguard Worker static void add_comma(SkRandom* rand, SkString* atom) {
163*c8dee2aaSAndroid Build Coastguard Worker     if (gEasy) {
164*c8dee2aaSAndroid Build Coastguard Worker         atom->append(",");
165*c8dee2aaSAndroid Build Coastguard Worker         return;
166*c8dee2aaSAndroid Build Coastguard Worker     }
167*c8dee2aaSAndroid Build Coastguard Worker     size_t count = atom->size();
168*c8dee2aaSAndroid Build Coastguard Worker     add_white(rand, atom);
169*c8dee2aaSAndroid Build Coastguard Worker     if (rand->nextBool()) {
170*c8dee2aaSAndroid Build Coastguard Worker         atom->append(",");
171*c8dee2aaSAndroid Build Coastguard Worker     }
172*c8dee2aaSAndroid Build Coastguard Worker     do {
173*c8dee2aaSAndroid Build Coastguard Worker         add_white(rand, atom);
174*c8dee2aaSAndroid Build Coastguard Worker     } while (count == atom->size());
175*c8dee2aaSAndroid Build Coastguard Worker }
176*c8dee2aaSAndroid Build Coastguard Worker 
add_some_white(SkRandom * rand,SkString * atom)177*c8dee2aaSAndroid Build Coastguard Worker static void add_some_white(SkRandom* rand, SkString* atom) {
178*c8dee2aaSAndroid Build Coastguard Worker     size_t count = atom->size();
179*c8dee2aaSAndroid Build Coastguard Worker     do {
180*c8dee2aaSAndroid Build Coastguard Worker         add_white(rand, atom);
181*c8dee2aaSAndroid Build Coastguard Worker     } while (count == atom->size());
182*c8dee2aaSAndroid Build Coastguard Worker }
183*c8dee2aaSAndroid Build Coastguard Worker 
make_random_svg_path(SkRandom * rand)184*c8dee2aaSAndroid Build Coastguard Worker static SkString make_random_svg_path(SkRandom* rand) {
185*c8dee2aaSAndroid Build Coastguard Worker     SkString atom;
186*c8dee2aaSAndroid Build Coastguard Worker     int legalIndex = rand->nextRangeU(0, (int) std::size(gLegal) - 1);
187*c8dee2aaSAndroid Build Coastguard Worker     const Legal& legal = gLegal[legalIndex];
188*c8dee2aaSAndroid Build Coastguard Worker     gEasy ? atom.append("\n") : add_white(rand, &atom);
189*c8dee2aaSAndroid Build Coastguard Worker     char symbol = legal.fSymbol | (rand->nextBool() ? 0x20 : 0);
190*c8dee2aaSAndroid Build Coastguard Worker     atom.append(&symbol, 1);
191*c8dee2aaSAndroid Build Coastguard Worker     int reps = rand->nextRangeU(1, 3);
192*c8dee2aaSAndroid Build Coastguard Worker     for (int rep = 0; rep < reps; ++rep) {
193*c8dee2aaSAndroid Build Coastguard Worker         for (int index = 0; index < legal.fScalars; ++index) {
194*c8dee2aaSAndroid Build Coastguard Worker             SkScalar coord = rand->nextRangeF(0, 100);
195*c8dee2aaSAndroid Build Coastguard Worker             add_white(rand, &atom);
196*c8dee2aaSAndroid Build Coastguard Worker             atom.appendScalar(coord);
197*c8dee2aaSAndroid Build Coastguard Worker             if (rep < reps - 1 && index < legal.fScalars - 1) {
198*c8dee2aaSAndroid Build Coastguard Worker                 add_comma(rand, &atom);
199*c8dee2aaSAndroid Build Coastguard Worker             } else {
200*c8dee2aaSAndroid Build Coastguard Worker                 add_some_white(rand, &atom);
201*c8dee2aaSAndroid Build Coastguard Worker             }
202*c8dee2aaSAndroid Build Coastguard Worker             if ('A' == legal.fSymbol && 1 == index) {
