xref: /aosp_15_r20/external/skia/gm/arcofzorro.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2013 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkRandom.h"
17*c8dee2aaSAndroid Build Coastguard Worker 
18*c8dee2aaSAndroid Build Coastguard Worker namespace skiagm {
19*c8dee2aaSAndroid Build Coastguard Worker 
20*c8dee2aaSAndroid Build Coastguard Worker // This GM draws a lot of arcs in a 'Z' shape. It particularly exercises
21*c8dee2aaSAndroid Build Coastguard Worker // the 'drawArc' code near a singularly of its processing (i.e., near the
22*c8dee2aaSAndroid Build Coastguard Worker // edge of one of its underlying quads).
23*c8dee2aaSAndroid Build Coastguard Worker class ArcOfZorroGM : public GM {
24*c8dee2aaSAndroid Build Coastguard Worker public:
ArcOfZorroGM()25*c8dee2aaSAndroid Build Coastguard Worker     ArcOfZorroGM() {
26*c8dee2aaSAndroid Build Coastguard Worker         this->setBGColor(0xFFCCCCCC);
27*c8dee2aaSAndroid Build Coastguard Worker     }
28*c8dee2aaSAndroid Build Coastguard Worker 
29*c8dee2aaSAndroid Build Coastguard Worker protected:
getName() const30*c8dee2aaSAndroid Build Coastguard Worker     SkString getName() const override { return SkString("arcofzorro"); }
31*c8dee2aaSAndroid Build Coastguard Worker 
getISize()32*c8dee2aaSAndroid Build Coastguard Worker     SkISize getISize() override { return SkISize::Make(1000, 1000); }
33*c8dee2aaSAndroid Build Coastguard Worker 
onDraw(SkCanvas * canvas)34*c8dee2aaSAndroid Build Coastguard Worker     void onDraw(SkCanvas* canvas) override {
35*c8dee2aaSAndroid Build Coastguard Worker         SkRandom rand;
36*c8dee2aaSAndroid Build Coastguard Worker 
37*c8dee2aaSAndroid Build Coastguard Worker         SkRect rect = SkRect::MakeXYWH(10, 10, 200, 200);
38*c8dee2aaSAndroid Build Coastguard Worker 
39*c8dee2aaSAndroid Build Coastguard Worker         SkPaint p;
40*c8dee2aaSAndroid Build Coastguard Worker 
41*c8dee2aaSAndroid Build Coastguard Worker         p.setStyle(SkPaint::kStroke_Style);
42*c8dee2aaSAndroid Build Coastguard Worker         p.setStrokeWidth(35);
43*c8dee2aaSAndroid Build Coastguard Worker         int xOffset = 0, yOffset = 0;
44*c8dee2aaSAndroid Build Coastguard Worker         int direction = 0;
45*c8dee2aaSAndroid Build Coastguard Worker 
46*c8dee2aaSAndroid Build Coastguard Worker         for (float arc = 134.0f; arc < 136.0f; arc += 0.01f) {
47*c8dee2aaSAndroid Build Coastguard Worker             SkColor color = rand.nextU();
48*c8dee2aaSAndroid Build Coastguard Worker             color |= 0xff000000;
49*c8dee2aaSAndroid Build Coastguard Worker             p.setColor(color);
50*c8dee2aaSAndroid Build Coastguard Worker 
51*c8dee2aaSAndroid Build Coastguard Worker             canvas->save();
52*c8dee2aaSAndroid Build Coastguard Worker             canvas->translate(SkIntToScalar(xOffset), SkIntToScalar(yOffset));
53*c8dee2aaSAndroid Build Coastguard Worker             canvas->drawArc(rect, 0, arc, false, p);
54*c8dee2aaSAndroid Build Coastguard Worker             canvas->restore();
55*c8dee2aaSAndroid Build Coastguard Worker 
56*c8dee2aaSAndroid Build Coastguard Worker             switch (direction) {
57*c8dee2aaSAndroid Build Coastguard Worker             case 0:
58*c8dee2aaSAndroid Build Coastguard Worker                 xOffset += 10;
59*c8dee2aaSAndroid Build Coastguard Worker                 if (xOffset >= 700) {
60*c8dee2aaSAndroid Build Coastguard Worker                     direction = 1;
61*c8dee2aaSAndroid Build Coastguard Worker                 }
62*c8dee2aaSAndroid Build Coastguard Worker                 break;
63*c8dee2aaSAndroid Build Coastguard Worker             case 1:
64*c8dee2aaSAndroid Build Coastguard Worker                 xOffset -= 10;
65*c8dee2aaSAndroid Build Coastguard Worker                 yOffset += 10;
66*c8dee2aaSAndroid Build Coastguard Worker                 if (xOffset < 50) {
67*c8dee2aaSAndroid Build Coastguard Worker                     direction = 2;
68*c8dee2aaSAndroid Build Coastguard Worker                 }
69*c8dee2aaSAndroid Build Coastguard Worker                 break;
70*c8dee2aaSAndroid Build Coastguard Worker             case 2:
71*c8dee2aaSAndroid Build Coastguard Worker                 xOffset += 10;
72*c8dee2aaSAndroid Build Coastguard Worker                 break;
73*c8dee2aaSAndroid Build Coastguard Worker             }
74*c8dee2aaSAndroid Build Coastguard Worker         }
75*c8dee2aaSAndroid Build Coastguard Worker 
76*c8dee2aaSAndroid Build Coastguard Worker     }
77*c8dee2aaSAndroid Build Coastguard Worker 
78*c8dee2aaSAndroid Build Coastguard Worker private:
79*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = GM;
80*c8dee2aaSAndroid Build Coastguard Worker };
81*c8dee2aaSAndroid Build Coastguard Worker 
82*c8dee2aaSAndroid Build Coastguard Worker //////////////////////////////////////////////////////////////////////////////
83*c8dee2aaSAndroid Build Coastguard Worker 
84*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new ArcOfZorroGM;)
85*c8dee2aaSAndroid Build Coastguard Worker }  // namespace skiagm
86