1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2013 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h" 9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h" 10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h" 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h" 16*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkRandom.h" 17*c8dee2aaSAndroid Build Coastguard Worker 18*c8dee2aaSAndroid Build Coastguard Worker namespace skiagm { 19*c8dee2aaSAndroid Build Coastguard Worker 20*c8dee2aaSAndroid Build Coastguard Worker // This GM draws a lot of arcs in a 'Z' shape. It particularly exercises 21*c8dee2aaSAndroid Build Coastguard Worker // the 'drawArc' code near a singularly of its processing (i.e., near the 22*c8dee2aaSAndroid Build Coastguard Worker // edge of one of its underlying quads). 23*c8dee2aaSAndroid Build Coastguard Worker class ArcOfZorroGM : public GM { 24*c8dee2aaSAndroid Build Coastguard Worker public: ArcOfZorroGM()25*c8dee2aaSAndroid Build Coastguard Worker ArcOfZorroGM() { 26*c8dee2aaSAndroid Build Coastguard Worker this->setBGColor(0xFFCCCCCC); 27*c8dee2aaSAndroid Build Coastguard Worker } 28*c8dee2aaSAndroid Build Coastguard Worker 29*c8dee2aaSAndroid Build Coastguard Worker protected: getName() const30*c8dee2aaSAndroid Build Coastguard Worker SkString getName() const override { return SkString("arcofzorro"); } 31*c8dee2aaSAndroid Build Coastguard Worker getISize()32*c8dee2aaSAndroid Build Coastguard Worker SkISize getISize() override { return SkISize::Make(1000, 1000); } 33*c8dee2aaSAndroid Build Coastguard Worker onDraw(SkCanvas * canvas)34*c8dee2aaSAndroid Build Coastguard Worker void onDraw(SkCanvas* canvas) override { 35*c8dee2aaSAndroid Build Coastguard Worker SkRandom rand; 36*c8dee2aaSAndroid Build Coastguard Worker 37*c8dee2aaSAndroid Build Coastguard Worker SkRect rect = SkRect::MakeXYWH(10, 10, 200, 200); 38*c8dee2aaSAndroid Build Coastguard Worker 39*c8dee2aaSAndroid Build Coastguard Worker SkPaint p; 40*c8dee2aaSAndroid Build Coastguard Worker 41*c8dee2aaSAndroid Build Coastguard Worker p.setStyle(SkPaint::kStroke_Style); 42*c8dee2aaSAndroid Build Coastguard Worker p.setStrokeWidth(35); 43*c8dee2aaSAndroid Build Coastguard Worker int xOffset = 0, yOffset = 0; 44*c8dee2aaSAndroid Build Coastguard Worker int direction = 0; 45*c8dee2aaSAndroid Build Coastguard Worker 46*c8dee2aaSAndroid Build Coastguard Worker for (float arc = 134.0f; arc < 136.0f; arc += 0.01f) { 47*c8dee2aaSAndroid Build Coastguard Worker SkColor color = rand.nextU(); 48*c8dee2aaSAndroid Build Coastguard Worker color |= 0xff000000; 49*c8dee2aaSAndroid Build Coastguard Worker p.setColor(color); 50*c8dee2aaSAndroid Build Coastguard Worker 51*c8dee2aaSAndroid Build Coastguard Worker canvas->save(); 52*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(SkIntToScalar(xOffset), SkIntToScalar(yOffset)); 53*c8dee2aaSAndroid Build Coastguard Worker canvas->drawArc(rect, 0, arc, false, p); 54*c8dee2aaSAndroid Build Coastguard Worker canvas->restore(); 55*c8dee2aaSAndroid Build Coastguard Worker 56*c8dee2aaSAndroid Build Coastguard Worker switch (direction) { 57*c8dee2aaSAndroid Build Coastguard Worker case 0: 58*c8dee2aaSAndroid Build Coastguard Worker xOffset += 10; 59*c8dee2aaSAndroid Build Coastguard Worker if (xOffset >= 700) { 60*c8dee2aaSAndroid Build Coastguard Worker direction = 1; 61*c8dee2aaSAndroid Build Coastguard Worker } 62*c8dee2aaSAndroid Build Coastguard Worker break; 63*c8dee2aaSAndroid Build Coastguard Worker case 1: 64*c8dee2aaSAndroid Build Coastguard Worker xOffset -= 10; 65*c8dee2aaSAndroid Build Coastguard Worker yOffset += 10; 66*c8dee2aaSAndroid Build Coastguard Worker if (xOffset < 50) { 67*c8dee2aaSAndroid Build Coastguard Worker direction = 2; 68*c8dee2aaSAndroid Build Coastguard Worker } 69*c8dee2aaSAndroid Build Coastguard Worker break; 70*c8dee2aaSAndroid Build Coastguard Worker case 2: 71*c8dee2aaSAndroid Build Coastguard Worker xOffset += 10; 72*c8dee2aaSAndroid Build Coastguard Worker break; 73*c8dee2aaSAndroid Build Coastguard Worker } 74*c8dee2aaSAndroid Build Coastguard Worker } 75*c8dee2aaSAndroid Build Coastguard Worker 76*c8dee2aaSAndroid Build Coastguard Worker } 77*c8dee2aaSAndroid Build Coastguard Worker 78*c8dee2aaSAndroid Build Coastguard Worker private: 79*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = GM; 80*c8dee2aaSAndroid Build Coastguard Worker }; 81*c8dee2aaSAndroid Build Coastguard Worker 82*c8dee2aaSAndroid Build Coastguard Worker ////////////////////////////////////////////////////////////////////////////// 83*c8dee2aaSAndroid Build Coastguard Worker 84*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new ArcOfZorroGM;) 85*c8dee2aaSAndroid Build Coastguard Worker } // namespace skiagm 86