203*c8dee2aaSAndroid Build Coastguard Worker                 atom.appendScalar(rand->nextRangeF(-720, 720));
204*c8dee2aaSAndroid Build Coastguard Worker                 add_comma(rand, &atom);
205*c8dee2aaSAndroid Build Coastguard Worker                 atom.appendU32(rand->nextRangeU(0, 1));
206*c8dee2aaSAndroid Build Coastguard Worker                 add_comma(rand, &atom);
207*c8dee2aaSAndroid Build Coastguard Worker                 atom.appendU32(rand->nextRangeU(0, 1));
208*c8dee2aaSAndroid Build Coastguard Worker                 add_comma(rand, &atom);
209*c8dee2aaSAndroid Build Coastguard Worker             }
210*c8dee2aaSAndroid Build Coastguard Worker         }
211*c8dee2aaSAndroid Build Coastguard Worker     }
212*c8dee2aaSAndroid Build Coastguard Worker     return atom;
213*c8dee2aaSAndroid Build Coastguard Worker }
214*c8dee2aaSAndroid Build Coastguard Worker 
DEF_SIMPLE_GM(parsedpaths,canvas,kParsePathTestDimension,kParsePathTestDimension)215*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(parsedpaths, canvas, kParsePathTestDimension, kParsePathTestDimension) {
216*c8dee2aaSAndroid Build Coastguard Worker     SkString str;
217*c8dee2aaSAndroid Build Coastguard Worker     FILE* file;
218*c8dee2aaSAndroid Build Coastguard Worker     if (GENERATE_SVG_REFERENCE) {
219*c8dee2aaSAndroid Build Coastguard Worker         file = sk_fopen("svgout.htm", kWrite_SkFILE_Flag);
220*c8dee2aaSAndroid Build Coastguard Worker         str.printf("<svg width=\"%d\" height=\"%d\">\n", kParsePathTestDimension,
221*c8dee2aaSAndroid Build Coastguard Worker                 kParsePathTestDimension);
222*c8dee2aaSAndroid Build Coastguard Worker         sk_fwrite(str.c_str(), str.size(), file);
223*c8dee2aaSAndroid Build Coastguard Worker     }
224*c8dee2aaSAndroid Build Coastguard Worker     SkRandom rand;
225*c8dee2aaSAndroid Build Coastguard Worker     SkPaint paint;
226*c8dee2aaSAndroid Build Coastguard Worker     paint.setAntiAlias(true);
227*c8dee2aaSAndroid Build Coastguard Worker     for (int xStart = 0; xStart < kParsePathTestDimension; xStart +=  100) {
228*c8dee2aaSAndroid Build Coastguard Worker         canvas->save();
229*c8dee2aaSAndroid Build Coastguard Worker         for (int yStart = 0; yStart < kParsePathTestDimension; yStart += 100) {
230*c8dee2aaSAndroid Build Coastguard Worker             if (GENERATE_SVG_REFERENCE) {
231*c8dee2aaSAndroid Build Coastguard Worker                 str.printf("<g transform='translate(%d,%d) scale(%d,%d)'>\n", xStart, yStart,
232*c8dee2aaSAndroid Build Coastguard Worker                     1, 1);
233*c8dee2aaSAndroid Build Coastguard Worker                 sk_fwrite(str.c_str(), str.size(), file);
234*c8dee2aaSAndroid Build Coastguard Worker                 str.printf("<clipPath id='clip_%d_%d'>\n", xStart, yStart);
235*c8dee2aaSAndroid Build Coastguard Worker                 sk_fwrite(str.c_str(), str.size(), file);
236*c8dee2aaSAndroid Build Coastguard Worker                 str.printf("<rect width='100' height='100' x='0' y='0'></rect>\n");
237*c8dee2aaSAndroid Build Coastguard Worker                 sk_fwrite(str.c_str(), str.size(), file);
238*c8dee2aaSAndroid Build Coastguard Worker                 str.printf("</clipPath>\n");
239*c8dee2aaSAndroid Build Coastguard Worker                 sk_fwrite(str.c_str(), str.size(), file);
240*c8dee2aaSAndroid Build Coastguard Worker             }
241*c8dee2aaSAndroid Build Coastguard Worker             int count = 3;
242*c8dee2aaSAndroid Build Coastguard Worker             do {
243*c8dee2aaSAndroid Build Coastguard Worker                 SkPath path;
244*c8dee2aaSAndroid Build Coastguard Worker                 SkString spec;
245*c8dee2aaSAndroid Build Coastguard Worker                 uint32_t y = rand.nextRangeU(30, 70);
246*c8dee2aaSAndroid Build Coastguard Worker                 uint32_t x = rand.nextRangeU(30, 70);
247*c8dee2aaSAndroid Build Coastguard Worker                 spec.printf("M %u,%u\n", x, y);
248*c8dee2aaSAndroid Build Coastguard Worker                 for (uint32_t i = rand.nextRangeU(0, 10); i--; ) {
249*c8dee2aaSAndroid Build Coastguard Worker                     spec.append(make_random_svg_path(&rand));
250*c8dee2aaSAndroid Build Coastguard Worker                 }
251*c8dee2aaSAndroid Build Coastguard Worker                 SkAssertResult(SkParsePath::FromSVGString(spec.c_str(), &path));
252*c8dee2aaSAndroid Build Coastguard Worker                 paint.setColor(rand.nextU());
253*c8dee2aaSAndroid Build Coastguard Worker                 canvas->save();
254*c8dee2aaSAndroid Build Coastguard Worker                 canvas->clipRect(SkRect::MakeIWH(100, 100));
255*c8dee2aaSAndroid Build Coastguard Worker                 canvas->drawPath(path, paint);
256*c8dee2aaSAndroid Build Coastguard Worker                 canvas->restore();
257*c8dee2aaSAndroid Build Coastguard Worker                 if (GENERATE_SVG_REFERENCE) {
258*c8dee2aaSAndroid Build Coastguard Worker                     str.printf("<path d='\n");
259*c8dee2aaSAndroid Build Coastguard Worker                     sk_fwrite(str.c_str(), str.size(), file);
260*c8dee2aaSAndroid Build Coastguard Worker                     sk_fwrite(spec.c_str(), spec.size(), file);
261*c8dee2aaSAndroid Build Coastguard Worker                     str.printf("\n' fill='#%06x' fill-opacity='%g'", paint.getColor() & 0xFFFFFF,
262*c8dee2aaSAndroid Build Coastguard Worker                             paint.getAlpha() / 255.f);
263*c8dee2aaSAndroid Build Coastguard Worker                     sk_fwrite(str.c_str(), str.size(), file);
264*c8dee2aaSAndroid Build Coastguard Worker                     str.printf(" clip-path='url(#clip_%d_%d)'/>\n", xStart, yStart);
265*c8dee2aaSAndroid Build Coastguard Worker                     sk_fwrite(str.c_str(), str.size(), file);
266*c8dee2aaSAndroid Build Coastguard Worker                 }
267*c8dee2aaSAndroid Build Coastguard Worker             } while (--count > 0);
268*c8dee2aaSAndroid Build Coastguard Worker             if (GENERATE_SVG_REFERENCE) {
269*c8dee2aaSAndroid Build Coastguard Worker                 str.printf("</g>\n");
270*c8dee2aaSAndroid Build Coastguard Worker                 sk_fwrite(str.c_str(), str.size(), file);
271*c8dee2aaSAndroid Build Coastguard Worker             }
272*c8dee2aaSAndroid Build Coastguard Worker             canvas->translate(0, 100);
273*c8dee2aaSAndroid Build Coastguard Worker         }
274*c8dee2aaSAndroid Build Coastguard Worker         canvas->restore();
275*c8dee2aaSAndroid Build Coastguard Worker         canvas->translate(100, 0);
276*c8dee2aaSAndroid Build Coastguard Worker     }
277*c8dee2aaSAndroid Build Coastguard Worker     if (GENERATE_SVG_REFERENCE) {
278*c8dee2aaSAndroid Build Coastguard Worker         const char trailer[] = "</svg>\n";
279*c8dee2aaSAndroid Build Coastguard Worker         sk_fwrite(trailer, sizeof(trailer) - 1, file);
280*c8dee2aaSAndroid Build Coastguard Worker         sk_fclose(file);
281*c8dee2aaSAndroid Build Coastguard Worker     }
282*c8dee2aaSAndroid Build Coastguard Worker }
283*c8dee2aaSAndroid Build Coastguard Worker 
284*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(bug593049, canvas, 300, 300) {
285*c8dee2aaSAndroid Build Coastguard Worker     canvas->translate(111, 0);
286*c8dee2aaSAndroid Build Coastguard Worker 
287*c8dee2aaSAndroid Build Coastguard Worker     SkPathBuilder p;
288*c8dee2aaSAndroid Build Coastguard Worker     p.moveTo(-43.44464063610148f, 79.43535936389853f);
289*c8dee2aaSAndroid Build Coastguard Worker     const SkScalar yOffset = 122.88f;
290*c8dee2aaSAndroid Build Coastguard Worker     const SkScalar radius = 61.44f;
291*c8dee2aaSAndroid Build Coastguard Worker     SkRect oval = SkRect::MakeXYWH(-radius, yOffset - radius, 2 * radius, 2 * radius);
292*c8dee2aaSAndroid Build Coastguard Worker     p.arcTo(oval, 1.25f * 180, .5f * 180, false);
293*c8dee2aaSAndroid Build Coastguard Worker 
294*c8dee2aaSAndroid Build Coastguard Worker     SkPaint paint;
295*c8dee2aaSAndroid Build Coastguard Worker     paint.setStyle(SkPaint::kStroke_Style);
296*c8dee2aaSAndroid Build Coastguard Worker     paint.setStrokeCap(SkPaint::kRound_Cap);
297*c8dee2aaSAndroid Build Coastguard Worker     paint.setStrokeWidth(15.36f);
298*c8dee2aaSAndroid Build Coastguard Worker 
299*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawPath(p.detach(), paint);
300*c8dee2aaSAndroid Build Coastguard Worker }
301*c8dee2aaSAndroid Build Coastguard Worker 
302*c8dee2aaSAndroid Build Coastguard Worker DEF_SIMPLE_GM(bug583299, canvas, 300, 300) {
303*c8dee2aaSAndroid Build Coastguard Worker   const char* d="M60,60 A50,50 0 0 0 160,60 A50,50 0 0 0 60,60z";
304*c8dee2aaSAndroid Build Coastguard Worker   SkPaint p;
305*c8dee2aaSAndroid Build Coastguard Worker   p.setStyle(SkPaint::kStroke_Style);
306*c8dee2aaSAndroid Build Coastguard Worker   p.setStrokeWidth(100);
307*c8dee2aaSAndroid Build Coastguard Worker   p.setAntiAlias(true);
308*c8dee2aaSAndroid Build Coastguard Worker   p.setColor(0xFF008200);
309*c8dee2aaSAndroid Build Coastguard Worker   p.setStrokeCap(SkPaint::kSquare_Cap);
310*c8dee2aaSAndroid Build Coastguard Worker   SkPath path;
311*c8dee2aaSAndroid Build Coastguard Worker   SkParsePath::FromSVGString(d, &path);
312*c8dee2aaSAndroid Build Coastguard Worker   SkPathMeasure meas(path, false);
313*c8dee2aaSAndroid Build Coastguard Worker   SkScalar length = meas.getLength();
314*c8dee2aaSAndroid Build Coastguard Worker   SkScalar intervals[] = {0, length };
315*c8dee2aaSAndroid Build Coastguard Worker   int intervalCount = (int) std::size(intervals);
316*c8dee2aaSAndroid Build Coastguard Worker   p.setPathEffect(SkDashPathEffect::Make(intervals, intervalCount, 0));
317*c8dee2aaSAndroid Build Coastguard Worker   canvas->drawPath(path, p);
318*c8dee2aaSAndroid Build Coastguard Worker }
319